mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 02:15:32 +00:00
Move global map render to the worker thread
This commit is contained in:
parent
026a05718f
commit
72c6b11cf8
7 changed files with 218 additions and 141 deletions
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@ -496,7 +496,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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guiRoot->setName("GUI Root");
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guiRoot->setNodeMask(MWRender::Mask_GUI);
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rootNode->addChild(guiRoot);
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MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(),
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MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
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mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
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mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap,
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Version::getOpenmwVersionDescription(mResDir.string()));
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@ -622,7 +622,7 @@ namespace MWGui
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// ------------------------------------------------------------------------------------------
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MapWindow::MapWindow(CustomMarkerCollection &customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender)
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MapWindow::MapWindow(CustomMarkerCollection &customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender, SceneUtil::WorkQueue* workQueue)
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: WindowPinnableBase("openmw_map_window.layout")
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, LocalMapBase(customMarkers, localMapRender)
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, NoDrop(drag, mMainWidget)
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@ -632,7 +632,7 @@ namespace MWGui
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, mGlobal(false)
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, mEventBoxGlobal(NULL)
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, mEventBoxLocal(NULL)
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, mGlobalMapRender(new MWRender::GlobalMap(localMapRender->getRoot()))
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, mGlobalMapRender(new MWRender::GlobalMap(localMapRender->getRoot(), workQueue))
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, mEditNoteDialog()
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{
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static bool registered = false;
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@ -774,19 +774,11 @@ namespace MWGui
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mLastScrollWindowCoordinates = currentCoordinates;
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}
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void MapWindow::renderGlobalMap(Loading::Listener* loadingListener)
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void MapWindow::renderGlobalMap()
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{
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mGlobalMapRender->render(loadingListener);
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mGlobalMapRender->render();
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mGlobalMap->setCanvasSize (mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
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mGlobalMapImage->setSize(mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
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mGlobalMapTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getBaseTexture()));
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mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get());
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mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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mGlobalMapOverlayTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getOverlayTexture()));
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mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get());
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mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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}
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MapWindow::~MapWindow()
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@ -940,6 +932,8 @@ namespace MWGui
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void MapWindow::open()
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{
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ensureGlobalMapLoaded();
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globalMapUpdatePlayer();
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}
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@ -984,6 +978,20 @@ namespace MWGui
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rotatingSubskin->setAngle(angle);
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}
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void MapWindow::ensureGlobalMapLoaded()
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{
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if (!mGlobalMapTexture.get())
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{
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mGlobalMapTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getBaseTexture()));
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mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get());
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mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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mGlobalMapOverlayTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getOverlayTexture()));
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mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get());
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mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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}
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}
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void MapWindow::clear()
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{
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mMarkers.clear();
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@ -33,6 +33,11 @@ namespace Loading
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class Listener;
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}
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namespace SceneUtil
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{
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class WorkQueue;
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}
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namespace MWGui
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{
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@ -193,14 +198,14 @@ namespace MWGui
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class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase, public NoDrop
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{
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public:
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MapWindow(CustomMarkerCollection& customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender);
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MapWindow(CustomMarkerCollection& customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender, SceneUtil::WorkQueue* workQueue);
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virtual ~MapWindow();
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void setCellName(const std::string& cellName);
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virtual void setAlpha(float alpha);
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void renderGlobalMap(Loading::Listener* loadingListener);
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void renderGlobalMap();
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/// adds the marker to the global map
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/// @param name The ESM::Cell::mName
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@ -212,6 +217,8 @@ namespace MWGui
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void setGlobalMapPlayerPosition (float worldX, float worldY);
