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@ -16,7 +16,7 @@
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include <OgreSceneNode.h>
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namespace
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namespace
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{
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const Ogre::Radian kOgrePi (Ogre::Math::PI);
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const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0));
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@ -38,7 +38,7 @@ namespace MWClass
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//Ogre::SceneNode *chest;
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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//Store scenenodes by npc's name + bodypart [0] , npc's name + bodypart [1]
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//Ex. Fargothchest , Fargothneck
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@ -46,7 +46,14 @@ namespace MWClass
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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// very ugly workaround to stop OGRE from chocking on non-unique scene node handles
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static int uniqueId = 0;
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std::ostringstream stream;
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stream << "npc$" << uniqueId++;
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std::string npcName = stream.str(); // ref->base->name;
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//std::cout << "NPC: " << npcName << "\n";
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//get the part of the bodypart id which describes the race and the gender
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@ -58,7 +65,7 @@ namespace MWClass
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environment.mWorld->getStore().bodyParts.find(hairID)->model;
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MWRender::Rendering rendering (cellRender, ref->ref);
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//TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the
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// right place
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@ -69,7 +76,7 @@ namespace MWClass
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Ogre::Vector3 pos = Ogre::Vector3( 20, 20, 20);
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Ogre::Vector3 axis = Ogre::Vector3( 0, 0, 1);
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Ogre::Radian angle = Ogre::Radian(0);
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std::string addresses[6] = {"", "", "", "","", ""};
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std::string addresses2[6] = {"", "", "", "", "", ""};
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std::string upperleft[5] = {"", "", "", "", ""};
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@ -78,9 +85,9 @@ namespace MWClass
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int numbers = 0;
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int uppernumbers = 0;
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int neckNumbers = 0;
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if (bodyPart){
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cellRender.insertMesh("meshes\\" + bodyPart->model, pos, axis, angle, npcName + "chest", addresses, numbers, true); //2 0
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addresses2[numbers] = npcName + "chest";
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addresses[numbers++] = npcName + "chest";
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@ -109,7 +116,7 @@ namespace MWClass
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//std::cout << "RACE" << bodyRaceID << "\n";
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Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
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if (groin){
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cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers);
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addresses2[numbers] = npcName + "groin";
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@ -119,7 +126,7 @@ namespace MWClass
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cellRender.insertMesh("tail\\" + tail->model, Ogre::Vector3(0 , 0, -76), axis, kOgrePi, npcName + "tail", addresses, numbers, "tail");
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//std::cout << "TAIL\n";
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}
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//addresses[1] = npcName + "groin";
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if(upperleg){
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, kOgrePi, npcName + "upper leg", addresses, numbers); //-18
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@ -133,15 +140,15 @@ namespace MWClass
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cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers);
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//cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm");
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cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers);
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addresses2[numbers] = npcName + "knee2";
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addresses[numbers++] = npcName + "knee";
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}
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if(ankle){
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
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addresses2[numbers] = npcName + "ankle2";
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addresses[numbers++] = npcName + "ankle";
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}
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@ -161,7 +168,7 @@ namespace MWClass
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//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
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}
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if(feet){
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cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot", addresses, numbers); //9, 0, -14
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cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot2", addresses2, numbers);
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@ -169,8 +176,8 @@ namespace MWClass
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addresses[numbers++] = npcName + "foot";
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//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
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}
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if (arm){
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//010
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cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(0, 1, 0), -kOgrePiOverTwo, npcName + "upper arm", upperleft, uppernumbers); //1, 0,.75
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@ -207,7 +214,7 @@ namespace MWClass
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upperleft[uppernumbers] = npcName + "wrist";
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upperright[uppernumbers++] = npcName + "wrist2";
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}
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if(hand)
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{
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@ -216,7 +223,7 @@ namespace MWClass
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//std::cout << "WE FOUND HANDS\n";
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std::string pass;
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if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0)
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pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF";
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pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF";
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else
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pass = hand->model;
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cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120
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@ -255,7 +262,7 @@ namespace MWClass
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neckandup[neckNumbers++] = npcName + "head";
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cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers);
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ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
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}
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void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
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