mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
Merge branch 'master' into pinned since added PR #1250
This commit is contained in:
commit
72a16dc78b
28 changed files with 333 additions and 114 deletions
|
@ -70,6 +70,7 @@ opencs_units (view/world
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cellcreator pathgridcreator referenceablecreator startscriptcreator referencecreator scenesubview
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infocreator scriptedit dialoguesubview previewsubview regionmap dragrecordtable nestedtable
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dialoguespinbox recordbuttonbar tableeditidaction scripterrortable extendedcommandconfigurator
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bodypartcreator
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)
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opencs_units_noqt (view/world
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@ -632,7 +632,7 @@ namespace CSVRender
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getCamera()->getViewMatrix().orthoNormal(getCamera()->getViewMatrix());
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}
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void OrbitCameraController::onActivate()
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void OrbitCameraController::reset()
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{
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mInitialized = false;
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}
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|
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@ -63,8 +63,6 @@ namespace CSVRender
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protected:
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virtual void onActivate(){}
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void addShortcut(CSMPrefs::Shortcut* shortcut);
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private:
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@ -159,9 +157,10 @@ namespace CSVRender
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void update(double dt);
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private:
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/// \brief Flag controller to be re-initialized.
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void reset();
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void onActivate();
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private:
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void initialize();
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@ -15,6 +15,7 @@
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#include "../widget/scenetooltoggle.hpp"
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#include "../widget/scenetooltoggle2.hpp"
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#include "cameracontroller.hpp"
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#include "mask.hpp"
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#include "tagbase.hpp"
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@ -92,6 +93,8 @@ bool CSVRender::UnpagedWorldspaceWidget::handleDrop (const std::vector<CSMWorld:
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mCellId = universalIdData.begin()->getId();
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mCell.reset (new Cell (getDocument().getData(), mRootNode, mCellId));
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mCamPositionSet = false;
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mOrbitCamControl->reset();
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update();
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emit cellChanged(*universalIdData.begin());
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|
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54
apps/opencs/view/world/bodypartcreator.cpp
Normal file
54
apps/opencs/view/world/bodypartcreator.cpp
Normal file
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@ -0,0 +1,54 @@
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#include "bodypartcreator.hpp"
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#include <QCheckBox>
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#include "../../model/world/data.hpp"
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#include "../../model/world/universalid.hpp"
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std::string CSVWorld::BodyPartCreator::getId() const
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{
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std::string id = CSVWorld::GenericCreator::getId();
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if (mFirstPerson->isChecked())
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{
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id += ".1st";
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}
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return id;
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}
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CSVWorld::BodyPartCreator::BodyPartCreator(
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CSMWorld::Data& data,
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QUndoStack& undoStack,
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const CSMWorld::UniversalId& id
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) : GenericCreator(data, undoStack, id)
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{
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mFirstPerson = new QCheckBox("First Person", this);
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insertBeforeButtons(mFirstPerson, false);
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connect(mFirstPerson, SIGNAL(clicked(bool)), this, SLOT(checkboxClicked()));
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}
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std::string CSVWorld::BodyPartCreator::getErrors() const
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{
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std::string errors;
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std::string id = getId();
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if (getData().hasId(id))
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{
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errors = "ID is already in use";
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}
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return errors;
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}
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void CSVWorld::BodyPartCreator::reset()
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{
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CSVWorld::GenericCreator::reset();
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mFirstPerson->setChecked(false);
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}
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void CSVWorld::BodyPartCreator::checkboxClicked()
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{
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update();
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}
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47
apps/opencs/view/world/bodypartcreator.hpp
Normal file
47
apps/opencs/view/world/bodypartcreator.hpp
Normal file
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@ -0,0 +1,47 @@
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#ifndef BODYPARTCREATOR_HPP
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#define BODYPARTCREATOR_HPP
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class QCheckBox;
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#include "genericcreator.hpp"
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namespace CSMWorld
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{
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class Data;
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class UniversalId;
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}
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namespace CSVWorld
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{
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/// \brief Record creator for body parts.
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class BodyPartCreator : public GenericCreator
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{
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Q_OBJECT
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QCheckBox *mFirstPerson;
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private:
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|
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/// \return ID entered by user.
