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Merge remote branch 'scrawl/itemstacking'

This commit is contained in:
Marc Zinnschlag 2012-05-13 16:06:30 +02:00
commit 73d19f9185
12 changed files with 149 additions and 8 deletions

View file

@ -248,4 +248,12 @@ namespace MWClass
return info;
}
std::string Armor::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->enchant;
}
}

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@ -55,6 +55,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

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@ -201,4 +201,12 @@ namespace MWClass
return info;
}
std::string Clothing::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
ptr.get<ESM::Clothing>();
return ref->base->enchant;
}
}

View file

@ -49,6 +49,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

View file

@ -339,4 +339,12 @@ namespace MWClass
return info;
}
std::string Weapon::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
return ref->base->enchant;
}
}

View file

@ -55,6 +55,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

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@ -181,4 +181,9 @@ namespace MWWorld
{
return false;
}
std::string Class::getEnchantment (const Ptr& ptr) const
{
return "";
}
}

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@ -136,7 +136,7 @@ namespace MWWorld
///< Set or unset a stance.
virtual bool getStance (const Ptr& ptr, Stance stance, bool ignoreForce = false) const;
////< Check if a stance is active or not.
///< Check if a stance is active or not.
virtual float getSpeed (const Ptr& ptr) const;
///< Return movement speed.
@ -179,6 +179,10 @@ namespace MWWorld
virtual std::string getDownSoundId (const Ptr& ptr) const;
///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
/// (default implementation: return empty string)
};
}

View file

@ -9,6 +9,7 @@
#include "manualref.hpp"
#include "refdata.hpp"
#include "class.hpp"
namespace
{
@ -44,11 +45,43 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
return ContainerStoreIterator (this);
}
bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2) const
{
/// \todo add current weapon/armor health, remaining lockpick/repair uses, current enchantment charge here as soon as they are implemented
if ( ptr1.mCellRef->refID == ptr2.mCellRef->refID
&& MWWorld::Class::get(ptr1).getScript(ptr1) == "" // item with a script never stacks
&& ptr1.mCellRef->owner == ptr2.mCellRef->owner
&& ptr1.mCellRef->soul == ptr2.mCellRef->soul
&& ptr1.mCellRef->charge == ptr2.mCellRef->charge)
return true;
return false;
}
void MWWorld::ContainerStore::add (const Ptr& ptr)
{
/// \todo implement item stacking
int type = getType(ptr);
switch (getType (ptr))
// determine whether to stack or not
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (stacks(*iter, ptr))
{
// stack
iter->getRefData().setCount( iter->getRefData().getCount() + ptr.getRefData().getCount() );
flagAsModified();
return;
}
}
// if we got here, this means no stacking
addImpl(ptr);
}
void MWWorld::ContainerStore::addImpl (const Ptr& ptr)
{
switch (getType(ptr))
{
case Type_Potion: potions.list.push_back (*ptr.get<ESM::Potion>()); break;
case Type_Apparatus: appas.list.push_back (*ptr.get<ESM::Apparatus>()); break;

View file

@ -67,13 +67,23 @@ namespace MWWorld
ContainerStoreIterator end();
void add (const Ptr& ptr);
///< Add the item pointed to by \a ptr to this container.
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
///
/// \note The item pointed to is not required to exist beyond this function call.
///
/// \attention Do not add items to an existing stack by increasing the count instead of
/// calling this function!
protected:
void addImpl (const Ptr& ptr);
///< Add the item to this container (no stacking)
virtual bool stacks (const Ptr& ptr1, const Ptr& ptr2) const;
///< @return true if the two specified objects can stack with each other
/// @note ptr1 is the item that is already in this container
public:
void fill (const ESM::InventoryList& items, const ESMS::ESMStore& store);
///< Insert items into *this.

View file

@ -59,17 +59,38 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
if (iterator.getContainerStore()!=this)
throw std::runtime_error ("attempt to equip an item that is not in the inventory");
std::pair<std::vector<int>, bool> slots;
if (iterator!=end())
{
std::pair<std::vector<int>, bool> slots = Class::get (*iterator).getEquipmentSlots (*iterator);
slots = Class::get (*iterator).getEquipmentSlots (*iterator);
if (std::find (slots.first.begin(), slots.first.end(), slot)==slots.first.end())
throw std::runtime_error ("invalid slot");
}
/// \todo restack item previously in this slot (if required)
// restack item previously in this slot (if required)
if (mSlots[slot] != end())
{
for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
{
if (stacks(*iter, *mSlots[slot]))
{
iter->getRefData().setCount( iter->getRefData().getCount() + mSlots[slot]->getRefData().getCount() );
mSlots[slot]->getRefData().setCount(0);
break;
}
}
}
/// \todo unstack item pointed to by iterator if required)
// unstack item pointed to by iterator if required
if (iterator!=end() && !slots.second && iterator->getRefData().getCount() > 1) // if slots.second is true, item can stay stacked when equipped
{
// add the item again with a count of count-1, then set the count of the original (that will be equipped) to 1
int count = iterator->getRefData().getCount();
iterator->getRefData().setCount(count-1);
addImpl(*iterator);
iterator->getRefData().setCount(1);
}
mSlots[slot] = iterator;
@ -147,7 +168,18 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
}
}
/// \todo unstack, if reqquired (itemsSlots.second)
if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
{
// unstack item pointed to by iterator if required
if (iter->getRefData().getCount() > 1)
{
// add the item again with a count of count-1, then set the count of the original (that will be equipped) to 1
int count = iter->getRefData().getCount();
iter->getRefData().setCount(count-1);
addImpl(*iter);
iter->getRefData().setCount(1);
}
}
slots[*iter2] = iter;
break;
@ -168,3 +200,20 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
flagAsModified();
}
}
bool MWWorld::InventoryStore::stacks(const Ptr& ptr1, const Ptr& ptr2) const
{
bool canStack = MWWorld::ContainerStore::stacks(ptr1, ptr2);
if (!canStack)
return false;
// don't stack if the item being checked against is currently equipped.
for (TSlots::const_iterator iter (mSlots.begin());
iter!=mSlots.end(); ++iter)
{
if (ptr1 == **iter)
return false;
}
return true;
}

View file

@ -64,6 +64,13 @@ namespace MWWorld
void autoEquip (const MWMechanics::NpcStats& stats);
///< Auto equip items according to stats and item value.
protected:
virtual bool stacks (const Ptr& ptr1, const Ptr& ptr2) const;
///< @return true if the two specified objects can stack with each other
/// @note ptr1 is the item that is already in this container
};
}