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Merge pull request #160 from TES3MP/tes3mp-LoadedCell
[Server] Don't crash server every time a player disconnects
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commit
7321774ae2
1 changed files with 3 additions and 1 deletions
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@ -169,7 +169,9 @@ void CellController::removePlayer(Cell *cell, Player *player)
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void CellController::deletePlayer(Player *player)
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void CellController::deletePlayer(Player *player)
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{
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{
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for_each (player->getCells().begin(), player->getCells().end(), [&player](Cell *cell) {
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std::deque<Cell *> playerCells = player->getCells();
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for_each(playerCells.begin(), playerCells.end(), [&player](Cell *cell) {
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for (auto it = cell->begin(); it != cell->end(); ++it)
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for (auto it = cell->begin(); it != cell->end(); ++it)
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{
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{
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if (*it == player)
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if (*it == player)
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