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virtual std::string getId() const;
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|
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public:
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BodyPartCreator(
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CSMWorld::Data& data,
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QUndoStack& undoStack,
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const CSMWorld::UniversalId& id);
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|
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/// \return Error description for current user input.
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virtual std::string getErrors() const;
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|
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/// \brief Clear ID and checkbox input widgets.
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virtual void reset();
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private slots:
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|
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void checkboxClicked();
|
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};
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}
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|
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#endif // BODYPARTCREATOR_HPP
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@ -45,14 +45,20 @@ CSVWorld::InfoCreator::InfoCreator (CSMWorld::Data& data, QUndoStack& undoStack,
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const CSMWorld::UniversalId& id, CSMWorld::IdCompletionManager& completionManager)
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: GenericCreator (data, undoStack, id)
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{
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QLabel *label = new QLabel ("Topic", this);
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insertBeforeButtons (label, false);
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// Determine if we're dealing with topics or journals.
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CSMWorld::ColumnBase::Display displayType = CSMWorld::ColumnBase::Display_Topic;
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QString labelText = "Topic";
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if (getCollectionId().getType() == CSMWorld::UniversalId::Type_JournalInfos)
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{
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displayType = CSMWorld::ColumnBase::Display_Journal;
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labelText = "Journal";
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}
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QLabel *label = new QLabel (labelText, this);
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insertBeforeButtons (label, false);
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// Add topic/journal ID input with auto-completion.
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// Only existing topic/journal IDs are accepted so no ID validation is performed.
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mTopic = new CSVWidget::DropLineEdit(displayType, this);
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mTopic->setCompleter(completionManager.getCompleter(displayType).get());
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insertBeforeButtons (mTopic, true);
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|
|
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@ -10,7 +10,6 @@
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#include "../../model/world/idtable.hpp"
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#include "../widget/droplineedit.hpp"
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#include "idvalidator.hpp"
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std::string CSVWorld::PathgridCreator::getId() const
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{
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@ -28,20 +27,19 @@ CSVWorld::PathgridCreator::PathgridCreator(
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CSMWorld::Data& data,
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QUndoStack& undoStack,
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const CSMWorld::UniversalId& id,
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CSMWorld::IdCompletionManager& completionManager,
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bool relaxedIdRules
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) : GenericCreator(data, undoStack, id, relaxedIdRules)
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CSMWorld::IdCompletionManager& completionManager
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) : GenericCreator(data, undoStack, id)
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{
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setManualEditing(false);
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QLabel *label = new QLabel("Cell ID", this);
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QLabel *label = new QLabel("Cell", this);
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insertBeforeButtons(label, false);
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// Add cell ID input with auto-completion.
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// Only existing cell IDs are accepted so no ID validation is performed.
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CSMWorld::ColumnBase::Display displayType = CSMWorld::ColumnBase::Display_Cell;
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mCell = new CSVWidget::DropLineEdit(displayType, this);
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mCell->setCompleter(completionManager.getCompleter(displayType).get());
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mCell->setValidator(new IdValidator(relaxedIdRules, this));
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insertBeforeButtons(mCell, true);
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|
||||
connect(mCell, SIGNAL (textChanged(const QString&)), this, SLOT (cellChanged()));
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@ -65,8 +63,6 @@ std::string CSVWorld::PathgridCreator::getErrors() const
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std::string cellId = getId();
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// Check user input for any errors.
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// The last two checks, cell with existing pathgrid and non-existent cell,
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// shouldn't be needed but we absolutely want to make sure they never happen.
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std::string errors;
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if (cellId.empty())
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{
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|
|
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@ -44,8 +44,7 @@ namespace CSVWorld
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CSMWorld::Data& data,
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QUndoStack& undoStack,
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const CSMWorld::UniversalId& id,
|
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CSMWorld::IdCompletionManager& completionManager,
|
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bool relaxedIdRules = false);
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CSMWorld::IdCompletionManager& completionManager);
|
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|
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/// \brief Set cell ID input widget to ID of record to be cloned.
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/// \param originId Cell ID to be cloned.
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|
|
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@ -35,6 +35,8 @@ CSVWorld::ReferenceCreator::ReferenceCreator (CSMWorld::Data& data, QUndoStack&
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QLabel *label = new QLabel ("Cell", this);
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insertBeforeButtons (label, false);
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|
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// Add cell ID input with auto-completion.
