Merge remote branch 'zini/master' into sound-rewrite

Conflicts:
	apps/openmw/mwsound/soundmanager.cpp
	apps/openmw/mwsound/soundmanager.hpp
actorid
Chris Robinson 13 years ago
commit 74e79bb4af

@ -18,7 +18,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 12)
set (OPENMW_VERSION_MINOR 13)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
@ -27,6 +27,8 @@ set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VE
configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
# Sound source selection
option(USE_FFMPEG "use ffmpeg for sound" OFF)
option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
@ -159,13 +161,26 @@ endif (APPLE)
# Dependencies
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
find_package (Threads)
endif()
find_package(OGRE REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
find_package(OIS REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet REQUIRED)
IF(OGRE_STATIC)
find_package(Cg REQUIRED)
IF(WIN32)
set(OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_Plugin_CgProgramManager_INCLUDE_DIRS} ${OGRE_Plugin_OctreeSceneManager_INCLUDE_DIRS} ${OGRE_Plugin_ParticleFX_INCLUDE_DIRS} ${OGRE_RenderSystem_Direct3D9_INCLUDE_DIRS} ${OGRE_RenderSystem_GL_INCLUDE_DIRS})
ELSE(WIN32)
set(OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_Plugin_CgProgramManager_INCLUDE_DIRS} ${OGRE_Plugin_OctreeSceneManager_INCLUDE_DIRS} ${OGRE_Plugin_ParticleFX_INCLUDE_DIRS} ${OGRE_RenderSystem_GL_INCLUDE_DIRS})
ENDIF(WIN32)
ENDIF(OGRE_STATIC)
include_directories("."
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_PLUGIN_INCLUDE_DIRS}
${OIS_INCLUDE_DIRS} ${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR}
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include
@ -287,7 +302,7 @@ if(DPKG_PROGRAM)
SET(CPACK_DEBIAN_PACKAGE_NAME "openmw")
SET(CPACK_DEBIAN_PACKAGE_VERSION "${VERSION_STRING}")
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher")
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libogre-1.7.3 (>= 1.7.3), libbullet0 (>= 2.77), libboost-filesystem1.46.1 (>= 1.46.1), libboost-program-options1.46.1 (>= 1.46.1), libboost-system1.46.1 (>= 1.46.1), libboost-thread1.46.1 (>= 1.46.1), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)")
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "nvidia-cg-toolkit (>= 2.1), libboost-filesystem1.46.1 (>= 1.46.1), libboost-program-options1.46.1 (>= 1.46.1), libboost-system1.46.1 (>= 1.46.1), libboost-thread1.46.1 (>= 1.46.1), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)")
SET(CPACK_DEBIAN_PACKAGE_SECTION "Games")
@ -423,7 +438,9 @@ if (WIN32)
endforeach(d)
set_target_properties(components PROPERTIES COMPILE_FLAGS ${WARNINGS})
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
if (BUILD_LAUNCHER)
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif (BUILD_LAUNCHER)
set_target_properties(openmw PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif(MSVC)

@ -53,6 +53,15 @@ QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
include(${QT_USE_FILE})
# Main executable
IF(OGRE_STATIC)
IF(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ELSE(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_GL_LIBRARIES})
ENDIF(WIN32)
ENDIF(OGRE_STATIC)
add_executable(omwlauncher
${GUI_TYPE}
${LAUNCHER}
@ -63,6 +72,7 @@ add_executable(omwlauncher
target_link_libraries(omwlauncher
${Boost_LIBRARIES}
${OGRE_LIBRARIES}
${OGRE_STATIC_PLUGINS}
${QT_LIBRARIES}
components
)

@ -222,7 +222,7 @@ void DataFilesPage::setupDataFiles()
QMessageBox msgBox;
msgBox.setWindowTitle("Error detecting Morrowind installation");
msgBox.setIcon(QMessageBox::Critical);
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Cancel);
msgBox.setText(tr("<br><b>Could not find the Data Files location</b><br><br> \
The directory containing the Data Files was not found.<br><br> \
@ -279,72 +279,79 @@ void DataFilesPage::setupDataFiles()
const Files::MultiDirCollection &esp = fileCollections.getCollection(".esp");
for (Files::MultiDirCollection::TIter iter(esp.begin()); iter!=esp.end(); ++iter) {
ESMReader fileReader;
QStringList availableMasters; // Will contain all found masters
fileReader.setEncoding(variables["encoding"].as<std::string>());
fileReader.open(iter->second.string());
try {
ESMReader fileReader;
QStringList availableMasters; // Will contain all found masters
fileReader.setEncoding(variables["encoding"].as<std::string>());
fileReader.open(iter->second.string());
// First we fill the availableMasters and the mMastersWidget
ESMReader::MasterList mlist = fileReader.getMasters();
// First we fill the availableMasters and the mMastersWidget
ESMReader::MasterList mlist = fileReader.getMasters();
for (unsigned int i = 0; i < mlist.size(); ++i) {
const QString currentMaster = QString::fromStdString(mlist[i].name);
availableMasters.append(currentMaster);
for (unsigned int i = 0; i < mlist.size(); ++i) {
const QString currentMaster = QString::fromStdString(mlist[i].name);
availableMasters.append(currentMaster);
const QList<QTableWidgetItem*> itemList = mMastersWidget->findItems(currentMaster, Qt::MatchExactly);
const QList<QTableWidgetItem*> itemList = mMastersWidget->findItems(currentMaster, Qt::MatchExactly);
if (itemList.isEmpty()) { // Master is not yet in the widget
mMastersWidget->insertRow(i);
if (itemList.isEmpty()) { // Master is not yet in the widget
mMastersWidget->insertRow(i);
QTableWidgetItem *item = new QTableWidgetItem(currentMaster);
item->setForeground(Qt::red);
item->setFlags(item->flags() & ~(Qt::ItemIsSelectable));
QTableWidgetItem *item = new QTableWidgetItem(currentMaster);
item->setForeground(Qt::red);
item->setFlags(item->flags() & ~(Qt::ItemIsSelectable));
mMastersWidget->setItem(i, 0, item);
mMastersWidget->setItem(i, 0, item);
}
}
}
availableMasters.sort(); // Sort the masters alphabetically
availableMasters.sort(); // Sort the masters alphabetically
// Now we put the current plugin in the mDataFilesModel under its masters
QStandardItem *parent = new QStandardItem(availableMasters.join(","));
// Now we put the current plugin in the mDataFilesModel under its masters
QStandardItem *parent = new QStandardItem(availableMasters.join(","));
QString fileName = QString::fromStdString(boost::filesystem::path (iter->second.filename()).string());
QStandardItem *child = new QStandardItem(fileName);
QString fileName = QString::fromStdString(boost::filesystem::path (iter->second.filename()).string());
QStandardItem *child = new QStandardItem(fileName);
// Tooltip information
QString author = QString::fromStdString(fileReader.getAuthor());
float version = fileReader.getFVer();
QString description = QString::fromStdString(fileReader.getDesc());
// Tooltip information
QString author = QString::fromStdString(fileReader.getAuthor());
float version = fileReader.getFVer();
QString description = QString::fromStdString(fileReader.getDesc());
// For the date created/modified
QFileInfo fi(QString::fromStdString(iter->second.string()));
// For the date created/modified
QFileInfo fi(QString::fromStdString(iter->second.string()));
QString toolTip= QString("<b>Author:</b> %1<br/> \
<b>Version:</b> %2<br/><br/> \
<b>Description:</b><br/> \
%3<br/><br/> \
<b>Created on:</b> %4<br/> \
<b>Last modified:</b> %5")
.arg(author)
.arg(version)
.arg(description)
.arg(fi.created().toString(Qt::TextDate))
.arg(fi.lastModified().toString(Qt::TextDate));
QString toolTip= QString("<b>Author:</b> %1<br/> \
<b>Version:</b> %2<br/><br/> \
<b>Description:</b><br/> \
%3<br/><br/> \
<b>Created on:</b> %4<br/> \
<b>Last modified:</b> %5")
.arg(author)
.arg(version)
.arg(description)
.arg(fi.created().toString(Qt::TextDate))
.arg(fi.lastModified().toString(Qt::TextDate));
child->setToolTip(toolTip);
child->setToolTip(toolTip);
const QList<QStandardItem*> masterList = mDataFilesModel->findItems(availableMasters.join(","));
const QList<QStandardItem*> masterList = mDataFilesModel->findItems(availableMasters.join(","));
if (masterList.isEmpty()) { // Masters node not yet in the mDataFilesModel
parent->appendRow(child);
mDataFilesModel->appendRow(parent);
} else {
// Masters node exists, append current plugin
foreach (QStandardItem *currentItem, masterList) {
currentItem->appendRow(child);
if (masterList.isEmpty()) { // Masters node not yet in the mDataFilesModel
parent->appendRow(child);
mDataFilesModel->appendRow(parent);
} else {
// Masters node exists, append current plugin
foreach (QStandardItem *currentItem, masterList) {
currentItem->appendRow(child);
}
}
} catch(std::runtime_error &e) {
// An error occurred while reading the .esp
continue;
}
}

@ -186,7 +186,11 @@ void GraphicsPage::setupOgre()
try
{
#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9)
mOgre = new Ogre::Root("", file.fileName().toStdString(), "./launcherOgre.log");
#else
mOgre = new Ogre::Root(pluginCfg.toStdString(), file.fileName().toStdString(), "./launcherOgre.log");
#endif
}
catch(Ogre::Exception &ex)
{
@ -207,6 +211,15 @@ void GraphicsPage::setupOgre()
return;
}
#ifdef ENABLE_PLUGIN_GL
mGLPlugin = new Ogre::GLPlugin();
mOgre->installPlugin(mGLPlugin);
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
mD3D9Plugin = new Ogre::D3D9Plugin();
mOgre->installPlugin(mD3D9Plugin);
#endif
// Get the available renderers and put them in the combobox
const Ogre::RenderSystemList &renderers = mOgre->getAvailableRenderers();

@ -8,6 +8,14 @@
#include <OgreConfigFile.h>
#include <OgreConfigDialog.h>
// Static plugin headers
#ifdef ENABLE_PLUGIN_GL
# include "OgreGLPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
# include "OgreD3D9Plugin.h"
#endif
class QComboBox;
class QCheckBox;
class QStackedWidget;
@ -32,6 +40,12 @@ private:
Ogre::RenderSystem *mSelectedRenderSystem;
Ogre::RenderSystem *mOpenGLRenderSystem;
Ogre::RenderSystem *mDirect3DRenderSystem;
#ifdef ENABLE_PLUGIN_GL
Ogre::GLPlugin* mGLPlugin;
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
Ogre::D3D9Plugin* mD3D9Plugin;
#endif
QComboBox *mRendererComboBox;

@ -57,6 +57,15 @@ add_openmw_dir (mwmechanics
)
# Main executable
IF(OGRE_STATIC)
IF(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ELSE(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${Cg_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ENDIF(WIN32)
ENDIF(OGRE_STATIC)
add_executable(openmw
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${COMPONENT_FILES}
@ -72,6 +81,7 @@ add_definitions(${SOUND_DEFINE})
target_link_libraries(openmw
${OGRE_LIBRARIES}
${OGRE_STATIC_PLUGINS}
${OIS_LIBRARIES}
${Boost_LIBRARIES}
${OPENAL_LIBRARY}
@ -82,6 +92,11 @@ target_link_libraries(openmw
MyGUIOgrePlatform
)
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
endif()
if(APPLE)
find_library(CARBON_FRAMEWORK Carbon)
target_link_libraries(openmw ${CARBON_FRAMEWORK})

