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Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
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1 changed files with 5 additions and 1 deletions
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@ -722,7 +722,11 @@ void MWWorld::InventoryStore::rechargeItems(float duration)
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void MWWorld::InventoryStore::purgeEffect(short effectId)
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void MWWorld::InventoryStore::purgeEffect(short effectId)
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{
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{
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mMagicEffects.remove(MWMechanics::EffectKey(effectId));
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for (TSlots::const_iterator it = mSlots.begin(); it != mSlots.end(); ++it)
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{
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if (*it != end())
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purgeEffect(effectId, (*it)->getCellRef().getRefId());
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}
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}
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}
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void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sourceId)
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void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sourceId)
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