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// Only existing cell IDs are accepted so no ID validation is performed.
|
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mCell = new CSVWidget::DropLineEdit(CSMWorld::ColumnBase::Display_Cell, this);
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mCell->setCompleter(completionManager.getCompleter(CSMWorld::ColumnBase::Display_Cell).get());
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insertBeforeButtons (mCell, true);
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|
|
|
@ -29,15 +29,16 @@ CSVWorld::StartScriptCreator::StartScriptCreator(
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QUndoStack &undoStack,
|
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const CSMWorld::UniversalId &id,
|
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CSMWorld::IdCompletionManager& completionManager
|
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) : GenericCreator(data, undoStack, id, true)
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) : GenericCreator(data, undoStack, id)
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{
|
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setManualEditing(false);
|
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|
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// Add script ID input label.
|
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QLabel *label = new QLabel("Script ID", this);
|
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QLabel *label = new QLabel("Script", this);
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insertBeforeButtons(label, false);
|
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|
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// Add script ID input with auto-completion.
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// Only existing script IDs are accepted so no ID validation is performed.
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CSMWorld::ColumnBase::Display displayType = CSMWorld::ColumnBase::Display_Script;
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mScript = new CSVWidget::DropLineEdit(displayType, this);
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mScript->setCompleter(completionManager.getCompleter(displayType).get());
|
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|
|
|
@ -17,6 +17,7 @@
|
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#include "infocreator.hpp"
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#include "pathgridcreator.hpp"
|
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#include "previewsubview.hpp"
|
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#include "bodypartcreator.hpp"
|
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|
||||
void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
|
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{
|
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|
@ -41,7 +42,6 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
|
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CSMWorld::UniversalId::Type_Birthsigns,
|
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CSMWorld::UniversalId::Type_Spells,
|
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CSMWorld::UniversalId::Type_Enchantments,
|
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CSMWorld::UniversalId::Type_BodyParts,
|
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CSMWorld::UniversalId::Type_SoundGens,
|
||||
|
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CSMWorld::UniversalId::Type_None // end marker
|
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|
@ -51,6 +51,9 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
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manager.add (sTableTypes[i],
|
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new CSVDoc::SubViewFactoryWithCreator<TableSubView, CreatorFactory<GenericCreator> >);
|
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|
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manager.add (CSMWorld::UniversalId::Type_BodyParts,
|
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new CSVDoc::SubViewFactoryWithCreator<TableSubView, CreatorFactory<BodyPartCreator> >);