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void setGlobalMapPlayerDir(const float x, const float y);
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void ensureGlobalMapLoaded();
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virtual void open();
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void onFrame(float dt);
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@ -30,6 +30,8 @@
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/translation/translation.hpp>
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#include <components/myguiplatform/myguiplatform.hpp>
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@ -115,11 +117,12 @@ namespace MWGui
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{
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WindowManager::WindowManager(
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osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem
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, const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts,
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osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts,
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Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string, std::string>& fallbackMap, const std::string& versionDescription)
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: mStore(NULL)
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, mResourceSystem(resourceSystem)
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, mWorkQueue(workQueue)
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, mViewer(viewer)
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, mConsoleOnlyScripts(consoleOnlyScripts)
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, mCurrentModals()
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@ -285,7 +288,7 @@ namespace MWGui
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mRecharge = new Recharge();
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mMenu = new MainMenu(w, h, mResourceSystem->getVFS(), mVersionDescription);
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mLocalMapRender = new MWRender::LocalMap(mViewer->getSceneData()->asGroup());
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mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender);
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mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender, mWorkQueue);
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trackWindow(mMap, "map");
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mStatsWindow = new StatsWindow(mDragAndDrop);
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trackWindow(mStatsWindow, "stats");
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@ -373,7 +376,7 @@ namespace MWGui
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void WindowManager::renderWorldMap()
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{
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mMap->renderGlobalMap(mLoadingScreen);
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mMap->renderGlobalMap();
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}
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void WindowManager::setNewGame(bool newgame)
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@ -9,6 +9,8 @@
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#include <stack>
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#include <osg/ref_ptr>
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#include "../mwbase/windowmanager.hpp"
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#include <components/settings/settings.hpp>
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@ -57,6 +59,11 @@ namespace Resource
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class ResourceSystem;
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}
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namespace SceneUtil
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{
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class WorkQueue;
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}
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namespace SDLUtil
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{
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class SDLCursorManager;
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@ -119,7 +126,7 @@ namespace MWGui
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typedef std::pair<std::string, int> Faction;
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typedef std::vector<Faction> FactionList;
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WindowManager(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem,
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WindowManager(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
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Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string,std::string>& fallbackMap, const std::string& versionDescription);
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virtual ~WindowManager();
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@ -382,6 +389,7 @@ namespace MWGui
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private:
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const MWWorld::ESMStore* mStore;
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Resource::ResourceSystem* mResourceSystem;
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osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
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osgMyGUI::Platform* mGuiPlatform;
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osgViewer::Viewer* mViewer;
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@ -15,6 +15,8 @@
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#include <components/settings/settings.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/esm/globalmap.hpp>
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#include "../mwbase/environment.hpp"
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@ -95,8 +97,132 @@ namespace
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namespace MWRender
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{
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GlobalMap::GlobalMap(osg::Group* root)
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class CreateMapWorkItem : public SceneUtil::WorkItem
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{
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public:
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CreateMapWorkItem(int width, int height, int minX, int minY, int maxX, int maxY, int cellSize, const MWWorld::Store<ESM::Land>& landStore)
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: mWidth(width), mHeight(height), mMinX(minX), mMinY(minY), mMaxX(maxX), mMaxY(maxY), mCellSize(cellSize), mLandStore(landStore)
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{
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}
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virtual void doWork()
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{
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osg::ref_ptr<osg::Image> image = new osg::Image;
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image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
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unsigned char* data = image->data();
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osg::ref_ptr<osg::Image> alphaImage = new osg::Image;
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alphaImage->allocateImage(mWidth, mHeight, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
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unsigned char* alphaData = alphaImage->data();
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for (int x = mMinX; x <= mMaxX; ++x)
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{
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for (int y = mMinY; y <= mMaxY; ++y)
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{
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const ESM::Land* land = mLandStore.search (x,y);
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for (int cellY=0; cellY<mCellSize; ++cellY)
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{
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for (int cellX=0; cellX<mCellSize; ++cellX)
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{
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int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
