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Implement RestoreHealth/Magicka/Fatigue
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2 changed files with 4 additions and 3 deletions
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@ -57,7 +57,7 @@ namespace MWMechanics
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private:
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mutable TContainer mSpells; // spellId, (time of casting, relative magnitude)
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mutable TContainer mSpells;
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mutable MagicEffects mEffects;
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mutable bool mSpellsChanged;
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mutable MWWorld::TimeStamp mLastUpdate;
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@ -167,8 +167,9 @@ namespace MWMechanics
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stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyHealth+i)).mMagnitude -
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effects.get(EffectKey(ESM::MagicEffect::DrainHealth+i)).mMagnitude);
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float damage = creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::DamageHealth)).mMagnitude;
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stat.setCurrent(stat.getCurrent() - damage * duration);
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float currentDiff = creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::RestoreHealth+i)).mMagnitude
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- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::DamageHealth+i)).mMagnitude;
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stat.setCurrent(stat.getCurrent() + currentDiff * duration);
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creatureStats.setDynamic(i, stat);
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}
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