|
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|
||||
manager.add (CSMWorld::UniversalId::Type_StartScripts,
|
||||
new CSVDoc::SubViewFactoryWithCreator<TableSubView, StartScriptCreatorFactory>);
|
||||
|
||||
|
@ -129,7 +132,6 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
|
|||
CSMWorld::UniversalId::Type_Sound,
|
||||
CSMWorld::UniversalId::Type_Faction,
|
||||
CSMWorld::UniversalId::Type_Enchantment,
|
||||
CSMWorld::UniversalId::Type_BodyPart,
|
||||
CSMWorld::UniversalId::Type_SoundGen,
|
||||
|
||||
CSMWorld::UniversalId::Type_None // end marker
|
||||
|
@ -140,6 +142,9 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
|
|||
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView,
|
||||
CreatorFactory<GenericCreator> > (false));
|
||||
|
||||
manager.add (CSMWorld::UniversalId::Type_BodyPart,
|
||||
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<BodyPartCreator> > (false));
|
||||
|
||||
manager.add (CSMWorld::UniversalId::Type_StartScript,
|
||||
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, StartScriptCreatorFactory>(false));
|
||||
|
||||
|
|
|
@ -323,6 +323,9 @@ namespace MWClass
|
|||
if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
|
||||
damage = 0;
|
||||
|
||||
if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
|
||||
damage = 0;
|
||||
|
||||
MWMechanics::diseaseContact(victim, ptr);
|
||||
|
||||
victim.getClass().onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true);
|
||||
|
@ -371,6 +374,11 @@ namespace MWClass
|
|||
ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
|
||||
}
|
||||
|
||||
bool godmode = object == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
if (godmode)
|
||||
damage = 0;
|
||||
|
||||
if (!successful)
|
||||
{
|
||||
// Missed
|
||||
|
@ -405,7 +413,7 @@ namespace MWClass
|
|||
|
||||
if(ishealth)
|
||||
{
|
||||
if (!attacker.isEmpty())
|
||||
if (!attacker.isEmpty() && !godmode)
|
||||
{
|
||||
damage = scaleDamage(damage, attacker, ptr);
|
||||
MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);
|
||||
|
|
|
@ -651,6 +651,9 @@ namespace MWClass
|
|||
if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
|
||||
damage = 0;
|
||||
|
||||
if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
|
||||
damage = 0;
|
||||
|
||||
MWMechanics::diseaseContact(victim, ptr);
|
||||
|
||||
othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true);
|
||||
|
@ -717,6 +720,11 @@ namespace MWClass
|
|||
if (damage < 0.001f)
|
||||
damage = 0;
|
||||
|
||||
bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
if (godmode)
|
||||
damage = 0;
|
||||
|
||||
if (damage > 0.0f && !attacker.isEmpty())
|
||||
{
|
||||
// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
|
||||
|
@ -802,7 +810,7 @@ namespace MWClass
|
|||
|
||||
if (ishealth)
|
||||
{
|
||||
if (!attacker.isEmpty())
|
||||
if (!attacker.isEmpty() && !godmode)
|
||||
damage = scaleDamage(damage, attacker, ptr);
|
||||
|
||||
if (damage > 0.0f)
|
||||
|
|
|
@ -777,6 +777,12 @@ namespace MWGui
|
|||
mLastScrollWindowCoordinates = currentCoordinates;
|
||||
}
|
||||
|
||||
void MapWindow::setVisible(bool visible)
|
||||
{
|
||||
WindowBase::setVisible(visible);
|
||||
mButton->setVisible(visible && MWBase::Environment::get().getWindowManager()->isGuiMode());
|
||||
}
|
||||
|
||||
void MapWindow::renderGlobalMap()
|
||||
{
|
||||
mGlobalMapRender->render();
|
||||
|
|
|
@ -204,6 +204,7 @@ namespace MWGui
|
|||
void setCellName(const std::string& cellName);
|
||||
|
||||
virtual void setAlpha(float alpha);
|
||||
void setVisible(bool visible);
|
||||
|
||||
void renderGlobalMap();
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -137,10 +138,16 @@ void Recharge::onItemClicked(MyGUI::Widget *sender, const MWWorld::Ptr& item)
|
|||
item.getCellRef().setEnchantmentCharge(
|
||||
std::min(item.getCellRef().getEnchantmentCharge() + restored, static_cast<float>(enchantment->mData.mCharge)));
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Enchant Success",1,1);
|
||||
|
||||
player.getClass().getContainerStore(player).restack(item);
|
||||
|
||||
player.getClass().skillUsageSucceeded (player, ESM::Skill::Enchant, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Enchant Fail",1,1);