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int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
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int texelX = (x-mMinX) * mCellSize + cellX;
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int texelY = (y-mMinY) * mCellSize + cellY;
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unsigned char r,g,b;
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float y2 = 0;
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if (land && (land->mDataTypes & ESM::Land::DATA_WNAM))
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y2 = (land->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
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else
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y2 = (SCHAR_MIN << 4) / 2048.f;
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if (y2 < 0)
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{
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r = static_cast<unsigned char>(14 * y2 + 38);
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g = static_cast<unsigned char>(20 * y2 + 56);
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b = static_cast<unsigned char>(18 * y2 + 51);
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}
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else if (y2 < 0.3f)
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{
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if (y2 < 0.1f)
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y2 *= 8.f;
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else
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{
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y2 -= 0.1f;
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y2 += 0.8f;
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}
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r = static_cast<unsigned char>(66 - 32 * y2);
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g = static_cast<unsigned char>(48 - 23 * y2);
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b = static_cast<unsigned char>(33 - 16 * y2);
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}
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else
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{
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y2 -= 0.3f;
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y2 *= 1.428f;
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r = static_cast<unsigned char>(34 - 29 * y2);
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g = static_cast<unsigned char>(25 - 20 * y2);
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b = static_cast<unsigned char>(17 - 12 * y2);
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}
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data[texelY * mWidth * 3 + texelX * 3] = r;
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data[texelY * mWidth * 3 + texelX * 3+1] = g;
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data[texelY * mWidth * 3 + texelX * 3+2] = b;
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alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
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}
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}
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}
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}
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mBaseTexture = new osg::Texture2D;
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mBaseTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mBaseTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mBaseTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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mBaseTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mBaseTexture->setImage(image);
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mBaseTexture->setResizeNonPowerOfTwoHint(false);
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mAlphaTexture = new osg::Texture2D;
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mAlphaTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mAlphaTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mAlphaTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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mAlphaTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mAlphaTexture->setImage(alphaImage);
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mAlphaTexture->setResizeNonPowerOfTwoHint(false);
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mOverlayImage = new osg::Image;
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mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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assert(mOverlayImage->isDataContiguous());
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memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
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mOverlayTexture = new osg::Texture2D;
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mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mOverlayTexture->setResizeNonPowerOfTwoHint(false);
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mOverlayTexture->setInternalFormat(GL_RGBA);
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mOverlayTexture->setTextureSize(mWidth, mHeight);
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}
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int mWidth, mHeight;
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int mMinX, mMinY, mMaxX, mMaxY;
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int mCellSize;
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const MWWorld::Store<ESM::Land>& mLandStore;
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osg::ref_ptr<osg::Texture2D> mBaseTexture;
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osg::ref_ptr<osg::Texture2D> mAlphaTexture;
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osg::ref_ptr<osg::Image> mOverlayImage;
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osg::ref_ptr<osg::Texture2D> mOverlayTexture;
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};
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GlobalMap::GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue)
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: mRoot(root)
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, mWorkQueue(workQueue)
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, mWidth(0)
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, mHeight(0)
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, mMinX(0), mMaxX(0)
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@ -114,7 +240,7 @@ namespace MWRender
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removeCamera(*it);
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}
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void GlobalMap::render (Loading::Listener* loadingListener)
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void GlobalMap::render ()
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{
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const MWWorld::ESMStore &esmStore =
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MWBase::Environment::get().getWorld()->getStore();
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@ -136,100 +262,8 @@ namespace MWRender
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mWidth = mCellSize*(mMaxX-mMinX+1);
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mHeight = mCellSize*(mMaxY-mMinY+1);
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loadingListener->loadingOn();
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loadingListener->setLabel("Creating map");
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loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
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loadingListener->setProgress(0);
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osg::ref_ptr<osg::Image> image = new osg::Image;
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image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
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unsigned char* data = image->data();
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osg::ref_ptr<osg::Image> alphaImage = new osg::Image;
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alphaImage->allocateImage(mWidth, mHeight, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
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unsigned char* alphaData = alphaImage->data();
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for (int x = mMinX; x <= mMaxX; ++x)
