Post merge
commit
74deb5588d
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#include "map_window.hpp"
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#include "window_manager.hpp"
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/*
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include <cmath>
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#include <algorithm>
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#include <iterator>
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#undef min
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#undef max
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*/
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using namespace MWGui;
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MapWindow::MapWindow(WindowManager& parWindowManager) :
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MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
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mGlobal(false)
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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setImage("Compass", "textures\\compass.dds");
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// Obviously you should override this later on
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setCellName("No Cell Loaded");
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getWidget(mLocalMap, "LocalMap");
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getWidget(mGlobalMap, "GlobalMap");
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getWidget(mPlayerArrow, "Compass");
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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MyGUI::Button* eventbox;
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getWidget(eventbox, "EventBox");
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eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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LocalMapBase::init(mLocalMap, this);
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}
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void MapWindow::setCellName(const std::string& cellName)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
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adjustWindowCaption();
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}
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void MapWindow::setPlayerPos(const float x, const float y)
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{
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if (mGlobal || !mVisible || (x == mLastPositionX && y == mLastPositionY)) return;
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MyGUI::IntSize size = mLocalMap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = mLocalMap->getCoord();
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MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
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mLocalMap->setViewOffset(pos);
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mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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mLastPositionX = x;
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mLastPositionY = y;
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}
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void MapWindow::setPlayerDir(const float x, const float y)
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{
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if (!mVisible || (x == mLastDirectionX && y == mLastDirectionY)) return;
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MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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mLastDirectionX = x;
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mLastDirectionY = y;
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}
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void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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{
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MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
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mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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}
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void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
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{
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mGlobal = !mGlobal;
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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mButton->setCaption( mGlobal ? "Local" : "World" );
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}
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void MapWindow::onPinToggled()
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{
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mWindowManager.setMinimapVisibility(!mPinned);
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}
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#ifndef MWGUI_MAPWINDOW_H
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#define MWGUI_MAPWINDOW_H
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#include "layouts.hpp"
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#include "window_pinnable_base.hpp"
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namespace MWGui
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{
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class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase
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{
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public:
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MapWindow(WindowManager& parWindowManager);
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virtual ~MapWindow(){}
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void setPlayerPos(const float x, const float y);
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void setPlayerDir(const float x, const float y);
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void setCellName(const std::string& cellName);
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private:
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void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onWorldButtonClicked(MyGUI::Widget* _sender);
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MyGUI::ScrollView* mGlobalMap;
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MyGUI::ImageBox* mPlayerArrow;
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MyGUI::Button* mButton;
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MyGUI::IntPoint mLastDragPos;
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bool mGlobal;
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protected:
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virtual void onPinToggled();
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};
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}
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#endif