|
||||
}
|
||||
|
||||
gem.getContainerStore()->remove(gem, 1, player);
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
|
@ -62,6 +63,8 @@ void Repair::exit()
|
|||
|
||||
void Repair::startRepairItem(const MWWorld::Ptr &item)
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Item Repair Up",1,1);
|
||||
|
||||
mRepair.setTool(item);
|
||||
|
||||
mToolIcon->setItem(item);
|
||||
|
|
|
@ -815,7 +815,10 @@ namespace MWMechanics
|
|||
timeLeft = 0.0f;
|
||||
stats.setTimeToStartDrowning(timeLeft);
|
||||
}
|
||||
if(timeLeft == 0.0f)
|
||||
|
||||
bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
if(timeLeft == 0.0f && !godmode)
|
||||
{
|
||||
// If drowning, apply 3 points of damage per second
|
||||
static const float fSuffocationDamage = world->getStore().get<ESM::GameSetting>().find("fSuffocationDamage")->getFloat();
|
||||
|
|
|
@ -1574,6 +1574,8 @@ void CharacterController::update(float duration)
|
|||
|
||||
updateMagicEffects();
|
||||
|
||||
bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
if(!cls.isActor())
|
||||
updateAnimQueue();
|
||||
else if(!cls.getCreatureStats(mPtr).isDead())
|
||||
|
@ -1691,8 +1693,12 @@ void CharacterController::update(float duration)
|
|||
}
|
||||
fatigueLoss *= duration;
|
||||
DynamicStat<float> fatigue = cls.getCreatureStats(mPtr).getFatigue();
|
||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss, fatigue.getCurrent() < 0);
|
||||
cls.getCreatureStats(mPtr).setFatigue(fatigue);
|
||||
|
||||
if (!godmode)
|
||||
{
|
||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss, fatigue.getCurrent() < 0);
|
||||
cls.getCreatureStats(mPtr).setFatigue(fatigue);
|
||||
}
|
||||
|
||||
if(sneak || inwater || flying)
|
||||
vec.z() = 0.0f;
|
||||
|
@ -1748,8 +1754,12 @@ void CharacterController::update(float duration)
|
|||
if (normalizedEncumbrance > 1)
|
||||
normalizedEncumbrance = 1;
|
||||
const float fatigueDecrease = fatigueJumpBase + (1 - normalizedEncumbrance) * fatigueJumpMult;
|
||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueDecrease);
|
||||
cls.getCreatureStats(mPtr).setFatigue(fatigue);
|
||||
|
||||
if (!godmode)
|
||||
{
|
||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueDecrease);
|
||||
cls.getCreatureStats(mPtr).setFatigue(fatigue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(mJumpState == JumpState_InAir)
|
||||
|
@ -1760,16 +1770,22 @@ void CharacterController::update(float duration)
|
|||
|
||||
float height = cls.getCreatureStats(mPtr).land();
|
||||
float healthLost = getFallDamage(mPtr, height);
|
||||
|
||||
bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
if (healthLost > 0.0f)
|
||||
{
|
||||
const float fatigueTerm = cls.getCreatureStats(mPtr).getFatigueTerm();
|
||||
|
||||
// inflict fall damages
|
||||
DynamicStat<float> health = cls.getCreatureStats(mPtr).getHealth();
|
||||
float realHealthLost = static_cast<float>(healthLost * (1.0f - 0.25f * fatigueTerm));
|
||||
health.setCurrent(health.getCurrent() - realHealthLost);
|
||||
cls.getCreatureStats(mPtr).setHealth(health);
|
||||
cls.onHit(mPtr, realHealthLost, true, MWWorld::Ptr(), MWWorld::Ptr(), osg::Vec3f(), true);
|
||||
if (!godmode)
|
||||
{
|
||||
DynamicStat<float> health = cls.getCreatureStats(mPtr).getHealth();
|
||||
float realHealthLost = static_cast<float>(healthLost * (1.0f - 0.25f * fatigueTerm));
|
||||
health.setCurrent(health.getCurrent() - realHealthLost);
|
||||
cls.getCreatureStats(mPtr).setHealth(health);
|
||||
cls.onHit(mPtr, realHealthLost, true, MWWorld::Ptr(), MWWorld::Ptr(), osg::Vec3f(), true);
|
||||
}
|
||||
|
||||
const int acrobaticsSkill = cls.getSkill(mPtr, ESM::Skill::Acrobatics);
|
||||
if (healthLost > (acrobaticsSkill * fatigueTerm))
|
||||
|
|
|
@ -327,11 +327,17 @@ namespace MWMechanics
|
|||
{
|
||||
int weaphealth = weapon.getClass().getItemHealth(weapon);
|
||||
|
||||
const float fWeaponDamageMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWeaponDamageMult")->getFloat();
|
||||
float x = std::max(1.f, fWeaponDamageMult * damage);
|
||||
bool godmode = attacker == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
weaphealth -= std::min(int(x), weaphealth);
|
||||
