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Merge branch 'fix_door_freeze' into 'master'

Fix slow AiPackage::getTarget calls (#6136)

Closes #6136

See merge request OpenMW/openmw!990

(cherry picked from commit 6a4eeeb39bbe025625273dffc9754d29733e570a)

8d1eb7e2 Fix slow AiPackage::getTarget calls
This commit is contained in:
psi29a 2021-07-05 08:17:46 +00:00
parent d6a2838c8b
commit 74aa7cdd48
2 changed files with 6 additions and 0 deletions

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@ -130,6 +130,7 @@
Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices
Bug #6043: Actor can have torch missing when torch animation is played Bug #6043: Actor can have torch missing when torch animation is played
Bug #6047: Mouse bindings can be triggered during save loading Bug #6047: Mouse bindings can be triggered during save loading
Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
Feature #390: 3rd person look "over the shoulder" Feature #390: 3rd person look "over the shoulder"
Feature #832: OpenMW-CS: Handle deleted references Feature #832: OpenMW-CS: Handle deleted references
Feature #1536: Show more information about level on menu Feature #1536: Show more information about level on menu

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@ -55,6 +55,11 @@ MWWorld::Ptr MWMechanics::AiPackage::getTarget() const
if (mTargetActorId == -1) if (mTargetActorId == -1)
{ {
if (mTargetActorRefId.empty())
{
mTargetActorId = -2;
return MWWorld::Ptr();
}
MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtr(mTargetActorRefId, false); MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtr(mTargetActorRefId, false);
if (target.isEmpty()) if (target.isEmpty())
{ {