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#include "window_pinnable_base.hpp"
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#include "window_manager.hpp"
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using namespace MWGui;
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WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager)
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: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
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{
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MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
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t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
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}
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void WindowPinnableBase::setVisible(bool b)
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{
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// Pinned windows can not be hidden
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if (mPinned && !b)
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return;
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WindowBase::setVisible(b);
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mVisible = b;
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}
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void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
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{
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if ("PinToggle" == eventName)
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{
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mPinned = !mPinned;
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onPinToggled();
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}
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eventDone(this);
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}
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#ifndef MWGUI_WINDOW_PINNABLE_BASE_H
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#define MWGUI_WINDOW_PINNABLE_BASE_H
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#include "window_base.hpp"
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namespace MWGui
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{
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class WindowManager;
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class WindowPinnableBase: public WindowBase
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{
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public:
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WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager);
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void setVisible(bool b);
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private:
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void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
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protected:
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virtual void onPinToggled() = 0;
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bool mPinned;
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bool mVisible;
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};
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}
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#endif
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#include "actors.hpp"
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#include <typeinfo>
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#include <components/esm/loadnpc.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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namespace MWMechanics
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{
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void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
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{
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}
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void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
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{
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if (!paused && ptr.getRefData().getHandle()!="player")
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
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MWWorld::Class::get (ptr).getNpcStats (ptr), mEnvironment);
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}
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Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}
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void Actors::addActor (const MWWorld::Ptr& ptr)
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{
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mActors.insert (ptr);
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}
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void Actors::removeActor (const MWWorld::Ptr& ptr)
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{
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mActors.erase (ptr);
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}
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void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore)
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{
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std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
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while (iter!=mActors.end())
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if (iter->getCell()==cellStore)
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{
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mActors.erase (iter++);
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}
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else
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++iter;
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}
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void Actors::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
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bool paused)
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{
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mDuration += duration;
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if (mDuration>=0.25)
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{
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
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{
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updateActor (*iter, mDuration);
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if (iter->getTypeName()==typeid (ESM::NPC).name())
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updateNpc (*iter, mDuration, paused);
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}
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mDuration = 0;
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}
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
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++iter)
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{