weapon.getCellRef().setCharge(weaphealth);
|
||||
// weapon condition does not degrade when godmode is on
|
||||
if (!godmode)
|
||||
{
|
||||
const float fWeaponDamageMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWeaponDamageMult")->getFloat();
|
||||
float x = std::max(1.f, fWeaponDamageMult * damage);
|
||||
|
||||
weaphealth -= std::min(int(x), weaphealth);
|
||||
weapon.getCellRef().setCharge(weaphealth);
|
||||
}
|
||||
|
||||
// Weapon broken? unequip it
|
||||
if (weaphealth == 0)
|
||||
|
@ -405,11 +411,17 @@ namespace MWMechanics
|
|||
CreatureStats& stats = attacker.getClass().getCreatureStats(attacker);
|
||||
MWMechanics::DynamicStat<float> fatigue = stats.getFatigue();
|
||||
const float normalizedEncumbrance = attacker.getClass().getNormalizedEncumbrance(attacker);
|
||||
float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult;
|
||||
if (!weapon.isEmpty())
|
||||
fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueMult;
|
||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
|
||||
stats.setFatigue(fatigue);
|
||||
|
||||
bool godmode = attacker == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
if (!godmode)
|
||||
{
|
||||
float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult;
|
||||
if (!weapon.isEmpty())
|
||||
fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueMult;
|
||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
|
||||
stats.setFatigue(fatigue);
|
||||
}
|
||||
}
|
||||
|
||||
bool isEnvironmentCompatible(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim)
|
||||
|
|
|
@ -99,6 +99,9 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
|
|||
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), mTool.getCellRef().getRefId()))
|
||||
{
|
||||
mTool = *iter;
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Item Repair Up",1,1);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,11 +46,6 @@ namespace MWMechanics
|
|||
|
||||
float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap)
|
||||
{
|
||||
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
|
||||
|
||||
if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude())
|
||||
return 0;
|
||||
|
||||
float y = std::numeric_limits<float>::max();
|
||||
float lowestSkill = 0;
|
||||
|
||||
|
@ -80,6 +75,13 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
|
||||
|
||||
if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()&& !godmode)
|
||||
return 0;
|
||||
|
||||
if (spell->mData.mType == ESM::Spell::ST_Power)
|
||||
return stats.getSpells().canUsePower(spell) ? 100 : 0;
|
||||
|
||||
|
@ -89,6 +91,11 @@ namespace MWMechanics
|
|||
if (spell->mData.mFlags & ESM::Spell::F_Always)
|
||||
return 100;
|
||||
|
||||
if (godmode)
|
||||
{
|
||||
return 100;
|
||||
}
|
||||
|
||||
float castBonus = -stats.getMagicEffects().get(ESM::MagicEffect::Sound).getMagnitude();
|
||||
|
||||
int actorWillpower = stats.getAttribute(ESM::Attribute::Willpower).getModified();
|
||||
|
@ -709,14 +716,19 @@ namespace MWMechanics
|
|||
|
||||
mStack = false;
|
||||
|
||||
bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
// Check if there's enough charge left
|
||||
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed || enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
|
||||
{
|
||||
const int castCost = getEffectiveEnchantmentCastCost(static_cast<float>(enchantment->mData.mCost), mCaster);
|
||||
int castCost = getEffectiveEnchantmentCastCost(static_cast<float>(enchantment->mData.mCost), mCaster);
|
||||
|
||||
if (item.getCellRef().getEnchantmentCharge() == -1)
|
||||
item.getCellRef().setEnchantmentCharge(static_cast<float>(enchantment->mData.mCharge));
|
||||
|
||||
if (godmode)
|
||||
castCost = 0;
|
||||
|
||||
if (item.getCellRef().getEnchantmentCharge() < castCost)
|
||||
{
|
||||
if (mCaster == getPlayer())
|
||||
|
@ -746,8 +758,10 @@ namespace MWMechanics
|
|||
if (mCaster == getPlayer())
|
||||
mCaster.getClass().skillUsageSucceeded (mCaster, ESM::Skill::Enchant, 1);
|
||||
}
|
||||
if (enchantment->mData.mType == ESM::Enchantment::CastOnce)
|
||||
if (enchantment->mData.mType == ESM::Enchantment::CastOnce && !godmode)
|
||||
{
|
||||
item.getContainerStore()->remove(item, 1, mCaster);
|
||||
}
|
||||
