From 747a4e1123c244671356655930ce510b86c82db5 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Tue, 18 Sep 2012 11:19:21 +0200 Subject: [PATCH] increased version number and updated readme --- CMakeLists.txt | 2 +- readme.txt | 35 ++++++++++++++++++++++++++++++++++- 2 files changed, 35 insertions(+), 2 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 0a24998d1..aee073d3e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -15,7 +15,7 @@ include (OpenMWMacros) # Version set (OPENMW_VERSION_MAJOR 0) -set (OPENMW_VERSION_MINOR 17) +set (OPENMW_VERSION_MINOR 18) set (OPENMW_VERSION_RELEASE 0) set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") diff --git a/readme.txt b/readme.txt index a254e2672..20aff18ae 100644 --- a/readme.txt +++ b/readme.txt @@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -Version: 0.17.0 +Version: 0.18.0 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org @@ -97,6 +97,39 @@ Allowed options: CHANGELOG +0.18.0 + +Bug #310: Button of the "preferences menu" are too small +Bug #361: Hand-to-hand skill is always 100 +Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to +Bug #372: playSound3D uses original coordinates instead of current coordinates. +Bug #373: Static OGRE build faulty +Bug #375: Alt-tab toggle view +Bug #376: Screenshots are disable +Bug #378: Exception when drinking self-made potions +Bug #380: Cloth visibility problem +Bug #384: Weird character on doors tooltip. +Bug #398: Some objects do not collide in MW, but do so in OpenMW +Feature #22: Implement level-up +Feature #36: Hide Marker +Feature #88: Hotkey Window +Feature #91: Level-Up Dialogue +Feature #118: Keyboard and Mouse-Button bindings +Feature #119: Spell Buying Window +Feature #133: Handle resources across multiple data directories +Feature #134: Generate a suitable default-value for --data-local +Feature #292: Object Movement/Creation Script Instructions +Feature #340: AIPackage data structures +Feature #356: Ingredients use +Feature #358: Input system rewrite +Feature #370: Target handling in actions +Feature #379: Door markers on the local map +Feature #389: AI framework +Feature #395: Using keys to open doors / containers +Feature #396: Loading screens +Feature #397: Inventory avatar image and race selection head preview +Task #339: Move sounds into Action + 0.17.0 Bug #225: Valgrind reports about 40MB of leaked memory