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Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
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if (vector!=Ogre::Vector3::ZERO)
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movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
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}
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}
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}
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#ifndef GAME_MWMECHANICS_ACTORS_H
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#define GAME_MWMECHANICS_ACTORS_H
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#include <set>
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#include <vector>
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#include <string>
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#include "../mwworld/ptr.hpp"
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namespace Ogre
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{
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class Vector3;
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}
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namespace MWWorld
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{
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class Environment;
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}
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namespace MWMechanics
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{
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class Actors
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{
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MWWorld::Environment& mEnvironment;
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std::set<MWWorld::Ptr> mActors;
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float mDuration;
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void updateActor (const MWWorld::Ptr& ptr, float duration);
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void updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused);
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public:
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Actors (MWWorld::Environment& environment);
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void addActor (const MWWorld::Ptr& ptr);
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///< Register an actor for stats management
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void removeActor (const MWWorld::Ptr& ptr);
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///< Deregister an actor for stats management
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void dropActors (const MWWorld::Ptr::CellStore *cellStore);
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///< Deregister all actors in the given cell.
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void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
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float duration, bool paused);
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///< Update actor stats and store desired velocity vectors in \a movement
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};
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}
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#endif
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#ifndef GAME_RENDER_CONST_H
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#define GAME_RENDER_CONST_H
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#include <OgreRenderQueue.h>
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namespace MWRender
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{
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// Render queue groups
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enum RenderQueueGroups
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{
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// Sky early (atmosphere, clouds, moons)
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RQG_SkiesEarly = Ogre::RENDER_QUEUE_SKIES_EARLY,
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RQG_Main = Ogre::RENDER_QUEUE_MAIN,
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RQG_Water = Ogre::RENDER_QUEUE_7+1,
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RQG_Alpha = Ogre::RENDER_QUEUE_MAIN,
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RQG_UnderWater = Ogre::RENDER_QUEUE_7+1,
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RQG_OcclusionQuery = Ogre::RENDER_QUEUE_8,
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// Sky late (sun & sun flare)
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RQG_SkiesLate = Ogre::RENDER_QUEUE_SKIES_LATE
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};
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// Visibility flags
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enum VisibilityFlags
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{
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// Terrain
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RV_Terrain = 1,
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// Statics (e.g. trees, houses)
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RV_Statics = 2,
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// Small statics
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RV_StaticsSmall = 4,
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// Water
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RV_Water = 8,
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// Actors (player, npcs, creatures)
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RV_Actors = 16,
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// Misc objects (containers, dynamic objects)
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RV_Misc = 32,
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RV_Sky = 64,
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// Sun glare (not visible in reflection)
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RV_Glare = 128,
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RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water,
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/// \todo markers (normally hidden)
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};
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}
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#endif
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#ifdef OPENMW_USE_AUDIERE
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#include <stdexcept>
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#include <iostream>
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#include "audiere_decoder.hpp"
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static void fail(const std::string &msg)
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{ throw std::runtime_error("Audiere exception: "+msg); }
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namespace MWSound
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{
