1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-03-30 10:06:42 +00:00

non-unique NPC ID workaround

This commit is contained in:
Marc Zinnschlag 2011-03-18 10:20:14 +01:00
parent 0f2152903e
commit 72ce493123

View file

@ -16,7 +16,7 @@
#include "../mwmechanics/mechanicsmanager.hpp" #include "../mwmechanics/mechanicsmanager.hpp"
#include <OgreSceneNode.h> #include <OgreSceneNode.h>
namespace namespace
{ {
const Ogre::Radian kOgrePi (Ogre::Math::PI); const Ogre::Radian kOgrePi (Ogre::Math::PI);
const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0)); const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0));
@ -38,7 +38,7 @@ namespace MWClass
//Ogre::SceneNode *chest; //Ogre::SceneNode *chest;
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>(); ptr.get<ESM::NPC>();
//Store scenenodes by npc's name + bodypart [0] , npc's name + bodypart [1] //Store scenenodes by npc's name + bodypart [0] , npc's name + bodypart [1]
//Ex. Fargothchest , Fargothneck //Ex. Fargothchest , Fargothneck
@ -46,7 +46,14 @@ namespace MWClass
std::string hairID = ref->base->hair; std::string hairID = ref->base->hair;
std::string headID = ref->base->head; std::string headID = ref->base->head;
std::string npcName = ref->base->name;
// very ugly workaround to stop OGRE from chocking on non-unique scene node handles
static int uniqueId = 0;
std::ostringstream stream;
stream << "npc$" << uniqueId++;
std::string npcName = stream.str(); // ref->base->name;
//std::cout << "NPC: " << npcName << "\n"; //std::cout << "NPC: " << npcName << "\n";
//get the part of the bodypart id which describes the race and the gender //get the part of the bodypart id which describes the race and the gender
@ -58,7 +65,7 @@ namespace MWClass
environment.mWorld->getStore().bodyParts.find(hairID)->model; environment.mWorld->getStore().bodyParts.find(hairID)->model;
MWRender::Rendering rendering (cellRender, ref->ref); MWRender::Rendering rendering (cellRender, ref->ref);
//TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the //TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the
// right place // right place
@ -69,7 +76,7 @@ namespace MWClass
Ogre::Vector3 pos = Ogre::Vector3( 20, 20, 20); Ogre::Vector3 pos = Ogre::Vector3( 20, 20, 20);
Ogre::Vector3 axis = Ogre::Vector3( 0, 0, 1); Ogre::Vector3 axis = Ogre::Vector3( 0, 0, 1);
Ogre::Radian angle = Ogre::Radian(0); Ogre::Radian angle = Ogre::Radian(0);
std::string addresses[6] = {"", "", "", "","", ""}; std::string addresses[6] = {"", "", "", "","", ""};
std::string addresses2[6] = {"", "", "", "", "", ""}; std::string addresses2[6] = {"", "", "", "", "", ""};
std::string upperleft[5] = {"", "", "", "", ""}; std::string upperleft[5] = {"", "", "", "", ""};
@ -78,9 +85,9 @@ namespace MWClass
int numbers = 0; int numbers = 0;
int uppernumbers = 0; int uppernumbers = 0;
int neckNumbers = 0; int neckNumbers = 0;
if (bodyPart){ if (bodyPart){
cellRender.insertMesh("meshes\\" + bodyPart->model, pos, axis, angle, npcName + "chest", addresses, numbers, true); //2 0 cellRender.insertMesh("meshes\\" + bodyPart->model, pos, axis, angle, npcName + "chest", addresses, numbers, true); //2 0
addresses2[numbers] = npcName + "chest"; addresses2[numbers] = npcName + "chest";
addresses[numbers++] = npcName + "chest"; addresses[numbers++] = npcName + "chest";
@ -109,7 +116,7 @@ namespace MWClass
//std::cout << "RACE" << bodyRaceID << "\n"; //std::cout << "RACE" << bodyRaceID << "\n";
Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75); Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
if (groin){ if (groin){
cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers); cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers);
addresses2[numbers] = npcName + "groin"; addresses2[numbers] = npcName + "groin";
@ -119,7 +126,7 @@ namespace MWClass
cellRender.insertMesh("tail\\" + tail->model, Ogre::Vector3(0 , 0, -76), axis, kOgrePi, npcName + "tail", addresses, numbers, "tail"); cellRender.insertMesh("tail\\" + tail->model, Ogre::Vector3(0 , 0, -76), axis, kOgrePi, npcName + "tail", addresses, numbers, "tail");
//std::cout << "TAIL\n"; //std::cout << "TAIL\n";
} }
//addresses[1] = npcName + "groin"; //addresses[1] = npcName + "groin";
if(upperleg){ if(upperleg){
cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, kOgrePi, npcName + "upper leg", addresses, numbers); //-18 cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, kOgrePi, npcName + "upper leg", addresses, numbers); //-18
@ -133,15 +140,15 @@ namespace MWClass
cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers); cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers);
//cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm"); //cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm");
cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers); cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers);
addresses2[numbers] = npcName + "knee2"; addresses2[numbers] = npcName + "knee2";
addresses[numbers++] = npcName + "knee"; addresses[numbers++] = npcName + "knee";
} }
if(ankle){ if(ankle){
cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1 cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1
cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1 cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
addresses2[numbers] = npcName + "ankle2"; addresses2[numbers] = npcName + "ankle2";
addresses[numbers++] = npcName + "ankle"; addresses[numbers++] = npcName + "ankle";
} }
@ -161,7 +168,7 @@ namespace MWClass
//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers); //cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
} }
if(feet){ if(feet){
cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot", addresses, numbers); //9, 0, -14 cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot", addresses, numbers); //9, 0, -14
cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot2", addresses2, numbers); cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot2", addresses2, numbers);
@ -169,8 +176,8 @@ namespace MWClass
addresses[numbers++] = npcName + "foot"; addresses[numbers++] = npcName + "foot";
//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers); //cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
} }
if (arm){ if (arm){
//010 //010
cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(0, 1, 0), -kOgrePiOverTwo, npcName + "upper arm", upperleft, uppernumbers); //1, 0,.75 cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(0, 1, 0), -kOgrePiOverTwo, npcName + "upper arm", upperleft, uppernumbers); //1, 0,.75
@ -207,7 +214,7 @@ namespace MWClass
upperleft[uppernumbers] = npcName + "wrist"; upperleft[uppernumbers] = npcName + "wrist";
upperright[uppernumbers++] = npcName + "wrist2"; upperright[uppernumbers++] = npcName + "wrist2";
} }
if(hand) if(hand)
{ {
@ -216,7 +223,7 @@ namespace MWClass
//std::cout << "WE FOUND HANDS\n"; //std::cout << "WE FOUND HANDS\n";
std::string pass; std::string pass;
if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0) if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0)
pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF"; pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF";
else else
pass = hand->model; pass = hand->model;
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120 cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120
@ -255,7 +262,7 @@ namespace MWClass
neckandup[neckNumbers++] = npcName + "head"; neckandup[neckNumbers++] = npcName + "head";
cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers); cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers);
ref->mData.setHandle (rendering.end (ref->mData.isEnabled())); ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
} }
void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const