@ -60,7 +60,7 @@ void OMW::Engine::executeLocalScripts()
MWScript::InterpreterContext interpreterContext (mEnvironment,
&script.second.getRefData().getLocals(), script.second);
mScriptManager->run (script.first, interpreterContext);
mEnvironment.mScriptManager->run (script.first, interpreterContext);
if (mEnvironment.mWorld->hasCellChanged())
break;
@ -182,7 +182,6 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
, mCompileAll (false)
, mReportFocus (false)
, mFocusTDiff (0)
, mScriptManager (0)
, mScriptContext (0)
, mFSStrict (false)
, mCfgMgr(configurationManager)
@ -199,7 +198,7 @@ OMW::Engine::~Engine()
delete mEnvironment.mMechanicsManager;
delete mEnvironment.mDialogueManager;
delete mEnvironment.mJournal;
delete mScriptManager;
delete mEnvironment.mScriptManager;
delete mScriptContext;
delete mOgre;
}
@ -348,18 +347,18 @@ void OMW::Engine::go()
mEnvironment);
mScriptContext->setExtensions (&mExtensions);
mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(), mVerboseScripts,
*mScriptContext);
mEnvironment.mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(),
mVerboseScripts, *mScriptContext);
mEnvironment.mGlobalScripts = new MWScript::GlobalScripts (mEnvironment.mWorld->getStore(),
*mScriptManager);
*mEnvironment.mScriptManager);
// Create game mechanics system
mEnvironment.mMechanicsManager = new MWMechanics::MechanicsManager (mEnvironment);
// Create dialog system
mEnvironment.mJournal = new MWDialogue::Journal (mEnvironment);
mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment);
mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment,mExtensions);
// load cell
ESM::Position pos;
@ -393,7 +392,7 @@ void OMW::Engine::go()
// scripts
if (mCompileAll)
{
std::pair<int, int> result = mScriptManager->compileAll();
std::pair<int, int> result = mEnvironment.mScriptManager->compileAll();
if (result.first)
std::cout
@ -411,6 +410,9 @@ void OMW::Engine::go()
void OMW::Engine::activate()
{
if (mEnvironment.mWindowManager->getMode()!=MWGui::GM_Game)
return;
std::string handle = mEnvironment.mWorld->getFacedHandle();
if (handle.empty())
@ -435,7 +437,7 @@ void OMW::Engine::activate()
if (!script.empty())
{
mEnvironment.mWorld->getLocalScripts().setIgnore (ptr);
mScriptManager->run (script, interpreterContext);
mEnvironment.mScriptManager->run (script, interpreterContext);
}
if (!interpreterContext.hasActivationBeenHandled())

@ -78,10 +78,9 @@ namespace OMW
std::string mFocusName;
MWWorld::Environment mEnvironment;
MWScript::ScriptManager *mScriptManager;
Compiler::Extensions mExtensions;
Compiler::Context *mScriptContext;
Files::Collections mFileCollections;
bool mFSStrict;

@ -9,16 +9,36 @@
#include <components/esm_store/store.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwworld/refdata.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwinput/inputmanager.hpp"
#include "../mwgui/dialogue.hpp"
#include "../mwgui/window_manager.hpp"
#include "journal.hpp"
#include <iostream>
#include "../mwscript/extensions.hpp"
#include "../mwscript/scriptmanager.hpp"
#include <components/compiler/exception.hpp>
#include <components/compiler/errorhandler.hpp>
#include <components/compiler/scanner.hpp>
#include <components/compiler/locals.hpp>
#include <components/compiler/output.hpp>
#include <components/interpreter/interpreter.hpp>
#include "../mwscript/compilercontext.hpp"
#include "../mwscript/interpretercontext.hpp"
#include <components/compiler/scriptparser.hpp>
namespace
{
std::string toLower (const std::string& name)
@ -31,17 +51,18 @@ namespace
return lowerCase;
}
template<typename T1, typename T2>
bool selectCompare (char comp, T1 value1, T2 value2)
{
switch (comp)
{
case '0': return value1==value2;
case '1': return value1!=value2;
case '2': return value1>value2;
case '3': return value1>=value2;
case '4': return value1<value2;
case '5': return value1<=value2;
case '0': return value1==value2;
case '1': return value1!=value2;
case '2': return value1>value2;
case '3': return value1>=value2;
case '4': return value1<value2;
case '5': return value1<=value2;
}
throw std::runtime_error ("unknown compare type in dialogue info select");
@ -87,26 +108,26 @@ namespace
{
switch (world.getGlobalVariableType (name))
{
case 's':
case 's':
return selectCompare (comp, value, world.getGlobalVariable (name).mShort);
return selectCompare (comp, value, world.getGlobalVariable (name).mShort);
case 'l':
case 'l':
return selectCompare (comp, value, world.getGlobalVariable (name).mLong);
return selectCompare (comp, value, world.getGlobalVariable (name).mLong);
case 'f':
case 'f':
return selectCompare (comp, value, world.getGlobalVariable (name).mFloat);
return selectCompare (comp, value, world.getGlobalVariable (name).mFloat);
case ' ':
case ' ':
world.getGlobalVariable (name); // trigger exception
break;
world.getGlobalVariable (name); // trigger exception
break;
default:
default:
throw std::runtime_error ("unsupported gobal variable type");
throw std::runtime_error ("unsupported gobal variable type");
}
return false;
@ -115,6 +136,125 @@ namespace
namespace MWDialogue
{
//helper function
std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
{
return toLower(str).find(toLower(substr),pos);
}
bool DialogueManager::functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice)
{
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
iter != info.selects.end(); ++iter)
{
ESM::DialInfo::SelectStruct select = *iter;
char type = select.selectRule[1];
if(type == '1')
{
char comp = select.selectRule[4];
std::string name = select.selectRule.substr (5);
std::string function = select.selectRule.substr(2,2);
int ifunction;
std::istringstream iss(function);
iss >> ifunction;
switch(ifunction)
{
case 39://PC Expelled
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 40://PC Common Disease
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 41://PC Blight Disease
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 43://PC Crime level
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 46://Same faction
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 48://Detected
if(!selectCompare<int,int>(comp,1,select.i)) return false;
break;
case 49://Alarmed
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 50://choice
if(choice)
{
if(!selectCompare<int,int>(comp,mChoice,select.i)) return false;
}
break;
case 60://PC Vampire
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 61://Level
if(!selectCompare<int,int>(comp,1,select.i)) return false;
break;
case 62://Attacked
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 63://Talked to PC
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 64://PC Health
if(!selectCompare<int,int>(comp,50,select.i)) return false;
break;
case 65://Creature target
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 66://Friend hit
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 67://Fight
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 68://Hello????
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 69://Alarm
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 70://Flee
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
case 71://Should Attack
if(!selectCompare<int,int>(comp,0,select.i)) return false;
break;
default:
break;
}
}
}
return true;
}
bool DialogueManager::isMatching (const MWWorld::Ptr& actor,
const ESM::DialInfo::SelectStruct& select) const
{
@ -124,58 +264,173 @@ namespace MWDialogue
{
char comp = select.selectRule[4];
std::string name = select.selectRule.substr (5);
// TODO types 4, 5, 6, 7, 8, 9, A, B, C
std::string function = select.selectRule.substr(1,2);
switch (type)
{
case '1': // function
case '1': // function
return false; // TODO implement functions
return true; // TODO implement functions
case '2': // global
case '2': // global
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
select.type==ESM::VT_Long)
{
if (!checkGlobal (comp, toLower (name), select.i, *mEnvironment.mWorld))
return false;
}
else if (select.type==ESM::VT_Float)
{
if (!checkGlobal (comp, toLower (name), select.f, *mEnvironment.mWorld))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
select.type==ESM::VT_Long)
{
if (!checkGlobal (comp, toLower (name), select.i, *mEnvironment.mWorld))
return false;
}
else if (select.type==ESM::VT_Float)
{
if (!checkGlobal (comp, toLower (name), select.f, *mEnvironment.mWorld))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
return true;
case '3': // local
case '3': // local
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
select.type==ESM::VT_Long)
{
if (!checkLocal (comp, toLower (name), select.i, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else if (select.type==ESM::VT_Float)
{
if (!checkLocal (comp, toLower (name), select.f, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
select.type==ESM::VT_Long)
{
if (!checkLocal (comp, toLower (name), select.i, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else if (select.type==ESM::VT_Float)
{
if (!checkLocal (comp, toLower (name), select.f, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
return true;
default:
case '4'://journal
if(select.type==ESM::VT_Int)
{
if(!selectCompare<int,int>(comp,mEnvironment.mJournal->getJournalIndex(toLower(name)),select.i)) return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '5'://item
{
MWWorld::Ptr player = mEnvironment.mWorld->getPlayer().getPlayer();
MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);
int sum = 0;
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
if (iter->getCellRef().refID==name)
sum += iter->getRefData().getCount();
if(!selectCompare<int,int>(comp,sum,select.i)) return false;
}
return true;
case '6'://dead
if(!selectCompare<int,int>(comp,0,select.i)) return false;
case '7':// not ID
if(select.type==ESM::VT_String ||select.type==ESM::VT_Int)//bug in morrowind here? it's not a short, it's a string
{
int isID = int(toLower(name)==toLower(MWWorld::Class::get (actor).getId (actor)));
if (selectCompare<int,int>(comp,!isID,select.i)) return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '8':// not faction
if(select.type==ESM::VT_Int)
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
int isFaction = int(toLower(npc->base->faction) == toLower(name));
if(selectCompare<int,int>(comp,!isFaction,select.i))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '9':// not class
if(select.type==ESM::VT_Int)
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
int isClass = int(toLower(npc->base->cls) == toLower(name));
if(selectCompare<int,int>(comp,!isClass,select.i))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case 'A'://not Race
if(select.type==ESM::VT_Int)
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
int isRace = int(toLower(npc->base->race) == toLower(name));
if(selectCompare<int,int>(comp,!isRace,select.i))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
case 'B'://not Cell
if(select.type==ESM::VT_Int)
{
int isCell = int(toLower(actor.getCell()->cell->name) == toLower(name));
if(selectCompare<int,int>(comp,!isCell,select.i))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case 'C'://not local
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
select.type==ESM::VT_Long)
{
if (checkLocal (comp, toLower (name), select.i, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else if (select.type==ESM::VT_Float)
{
if (checkLocal (comp, toLower (name), select.f, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
default:
std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
}
}
@ -189,6 +444,10 @@ namespace MWDialogue
if (toLower (info.actor)!=MWWorld::Class::get (actor).getId (actor))
return false;
//PC Faction
if(!info.pcFaction.empty()) return false;
//NPC race
if (!info.race.empty())
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
@ -200,6 +459,7 @@ namespace MWDialogue
return false;
}
//NPC class
if (!info.clas.empty())
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
@ -211,6 +471,7 @@ namespace MWDialogue
return false;
}
//NPC faction
if (!info.npcFaction.empty())
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
@ -220,66 +481,320 @@ namespace MWDialogue
if (toLower (info.npcFaction)!=toLower (cellRef->base->faction))
return false;
//check NPC rank
if(cellRef->base->npdt52.gold != -10)
{
if(cellRef->base->npdt52.rank < info.data.rank) return false;
}
else
{
if(cellRef->base->npdt12.rank < info.data.rank) return false;
}
}
// TODO check player faction
//check gender
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
if(npc->base->flags&npc->base->Female)
{
if(static_cast<int> (info.data.gender)==0) return false;
}
else
{
if(static_cast<int> (info.data.gender)==1) return false;
}
// check cell
if (!info.cell.empty())
if (mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell->name != info.cell)
return false;
// TODO check DATAstruct
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
iter != info.selects.end(); ++iter)
if (!isMatching (actor, *iter))
return false;
std::cout
<< "unchecked entries:" << std::endl
<< " player faction: " << info.pcFaction << std::endl
<< " disposition: " << info.data.disposition << std::endl
<< " NPC rank: " << static_cast<int> (info.data.rank) << std::endl
<< " gender: " << static_cast<int> (info.data.gender) << std::endl
<< " PC rank: " << static_cast<int> (info.data.PCrank) << std::endl;
return true;
}
DialogueManager::DialogueManager (MWWorld::Environment& environment) : mEnvironment (environment) {}
DialogueManager::DialogueManager (MWWorld::Environment& environment,const Compiler::Extensions& extensions) :
mEnvironment (environment),mCompilerContext (MWScript::CompilerContext::Type_Dialgoue, environment),
mErrorStream(std::cout.rdbuf()),mErrorHandler(mErrorStream)
{
mChoice = -1;
mIsInChoice = false;
mCompilerContext.setExtensions (&extensions);
}
void DialogueManager::addTopic(std::string topic)
{
knownTopics[toLower(topic)] = true;
}
void DialogueManager::parseText(std::string text)
{
std::list<std::string>::iterator it;
for(it = actorKnownTopics.begin();it != actorKnownTopics.end();it++)
{
size_t pos = find_str_ci(text,*it,0);
if(pos !=std::string::npos)
{
if(pos==0)
{
knownTopics[*it] = true;
}
else if(text.substr(pos -1,1) == " ")
{
knownTopics[*it] = true;
}
}
}
updateTopics();
}
void DialogueManager::startDialogue (const MWWorld::Ptr& actor)
{
std::cout << "talking with " << MWWorld::Class::get (actor).getName (actor) << std::endl;
mChoice = -1;
mIsInChoice = false;
const ESM::Dialogue *dialogue = mEnvironment.mWorld->getStore().dialogs.find ("hello");
mActor = actor;
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
mDialogueMap.clear();
actorKnownTopics.clear();
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
if (isMatching (actor, *iter))
mDialogueMap[it->first] = it->second;
}
//initialise the GUI
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->startDialogue(MWWorld::Class::get (actor).getName (actor));
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
updateTopics();
//greeting
bool greetingFound = false;
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
ESM::Dialogue ndialogue = it->second;
if(ndialogue.type == ESM::Dialogue::Greeting)
{
// start dialogue
std::cout << "found matching info record" << std::endl;
if (greetingFound) break;
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
iter!=it->second.mInfo.end(); ++iter)
{
if (isMatching (actor, *iter) && functionFilter(mActor,*iter,true))
{
if (!iter->sound.empty())
{
// TODO play sound
}
std::string text = iter->response;
parseText(text);
win->addText(iter->response);
executeScript(iter->resultScript);
greetingFound = true;
mLastTopic = it->first;
mLastDialogue = *iter;
break;
}
}
}
}
}
bool DialogueManager::compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code)
{
try
{
mErrorHandler.reset();
std::istringstream input (cmd + "\n");
Compiler::Scanner scanner (mErrorHandler, input, mCompilerContext.getExtensions());
Compiler::Locals locals;
std::string actorScript = MWWorld::Class::get (mActor).getScript (mActor);
if (!actorScript.empty())
{
// grab local variables from actor's script, if available.
locals = mEnvironment.mScriptManager->getLocals (actorScript);
}
Compiler::ScriptParser parser(mErrorHandler,mCompilerContext, locals, false);
scanner.scan (parser);
if(mErrorHandler.isGood())
{
parser.getCode(code);
return true;
}
return false;
}
catch (const Compiler::SourceException& error)
{
// error has already been reported via error handler
}
catch (const std::exception& error)
{
printError (std::string ("An exception has been thrown: ") + error.what());
}
std::cout << "response: " << iter->response << std::endl;
return false;
}
if (!iter->sound.empty())
void DialogueManager::executeScript(std::string script)
{
std::vector<Interpreter::Type_Code> code;
if(compile(script,code))
{
try
{
MWScript::InterpreterContext interpreterContext(mEnvironment,&mActor.getRefData().getLocals(),mActor);
Interpreter::Interpreter interpreter;
MWScript::installOpcodes (interpreter);
interpreter.run (&code[0], code.size(), interpreterContext);
}
catch (const std::exception& error)
{
printError (std::string ("An exception has been thrown: ") + error.what());
}
}
}
void DialogueManager::updateTopics()
{
std::list<std::string> keywordList;
int choice = mChoice;
mChoice = -1;
actorKnownTopics.clear();
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
ESM::Dialogue ndialogue = it->second;
if(ndialogue.type == ESM::Dialogue::Topic)
{
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
iter!=it->second.mInfo.end(); ++iter)
{
// TODO play sound
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
{
actorKnownTopics.push_back(it->first);
//does the player know the topic?
if(knownTopics.find(toLower(it->first)) != knownTopics.end())
{
keywordList.push_back(it->first);
break;
}
}
}
}
}
win->setKeywords(keywordList);
mChoice = choice;
}
if (!iter->resultScript.empty())
void DialogueManager::keywordSelected(std::string keyword)
{
if(!mIsInChoice)
{
if(mDialogueMap.find(keyword) != mDialogueMap.end())
{
ESM::Dialogue ndialogue = mDialogueMap[keyword];
if(ndialogue.type == ESM::Dialogue::Topic)
{
std::cout << "script: " << iter->resultScript << std::endl;
// TODO execute script
for (std::vector<ESM::DialInfo>::const_iterator iter = ndialogue.mInfo.begin();
iter!=ndialogue.mInfo.end(); ++iter)
{
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
{
std::string text = iter->response;
std::string script = iter->resultScript;
parseText(text);
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->addTitle(keyword);
win->addText(iter->response);
executeScript(script);
mLastTopic = keyword;
mLastDialogue = *iter;
break;
}
}
}
}
}
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
break;
updateTopics();
}
void DialogueManager::goodbyeSelected()
{
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Game);
}
void DialogueManager::questionAnswered(std::string answere)
{
if(mChoiceMap.find(answere) != mChoiceMap.end())
{
mChoice = mChoiceMap[answere];
std::vector<ESM::DialInfo>::const_iterator iter;
if(mDialogueMap.find(mLastTopic) != mDialogueMap.end())
{
ESM::Dialogue ndialogue = mDialogueMap[mLastTopic];
if(ndialogue.type == ESM::Dialogue::Topic)
{
for (std::vector<ESM::DialInfo>::const_iterator iter = ndialogue.mInfo.begin();
iter!=ndialogue.mInfo.end(); ++iter)
{
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
{
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
std::string text = iter->response;
parseText(text);
win->addText(text);
executeScript(iter->resultScript);
mLastTopic = mLastTopic;
mLastDialogue = *iter;
break;
}
}
}
}
updateTopics();
}
}
void DialogueManager::printError(std::string error)
{
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->addText(error);
}
void DialogueManager::askQuestion(std::string question, int choice)
{
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->askQuestion(question);
mChoiceMap[question] = choice;
mIsInChoice = true;
}
}

