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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-29 21:45:32 +00:00
Remove FactionID editing from OpenCS (#2636)
* Remove FactionID editing * remove useless comments * rename FactionID to Unknown
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parent
dfbe0021a5
commit
737aa1e4e8
7 changed files with 31 additions and 53 deletions
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@ -1032,14 +1032,6 @@ void Record<ESM::NPC>::print()
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std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
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std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
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std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
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//Why do we want to print these fields? They are padding in the struct and contain
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// nothing of real value. Now we don't deal with NPDTstruct12 in runtime either...
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//std::cout << " Unknown1: "
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// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
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//std::cout << " Unknown2: "
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// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
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//std::cout << " Unknown3: "
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// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
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std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
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}
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else {
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@ -1047,7 +1039,6 @@ void Record<ESM::NPC>::print()
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std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
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std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
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std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
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std::cout << " FactionID: " << (int)mData.mNpdt.mFactionID << std::endl;
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std::cout << " Attributes:" << std::endl;
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std::cout << " Strength: " << (int)mData.mNpdt.mStrength << std::endl;
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@ -236,7 +236,6 @@ namespace CSMWorld
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{ ColumnId_FactionReactions, "Reactions" },
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{ ColumnId_FactionRanks, "Ranks" },
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//{ ColumnId_FactionID, "Faction ID" },
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{ ColumnId_FactionReaction, "Reaction" },
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{ ColumnId_FactionAttrib1, "Attrib 1" },
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@ -248,7 +247,6 @@ namespace CSMWorld
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{ ColumnId_EffectList, "Effects" },
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{ ColumnId_EffectId, "Effect" },
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//{ ColumnId_EffectAttribute, "Attrib" },
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{ ColumnId_EffectRange, "Range" },
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{ ColumnId_EffectArea, "Area" },
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@ -257,7 +255,6 @@ namespace CSMWorld
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{ ColumnId_AiWanderDist, "Wander Dist" },
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{ ColumnId_AiDuration, "Ai Duration" },
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{ ColumnId_AiWanderToD, "Wander ToD" },
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//{ ColumnId_AiWanderIdle, "Wander Idle" },
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{ ColumnId_AiWanderRepeat, "Wander Repeat" },
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{ ColumnId_AiActivateName, "Activate" },
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{ ColumnId_AiTargetId, "Target ID" },
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@ -291,7 +288,6 @@ namespace CSMWorld
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{ ColumnId_UChar, "Value [0..255]" },
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{ ColumnId_NpcMisc, "NPC Misc" },
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{ ColumnId_Level, "Level" },
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{ ColumnId_NpcFactionID, "Faction ID" },
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{ ColumnId_GenderNpc, "Gender"},
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{ ColumnId_Mana, "Mana" },
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{ ColumnId_Fatigue, "Fatigue" },
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@ -225,12 +225,10 @@ namespace CSMWorld
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ColumnId_SoundChance = 210,
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ColumnId_FactionReactions = 211,
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//ColumnId_FactionID = 212,
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ColumnId_FactionReaction = 213,
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ColumnId_EffectList = 214,
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ColumnId_EffectId = 215,
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//ColumnId_EffectAttribute = 216,
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ColumnId_EffectRange = 217,
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ColumnId_EffectArea = 218,
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@ -275,7 +273,6 @@ namespace CSMWorld
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ColumnId_UChar = 250,
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ColumnId_NpcMisc = 251,
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ColumnId_Level = 252,
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ColumnId_NpcFactionID = 253,
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ColumnId_GenderNpc = 254,
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ColumnId_Mana = 255,
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ColumnId_Fatigue = 256,
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@ -1096,27 +1096,25 @@ QVariant CSMWorld::NpcMiscRefIdAdapter::getNestedData (const RefIdColumn *column
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case 1: return QVariant(QVariant::UserType);
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case 2: return QVariant(QVariant::UserType);
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case 3: return QVariant(QVariant::UserType);
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case 4: return QVariant(QVariant::UserType);
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case 5: return static_cast<int>(record.get().mNpdt.mDisposition);
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case 6: return static_cast<int>(record.get().mNpdt.mReputation);
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case 7: return static_cast<int>(record.get().mNpdt.mRank);
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case 8: return record.get().mNpdt.mGold;
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case 9: return record.get().mPersistent == true;
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case 4: return static_cast<int>(record.get().mNpdt.mDisposition);
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case 5: return static_cast<int>(record.get().mNpdt.mReputation);
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case 6: return static_cast<int>(record.get().mNpdt.mRank);
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case 7: return record.get().mNpdt.mGold;
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case 8: return record.get().mPersistent == true;
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default: return QVariant(); // throw an exception here?
