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Fix skill progress not working
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parent
cd06b2177d
commit
73268a8606
3 changed files with 14 additions and 2 deletions
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@ -185,7 +185,7 @@ namespace MWGui
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MyGUI::TextBox* widget = mSkillWidgetMap[(int)parSkill];
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if (widget)
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{
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float modified = value.getModified(), base = value.getBase();
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int modified = value.getModified(), base = value.getBase();
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std::string text = boost::lexical_cast<std::string>(std::floor(modified));
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std::string state = "normal";
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if (modified > base)
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@ -207,7 +207,7 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
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if(mIsWerewolf)
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return;
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MWMechanics::SkillValue value = getSkill (skillIndex);
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MWMechanics::SkillValue& value = getSkill (skillIndex);
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value.setProgress(value.getProgress() + getSkillGain (skillIndex, class_, usageType));
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@ -246,6 +246,18 @@ namespace MWMechanics
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{
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return !(left == right);
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}
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inline bool operator== (const SkillValue& left, const SkillValue& right)
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{
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return left.getBase() == right.getBase()
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&& left.getModifier() == right.getModifier()
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&& left.getDamage() == right.getDamage()
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&& left.getProgress() == right.getProgress();
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}
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inline bool operator!= (const SkillValue& left, const SkillValue& right)
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{
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return !(left == right);
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}
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}
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#endif
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