@ -3,7 +3,13 @@
#include <components/esm/loadinfo.hpp>
#include <components/compiler/streamerrorhandler.hpp>
#include "../mwscript/compilercontext.hpp"
#include "../mwscript/interpretercontext.hpp"
#include <components/compiler/output.hpp>
#include "../mwworld/ptr.hpp"
#include <map>
namespace MWWorld
{
@ -20,12 +26,48 @@ namespace MWDialogue
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
bool functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice);
void parseText(std::string text);
void updateTopics();
std::map<std::string,ESM::Dialogue> mDialogueMap;
std::map<std::string,bool> knownTopics;// Those are the topics the player knows.
std::list<std::string> actorKnownTopics;
MWScript::CompilerContext mCompilerContext;
std::ostream mErrorStream;
Compiler::StreamErrorHandler mErrorHandler;
bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
void executeScript(std::string script);
MWWorld::Ptr mActor;
void printError(std::string error);
int mChoice;
std::map<std::string,int> mChoiceMap;
std::string mLastTopic;
ESM::DialInfo mLastDialogue;
bool mIsInChoice;
public:
DialogueManager (MWWorld::Environment& environment);
DialogueManager (MWWorld::Environment& environment,const Compiler::Extensions& extensions);
void startDialogue (const MWWorld::Ptr& actor);
void addTopic(std::string topic);
void askQuestion(std::string question,int choice);
//calbacks for the GUI
void keywordSelected(std::string keyword);
void goodbyeSelected();
void questionAnswered(std::string answere);
};
}

@ -3,6 +3,9 @@
#include "../mwworld/environment.hpp"
#include "../mwgui/window_manager.hpp"
#include "../mwgui/messagebox.hpp"
namespace MWDialogue
{
Quest& Journal::getQuest (const std::string& id)
@ -34,6 +37,10 @@ namespace MWDialogue
Quest& quest = getQuest (id);
quest.addEntry (entry, *mEnvironment.mWorld); // we are doing slicing on purpose here
std::vector<std::string> empty;
std::string notification = "Your Journal has been updated.";
mEnvironment.mWindowManager->messageBox (notification, empty);
}
void Journal::setJournalIndex (const std::string& id, int index)
@ -60,7 +67,12 @@ namespace MWDialogue
int Journal::getJournalIndex (const std::string& id) const
{
return 0;
TQuestContainer::const_iterator iter = mQuests.find (id);
if (iter==mQuests.end())
return 0;
return iter->second.getIndex();
}
Journal::TEntryIter Journal::begin() const

@ -139,6 +139,9 @@ namespace MWGui
void Console::disable()
{
setVisible(false);
// Remove keyboard focus from the console input whenever the
// console is turned off
MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
}
void Console::setFont(const std::string &fntName)