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||||
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class OgreFile : public audiere::File
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{
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Ogre::DataStreamPtr mStream;
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ADR_METHOD(int) read(void* buffer, int size)
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{
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return mStream->read(buffer, size);
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}
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ADR_METHOD(bool) seek(int position, SeekMode mode)
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{
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if(mode == CURRENT)
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mStream->seek(mStream->tell()+position);
|
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else if(mode == BEGIN)
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mStream->seek(position);
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else if(mode == END)
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mStream->seek(mStream->size()+position);
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else
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return false;
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return true;
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||||
}
|
||||
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||||
ADR_METHOD(int) tell()
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{
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return mStream->tell();
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||||
}
|
||||
|
||||
size_t refs;
|
||||
virtual void ref() { ++refs; }
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||||
virtual void unref()
|
||||
{
|
||||
if(--refs == 0)
|
||||
delete this;
|
||||
}
|
||||
|
||||
public:
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||||
OgreFile(const Ogre::DataStreamPtr &stream)
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||||
: mStream(stream), refs(1)
|
||||
{ }
|
||||
virtual ~OgreFile() { }
|
||||
};
|
||||
|
||||
|
||||
void Audiere_Decoder::open(const std::string &fname)
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||||
{
|
||||
close();
|
||||
|
||||
audiere::FilePtr file(new OgreFile(mResourceMgr.openResource(fname)));
|
||||
mSoundSource = audiere::OpenSampleSource(file);
|
||||
|
||||
int channels, srate;
|
||||
audiere::SampleFormat format;
|
||||
|
||||
mSoundSource->getFormat(channels, srate, format);
|
||||
if(format == audiere::SF_S16)
|
||||
mSampleType = SampleType_Int16;
|
||||
else if(format == audiere::SF_U8)
|
||||
mSampleType = SampleType_UInt8;
|
||||
else
|
||||
fail("Unsupported sample type");
|
||||
|
||||
if(channels == 1)
|
||||
mChannelConfig = ChannelConfig_Mono;
|
||||
else if(channels == 2)
|
||||
mChannelConfig = ChannelConfig_Stereo;
|
||||
else
|
||||
fail("Unsupported channel count");
|
||||
|
||||
mSampleRate = srate;
|
||||
}
|
||||
|
||||
void Audiere_Decoder::close()
|
||||
{
|
||||
mSoundSource = NULL;
|
||||
}
|
||||
|
||||
void Audiere_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
|
||||
{
|
||||
*samplerate = mSampleRate;
|
||||
*chans = mChannelConfig;
|
||||
*type = mSampleType;
|
||||
}
|
||||
|
||||
size_t Audiere_Decoder::read(char *buffer, size_t bytes)
|
||||
{
|
||||
int size = bytesToFrames(bytes, mChannelConfig, mSampleType);
|
||||
size = mSoundSource->read(size, buffer);
|
||||
return framesToBytes(size, mChannelConfig, mSampleType);
|
||||
}
|
||||
|
||||
void Audiere_Decoder::rewind()
|
||||
{
|
||||
mSoundSource->reset();
|
||||
}
|
||||
|
||||
Audiere_Decoder::Audiere_Decoder()
|
||||
{
|
||||
}
|
||||
|
||||
Audiere_Decoder::~Audiere_Decoder()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,42 @@
|
||||
#ifndef GAME_SOUND_AUDIERE_DECODER_H
|
||||
#define GAME_SOUND_AUDIERE_DECODER_H
|
||||
|
||||
#include <OgreDataStream.h>
|
||||
|
||||
#include "audiere.h"
|
||||
|
||||
#include "sound_decoder.hpp"
|
||||
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class Audiere_Decoder : public Sound_Decoder
|
||||
{
|
||||
audiere::SampleSourcePtr mSoundSource;
|
||||
int mSampleRate;
|
||||
SampleType mSampleType;
|
||||
ChannelConfig mChannelConfig;
|
||||
|
||||
virtual void open(const std::string &fname);
|
||||
virtual void close();
|
||||
|
||||
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
|
||||
|
||||
virtual size_t read(char *buffer, size_t bytes);
|
||||
virtual void rewind();
|
||||
|
||||
Audiere_Decoder& operator=(const Audiere_Decoder &rhs);
|
||||
Audiere_Decoder(const Audiere_Decoder &rhs);
|
||||
|
||||
Audiere_Decoder();
|
||||
public:
|
||||
virtual ~Audiere_Decoder();
|
||||
|
||||
friend class SoundManager;
|
||||
};
|
||||
#ifndef DEFAULT_DECODER
|
||||
#define DEFAULT_DECODER (::MWSound::Audiere_Decoder)
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
@ -0,0 +1,158 @@
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include <OgreResourceGroupManager.h>
|
||||
#include <OgreStringConverter.h>
|
||||
|
||||
using namespace Settings;
|
||||
|
||||
Ogre::ConfigFile Manager::mFile = Ogre::ConfigFile();
|
||||
Ogre::ConfigFile Manager::mDefaultFile = Ogre::ConfigFile();
|
||||
CategorySettingVector Manager::mChangedSettings = CategorySettingVector();
|
||||
CategorySettingValueMap Manager::mNewSettings = CategorySettingValueMap();
|
||||
|
||||
void Manager::loadUser (const std::string& file)
|
||||
{
|
||||
mFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::loadDefault (const std::string& file)
|
||||
{
|
||||
mDefaultFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::saveUser(const std::string& file)
|
||||
{
|
||||
std::fstream fout(file.c_str(), std::ios::out);
|
||||
|
||||
Ogre::ConfigFile::SectionIterator seci = mFile.getSectionIterator();
|
||||
|
||||
while (seci.hasMoreElements())
|
||||
{
|
||||
Ogre::String sectionName = seci.peekNextKey();
|
||||
|
||||
if (sectionName.length() > 0)
|
||||
fout << '\n' << '[' << seci.peekNextKey() << ']' << '\n';
|
||||
|
||||
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i;
|
||||
for (i = settings->begin(); i != settings->end(); ++i)
|
||||
{
|
||||
fout << i->first.c_str() << " = " << i->second.c_str() << '\n';
|
||||
}
|
||||
|
||||
CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
while (it != mNewSettings.end())
|
||||
{
|
||||
if (it->first.first == sectionName)
|
||||
{
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
mNewSettings.erase(it++);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
std::string category = "";
|
||||
for (CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
it != mNewSettings.end(); ++it)
|
||||
{
|
||||
if (category != it->first.first)
|
||||
{
|
||||
category = it->first.first;
|
||||
fout << '\n' << '[' << category << ']' << '\n';
|
||||
}
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
const std::string Manager::getString (const std::string& setting, const std::string& category)
|
||||
{
|
||||
if (mNewSettings.find(std::make_pair(category, setting)) != mNewSettings.end())
|
||||
return mNewSettings[std::make_pair(category, setting)];