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{
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for (int y = mMinY; y <= mMaxY; ++y)
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{
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const ESM::Land* land = esmStore.get<ESM::Land>().search (x,y);
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for (int cellY=0; cellY<mCellSize; ++cellY)
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{
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for (int cellX=0; cellX<mCellSize; ++cellX)
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{
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int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
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int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
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int texelX = (x-mMinX) * mCellSize + cellX;
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int texelY = (y-mMinY) * mCellSize + cellY;
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unsigned char r,g,b;
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float y2 = 0;
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if (land && (land->mDataTypes & ESM::Land::DATA_WNAM))
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y2 = (land->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
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else
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y2 = (SCHAR_MIN << 4) / 2048.f;
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if (y2 < 0)
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{
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r = static_cast<unsigned char>(14 * y2 + 38);
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g = static_cast<unsigned char>(20 * y2 + 56);
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b = static_cast<unsigned char>(18 * y2 + 51);
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}
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else if (y2 < 0.3f)
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{
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if (y2 < 0.1f)
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y2 *= 8.f;
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else
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{
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y2 -= 0.1f;
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y2 += 0.8f;
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}
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r = static_cast<unsigned char>(66 - 32 * y2);
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g = static_cast<unsigned char>(48 - 23 * y2);
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b = static_cast<unsigned char>(33 - 16 * y2);
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}
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else
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{
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y2 -= 0.3f;
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y2 *= 1.428f;
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r = static_cast<unsigned char>(34 - 29 * y2);
|
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g = static_cast<unsigned char>(25 - 20 * y2);
|
||||
b = static_cast<unsigned char>(17 - 12 * y2);
|
||||
}
|
||||
|
||||
data[texelY * mWidth * 3 + texelX * 3] = r;
|
||||
data[texelY * mWidth * 3 + texelX * 3+1] = g;
|
||||
data[texelY * mWidth * 3 + texelX * 3+2] = b;
|
||||
|
||||
alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
|
||||
}
|
||||
}
|
||||
loadingListener->increaseProgress();
|
||||
}
|
||||
}
|
||||
|
||||
mBaseTexture = new osg::Texture2D;
|
||||
mBaseTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mBaseTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mBaseTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mBaseTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mBaseTexture->setImage(image);
|
||||
mBaseTexture->setResizeNonPowerOfTwoHint(false);
|
||||
|
||||
mAlphaTexture = new osg::Texture2D;
|
||||
mAlphaTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mAlphaTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mAlphaTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mAlphaTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mAlphaTexture->setImage(alphaImage);
|
||||
mAlphaTexture->setResizeNonPowerOfTwoHint(false);
|
||||
|
||||
clear();
|
||||
|
||||
loadingListener->loadingOff();
|
||||
mWorkItem = new CreateMapWorkItem(mWidth, mHeight, mMinX, mMinY, mMaxX, mMaxY, mCellSize, esmStore.get<ESM::Land>());
|
||||
mWorkQueue->addWorkItem(mWorkItem);
|
||||
}
|
||||
|
||||
void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
|
||||
|
@ -334,6 +368,8 @@ namespace MWRender
|
|||
|
||||
void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
|
||||
{
|
||||
ensureLoaded();
|
||||
|
||||
if (!localMapTexture)
|
||||
return;
|
||||
|
||||
|
@ -348,25 +384,9 @@ namespace MWRender
|
|||
|
||||
void GlobalMap::clear()
|
||||
{
|
||||
if (!mOverlayImage)
|
||||
{
|
||||
mOverlayImage = new osg::Image;
|
||||
mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
|
||||
assert(mOverlayImage->isDataContiguous());
|
||||
}
|
||||
memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
|
||||
ensureLoaded();
|
||||
|
||||
if (!mOverlayTexture)
|
||||
{
|
||||
mOverlayTexture = new osg::Texture2D;
|
||||
mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mOverlayTexture->setResizeNonPowerOfTwoHint(false);
|
||||
mOverlayTexture->setInternalFormat(GL_RGBA);
|
||||
mOverlayTexture->setTextureSize(mWidth, mHeight);
|
||||
}
|
||||
memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
|
||||
|
||||
mPendingImageDest.clear();
|
||||
|
||||
|
@ -377,6 +397,8 @@ namespace MWRender
|
|||
|
||||
void GlobalMap::write(ESM::GlobalMap& map)
|
||||
{
|
||||
ensureLoaded();
|
||||
|
||||
map.mBounds.mMinX = mMinX;
|
||||
map.mBounds.mMaxX = mMaxX;
|
||||
map.mBounds.mMinY = mMinY;
|
||||
|
@ -417,6 +439,8 @@ namespace MWRender
|
|||
|
||||
void GlobalMap::read(ESM::GlobalMap& map)
|
||||
{
|
||||
ensureLoaded();
|
||||
|
||||
const ESM::GlobalMap::Bounds& bounds = map.mBounds;
|
||||
|
||||
if (bounds.mMaxX-bounds.mMinX < 0)
|
||||
|
@ -513,14 +537,33 @@ namespace MWRender
|
|||
|
||||
osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
|
||||
{
|
||||
ensureLoaded();
|
||||
return mBaseTexture;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
|
||||
{
|
||||
ensureLoaded();
|
||||
return mOverlayTexture;
|
||||
}
|
||||
|
||||
void GlobalMap::ensureLoaded()
|
||||
{
|
||||
if (mWorkItem)
|
||||
{
|
||||
mWorkItem->waitTillDone();
|
||||
|
||||
mOverlayImage = mWorkItem->mOverlayImage;
|
||||
mBaseTexture = mWorkItem->mBaseTexture;
|
||||
mAlphaTexture = mWorkItem->mAlphaTexture;
|
||||
mOverlayTexture = mWorkItem->mOverlayTexture;
|
||||
|
||||
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
|
||||
|
||||
mWorkItem = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalMap::markForRemoval(osg::Camera *camera)
|
||||
{
|
||||
CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
|
||||
|
@ -549,6 +592,7 @@ namespace MWRender
|
|||
continue;
|
||||
}
|
||||
|
||||
ensureLoaded();
|
||||
mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
|
||||
|
||||
it = mPendingImageDest.erase(it);
|
||||
|
|
|
@ -14,26 +14,28 @@ namespace osg
|
|||
class Camera;
|
||||
}
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct GlobalMap;
|
||||
}
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
class WorkQueue;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
class CreateMapWorkItem;
|
||||
|
||||
class GlobalMap
|
||||
{
|
||||
public:
|
||||
GlobalMap(osg::Group* root);
|
||||
GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue);
|
||||
~GlobalMap();
|
||||
|
||||
void render(Loading::Listener* loadingListener);
|
||||
void render();
|
||||
|
||||
int getWidth() const { return mWidth; }
|
||||
int getHeight() const { return mHeight; }
|
||||
|
@ -69,6 +71,8 @@ namespace MWRender
|
|||
osg::ref_ptr<osg::Texture2D> getBaseTexture();
|
||||
osg::ref_ptr<osg::Texture2D> getOverlayTexture();
|
||||
|
||||
void ensureLoaded();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Request rendering a 2d quad onto mOverlayTexture.
|
||||
|
@ -116,6 +120,9 @@ namespace MWRender
|
|||
// CPU copy of overlay
|
||||
osg::ref_ptr<osg::Image> mOverlayImage;
|
||||
|
||||
osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
|
||||
osg::ref_ptr<CreateMapWorkItem> mWorkItem;
|
||||
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
|
||||
|
|
Loading…
Reference in a new issue