@ -3,6 +3,8 @@
#include "window_manager.hpp"
#include "widgets.hpp"
#include "components/esm_store/store.hpp"
#include "../mwworld/environment.hpp"
#include "../mwdialogue/dialoguemanager.hpp"
#include <assert.h>
#include <iostream>
@ -14,32 +16,54 @@
using namespace MWGui;
using namespace Widgets;
DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
: WindowBase("openmw_dialogue_window_layout.xml", parWindowManager)
/**
*Copied from the internet.
*/
std::string lower_string(const std::string& str)
{
std::string lowerCase;
std::transform (str.begin(), str.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
return lowerCase;
}
std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
{
return lower_string(str).find(lower_string(substr),pos);
}
DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environment& environment)
: WindowBase("openmw_dialogue_window_layout.xml", parWindowManager),
mEnvironment(environment)
{
// Centre dialog
center();
//WindowManager *wm = environment.mWindowManager;
setText("NpcName", "Name of character");
//History view
getWidget(history, "History");
history->setOverflowToTheLeft(true);
history->getClient()->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onHistoryClicked);
//Topics list
history->setMaxTextLength(1000000);
//Topics list
getWidget(topicsList, "TopicsList");
topicsList->setScrollVisible(true);
topicsList->eventListSelectAccept = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
//topicsList->eventListSelectAccept = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
topicsList->eventListMouseItemActivate = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
topicsList->eventListChangePosition = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
//topicsList->eventListChangePosition = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
MyGUI::ButtonPtr byeButton;
getWidget(byeButton, "ByeButton");
byeButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
updateOptions();
getWidget(pDispositionBar, "Disposition");
getWidget(pDispositionText,"DispositionText");
}
void DialogueWindow::onHistoryClicked(MyGUI::Widget* _sender)
@ -51,70 +75,126 @@ void DialogueWindow::onHistoryClicked(MyGUI::Widget* _sender)
const IntPoint& lastPressed = InputManager::getInstance().getLastLeftPressed();
size_t cursorPosition = t->getCursorPosition(lastPressed);
if(history->getColorAtPos(cursorPosition) != "#FFFFFF")
MyGUI::UString color = history->getColorAtPos(cursorPosition);
if(color != "#B29154")
{
UString key = history->getColorTextAt(cursorPosition);
std::cout << "Clicked on key: " << key << std::endl;
//eventTopicSelected(key);
if(color == "#686EBA") mEnvironment.mDialogueManager->keywordSelected(lower_string(key));
if(color == "#572D21") mEnvironment.mDialogueManager->questionAnswered(key);
}
}
void DialogueWindow::open()
{
topicsList->removeAllItems();
pTopicsText.clear();
history->eraseText(0,history->getTextLength());
updateOptions();
setVisible(true);
}
void DialogueWindow::onByeClicked(MyGUI::Widget* _sender)
{
eventBye();
mEnvironment.mDialogueManager->goodbyeSelected();
}
void DialogueWindow::onSelectTopic(MyGUI::List* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;
std::string topic = _sender->getItemNameAt(_index);
mEnvironment.mDialogueManager->keywordSelected(lower_string(topic));
}
//const std::string* theTopic = topicsList->getItemDataAt<std::string>(_index);
//std::cout << "Selected: "<< theTopic << std::endl;
//eventTopicSelected(key);
void DialogueWindow::startDialogue(std::string npcName)
{
setText("NpcName", npcName);
}
void DialogueWindow::setKeywords(std::list<std::string> keyWords)
{
topicsList->removeAllItems();
for(std::list<std::string>::iterator it = keyWords.begin(); it != keyWords.end(); it++)
{
topicsList->addItem(*it);
}
}
void DialogueWindow::updateOptions()
void DialogueWindow::removeKeyword(std::string keyWord)
{
if(topicsList->findItemIndexWith(keyWord) != MyGUI::ITEM_NONE)
{
topicsList->removeItemAt(topicsList->findItemIndexWith(keyWord));
pTopicsText.erase(keyWord);
}
}
void addColorInString(std::string& str, const std::string& keyword,std::string color1, std::string color2)
{
size_t pos = 0;
while((pos = find_str_ci(str,keyword, pos)) != std::string::npos)
{
if(pos==0)
{
str.insert(pos,color1);
pos += color1.length();
pos += keyword.length();
str.insert(pos,color2);
pos+= color2.length();
}
else
{
if(str.substr(pos -1,1) == " ")
{
str.insert(pos,color1);
pos += color1.length();
pos += keyword.length();
str.insert(pos,color2);
pos+= color2.length();
}
else
{
pos += keyword.length();
}
}
}
}
std::string DialogueWindow::parseText(std::string text)
{
//FIXME Add this properly
history->addDialogText("Through the translucent surface of the orb, you see shifting images of distant locations...");
for(int z = 0; z < 10; z++)
for(unsigned int i = 0;i<topicsList->getItemCount();i++)
{
history->addDialogHeading("Fort Frostmoth");
history->addDialogText("The image in the orb flickers, and you see.... The cold courtyard of #FF0000Fort Frostmoth#FFFFFF, battered bu werewolf attack, but still standing, still projecting Imperial might even to this distant and cold corner of the world.");
std::string keyWord = topicsList->getItemNameAt(i);
addColorInString(text,keyWord,"#686EBA","#B29154");
}
return text;
}
void DialogueWindow::addText(std::string text)
{
history->addDialogText("#B29154"+parseText(text)+"#B29154");
}
void DialogueWindow::addTitle(std::string text)
{
history->addDialogHeading(text);
}
void DialogueWindow::askQuestion(std::string question)
{
history->addDialogText("#572D21"+question+"#B29154"+" ");
}
void DialogueWindow::updateOptions()
{
//Clear the list of topics
topicsList->removeAllItems();
int i = 0;
topicsList->addItem("Ald'ruhn", i++);
topicsList->addItem("Balmora", i++);
topicsList->addItem("Sadrith Mora", i++);
topicsList->addItem("Vivec", i++);
topicsList->addItem("Ald Velothi", i++);
topicsList->addItem("Caldera", i++);
topicsList->addItem("Dagon Fel ", i++);
topicsList->addItem("Gnaar Mok", i++);
topicsList->addItem("Gnisis", i++);
topicsList->addItem("Hla Oad", i++);
topicsList->addItem("Khuul", i++);
topicsList->addItem("Maar Gan", i++);
topicsList->addItem("Molag Mar", i++);
topicsList->addItem("Pelagiad", i++);
topicsList->addItem("Seyda Neen", i++);
topicsList->addItem("Suran", i++);
topicsList->addItem("Tel Aruhn", i++);
topicsList->addItem("Tel Branora", i++);
topicsList->addItem("Tel Fyr", i++);
topicsList->addItem("Tel Mora", i++);
topicsList->addItem("Tel Vos", i++);
topicsList->addItem("Vos", i++);
}
pTopicsText.clear();
history->eraseText(0,history->getTextLength());
pDispositionBar->setProgressRange(100);
pDispositionBar->setProgressPosition(40);
pDispositionText->eraseText(0,pDispositionText->getTextLength());
pDispositionText->addText("#B29154"+std::string("40/100")+"#B29154");
}

@ -9,6 +9,11 @@ namespace MWGui
class WindowManager;
}
namespace MWWorld
{
class Environment;
}
/*
This file contains the dialouge window
Layout is defined by resources/mygui/openmw_dialogue_window_layout.xml.
@ -23,7 +28,7 @@ namespace MWGui
class DialogueWindow: public WindowBase
{
public:
DialogueWindow(WindowManager& parWindowManager);
DialogueWindow(WindowManager& parWindowManager,MWWorld::Environment& environment);
void open();
@ -35,6 +40,14 @@ namespace MWGui
*/
EventHandle_Void eventBye;
void startDialogue(std::string npcName);
void stopDialogue();
void setKeywords(std::list<std::string> keyWord);
void removeKeyword(std::string keyWord);
void addText(std::string text);
void addTitle(std::string text);
void askQuestion(std::string question);
protected:
void onSelectTopic(MyGUI::List* _sender, size_t _index);
void onByeClicked(MyGUI::Widget* _sender);
@ -42,9 +55,18 @@ namespace MWGui
private:
void updateOptions();
/**
*Helper function that add topic keyword in blue in a text.
*/
std::string parseText(std::string text);
DialogeHistory* history;
MyGUI::ListPtr topicsList;
MyGUI::ProgressPtr pDispositionBar;
MyGUI::EditPtr pDispositionText;
std::map<std::string,std::string> pTopicsText;// this map links keyword and "real" text.
MWWorld::Environment& mEnvironment;
};
}
#endif

@ -61,9 +61,9 @@ UString DialogeHistory::getColorTextAt(size_t _pos)
void DialogeHistory::addDialogHeading(const UString& parText)
{
UString head("\n#00FF00");
UString head("\n#D8C09A");
head.append(parText);
head.append("#FFFFFF\n");
head.append("#B29154\n");
addText(head);
}

@ -4,6 +4,8 @@
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwsound/soundmanager.hpp"
namespace
{
struct book
@ -115,6 +117,8 @@ MWGui::JournalWindow::JournalWindow (WindowManager& parWindowManager)
void MWGui::JournalWindow::open()
{
mPageNumber = 0;
std::string journalOpenSound = "book open";
mWindowManager.getEnvironment().mSoundManager->playSound (journalOpenSound, 1.0, 1.0);
if(mWindowManager.getEnvironment().mJournal->begin()!=mWindowManager.getEnvironment().mJournal->end())
{
book journal;
@ -176,6 +180,8 @@ void MWGui::JournalWindow::notifyNextPage(MyGUI::WidgetPtr _sender)
{
if(mPageNumber < int(leftPages.size())-1)
{
std::string nextSound = "book page2";
mWindowManager.getEnvironment().mSoundManager->playSound (nextSound, 1.0, 1.0);
mPageNumber = mPageNumber + 1;
displayLeftText(leftPages[mPageNumber]);
displayRightText(rightPages[mPageNumber]);
@ -186,6 +192,8 @@ void MWGui::JournalWindow::notifyPrevPage(MyGUI::WidgetPtr _sender)
{
if(mPageNumber > 0)
{
std::string prevSound = "book page";
mWindowManager.getEnvironment().mSoundManager->playSound (prevSound, 1.0, 1.0);
mPageNumber = mPageNumber - 1;
displayLeftText(leftPages[mPageNumber]);
displayRightText(rightPages[mPageNumber]);

@ -19,7 +19,7 @@ void MessageBoxManager::onFrame (float frameDuration)
if(it->current >= it->max)
{
it->messageBox->mMarkedToDelete = true;
if(*mMessageBoxes.begin() == it->messageBox) // if this box is the last one
{
// collect all with mMarkedToDelete and delete them.
@ -47,7 +47,7 @@ void MessageBoxManager::onFrame (float frameDuration)
it++;
}
}
if(mInterMessageBoxe != NULL && mInterMessageBoxe->mMarkedToDelete) {
delete mInterMessageBoxe;
mInterMessageBoxe = NULL;
@ -57,20 +57,18 @@ void MessageBoxManager::onFrame (float frameDuration)
void MessageBoxManager::createMessageBox (const std::string& message)
{
std::cout << "MessageBox: " << message << std::endl;
MessageBox *box = new MessageBox(*this, message);
removeMessageBox(message.length()*mMessageBoxSpeed, box);
mMessageBoxes.push_back(box);
std::vector<MessageBox*>::iterator it;
if(mMessageBoxes.size() > 3) {
delete *mMessageBoxes.begin();
mMessageBoxes.erase(mMessageBoxes.begin());
}
int height = 0;
for(it = mMessageBoxes.begin(); it != mMessageBoxes.end(); ++it)
{
@ -88,9 +86,9 @@ bool MessageBoxManager::createInteractiveMessageBox (const std::string& message,
std::cout << "interactive MessageBox: " << message << " - ";
std::copy (buttons.begin(), buttons.end(), std::ostream_iterator<std::string> (std::cout, ", "));
std::cout << std::endl;
mInterMessageBoxe = new InteractiveMessageBox(*this, message, buttons);
return true;
}
@ -105,7 +103,7 @@ void MessageBoxManager::removeMessageBox (float time, MessageBox *msgbox)
timer.current = 0;
timer.max = time;
timer.messageBox = msgbox;
mTimers.insert(mTimers.end(), timer);
}
@ -152,25 +150,25 @@ MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::strin
mBottomPadding = 20;
mNextBoxPadding = 20;
mMarkedToDelete = false;
getWidget(mMessageWidget, "message");
mMessageWidget->setOverflowToTheLeft(true);
mMessageWidget->addText(cMessage);
MyGUI::IntSize size;
size.width = mFixedWidth;
size.height = 100; // dummy
MyGUI::IntCoord coord;
coord.left = 10; // dummy
coord.top = 10; // dummy
mMessageWidget->setSize(size);
MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
size.height = mHeight = textSize.height + 20; // this is the padding between the text and the box
mMainWidget->setSize(size);
size.width -= 15; // this is to center the text (see messagebox_layout.xml, Widget type="Edit" position="-2 -3 0 0")
mMessageWidget->setSize(size);
@ -182,11 +180,11 @@ void MessageBox::update (int height)
MyGUI::IntCoord coord;
coord.left = (gameWindowSize.width - mFixedWidth)/2;
coord.top = (gameWindowSize.height - mHeight - height - mBottomPadding);
MyGUI::IntSize size;
size.width = mFixedWidth;
size.height = mHeight;
mMainWidget->setCoord(coord);
mMainWidget->setSize(size);
mMainWidget->setVisible(true);
@ -211,26 +209,26 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
int buttonTopPadding = 5; // ^-- if vertical
int buttonPadding = 5; // padding between button label and button itself
int buttonMainPadding = 10; // padding between buttons and bottom of the main widget
mMarkedToDelete = false;
getWidget(mMessageWidget, "message");
getWidget(mButtonsWidget, "buttons");
mMessageWidget->setOverflowToTheLeft(true);
mMessageWidget->addText(message);
MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
int biggestButtonWidth = 0;
int buttonWidth = 0;
int buttonsWidth = 0;
int buttonHeight = 0;
MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
std::vector<std::string>::const_iterator it;
for(it = buttons.begin(); it != buttons.end(); ++it)
{
@ -240,28 +238,28 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
dummyCoord,
MyGUI::Align::Default);
button->setCaption(*it);
button->eventMouseButtonClick = MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
button->eventMouseButtonClick = MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
mButtons.push_back(button);
buttonWidth = button->_getTextSize().width + 2*buttonPadding + buttonLeftPadding;
buttonsWidth += buttonWidth;
buttonHeight = button->_getTextSize().height + 2*buttonPadding + buttonTopPadding;
if(buttonWidth > biggestButtonWidth)
{
biggestButtonWidth = buttonWidth;
}
}
buttonsWidth += buttonLeftPadding;
MyGUI::IntSize mainWidgetSize;
if(buttonsWidth < fixedWidth)
{
// on one line
std::cout << "on one line" << std::endl;
if(textSize.width + 2*textPadding < buttonsWidth)
{
std::cout << "width = buttonsWidth" << std::endl;
@ -272,48 +270,48 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
mainWidgetSize.width = textSize.width + 3*textPadding;
}
mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding;
MyGUI::IntCoord absCoord;
absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
std::cout << "left " << absCoord.left << " top " << absCoord.top << std::endl;
mMainWidget->setCoord(absCoord);
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
mMessageWidget->setCoord(messageWidgetCoord);
mMessageWidget->setSize(textSize);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding;
std::vector<MyGUI::ButtonPtr>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonCord.left = left;
buttonCord.top = textSize.height + textButtonPadding;
buttonSize.width = (*button)->_getTextSize().width + 2*buttonPadding;
buttonSize.height = (*button)->_getTextSize().height + 2*buttonPadding;
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
left += buttonSize.width + buttonLeftPadding;
}
}
else
{
// among each other
if(biggestButtonWidth > textSize.width) {
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
}
@ -321,46 +319,46 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
mainWidgetSize.width = textSize.width + 3*textPadding;
}
mainWidgetSize.height = textSize.height + 2*textPadding + textButtonPadding + buttonHeight * buttons.size() + buttonMainPadding;
std::cout << "biggestButtonWidth " << biggestButtonWidth << " textSize.width " << textSize.width << std::endl;
std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntCoord absCoord;
absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
mMainWidget->setCoord(absCoord);
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
mMessageWidget->setCoord(messageWidgetCoord);
mMessageWidget->setSize(textSize);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int top = textButtonPadding + buttonTopPadding + textSize.height;
std::vector<MyGUI::ButtonPtr>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonSize.width = (*button)->_getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->_getTextSize().height + buttonPadding*2;
buttonCord.top = top;
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
top += buttonSize.height + 2*buttonTopPadding;
}
}
}
@ -387,8 +385,3 @@ int InteractiveMessageBox::readPressedButton ()
mButtonPressed = -1;
return pressed;
}