else if (enchantment->mData.mType != ESM::Enchantment::WhenStrikes)
|
||||
{
|
||||
if (mCaster == getPlayer())
|
||||
|
@ -797,44 +811,50 @@ namespace MWMechanics
|
|||
|
||||
int school = 0;
|
||||
|
||||
bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
if (mCaster.getClass().isActor() && !mAlwaysSucceed)
|
||||
{
|
||||
school = getSpellSchool(spell, mCaster);
|
||||
|
||||
CreatureStats& stats = mCaster.getClass().getCreatureStats(mCaster);
|
||||
|
||||
// Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
|
||||
static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->getFloat();
|
||||
static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->getFloat();
|
||||
DynamicStat<float> fatigue = stats.getFatigue();
|
||||
const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
|
||||
float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
|
||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue);
|
||||
|
||||
bool fail = false;
|
||||
|
||||
// Check success
|
||||
if (!(mCaster == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()))
|
||||
if (!godmode)
|
||||
{
|
||||
float successChance = getSpellSuccessChance(spell, mCaster);
|
||||
if (Misc::Rng::roll0to99() >= successChance)
|
||||
// Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
|
||||
static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->getFloat();
|
||||
static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->getFloat();
|
||||
DynamicStat<float> fatigue = stats.getFatigue();
|
||||
const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
|
||||
|
||||
float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
|
||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue);
|
||||
|
||||
bool fail = false;
|
||||
|
||||
// Check success
|
||||
if (!(mCaster == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()))
|
||||
{
|
||||
if (mCaster == getPlayer())
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
|
||||
fail = true;
|
||||
float successChance = getSpellSuccessChance(spell, mCaster);
|
||||
if (Misc::Rng::roll0to99() >= successChance)
|
||||
{
|
||||
if (mCaster == getPlayer())
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
|
||||
fail = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fail)
|
||||
{
|
||||
// Failure sound
|
||||
static const std::string schools[] = {
|
||||
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
|
||||
};
|
||||
if (fail)
|
||||
{
|
||||
// Failure sound
|
||||
static const std::string schools[] = {
|
||||
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
|
||||
};
|
||||
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
|
||||
return false;
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// A power can be used once per 24h
|
||||
|
@ -1042,6 +1062,8 @@ namespace MWMechanics
|
|||
|
||||
bool receivedMagicDamage = false;
|
||||
|
||||
bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
switch (effectKey.mId)
|
||||
{
|
||||
case ESM::MagicEffect::DamageAttribute:
|
||||
|
@ -1064,21 +1086,34 @@ namespace MWMechanics
|
|||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::RestoreHealth, magnitude);
|
||||
break;
|
||||
case ESM::MagicEffect::DamageHealth:
|
||||
receivedMagicDamage = true;
|
||||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
|
||||
break;
|
||||
if (!godmode)
|
||||
{
|
||||
receivedMagicDamage = true;
|
||||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
|
||||
}
|
||||
case ESM::MagicEffect::DamageMagicka:
|
||||
case ESM::MagicEffect::DamageFatigue:
|
||||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
|
||||
if (!godmode)
|
||||
{
|
||||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ESM::MagicEffect::AbsorbHealth:
|
||||
if (magnitude > 0.f)
|
||||
receivedMagicDamage = true;
|
||||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
|
||||
break;
|
||||
if (!godmode)
|
||||
{
|
||||
if (magnitude > 0.f)
|
||||
receivedMagicDamage = true;
|
||||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
|
||||
}
|
||||
case ESM::MagicEffect::AbsorbMagicka:
|
||||
case ESM::MagicEffect::AbsorbFatigue:
|
||||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
|
||||
if (!godmode)
|
||||
{
|
||||
