diff --git a/CMakeLists.txt b/CMakeLists.txt index 5a923c631..9587c652c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -12,8 +12,8 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) -set(OPENMW_VERSION_MINOR 33) -set(OPENMW_VERSION_RELEASE 1) +set(OPENMW_VERSION_MINOR 34) +set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_TAGHASH "") diff --git a/readme.txt b/readme.txt index 810a0e055..5d344c0b5 100644 --- a/readme.txt +++ b/readme.txt @@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -Version: 0.33.1 +Version: 0.34.0 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org @@ -98,6 +98,83 @@ Allowed options: CHANGELOG +0.34.0 + +Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed +Bug #986: Launcher: renaming profile names is broken +Bug #1061: "Browse to CD..." launcher crash +Bug #1135: Launcher crashes if user does not have write permission +Bug #1231: Current installer in launcher does not correctly import russian Morrowind.ini settings from setup.inx +Bug #1288: Fix the Alignment of the Resolution Combobox +Bug #1343: BIK videos occasionally out of sync with audio +Bug #1684: Morrowind Grass Mod graphical glitches +Bug #1734: NPC in fight with invisible/sneaking player +Bug #1982: Long class names are cut off in the UI +Bug #2012: Editor: OpenCS script compiler sometimes fails to find IDs +Bug #2015: Running while levitating does not affect speed but still drains fatigue +Bug #2018: OpenMW don´t reset modified cells to vanilla when a plugin is deselected and don´t apply changes to cells already visited. +Bug #2045: ToggleMenus command should close dialogue windows +Bug #2046: Crash: light_de_streetlight_01_223 +Bug #2047: Buglamp tooltip minor correction +Bug #2050: Roobrush floating texture bits +Bug #2053: Slaves react negatively to PC picking up slave's bracers +Bug #2055: Dremora corpses use the wrong model +Bug #2056: Mansilamat Vabdas's corpse is floating in the water +Bug #2057: "Quest: Larius Varro Tells A Little Story": Bounty not completely removed after finishing quest +Bug #2059: Silenced enemies try to cast spells anyway +Bug #2060: Editor: Special case implementation for top level window with single sub-window should be optional +Bug #2061: Editor: SubView closing that is not directly triggered by the user isn't handled properly +Bug #2063: Tribunal: Quest 'The Warlords' doesn't work +Bug #2064: Sneak attack on hostiles causes bounty +Bug #2065: Editor: Qt signal-slot error when closing a dialogue subview +Bug #2070: Loading ESP in OpenMW works but fails in OpenCS +Bug #2071: CTD in 0.33 +Bug #2073: Storm atronach animation stops now and then +Bug #2075: Molag Amur Region, Map shows water on solid ground +Bug #2080: game won't work with fair magicka regen +Bug #2082: NPCs appear frozen or switched off after leaving and quickly reentering a cell +Bug #2088: OpenMW is unable to play OGG files. +Bug #2093: Darth Gares talks to you in Ilunibi even when he's not there, screwing up the Main Quests +Bug #2095: Coordinate and rotation editing in the Reference table does not work. +Bug #2096: Some overflow fun and bartering exploit +Bug #2098: [D3D] Game crash on maximize +Bug #2099: Activate, player seems not to work +Bug #2104: Only labels are sensitive in buttons +Bug #2107: "Slowfall" effect is too weak +Bug #2114: OpenCS doesn't load an ESP file full of errors even though Vanilla MW Construction Set can +Bug #2117: Crash when encountering bandits on opposite side of river from the egg mine south of Balmora +Bug #2124: [Mod: Baldurians Transparent Glass Amor] Armor above head +Bug #2125: Unnamed NiNodes in weapons problem in First Person +Bug #2126: Dirty dialog script in tribunal.esm causing bug in Tribunal MQ +Bug #2128: Crash when picking character's face +Bug #2129: Disable the third-person zoom feature by default +Bug #2130: Ash storm particles shown too long during transition to clear sky +Bug #2137: Editor: exception caused by following the Creature column of a SoundGen record +Bug #2139: Mouse movement should be ignored during intro video +Bug #2143: Editor: Saving is broken +Bug #2145: OpenMW - crash while exiting x64 debug build +Bug #2152: You can attack Almalexia during her final monologue +Bug #2154: Visual effects behave weirdly after loading/taking a screenshot +Bug #2155: Vivec has too little magicka +Bug #2156: Azura's spirit fades away too fast +Bug #2158: [Mod]Julan Ashlander Companion 2.0: Negative magicka +Bug #2161: Editor: combat/magic/stealth values of creature not displayed correctly +Bug #2163: OpenMW can't detect death if the NPC die by the post damage effect of a magic weapon. +Bug #2168: Westly's Master Head Pack X – Some hairs aren't rendered correctly. +Bug #2170: Mods using conversations to update PC inconsistant +Bug #2180: Editor: Verifier doesn't handle Windows-specific path issues when dealing with resources +Bug #2212: Crash or unexpected behavior while closing OpenCS cell render window on OS X +Feature #238: Add UI to run INI-importer from the launcher +Feature #854: Editor: Add user setting to show status bar +Feature #987: Launcher: first launch instructions for CD need to be more explicit +Feature #1232: There is no way to set the "encoding" option using launcher UI. +Feature #1281: Editor: Render cell markers +Feature #1918: Editor: Functionality for Double-Clicking in Tables +Feature #1966: Editor: User Settings dialogue grouping/labelling/tooltips +Feature #2097: Editor: Edit position of references in 3D scene +Feature #2121: Editor: Add edit mode button to scene toolbar +Task #1965: Editor: Improve layout of user settings dialogue + 0.33.1 Bug #2108: OpenCS fails to build