@ -51,6 +51,7 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
console = new Console(w,h, environment, extensions);
mJournal = new JournalWindow(*this);
mMessageBoxManager = new MessageBoxManager(this);
dialogueWindow = new DialogueWindow(*this,environment);
// The HUD is always on
hud->setVisible(true);
@ -149,6 +150,7 @@ void WindowManager::updateVisible()
stats->setVisible(false);
console->disable();
mJournal->setVisible(false);
dialogueWindow->setVisible(false);
// Mouse is visible whenever we're not in game mode
gui->setVisiblePointer(isGuiMode());
@ -195,11 +197,6 @@ void WindowManager::updateVisible()
if (mode == GM_Dialogue)
{
if (!dialogueWindow)
{
dialogueWindow = new DialogueWindow(*this);
dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
}
dialogueWindow->open();
return;
}
@ -349,6 +346,7 @@ void WindowManager::updateSkillArea()
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
{
std::cout << "dialogue a la poubelle";
assert(dialog);
if (!dialog)
return;
@ -387,7 +385,8 @@ void WindowManager::onDialogueWindowBye()
if (dialogueWindow)
{
//FIXME set some state and stuff?
removeDialog(dialogueWindow);
//removeDialog(dialogueWindow);
dialogueWindow->setVisible(false);
}
setGuiMode(GM_Game);
}

@ -124,6 +124,8 @@ namespace MWGui
updateVisible();
}
MWGui::DialogueWindow* getDialogueWindow() {return dialogueWindow;}
MyGUI::Gui* getGui() const { return gui; }
void wmUpdateFps(float fps, size_t triangleCount, size_t batchCount)

@ -51,7 +51,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
cameraPitchNode->attachObject(mRendering.getCamera());
//mSkyManager = 0;
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera());
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
mSun = 0;

@ -10,16 +10,12 @@
#include <components/nifogre/ogre_nif_loader.hpp>
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
using namespace MWRender;
using namespace Ogre;
// the speed at which the clouds are animated
#define CLOUD_SPEED 0.001
// this distance has to be set accordingly so that the
// celestial bodies are behind the clouds, but in front of the atmosphere
#define CELESTIAL_BODY_DISTANCE 1000.f
BillboardObject::BillboardObject( const String& textureName,
const float initialSize,
const Vector3& position,
@ -50,7 +46,7 @@ void BillboardObject::setVisibility(const float visibility)
void BillboardObject::setPosition(const Vector3& pPosition)
{
Vector3 normalised = pPosition.normalisedCopy();
Vector3 finalPosition = normalised * CELESTIAL_BODY_DISTANCE;
Vector3 finalPosition = normalised * 1000.f;
mBBSet->setCommonDirection( -normalised );
@ -85,7 +81,7 @@ void BillboardObject::init(const String& textureName,
{
SceneManager* sceneMgr = rootNode->getCreator();
Vector3 finalPosition = position.normalisedCopy() * CELESTIAL_BODY_DISTANCE;
Vector3 finalPosition = position.normalisedCopy() * 1000.f;
static unsigned int bodyCount=0;
@ -296,9 +292,10 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
}
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env) :
mGlareFade(0), mGlareEnabled(false)
{
mEnvironment = env;
mViewport = pCamera->getViewport();
mSceneMgr = pMwRoot->getCreator();
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();
@ -312,7 +309,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
Pass* pass = material->getTechnique(0)->getPass(0);
pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mThunderTextureUnit = pass->createTextureUnitState();
mThunderTextureUnit->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, ColourValue(1.f, 1.f, 1.f)); // always black colour
mThunderTextureUnit->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, ColourValue(1.f, 1.f, 1.f));
mThunderTextureUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, 0.5f);
OverlayManager& ovm = OverlayManager::getSingleton();
mThunderOverlay = ovm.create( "ThunderOverlay" );
@ -504,7 +501,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
" uniform float4 emissive \n"
") \n"
"{ \n"
" uv += float2(1,1) * time * speed * "<<CLOUD_SPEED<<"; \n" // Scroll in x,y direction
" uv += float2(1,0) * time * speed * 0.003; \n" // Scroll in x direction
" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n"
"}";
@ -558,7 +555,7 @@ void SkyManager::update(float duration)
if (!mEnabled) return;
// UV Scroll the clouds
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", 1);
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", mEnvironment->mWorld->getTimeScaleFactor()/30.f);
/// \todo improve this
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
@ -594,8 +591,8 @@ void SkyManager::update(float duration)
mMasser->setVisible(mMasserEnabled);
mSecunda->setVisible(mSecundaEnabled);
// rotate the whole sky by 360 degrees every 4 days
mRootNode->roll(Degree(mHourDiff*360/96.f));
// rotate the stars by 360 degrees every 4 days
mAtmosphereNight->roll(Degree(mEnvironment->mWorld->getTimeScaleFactor()*duration*360 / (3600*96.f)));
}
void SkyManager::enable()
@ -692,6 +689,7 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
strength = 1.f;
mSunGlare->setVisibility(weather.mGlareView * strength);
mSun->setVisibility(strength);
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
}
@ -775,9 +773,6 @@ void SkyManager::setSecundaFade(const float fade)
void SkyManager::setHour(double hour)
{
mHourDiff = mHour - hour;
if (mHourDiff > 0) mHourDiff -= 24;
mHour = hour;
}

@ -107,7 +107,7 @@ namespace MWRender
class SkyManager
{
public:
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera);
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera, MWWorld::Environment* env);
~SkyManager();
void update(float duration);
@ -164,12 +164,11 @@ namespace MWRender
Ogre::Vector3 getRealSunPos();
private:
MWWorld::Environment* mEnvironment;
float mHour;
int mDay;
int mMonth;
float mHourDiff;
BillboardObject* mSun;
BillboardObject* mSunGlare;
Moon* mMasser;

@ -8,6 +8,7 @@
#include <components/interpreter/opcodes.hpp>
#include "../mwdialogue/journal.hpp"
#include "../mwdialogue/dialoguemanager.hpp"
#include "interpretercontext.hpp"
@ -72,15 +73,62 @@ namespace MWScript
}
};
class OpAddTopic : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
std::string topic = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
context.getEnvironment().mDialogueManager->addTopic(topic);
}
};
class OpChoice : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
MWDialogue::DialogueManager* dialogue = context.getEnvironment().mDialogueManager;
while(arg0>0)
{
std::string question = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
arg0 = arg0 -1;
Interpreter::Type_Integer choice = 1;
if(arg0>0)
{
choice = runtime[0].mInteger;
runtime.pop();
arg0 = arg0 -1;
}
dialogue->askQuestion(question,choice);
}
}
};
const int opcodeJournal = 0x2000133;
const int opcodeSetJournalIndex = 0x2000134;
const int opcodeGetJournalIndex = 0x2000135;
const int opcodeAddTopic = 0x200013a;
const int opcodeChoice = 0x2000a;
void registerExtensions (Compiler::Extensions& extensions)
{
extensions.registerInstruction ("journal", "cl", opcodeJournal);
extensions.registerInstruction ("setjournalindex", "cl", opcodeSetJournalIndex);
extensions.registerFunction ("getjournalindex", 'l', "c", opcodeGetJournalIndex);
extensions.registerInstruction ("addtopic", "S" , opcodeAddTopic);
extensions.registerInstruction ("choice", "/SlSlSlSlSlSlSlSlSlSlSlSlSlSlSlSl", opcodeChoice);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -88,6 +136,8 @@ namespace MWScript
interpreter.installSegment5 (opcodeJournal, new OpJournal);
interpreter.installSegment5 (opcodeSetJournalIndex, new OpSetJournalIndex);
interpreter.installSegment5 (opcodeGetJournalIndex, new OpGetJournalIndex);
interpreter.installSegment5 (opcodeAddTopic, new OpAddTopic);
interpreter.installSegment3 (opcodeChoice,new OpChoice);
}
}

@ -23,7 +23,8 @@ op 0x20006: PlayAnim
op 0x20007: PlayAnim, explicit reference
op 0x20008: LoopAnim
op 0x20009: LoopAnim, explicit reference
opcodes 0x2000a-0x3ffff unused
op 0x2000a: Choice
opcodes 0x2000b-0x3ffff unused
Segment 4:
(not implemented yet)
@ -115,6 +116,7 @@ op 0x2000136: GetPCCell
op 0x2000137: GetButtonPressed
op 0x2000138: SkipAnim
op 0x2000139: SkipAnim, expplicit reference
op 0x200013a: AddTopic
op 0x200013b: twf
op 0x200013c: FadeIn
op 0x200013d: FadeOut

@ -63,7 +63,7 @@ namespace MWScript
{
std::vector<Interpreter::Type_Code> code;
mParser.getCode (code);
mScripts.insert (std::make_pair (name, code));
mScripts.insert (std::make_pair (name, std::make_pair (code, mParser.getLocals())));
// TODO sanity check on generated locals
@ -77,8 +77,7 @@ namespace MWScript
void ScriptManager::run (const std::string& name, Interpreter::Context& interpreterContext)
{
// compile script
std::map<std::string, std::vector<Interpreter::Type_Code> >::iterator iter =
mScripts.find (name);
ScriptCollection::iterator iter = mScripts.find (name);
if (iter==mScripts.end())
{
@ -86,7 +85,7 @@ namespace MWScript
{
// failed -> ignore script from now on.
std::vector<Interpreter::Type_Code> empty;
mScripts.insert (std::make_pair (name, empty));
mScripts.insert (std::make_pair (name, std::make_pair (empty, Compiler::Locals())));
return;
}
@ -95,7 +94,7 @@ namespace MWScript
}
// execute script
if (!iter->second.empty())
if (!iter->second.first.empty())
try
{
if (!mOpcodesInstalled)
@ -104,7 +103,7 @@ namespace MWScript
mOpcodesInstalled = true;
}
mInterpreter.run (&iter->second[0], iter->second.size(), interpreterContext);
mInterpreter.run (&iter->second.first[0], iter->second.first.size(), interpreterContext);
}
catch (const std::exception& e)
{
@ -113,7 +112,7 @@ namespace MWScript
if (mVerbose)
std::cerr << "(" << e.what() << ")" << std::endl;
iter->second.clear(); // don't execute again.
iter->second.first.clear(); // don't execute again.
}
}
@ -132,4 +131,24 @@ namespace MWScript
return std::make_pair (count, success);
}
Compiler::Locals& ScriptManager::getLocals (const std::string& name)
{
ScriptCollection::iterator iter = mScripts.find (name);
if (iter==mScripts.end())
{
if (!compile (name))
{
// failed -> ignore script from now on.
std::vector<Interpreter::Type_Code> empty;
mScripts.insert (std::make_pair (name, std::make_pair (empty, Compiler::Locals())));
throw std::runtime_error ("failed to compile script " + name);
}
iter = mScripts.find (name);
}
return iter->second.second;
}
}

