@ -40,7 +40,7 @@ namespace Terrain
inline unsigned int getNumChildren() const { return _children.size(); }
// osg::Group::addChild() does a lot of unrelated stuff, but we just really want to add a child node.
void addChild(QuadTreeNode* child)
void addChildNode(QuadTreeNode* child)
{
// QuadTree node should not contain more than 4 child nodes.
// Reserve enough space if this node is supposed to have child nodes.
@ -165,7 +165,7 @@ public:
if (child)
boundingBox.expandBy(child->getBoundingBox());
parent->addChild(child);
parent->addChildNode(child);
}