Merge remote branch 'jhooks/clothingarmor'

Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
actorid
Marc Zinnschlag 13 years ago
commit 7483c78b4a

@ -45,8 +45,8 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
zero = std::make_pair(blank, blankshape); zero = std::make_pair(blank, blankshape);
chest = std::make_pair(blank, blankshape); chest = std::make_pair(blank, blankshape);
tail = std::make_pair(blank, blankshape); tail = std::make_pair(blank, blankshape);
lBeastFoot = std::make_pair(blank, blankshape); lFreeFoot = std::make_pair(blank, blankshape);
rBeastFoot = std::make_pair(blank, blankshape); rFreeFoot = std::make_pair(blank, blankshape);
rhand = std::make_pair(blank, blankshape); rhand = std::make_pair(blank, blankshape);
lhand = std::make_pair(blank, blankshape); lhand = std::make_pair(blank, blankshape);
skirt = std::make_pair(blank, blankshape); skirt = std::make_pair(blank, blankshape);
@ -82,6 +82,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
hairModel = "meshes\\" + hairModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model; mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
npcName = ref->base->name; npcName = ref->base->name;
//ESMStore::Races r = //ESMStore::Races r =
const ESM::Race* race = mEnvironment.mWorld->getStore().races.find(ref->base->race); const ESM::Race* race = mEnvironment.mWorld->getStore().races.find(ref->base->race);
@ -242,6 +243,7 @@ void NpcAnimation::updateParts(){
} }
if(apparelChanged){ if(apparelChanged){
if(robe != inv.end()) if(robe != inv.end())
{ {
MWWorld::Ptr ptr = *robe; MWWorld::Ptr ptr = *robe;
@ -307,7 +309,6 @@ void NpcAnimation::updateParts(){
} }
if(!isBeast && boots != inv.end()){ if(!isBeast && boots != inv.end()){
if(boots->getTypeName() == typeid(ESM::Clothing).name()){ if(boots->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base; const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts; std::vector<ESM::PartReference> parts = clothes->parts.parts;
@ -322,7 +323,6 @@ void NpcAnimation::updateParts(){
} }
if(leftglove != inv.end()){ if(leftglove != inv.end()){
if(leftglove->getTypeName() == typeid(ESM::Clothing).name()){ if(leftglove->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base; const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts; std::vector<ESM::PartReference> parts = clothes->parts.parts;
@ -337,7 +337,6 @@ void NpcAnimation::updateParts(){
} }
if(rightglove != inv.end()){ if(rightglove != inv.end()){
if(rightglove->getTypeName() == typeid(ESM::Clothing).name()){ if(rightglove->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base; const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts; std::vector<ESM::PartReference> parts = clothes->parts.parts;
@ -502,6 +501,33 @@ Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::stri
base->attachObjectToBone(bonename, part); base->attachObjectToBone(bonename, part);
return part; return part;
}
void NpcAnimation::insertFootPart(int type, const std::string &mesh){
std::string meshAndSuffix = mesh;
if(type == ESM::PRT_LFoot)
meshAndSuffix += "*|";
NIFLoader::load(meshAndSuffix);
Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix);
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix));
if(shape == 0){
if(type == ESM::PRT_LFoot){
base->attachObjectToBone("Left Foot", part);
lfoot = part;
}
else if (type == ESM::PRT_RFoot){
base->attachObjectToBone("Right Foot", part);
rfoot = part;
}
}
else{
if(type == ESM::PRT_LFoot)
lFreeFoot = insertFreePart(mesh, "::");
else if (type == ESM::PRT_RFoot)
rFreeFoot = insertFreePart(mesh, ":<");
}
} }
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){ std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){
@ -558,10 +584,11 @@ void NpcAnimation::runAnimation(float timepassed){
vecRotPos.clear(); vecRotPos.clear();
if(lBeastFoot.first) if(lFreeFoot.first)
handleShapes(lBeastFoot.second, lBeastFoot.first, base->getSkeleton()); handleShapes(lFreeFoot.second, lFreeFoot.first, base->getSkeleton());
if(rBeastFoot.first) if(rFreeFoot.first)
handleShapes(rBeastFoot.second, rBeastFoot.first, base->getSkeleton()); handleShapes(rFreeFoot.second, rFreeFoot.first, base->getSkeleton());
