Fix for non-bipedal creatures that use weapons, e.g. rieklings

c++11
scrawl 10 years ago
parent 82740c1645
commit 741e5db862

@ -1789,7 +1789,8 @@ void CharacterController::update(float duration)
} }
} }
if(cls.isBipedal(mPtr)) // bipedal means hand-to-hand could be used (which is handled in updateWeaponState). an existing InventoryStore means an actual weapon could be used.
if(cls.isBipedal(mPtr) || cls.hasInventoryStore(mPtr))
forcestateupdate = updateWeaponState() || forcestateupdate; forcestateupdate = updateWeaponState() || forcestateupdate;
else else
forcestateupdate = updateCreatureState() || forcestateupdate; forcestateupdate = updateCreatureState() || forcestateupdate;

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