|
||||
|
||||
std::string defaultval = mDefaultFile.getSetting(setting, category);
|
||||
return mFile.getSetting(setting, category, defaultval);
|
||||
}
|
||||
|
||||
const float Manager::getFloat (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseReal( getString(setting, category) );
|
||||
}
|
||||
|
||||
const int Manager::getInt (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseInt( getString(setting, category) );
|
||||
}
|
||||
|
||||
const bool Manager::getBool (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseBool( getString(setting, category) );
|
||||
}
|
||||
|
||||
void Manager::setString (const std::string& setting, const std::string& category, const std::string& value)
|
||||
{
|
||||
CategorySetting s = std::make_pair(category, setting);
|
||||
|
||||
bool found=false;
|
||||
try
|
||||
{
|
||||
Ogre::ConfigFile::SettingsIterator it = mFile.getSettingsIterator(category);
|
||||
while (it.hasMoreElements())
|
||||
{
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i = it.current();
|
||||
|
||||
if ((*i).first == setting)
|
||||
{
|
||||
if ((*i).second != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
(*i).second = value;
|
||||
}
|
||||
found = true;
|
||||
}
|
||||
|
||||
it.getNext();
|
||||
}
|
||||
}
|
||||
catch (Ogre::Exception&)
|
||||
{}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
if (mNewSettings.find(s) != mNewSettings.end())
|
||||
{
|
||||
if (mNewSettings[s] != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void Manager::setInt (const std::string& setting, const std::string& category, const int value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setFloat (const std::string& setting, const std::string& category, const float value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setBool (const std::string& setting, const std::string& category, const bool value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
const CategorySettingVector Manager::apply()
|
||||
{
|
||||
CategorySettingVector vec = mChangedSettings;
|
||||
mChangedSettings.clear();
|
||||
return vec;
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
#ifndef _COMPONENTS_SETTINGS_H
|
||||
#define _COMPONENTS_SETTINGS_H
|
||||
|
||||
#include <OgreConfigFile.h>
|
||||
|
||||
namespace Settings
|
||||
{
|
||||
typedef std::pair < std::string, std::string > CategorySetting;
|
||||
typedef std::vector< std::pair<std::string, std::string> > CategorySettingVector;
|
||||
typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
|
||||
|
||||
///
|
||||
/// \brief Settings management (can change during runtime)
|
||||
///
|
||||
class Manager
|
||||
{
|
||||
public:
|
||||
static Ogre::ConfigFile mFile;
|
||||
static Ogre::ConfigFile mDefaultFile;
|
||||
|
||||
static CategorySettingVector mChangedSettings;
|
||||
///< tracks all the settings that were changed since the last apply() call
|
||||
|
||||
static CategorySettingValueMap mNewSettings;
|
||||
///< tracks all the settings that are in the default file, but not in user file yet
|
||||
|
||||
void loadDefault (const std::string& file);
|
||||
///< load file as the default settings (can be overridden by user settings)
|
||||
|
||||
void loadUser (const std::string& file);
|
||||
///< load file as user settings
|
||||
|
||||
void saveUser (const std::string& file);
|
||||
///< save user settings to file
|
||||
|
||||
static const CategorySettingVector apply();
|
||||
///< returns the list of changed settings and then clears it
|
||||
|
||||
static const int getInt (const std::string& setting, const std::string& category);
|
||||
static const float getFloat (const std::string& setting, const std::string& category);
|
||||
static const std::string getString (const std::string& setting, const std::string& category);
|
||||
static const bool getBool (const std::string& setting, const std::string& category);
|
||||
|
||||
static void setInt (const std::string& setting, const std::string& category, const int value);
|
||||
static void setFloat (const std::string& setting, const std::string& category, const float value);
|
||||
static void setString (const std::string& setting, const std::string& category, const std::string& value);
|
||||
static void setBool (const std::string& setting, const std::string& category, const bool value);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _COMPONENTS_SETTINGS_H
|
File diff suppressed because it is too large
Load Diff
@ -1,13 +1,13 @@
|
||||
project(resources)
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/caustic_0.png "${OpenMW_BINARY_DIR}/resources/water/caustic_0.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_Fresnel.cg "${OpenMW_BINARY_DIR}/resources/water/Example_Fresnel.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_FresnelPS.asm "${OpenMW_BINARY_DIR}/resources/water/Example_FresnelPS.asm" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassFP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassFP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassVP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassVP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/underwater.cg "${OpenMW_BINARY_DIR}/resources/water/underwater.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/perlinvolume.dds "${OpenMW_BINARY_DIR}/resources/water/perlinvolume.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Water02.jpg "${OpenMW_BINARY_DIR}/resources/water/Water02.jpg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.compositor "${OpenMW_BINARY_DIR}/resources/water/water.compositor" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/waves2.dds "${OpenMW_BINARY_DIR}/resources/water/waves2.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Examples-Water.material "${OpenMW_BINARY_DIR}/resources/water/Examples-Water.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal1.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal1.tga" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.material "${OpenMW_BINARY_DIR}/resources/water/water.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal2.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal2.tga" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.cg "${OpenMW_BINARY_DIR}/resources/water/water.cg" COPYONLY)
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gbuffer/gbuffer.cg "${OpenMW_BINARY_DIR}/resources/gbuffer/gbuffer.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gbuffer/gbuffer.material "${OpenMW_BINARY_DIR}/resources/gbuffer/gbuffer.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gbuffer/gbuffer.compositor "${OpenMW_BINARY_DIR}/resources/gbuffer/gbuffer.compositor" COPYONLY)
|
||||
|
@ -0,0 +1,18 @@
|
||||
void RenderScene_vs(in float4 position : POSITION
|
||||
,in float2 uv :TEXCOORD0
|
||||
,uniform float4x4 wvp
|
||||
,out float4 oPosition : POSITION
|
||||
,out float2 oUV :TEXCOORD0)
|
||||
{
|
||||
oPosition = mul(wvp, position);
|
||||
oUV = uv;
|
||||
}
|
||||
|
||||
void RenderScene_ps(in float4 position : POSITION
|
||||
,in float2 uv :TEXCOORD0
|
||||
,uniform sampler2D tex1 : TEXUNIT0
|
||||
,out float4 oColor : COLOR)
|
||||
{
|
||||
float4 scene =tex2D(tex1, uv);
|
||||
oColor= scene;
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue