Issue #370: implemented target handling in action base class

actorid
Marc Zinnschlag 13 years ago
parent 1cecab6e3d
commit 733654d730

@ -6,7 +6,12 @@
#include "../mwbase/soundmanager.hpp"
MWWorld::Action::Action (bool teleport) : mTeleport (teleport)
const MWWorld::Ptr& MWWorld::Action::getTarget() const
{
return mTarget;
}
MWWorld::Action::Action (bool teleport, const Ptr& target) : mTeleport (teleport), mTarget (target)
{}
MWWorld::Action::~Action() {}
@ -15,16 +20,16 @@ void MWWorld::Action::execute (const Ptr& actor)
{
if (!mSoundId.empty())
{
if (mTeleport == true)
if (mTeleport && actor.getRefData().getHandle()=="player")
{
//this is a teleport action, so we need to call playSound
MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_NoTrack);
}
else
{
MWBase::Environment::get().getSoundManager()->playSound3D (actor, mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_NoTrack);
MWBase::Environment::get().getSoundManager()->playSound3D (mTarget.isEmpty() ? actor : mTarget,
mSoundId, 1.0, 1.0,
mTeleport ? MWBase::SoundManager::Play_NoTrack : MWBase::SoundManager::Play_Normal);
}
}

@ -3,15 +3,16 @@
#include <string>
#include "ptr.hpp"
namespace MWWorld
{
class Ptr;
/// \brief Abstract base for actions
class Action
{
std::string mSoundId;
bool mTeleport;
Ptr mTarget;
// not implemented
Action (const Action& action);
@ -19,9 +20,13 @@ namespace MWWorld
virtual void executeImp (const Ptr& actor) = 0;
public:
protected:
const Ptr& getTarget() const;
public:
Action (bool teleport = false);
Action (bool teleport = false, const Ptr& target = Ptr());
///< \param teleport action will teleport the actor
virtual ~Action();

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