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}
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else
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switch (subColIndex)
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{
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case 0: return static_cast<int>(record.get().mNpdt.mLevel);
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case 1: return static_cast<int>(record.get().mNpdt.mFactionID);
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case 2: return static_cast<int>(record.get().mNpdt.mHealth);
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case 3: return static_cast<int>(record.get().mNpdt.mMana);
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case 4: return static_cast<int>(record.get().mNpdt.mFatigue);
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case 5: return static_cast<int>(record.get().mNpdt.mDisposition);
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case 6: return static_cast<int>(record.get().mNpdt.mReputation);
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case 7: return static_cast<int>(record.get().mNpdt.mRank);
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case 8: return record.get().mNpdt.mGold;
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case 9: return record.get().mPersistent == true;
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case 1: return static_cast<int>(record.get().mNpdt.mHealth);
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case 2: return static_cast<int>(record.get().mNpdt.mMana);
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case 3: return static_cast<int>(record.get().mNpdt.mFatigue);
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case 4: return static_cast<int>(record.get().mNpdt.mDisposition);
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case 5: return static_cast<int>(record.get().mNpdt.mReputation);
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case 6: return static_cast<int>(record.get().mNpdt.mRank);
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case 7: return record.get().mNpdt.mGold;
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case 8: return record.get().mPersistent == true;
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default: return QVariant(); // throw an exception here?
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}
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}
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@ -1137,27 +1135,25 @@ void CSMWorld::NpcMiscRefIdAdapter::setNestedData (const RefIdColumn *column,
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case 1: return;
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case 2: return;
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case 3: return;
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case 4: return;
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case 5: npc.mNpdt.mDisposition = static_cast<signed char>(value.toInt()); break;
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case 6: npc.mNpdt.mReputation = static_cast<signed char>(value.toInt()); break;
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case 7: npc.mNpdt.mRank = static_cast<signed char>(value.toInt()); break;
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case 8: npc.mNpdt.mGold = value.toInt(); break;
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case 9: npc.mPersistent = value.toBool(); break;
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case 4: npc.mNpdt.mDisposition = static_cast<signed char>(value.toInt()); break;
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case 5: npc.mNpdt.mReputation = static_cast<signed char>(value.toInt()); break;
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case 6: npc.mNpdt.mRank = static_cast<signed char>(value.toInt()); break;
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case 7: npc.mNpdt.mGold = value.toInt(); break;
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case 8: npc.mPersistent = value.toBool(); break;
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default: return; // throw an exception here?
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}
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else
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switch(subColIndex)
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{
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case 0: npc.mNpdt.mLevel = static_cast<short>(value.toInt()); break;
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case 1: npc.mNpdt.mFactionID = static_cast<char>(value.toInt()); break;
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case 2: npc.mNpdt.mHealth = static_cast<unsigned short>(value.toInt()); break;
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case 3: npc.mNpdt.mMana = static_cast<unsigned short>(value.toInt()); break;
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case 4: npc.mNpdt.mFatigue = static_cast<unsigned short>(value.toInt()); break;
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case 5: npc.mNpdt.mDisposition = static_cast<signed char>(value.toInt()); break;
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case 6: npc.mNpdt.mReputation = static_cast<signed char>(value.toInt()); break;
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case 7: npc.mNpdt.mRank = static_cast<signed char>(value.toInt()); break;
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case 8: npc.mNpdt.mGold = value.toInt(); break;
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case 9: npc.mPersistent = value.toBool(); break;
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case 1: npc.mNpdt.mHealth = static_cast<unsigned short>(value.toInt()); break;
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case 2: npc.mNpdt.mMana = static_cast<unsigned short>(value.toInt()); break;
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case 3: npc.mNpdt.mFatigue = static_cast<unsigned short>(value.toInt()); break;
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case 4: npc.mNpdt.mDisposition = static_cast<signed char>(value.toInt()); break;
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case 5: npc.mNpdt.mReputation = static_cast<signed char>(value.toInt()); break;
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case 6: npc.mNpdt.mRank = static_cast<signed char>(value.toInt()); break;
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case 7: npc.mNpdt.mGold = value.toInt(); break;
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case 8: npc.mPersistent = value.toBool(); break;
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default: return; // throw an exception here?
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}
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@ -1166,7 +1162,7 @@ void CSMWorld::NpcMiscRefIdAdapter::setNestedData (const RefIdColumn *column,
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int CSMWorld::NpcMiscRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
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{
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return 10; // Level, FactionID, Health, Mana, Fatigue, Disposition, Reputation, Rank, Gold, Persist
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return 9; // Level, Health, Mana, Fatigue, Disposition, Reputation, Rank, Gold, Persist
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}
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int CSMWorld::NpcMiscRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
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@ -535,8 +535,6 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mNestedAdapters.push_back (std::make_pair(&mColumns.back(), miscMap));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Level, CSMWorld::ColumnBase::Display_SignedInteger16));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcFactionID, CSMWorld::ColumnBase::Display_SignedInteger8));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Health, CSMWorld::ColumnBase::Display_UnsignedInteger16));
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mColumns.back().addColumn(
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@ -216,9 +216,9 @@ namespace ESM
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mNpdt.mReputation = 0;
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mNpdt.mHealth = mNpdt.mMana = mNpdt.mFatigue = 0;
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mNpdt.mDisposition = 0;
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mNpdt.mFactionID = 0;
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mNpdt.mUnknown1 = 0;
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mNpdt.mRank = 0;
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mNpdt.mUnknown = 0;
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mNpdt.mUnknown2 = 0;
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mNpdt.mGold = 0;
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}
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@ -87,10 +87,10 @@ struct NPC
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// mSkill can grow up to 200, it must be unsigned
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unsigned char mSkills[Skill::Length];
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char mFactionID;
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char mUnknown1;
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unsigned short mHealth, mMana, mFatigue;
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unsigned char mDisposition, mReputation, mRank;
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char mUnknown;
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char mUnknown2;
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int mGold;
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}; // 52 bytes
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