Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects

pull/1/head
MiroslavR 9 years ago
parent 528de956da
commit 72d2daae90

@ -722,7 +722,11 @@ void MWWorld::InventoryStore::rechargeItems(float duration)
void MWWorld::InventoryStore::purgeEffect(short effectId)
{
mMagicEffects.remove(MWMechanics::EffectKey(effectId));
for (TSlots::const_iterator it = mSlots.begin(); it != mSlots.end(); ++it)
{
if (*it != end())
purgeEffect(effectId, (*it)->getCellRef().getRefId());
}
}
void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sourceId)

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