@ -39,7 +39,11 @@ namespace MWScript
Interpreter::Interpreter mInterpreter;
bool mOpcodesInstalled;
std::map<std::string, std::vector<Interpreter::Type_Code> > mScripts;
typedef std::pair<std::vector<Interpreter::Type_Code>, Compiler::Locals> CompiledScript;
typedef std::map<std::string, CompiledScript> ScriptCollection;
ScriptCollection mScripts;
public:
@ -56,6 +60,9 @@ namespace MWScript
std::pair<int, int> compileAll();
///< Compile all scripts
/// \return count, success
Compiler::Locals& getLocals (const std::string& name);
///< Return locals for script \a name.
};
};

@ -40,6 +40,7 @@ namespace MWSound
: mFSStrict(fsstrict)
, mEnvironment(environment)
, mCurrentPlaylist(NULL)
, mUsingSound(useSound)
{
if(!useSound)
return;
@ -238,6 +239,9 @@ namespace MWSound
void SoundManager::playPlaylist(std::string playlist)
{
if (!mUsingSound)
return;
if (playlist == "")
{
if(!isMusicPlaying())

@ -9,6 +9,7 @@ namespace MWSound
namespace MWScript
{
class GlobalScripts;
class ScriptManager;
}
namespace MWGui
@ -41,7 +42,7 @@ namespace MWWorld
{
public:
Environment()
: mWorld (0), mSoundManager (0), mGlobalScripts (0), mWindowManager (0),
: mWorld (0), mSoundManager (0), mGlobalScripts (0), mScriptManager (0), mWindowManager (0),
mMechanicsManager (0), mDialogueManager (0), mJournal (0), mFrameDuration (0),
mInputManager (0)
{}
@ -49,6 +50,7 @@ namespace MWWorld
World *mWorld;
MWSound::SoundManager *mSoundManager;
MWScript::GlobalScripts *mGlobalScripts;
MWScript::ScriptManager *mScriptManager;
MWGui::WindowManager *mWindowManager;
MWMechanics::MechanicsManager *mMechanicsManager;
MWDialogue::DialogueManager *mDialogueManager;

@ -21,6 +21,18 @@ const std::string WeatherGlobals::mThunderSoundID0 = "Thunder0";
const std::string WeatherGlobals::mThunderSoundID1 = "Thunder1";
const std::string WeatherGlobals::mThunderSoundID2 = "Thunder2";
const std::string WeatherGlobals::mThunderSoundID3 = "Thunder3";
const float WeatherGlobals::mSunriseTime = 8;
const float WeatherGlobals::mSunsetTime = 18;
const float WeatherGlobals::mSunriseDuration = 2;
const float WeatherGlobals::mSunsetDuration = 2;
const float WeatherGlobals::mWeatherUpdateTime = 20.f;
// morrowind sets these per-weather, but since they are only used by 'thunderstorm'
// weather setting anyway, we can just as well set them globally
const float WeatherGlobals::mThunderFrequency = .4;
const float WeatherGlobals::mThunderThreshold = 0.6;
const float WeatherGlobals::mThunderSoundDelay = 0.25;
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environment* env) :
mHour(14), mCurrentWeather("clear"), mFirstUpdate(true), mWeatherUpdateTime(0),
@ -259,7 +271,8 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environmen
blight.mGlareView = 0;
blight.mAmbientLoopSoundID = "blight";
mWeatherSettings["blight"] = blight;
/*
Weather snow;
snow.mCloudTexture = "tx_bm_sky_snow.dds";
snow.mCloudsMaximumPercent = 1.0;
@ -316,10 +329,14 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environmen
blizzard.mGlareView = 0;
blizzard.mAmbientLoopSoundID = "BM Blizzard";
mWeatherSettings["blizzard"] = blizzard;
*/
}
void WeatherManager::setWeather(const String& weather, bool instant)
{
if (weather == mCurrentWeather && mNextWeather == "")
return;
if (instant || mFirstUpdate)
{
mNextWeather = "";
@ -331,12 +348,12 @@ void WeatherManager::setWeather(const String& weather, bool instant)
if (mNextWeather != "")
{
// transition more than 50% finished?
if (mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60) <= 0.5)
if (mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600) <= 0.5)
mCurrentWeather = mNextWeather;
}
mNextWeather = weather;
mRemainingTransitionTime = mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60;
mRemainingTransitionTime = mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600;
}
}
@ -344,7 +361,7 @@ WeatherResult WeatherManager::getResult(const String& weather)
{
const Weather& current = mWeatherSettings[weather];
WeatherResult result;
result.mCloudTexture = current.mCloudTexture;
result.mCloudBlendFactor = 0;
result.mCloudOpacity = current.mCloudsMaximumPercent;
@ -353,16 +370,13 @@ WeatherResult WeatherManager::getResult(const String& weather)
result.mGlareView = current.mGlareView;
result.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
result.mSunColor = current.mSunDiscSunsetColor;
const float fade_duration = current.mTransitionDelta * 24.f;
result.mNight = (mHour < 6.f+fade_duration || mHour > 20.f-fade_duration);
result.mNight = (mHour < 6 || mHour > 19);
result.mFogDepth = result.mNight ? current.mLandFogNightDepth : current.mLandFogDayDepth;
// night
if (mHour <= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration)
|| mHour >= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration))
if (mHour <= 5.5f || mHour >= 21)
{
result.mFogColor = current.mFogNightColor;
result.mAmbientColor = current.mAmbientNightColor;
@ -370,82 +384,68 @@ WeatherResult WeatherManager::getResult(const String& weather)
result.mSkyColor = current.mSkyNightColor;
result.mNightFade = 1.f;
}
// sunrise
else if (mHour >= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration) && mHour <= WeatherGlobals::mSunriseTime)
else if (mHour >= 5.5f && mHour <= 9)
{
if (mHour <= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration+fade_duration))
if (mHour <= 6)
{
// fade in
float advance = (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration+fade_duration)-mHour;
float factor = (advance / fade_duration);
float advance = 6-mHour;
float factor = advance / 0.5f;
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogNightColor);
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientNightColor);
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunNightColor);
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyNightColor);
result.mNightFade = factor;
}
else if (mHour >= (WeatherGlobals::mSunriseTime-fade_duration))
else //if (mHour >= 6)
{
// fade out
float advance = mHour-(WeatherGlobals::mSunriseTime-fade_duration);
float factor = advance / fade_duration;
float advance = mHour-6;
float factor = advance / 3.f;
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogDayColor);
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientDayColor);
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunDayColor);
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyDayColor);
}
else
{
result.mFogColor = current.mFogSunriseColor;
result.mAmbientColor = current.mAmbientSunriseColor;
result.mSunColor = current.mSunSunriseColor;
result.mSkyColor = current.mSkySunriseColor;
}
}
// day
else if (mHour >= (WeatherGlobals::mSunriseTime) && mHour <= (WeatherGlobals::mSunsetTime))
else if (mHour >= 9 && mHour <= 17)
{
result.mFogColor = current.mFogDayColor;
result.mAmbientColor = current.mAmbientDayColor;
result.mSunColor = current.mSunDayColor;
result.mSkyColor = current.mSkyDayColor;
}
// sunset
else if (mHour >= (WeatherGlobals::mSunsetTime) && mHour <= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration))
else if (mHour >= 17 && mHour <= 21)
{
if (mHour <= (WeatherGlobals::mSunsetTime+fade_duration))
if (mHour <= 19)
{
// fade in
float advance = (WeatherGlobals::mSunsetTime+fade_duration)-mHour;
float factor = (advance / fade_duration);
float advance = 19-mHour;
float factor = (advance / 2);
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogDayColor);
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientDayColor);
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunDayColor);
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyDayColor);
}
else if (mHour >= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration-fade_duration))
else //if (mHour >= 19)
{
// fade out
float advance = mHour-(WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration-fade_duration);
float factor = advance / fade_duration;
float advance = mHour-19;
float factor = advance / 2.f;
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogNightColor);
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientNightColor);
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunNightColor);
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyNightColor);
result.mNightFade = factor;
}
else
{
result.mFogColor = current.mFogSunsetColor;
result.mAmbientColor = current.mAmbientSunsetColor;
result.mSunColor = current.mSunSunsetColor;
result.mSkyColor = current.mSkySunsetColor;
}
}
return result;
}
@ -454,43 +454,36 @@ WeatherResult WeatherManager::transition(float factor)
const WeatherResult& current = getResult(mCurrentWeather);
const WeatherResult& other = getResult(mNextWeather);
WeatherResult result;
result.mCloudTexture = current.mCloudTexture;
result.mNextCloudTexture = other.mCloudTexture;
result.mCloudBlendFactor = factor;
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
result.mFogColor = lerp(current.mFogColor, other.mFogColor);
result.mSunColor = lerp(current.mSunColor, other.mSunColor);
result.mSkyColor = lerp(current.mSkyColor, other.mSkyColor);
result.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor);
result.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor);
result.mFogDepth = lerp(current.mFogDepth, other.mFogDepth);
result.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed);
result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed);
//result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed);
result.mCloudSpeed = current.mCloudSpeed;
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
result.mGlareView = lerp(current.mGlareView, other.mGlareView);
result.mNight = current.mNight;
// sound change behaviour:
// if 'other' has a new sound, switch to it after 1/2 of the transition length
if (other.mAmbientLoopSoundID != "")
result.mAmbientLoopSoundID = factor>0.5 ? other.mAmbientLoopSoundID : current.mAmbientLoopSoundID;
// if 'current' has a sound and 'other' does not have a sound, turn off the sound immediately
else if (current.mAmbientLoopSoundID != "")
result.mAmbientLoopSoundID = "";
return result;
}
void WeatherManager::update(float duration)
{
mWeatherUpdateTime -= duration;
mWeatherUpdateTime -= duration * mEnvironment->mWorld->getTimeScaleFactor();
bool exterior = (mEnvironment->mWorld->isCellExterior() || mEnvironment->mWorld->isCellQuasiExterior());
if (exterior)
{
std::string regionstr = mEnvironment->mWorld->getPlayer().getPlayer().getCell()->cell->region;
@ -499,17 +492,17 @@ void WeatherManager::update(float duration)
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
{
mCurrentRegion = regionstr;
mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*60.f;
mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*3600;
std::string weather;
if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
weather = mRegionOverrides[regionstr];
else
{
// get weather probabilities for the current region
const ESM::Region *region = mEnvironment->mWorld->getStore().regions.find (regionstr);
float clear = region->data.clear/255.f;
float cloudy = region->data.cloudy/255.f;
float foggy = region->data.foggy/255.f;
@ -518,86 +511,84 @@ void WeatherManager::update(float duration)
float thunder = region->data.thunder/255.f;
float ash = region->data.ash/255.f;
float blight = region->data.blight/255.f;
float snow = region->data.a/255.f;
float blizzard = region->data.b/255.f;
//float snow = region->data.a/255.f;
//float blizzard = region->data.b/255.f;
// re-scale to 100 percent
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight+snow+blizzard;
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight;//+snow+blizzard;
srand(time(NULL));
float random = ((rand()%100)/100.f) * total;
if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
weather = "blizzard";
else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
weather = "snow";
else if (random >= ash+thunder+rain+overcast+foggy+cloudy+clear)
//if (random > snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
// weather = "blizzard";
//else if (random > blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
// weather = "snow";
/*else*/ if (random > ash+thunder+rain+overcast+foggy+cloudy+clear)
weather = "blight";
else if (random >= thunder+rain+overcast+foggy+cloudy+clear)
else if (random > thunder+rain+overcast+foggy+cloudy+clear)
weather = "ashstorm";
else if (random >= rain+overcast+foggy+cloudy+clear)
else if (random > rain+overcast+foggy+cloudy+clear)
weather = "thunderstorm";
else if (random >= overcast+foggy+cloudy+clear)
else if (random > overcast+foggy+cloudy+clear)
weather = "rain";
else if (random >= foggy+cloudy+clear)
else if (random > foggy+cloudy+clear)
weather = "overcast";
else if (random >= cloudy+clear)
else if (random > cloudy+clear)
weather = "foggy";
else if (random >= clear)
else if (random > clear)
weather = "cloudy";
else
weather = "clear";
}
setWeather(weather, false);
/*
std::cout << "roll result: " << random << std::endl;
std::cout << regionstr << " weather probabilities: " << clear << " " << cloudy << " " << foggy << " "
<< overcast << " " << rain << " " << thunder << " " << ash << " " << blight << " " << snow << " "
<< blizzard << std::endl;
std::cout << "New weather : " << weather << std::endl;
*/
}
WeatherResult result;
if (mNextWeather != "")
{
mRemainingTransitionTime -= duration;
mRemainingTransitionTime -= duration * mEnvironment->mWorld->getTimeScaleFactor();
if (mRemainingTransitionTime < 0)
{
mCurrentWeather = mNextWeather;
mNextWeather = "";
}
}
if (mNextWeather != "")
result = transition(1-(mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60)));
result = transition(1-(mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600)));
else
result = getResult(mCurrentWeather);
mRendering->configureFog(result.mFogDepth, result.mFogColor);
// disable sun during night
if (mHour >= WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration
|| mHour <= WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration)
if (mHour >= 20 || mHour <= 6.f)
mRendering->getSkyManager()->sunDisable();
else
{
// during day, calculate sun angle
float height = 1-std::abs(((mHour-13)/7.f));
int facing = mHour > 13.f ? 1 : -1;
Vector3 final(
(1-height)*facing,
(1-height)*facing,
height);
mRendering->setSunDirection(final);
mRendering->getSkyManager()->sunEnable();
}
// sun angle
float height;
// rise at 6, set at 20
if (mHour >= 6 && mHour <= 20)
height = 1-std::abs(((mHour-13)/7.f));
else if (mHour > 20)
height = (mHour-20.f)/4.f;
else //if (mHour > 0 && mHour < 6)
height = 1-(mHour/6.f);
int facing = (mHour > 13.f) ? 1 : -1;
Vector3 final(
(1-height)*facing,
(1-height)*facing,
height);
mRendering->setSunDirection(final);
// moon calculations
float night;
if (mHour >= 14)
@ -606,9 +597,9 @@ void WeatherManager::update(float duration)
night = mHour+10;
else
night = 0;
night /= 20.f;
if (night != 0)
{
float moonHeight = 1-std::abs((night-0.5)*2);
@ -617,17 +608,17 @@ void WeatherManager::update(float duration)
(1-moonHeight)*facing,
(1-moonHeight)*facing,
moonHeight);
Vector3 secunda(
(1-moonHeight)*facing*0.8,
(1-moonHeight)*facing*1.25,
moonHeight);
mRendering->getSkyManager()->setMasserDirection(masser);
mRendering->getSkyManager()->setSecundaDirection(secunda);
mRendering->getSkyManager()->masserEnable();
mRendering->getSkyManager()->secundaEnable();
float hour_fade;
if (mHour >= 7.f && mHour <= 14.f)
hour_fade = 1-(mHour-7)/3.f;
@ -635,28 +626,28 @@ void WeatherManager::update(float duration)
hour_fade = mHour-14;
else
hour_fade = 1;
float secunda_angle_fade;
float masser_angle_fade;
float angle = moonHeight*90.f;
if (angle >= 30 && angle <= 50)
secunda_angle_fade = (angle-30)/20.f;
else if (angle <30)
secunda_angle_fade = 0.f;
else
secunda_angle_fade = 1.f;
if (angle >= 40 && angle <= 50)
masser_angle_fade = (angle-40)/10.f;
else if (angle <40)
masser_angle_fade = 0.f;
else
masser_angle_fade = 1.f;
masser_angle_fade *= hour_fade;
secunda_angle_fade *= hour_fade;
mRendering->getSkyManager()->setMasserFade(masser_angle_fade);
mRendering->getSkyManager()->setSecundaFade(secunda_angle_fade);
}
@ -665,7 +656,7 @@ void WeatherManager::update(float duration)
mRendering->getSkyManager()->masserDisable();
mRendering->getSkyManager()->secundaDisable();
}
if (mCurrentWeather == "thunderstorm" && mNextWeather == "" && exterior)
{
if (mThunderFlash > 0)
@ -684,7 +675,7 @@ void WeatherManager::update(float duration)
mEnvironment->mSoundManager->playSound(soundname, 1.0, 1.0);
mThunderSoundDelay = 1000;
}
mThunderFlash -= duration;
if (mThunderFlash > 0)
mRendering->getSkyManager()->setThunder( mThunderFlash / WeatherGlobals::mThunderThreshold );
@ -703,20 +694,20 @@ void WeatherManager::update(float duration)
if (mThunderChance >= mThunderChanceNeeded)
{
mThunderFlash = WeatherGlobals::mThunderThreshold;
mRendering->getSkyManager()->setThunder( mThunderFlash / WeatherGlobals::mThunderThreshold );
mThunderSoundDelay = WeatherGlobals::mThunderSoundDelay;
}
}
}
else
mRendering->getSkyManager()->setThunder(0.f);
mRendering->setAmbientColour(result.mAmbientColor);
mRendering->sunEnable();
mRendering->setSunColour(result.mSunColor);
mRendering->getSkyManager()->setWeather(result);
}
else
@ -765,15 +756,6 @@ void WeatherManager::update(float duration)
void WeatherManager::setHour(const float hour)
{
// accelerate a bit for testing
/*
mHour += 0.005;
if (mHour >= 24.f) mHour = 0.f;
std::cout << "hour " << mHour << std::endl;
*/
mHour = hour;
}