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ESM::MagicEffect::DisintegrateArmor:
|
||||
|
@ -1123,9 +1158,13 @@ namespace MWMechanics
|
|||
if (weather > 1)
|
||||
damageScale *= fMagicSunBlockedMult;
|
||||
|
||||
adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
|
||||
if (magnitude * damageScale > 0.f)
|
||||
receivedMagicDamage = true;
|
||||
if (!godmode)
|
||||
{
|
||||
adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
|
||||
if (magnitude * damageScale > 0.f)
|
||||
receivedMagicDamage = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1134,8 +1173,12 @@ namespace MWMechanics
|
|||
case ESM::MagicEffect::FrostDamage:
|
||||
case ESM::MagicEffect::Poison:
|
||||
{
|
||||
adjustDynamicStat(creatureStats, 0, -magnitude);
|
||||
receivedMagicDamage = true;
|
||||
if (!godmode)
|
||||
{
|
||||
adjustDynamicStat(creatureStats, 0, -magnitude);
|
||||
receivedMagicDamage = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -2340,12 +2340,16 @@ namespace MWWorld
|
|||
MWMechanics::CreatureStats& stats = actor.getClass().getCreatureStats(actor);
|
||||
if (stats.isDead())
|
||||
continue;
|
||||
|
||||
mPhysics->markAsNonSolid (object);
|
||||
|
||||
if (actor == getPlayerPtr() && MWBase::Environment::get().getWorld()->getGodModeState())
|
||||
return;
|
||||
|
||||
MWMechanics::DynamicStat<float> health = stats.getHealth();
|
||||
health.setCurrent(health.getCurrent()-healthPerSecond*MWBase::Environment::get().getFrameDuration());
|
||||
stats.setHealth(health);
|
||||
|
||||
mPhysics->markAsNonSolid (object);
|
||||
|
||||
if (healthPerSecond > 0.0f)
|
||||
{
|
||||
if (actor == getPlayerPtr())
|
||||
|
@ -2370,12 +2374,16 @@ namespace MWWorld
|
|||
MWMechanics::CreatureStats& stats = actor.getClass().getCreatureStats(actor);
|
||||
if (stats.isDead())
|
||||
continue;
|
||||
|
||||
mPhysics->markAsNonSolid (object);
|
||||
|
||||
if (actor == getPlayerPtr() && MWBase::Environment::get().getWorld()->getGodModeState())
|
||||
return;
|
||||
|
||||
MWMechanics::DynamicStat<float> health = stats.getHealth();
|
||||
health.setCurrent(health.getCurrent()-healthPerSecond*MWBase::Environment::get().getFrameDuration());
|
||||
stats.setHealth(health);
|
||||
|
||||
mPhysics->markAsNonSolid (object);
|
||||
|
||||
if (healthPerSecond > 0.0f)
|
||||
{
|
||||
if (actor == getPlayerPtr())
|
||||
|
|
|
@ -311,22 +311,6 @@ namespace Compiler
|
|||
return true;
|
||||
}
|
||||
|
||||
// die in a fire, Morrowind script compiler!
|
||||
if (const Extensions *extensions = getContext().getExtensions())
|
||||
{
|
||||
if (getContext().isJournalId (name2))
|
||||
{
|
||||
// JournalID used as an argument. Use the index of that JournalID
|
||||
Generator::pushString (mCode, mLiterals, name2);
|
||||
int keyword = extensions->searchKeyword ("getjournalindex");
|
||||
extensions->generateFunctionCode (keyword, mCode, mLiterals, mExplicit, 0);
|
||||
mNextOperand = false;
|
||||
mOperands.push_back ('l');
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (mExplicit.empty() && getContext().isId (name2))
|
||||
{
|
||||
mExplicit = name2;
|
||||
|
|
|
@ -127,9 +127,7 @@ std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath
|
|||
std::string Misc::ResourceHelpers::correctActorModelPath(const std::string &resPath, const VFS::Manager* vfs)
|
||||
{
|
||||
std::string mdlname = resPath;
|
||||
std::string::size_type p = mdlname.rfind('\\');
|
||||
if(p == std::string::npos)
|
||||
p = mdlname.rfind('/');
|
||||
std::string::size_type p = mdlname.find_last_of("/\\");
|
||||
if(p != std::string::npos)
|
||||
mdlname.insert(mdlname.begin()+p+1, 'x');
|
||||
else
|
||||
|
|
|
@ -8,3 +8,6 @@ resources=${OPENMW_RESOURCE_FILES}
|
|||
script-blacklist=Museum
|
||||
script-blacklist=MockChangeScript
|
||||
script-blacklist=doortestwarp
|
||||
script-blacklist=WereChange2Script
|
||||
script-blacklist=wereDreamScript2
|
||||
script-blacklist=wereDreamScript3
|
||||
|
|
|
@ -9,3 +9,6 @@ resources=./resources
|
|||
script-blacklist=Museum
|
||||
script-blacklist=MockChangeScript
|
||||
script-blacklist=doortestwarp
|
||||
script-blacklist=WereChange2Script
|
||||
script-blacklist=wereDreamScript2
|
||||
script-blacklist=wereDreamScript3
|
||||
|
|
Loading…
Reference in a new issue