if(chest.first) if(chest.first)
handleShapes(chest.second, chest.first, base->getSkeleton()); handleShapes(chest.second, chest.first, base->getSkeleton());
if(tail.first) if(tail.first)
@ -645,9 +672,9 @@ void NpcAnimation::removeIndividualPart(int type){
base->detachObjectFromBone(rfoot); base->detachObjectFromBone(rfoot);
rfoot = 0; rfoot = 0;
} }
else if(rBeastFoot.first){ else if(rFreeFoot.first){
insert->detachObject(rBeastFoot.first); insert->detachObject(rFreeFoot.first);
rBeastFoot = zero; rFreeFoot = zero;
} }
} }
else if(type == ESM::PRT_LFoot){ //16 else if(type == ESM::PRT_LFoot){ //16
@ -655,9 +682,9 @@ void NpcAnimation::removeIndividualPart(int type){
base->detachObjectFromBone(lfoot); base->detachObjectFromBone(lfoot);
lfoot = 0; lfoot = 0;
} }
else if(lBeastFoot.first){ else if(lFreeFoot.first){
insert->detachObject(lBeastFoot.first); insert->detachObject(lFreeFoot.first);
lBeastFoot = zero; lFreeFoot = zero;
} }
} }
else if(type == ESM::PRT_RAnkle && rAnkle){ //17 else if(type == ESM::PRT_RAnkle && rAnkle){ //17
@ -771,18 +798,11 @@ void NpcAnimation::removeIndividualPart(int type){
lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm"); lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
break; break;
case ESM::PRT_RFoot: //15 case ESM::PRT_RFoot: //15
if(isBeast) insertFootPart(type, mesh);
rBeastFoot = insertFreePart(mesh, ":<");
else
rfoot = insertBoundedPart(mesh, "Right Foot");
break; break;
case ESM::PRT_LFoot: //16 case ESM::PRT_LFoot: //16
if(isBeast) insertFootPart(type, mesh);
lBeastFoot = insertFreePart(mesh, "::");
else
lfoot = insertBoundedPart(mesh + "*|", "Left Foot");
break; break;
case ESM::PRT_RAnkle: //17 case ESM::PRT_RAnkle: //17
rAnkle = insertBoundedPart(mesh , "Right Ankle"); rAnkle = insertBoundedPart(mesh , "Right Ankle");
break; break;
@ -826,13 +846,15 @@ void NpcAnimation::removeIndividualPart(int type){
ESM::PartReference part = parts[i]; ESM::PartReference part = parts[i];
const ESM::BodyPart *bodypart = 0; const ESM::BodyPart *bodypart = 0;
if(isFemale) if(isFemale)
bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.female); bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.female);
if(!bodypart) if(!bodypart)
bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male); bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
if(bodypart) if(bodypart){
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model); addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
else }
else
reserveIndividualPart(part.part, group, priority); reserveIndividualPart(part.part, group, priority);
} }

@ -29,8 +29,8 @@ private:
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lhand; std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lhand;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rhand; std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rhand;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> tail; std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> tail;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lBeastFoot; std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lFreeFoot;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rBeastFoot; std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rFreeFoot;
int partslots[27]; //Each part slot is taken by clothing, armor, or is empty int partslots[27]; //Each part slot is taken by clothing, armor, or is empty
int partpriorities[27]; int partpriorities[27];
@ -86,6 +86,7 @@ private:
virtual ~NpcAnimation(); virtual ~NpcAnimation();
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename); Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> insertFreePart(const std::string &mesh, const std::string suffix); std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> insertFreePart(const std::string &mesh, const std::string suffix);
void insertFootPart(int type, const std::string &mesh);
virtual void runAnimation(float timepassed); virtual void runAnimation(float timepassed);
void updateParts(); void updateParts();
void removeIndividualPart(int type); void removeIndividualPart(int type);

Loading…
Cancel
Save