@ -95,18 +95,18 @@ namespace MWWorld
Script Color=255,20,20
*/
static const float mSunriseTime = 8;
static const float mSunsetTime = 18;
static const float mSunriseDuration = 2;
static const float mSunsetDuration = 2;
static const float mSunriseTime;
static const float mSunsetTime;
static const float mSunriseDuration;
static const float mSunsetDuration;
static const float mWeatherUpdateTime = 20.f;
static const float mWeatherUpdateTime;
// morrowind sets these per-weather, but since they are only used by 'thunderstorm'
// weather setting anyway, we can just as well set them globally
static const float mThunderFrequency = .4;
static const float mThunderThreshold = 0.6;
static const float mThunderSoundDelay = 0.25;
static const float mThunderFrequency;
static const float mThunderThreshold;
static const float mThunderSoundDelay;
static const std::string mThunderSoundID0;
static const std::string mThunderSoundID1;
static const std::string mThunderSoundID2;

@ -478,7 +478,7 @@ namespace MWWorld
float World::getTimeScaleFactor() const
{
return mGlobalVariables->getInt ("timescale");
return mGlobalVariables->getFloat ("timescale");
}
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)

@ -0,0 +1,53 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find Cg
# Once done, this will define
#
# Cg_FOUND - system has Cg
# Cg_INCLUDE_DIRS - the Cg include directories
# Cg_LIBRARIES - link these to use Cg
include(FindPkgMacros)
findpkg_begin(Cg)
# Get path, convert backslashes as ${ENV_${var}}
getenv_path(Cg_HOME)
getenv_path(OGRE_SOURCE)
getenv_path(OGRE_HOME)
# construct search paths
set(Cg_PREFIX_PATH ${Cg_HOME} ${ENV_Cg_HOME}
${OGRE_SOURCE}/Dependencies
${ENV_OGRE_SOURCE}/Dependencies
${OGRE_HOME} ${ENV_OGRE_HOME}
/opt/nvidia-cg-toolkit)
create_search_paths(Cg)
# redo search if prefix path changed
clear_if_changed(Cg_PREFIX_PATH
Cg_LIBRARY_FWK
Cg_LIBRARY_REL
Cg_LIBRARY_DBG
Cg_INCLUDE_DIR
)
set(Cg_LIBRARY_NAMES Cg)
get_debug_names(Cg_LIBRARY_NAMES)
use_pkgconfig(Cg_PKGC Cg)
findpkg_framework(Cg)
find_path(Cg_INCLUDE_DIR NAMES cg.h HINTS ${Cg_FRAMEWORK_INCLUDES} ${Cg_INC_SEARCH_PATH} ${Cg_PKGC_INCLUDE_DIRS} PATH_SUFFIXES Cg)
find_library(Cg_LIBRARY_REL NAMES ${Cg_LIBRARY_NAMES} HINTS ${Cg_LIB_SEARCH_PATH} ${Cg_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
find_library(Cg_LIBRARY_DBG NAMES ${Cg_LIBRARY_NAMES_DBG} HINTS ${Cg_LIB_SEARCH_PATH} ${Cg_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
make_library_set(Cg_LIBRARY)
findpkg_finish(Cg)
add_parent_dir(Cg_INCLUDE_DIRS Cg_INCLUDE_DIR)

@ -0,0 +1,47 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find FreeImage
# Once done, this will define
#
# FreeImage_FOUND - system has FreeImage
# FreeImage_INCLUDE_DIRS - the FreeImage include directories
# FreeImage_LIBRARIES - link these to use FreeImage
include(FindPkgMacros)
findpkg_begin(FreeImage)
# Get path, convert backslashes as ${ENV_${var}}
getenv_path(FREEIMAGE_HOME)
# construct search paths
set(FreeImage_PREFIX_PATH ${FREEIMAGE_HOME} ${ENV_FREEIMAGE_HOME})
create_search_paths(FreeImage)
# redo search if prefix path changed
clear_if_changed(FreeImage_PREFIX_PATH
FreeImage_LIBRARY_FWK
FreeImage_LIBRARY_REL
FreeImage_LIBRARY_DBG
FreeImage_INCLUDE_DIR
)
set(FreeImage_LIBRARY_NAMES freeimage)
get_debug_names(FreeImage_LIBRARY_NAMES)
use_pkgconfig(FreeImage_PKGC freeimage)
findpkg_framework(FreeImage)
find_path(FreeImage_INCLUDE_DIR NAMES FreeImage.h HINTS ${FreeImage_INC_SEARCH_PATH} ${FreeImage_PKGC_INCLUDE_DIRS})
find_library(FreeImage_LIBRARY_REL NAMES ${FreeImage_LIBRARY_NAMES} HINTS ${FreeImage_LIB_SEARCH_PATH} ${FreeImage_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
find_library(FreeImage_LIBRARY_DBG NAMES ${FreeImage_LIBRARY_NAMES_DBG} HINTS ${FreeImage_LIB_SEARCH_PATH} ${FreeImage_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
make_library_set(FreeImage_LIBRARY)
findpkg_finish(FreeImage)

@ -18,7 +18,7 @@
# Once done, this will define
#
# OGRE_FOUND - system has OGRE
# OGRE_INCLUDE_DIRS - the OGRE include directories
# OGRE_INCLUDE_DIRS - the OGRE include directories
# OGRE_LIBRARIES - link these to use the OGRE core
# OGRE_BINARY_REL - location of the main Ogre binary (win32 non-static only, release)
# OGRE_BINARY_DBG - location of the main Ogre binaries (win32 non-static only, debug)
@ -28,15 +28,14 @@
# Plugin_BSPSceneManager, Plugin_CgProgramManager,
# Plugin_OctreeSceneManager, Plugin_OctreeZone,
# Plugin_ParticleFX, Plugin_PCZSceneManager,
# RenderSystem_GL, RenderSystem_Direct3D9,
# RenderSystem_GL, RenderSystem_Direct3D9, RenderSystem_Direct3D10,
# Paging, Terrain
#
# For each of these components, the following variables are defined:
#
# OGRE_${COMPONENT}_FOUND - ${COMPONENT} is available
# OGRE_${COMPONENT}_INCLUDE_DIRS - additional include directories for ${COMPONENT}
# OGRE_${COMPONENT}_LIBRARIES - link these to use ${COMPONENT}
# OGRE_${COMPONENT}_LIBRARIES - link these to use ${COMPONENT}
# OGRE_${COMPONENT}_BINARY_REL - location of the component binary (win32 non-static only, release)
# OGRE_${COMPONENT}_BINARY_DBG - location of the component binary (win32 non-static only, debug)
#
@ -113,7 +112,7 @@ if (OGRE_PREFIX_SOURCE AND OGRE_PREFIX_BUILD)
set(OGRE_BIN_SEARCH_PATH ${dir}/bin ${OGRE_BIN_SEARCH_PATH})
set(OGRE_BIN_SEARCH_PATH ${dir}/Samples/Common/bin ${OGRE_BIN_SEARCH_PATH})
endforeach(dir)
if (OGRE_PREFIX_DEPENDENCIES_DIR)
set(OGRE_INC_SEARCH_PATH ${OGRE_PREFIX_DEPENDENCIES_DIR}/include ${OGRE_INC_SEARCH_PATH})
set(OGRE_LIB_SEARCH_PATH ${OGRE_PREFIX_DEPENDENCIES_DIR}/lib ${OGRE_LIB_SEARCH_PATH})
@ -125,12 +124,12 @@ else()
endif ()
# redo search if any of the environmental hints changed
set(OGRE_COMPONENTS Paging Terrain
set(OGRE_COMPONENTS Paging Terrain
Plugin_BSPSceneManager Plugin_CgProgramManager Plugin_OctreeSceneManager
Plugin_OctreeZone Plugin_PCZSceneManager Plugin_ParticleFX
RenderSystem_Direct3D11 RenderSystem_Direct3D9 RenderSystem_GL RenderSystem_GLES RenderSystem_GLES2)
set(OGRE_RESET_VARS
OGRE_CONFIG_INCLUDE_DIR OGRE_INCLUDE_DIR
RenderSystem_Direct3D10 RenderSystem_Direct3D9 RenderSystem_GL RenderSystem_GLES)
set(OGRE_RESET_VARS
OGRE_CONFIG_INCLUDE_DIR OGRE_INCLUDE_DIR
OGRE_LIBRARY_FWK OGRE_LIBRARY_REL OGRE_LIBRARY_DBG
OGRE_PLUGIN_DIR_DBG OGRE_PLUGIN_DIR_REL OGRE_MEDIA_DIR)
foreach (comp ${OGRE_COMPONENTS})
@ -145,7 +144,7 @@ clear_if_changed(OGRE_PREFIX_WATCH ${OGRE_RESET_VARS})
# try to locate Ogre via pkg-config
use_pkgconfig(OGRE_PKGC "OGRE${OGRE_LIB_SUFFIX}")
if(NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
if(NOT OGRE_BUILD_PLATFORM_IPHONE AND APPLE)
# try to find framework on OSX
findpkg_framework(OGRE)
else()
@ -236,7 +235,6 @@ if (OGRE_STATIC)
find_package(Freetype QUIET)
find_package(OpenGL QUIET)
find_package(OpenGLES QUIET)
find_package(OpenGLES2 QUIET)
find_package(ZLIB QUIET)
find_package(ZZip QUIET)
if (UNIX AND NOT APPLE)
@ -246,26 +244,24 @@ if (OGRE_STATIC)
set(X11_FOUND FALSE)
endif ()
endif ()
if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
if (APPLE AND NOT OGRE_BUILD_PLATFORM_IPHONE)
find_package(Cocoa QUIET)
find_package(Carbon QUIET)
find_package(CoreVideo QUIET)
if (NOT Cocoa_FOUND OR NOT Carbon_FOUND OR NOT CoreVideo_FOUND)
if (NOT Cocoa_FOUND OR NOT Carbon_FOUND)
set(OGRE_DEPS_FOUND FALSE)
endif ()
endif ()
if (APPLE AND OGRE_BUILD_PLATFORM_APPLE_IOS)
if (APPLE AND OGRE_BUILD_PLATFORM_IPHONE)
find_package(iPhoneSDK QUIET)
if (NOT iPhoneSDK_FOUND)
set(OGRE_DEPS_FOUND FALSE)
endif ()
endif ()
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${ZZip_LIBRARIES} ${ZLIB_LIBRARIES} ${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES} )
if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${X11_LIBRARIES} ${X11_Xt_LIBRARIES} ${XAW_LIBRARY} ${X11_Xrandr_LIB} ${Carbon_LIBRARIES} ${Cocoa_LIBRARIES})
endif()
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${OGRE_LIBRARY_FWK} ${ZZip_LIBRARIES} ${ZLIB_LIBRARIES}
${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES}
${X11_LIBRARIES} ${X11_Xt_LIBRARIES} ${XAW_LIBRARY} ${X11_Xrandr_LIB}
${Cocoa_LIBRARIES} ${Carbon_LIBRARIES})
if (NOT ZLIB_FOUND OR NOT ZZip_FOUND)
set(OGRE_DEPS_FOUND FALSE)
@ -309,7 +305,7 @@ if (OGRE_STATIC)
endif ()
endif ()
endif ()
if (NOT OGRE_DEPS_FOUND)
pkg_message(OGRE "Could not find all required dependencies for the Ogre package.")
set(OGRE_FOUND FALSE)
@ -341,7 +337,7 @@ endif()
# Find Ogre components
#########################################################
set(OGRE_COMPONENT_SEARCH_PATH_REL
set(OGRE_COMPONENT_SEARCH_PATH_REL
${OGRE_LIBRARY_DIR_REL}/..
${OGRE_LIBRARY_DIR_REL}/../..
${OGRE_BIN_SEARCH_PATH}
@ -393,26 +389,38 @@ macro(ogre_find_plugin PLUGIN HEADER)
set(TMP_CMAKE_LIB_PREFIX ${CMAKE_FIND_LIBRARY_PREFIXES})
set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "")
endif()
# strip RenderSystem_ or Plugin_ prefix from plugin name
string(REPLACE "RenderSystem_" "" PLUGIN_TEMP ${PLUGIN})
string(REPLACE "Plugin_" "" PLUGIN_NAME ${PLUGIN_TEMP})
# header files for plugins are not usually needed, but find them anyway if they are present
set(OGRE_PLUGIN_PATH_SUFFIXES
PlugIns PlugIns/${PLUGIN_NAME} Plugins Plugins/${PLUGIN_NAME} ${PLUGIN}
PlugIns PlugIns/${PLUGIN_NAME} Plugins Plugins/${PLUGIN_NAME} ${PLUGIN}
RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
find_path(OGRE_${PLUGIN}_INCLUDE_DIR NAMES ${HEADER}
HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE}
find_path(OGRE_${PLUGIN}_INCLUDE_DIR NAMES ${HEADER}
HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE}
PATH_SUFFIXES ${OGRE_PLUGIN_PATH_SUFFIXES})
# find link libraries for plugins
set(OGRE_${PLUGIN}_LIBRARY_NAMES "${PLUGIN}${OGRE_LIB_SUFFIX}")
get_debug_names(OGRE_${PLUGIN}_LIBRARY_NAMES)
set(OGRE_${PLUGIN}_LIBRARY_FWK ${OGRE_LIBRARY_FWK})
# Search for release plugins in OGRE dir with version suffix
find_library(OGRE_${PLUGIN}_LIBRARY_REL NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES}
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE-${OGRE_VERSION} opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
if(NOT EXISTS "${OGRE_${PLUGIN}_LIBRARY_REL}")
# Search for release plugins in OGRE dir without version suffix
find_library(OGRE_${PLUGIN}_LIBRARY_REL NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES}
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
endif()
# Search for debug plugins in OGRE dir with version suffix
find_library(OGRE_${PLUGIN}_LIBRARY_DBG NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES_DBG}
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt debug debug/opt)
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE-${OGRE_VERSION} opt debug debug/opt)
if(NOT EXISTS "${OGRE_${PLUGIN}_LIBRARY_DBG}")
# Search for debug plugins in OGRE dir without version suffix
find_library(OGRE_${PLUGIN}_LIBRARY_DBG NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES_DBG}
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt debug debug/opt)
endif()
make_library_set(OGRE_${PLUGIN}_LIBRARY)
if (OGRE_${PLUGIN}_LIBRARY OR OGRE_${PLUGIN}_INCLUDE_DIR)
@ -429,7 +437,7 @@ macro(ogre_find_plugin PLUGIN HEADER)
if (OGRE_${PLUGIN}_FOUND)
if (NOT OGRE_PLUGIN_DIR_REL OR NOT OGRE_PLUGIN_DIR_DBG)
if (WIN32)
set(OGRE_PLUGIN_SEARCH_PATH_REL
set(OGRE_PLUGIN_SEARCH_PATH_REL
${OGRE_LIBRARY_DIR_REL}/..
${OGRE_LIBRARY_DIR_REL}/../..
${OGRE_BIN_SEARCH_PATH}
@ -445,12 +453,16 @@ macro(ogre_find_plugin PLUGIN HEADER)
PATH_SUFFIXES "" bin bin/debug debug)
elseif (UNIX)
get_filename_component(OGRE_PLUGIN_DIR_TMP ${OGRE_${PLUGIN}_LIBRARY_REL} PATH)
set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (release)" FORCE)
# For some reason this fails
#set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (release)")
set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP})
get_filename_component(OGRE_PLUGIN_DIR_TMP ${OGRE_${PLUGIN}_LIBRARY_DBG} PATH)
set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (debug)" FORCE)
# Same here
#set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (debug)")
set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP})
endif ()
endif ()
# find binaries
if (NOT OGRE_STATIC)
if (WIN32)
@ -459,7 +471,7 @@ macro(ogre_find_plugin PLUGIN HEADER)
endif()
mark_as_advanced(OGRE_${PLUGIN}_REL OGRE_${PLUGIN}_DBG)
endif()
endif ()
if (TMP_CMAKE_LIB_PREFIX)
@ -475,8 +487,8 @@ ogre_find_plugin(Plugin_OctreeSceneManager OgreOctreeSceneManager.h PlugIns/Octr
ogre_find_plugin(Plugin_ParticleFX OgreParticleFXPrerequisites.h PlugIns/ParticleFX/include)
ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
ogre_find_plugin(RenderSystem_Direct3D10 OgreD3D10RenderSystem.h RenderSystems/Direct3D10/include)
ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
if (OGRE_STATIC)
@ -484,26 +496,28 @@ if (OGRE_STATIC)
if (NOT DirectX_FOUND)
set(OGRE_RenderSystem_Direct3D9_FOUND FALSE)
endif ()
if (NOT DirectX_D3D10_FOUND)
set(OGRE_RenderSystem_Direct3D10_FOUND FALSE)
endif ()
if (NOT DirectX_D3D11_FOUND)
set(OGRE_RenderSystem_Direct3D11_FOUND FALSE)
endif ()
if (NOT OPENGL_FOUND)
set(OGRE_RenderSystem_GL_FOUND FALSE)
endif ()
if (NOT OPENGLES_FOUND)
if (NOT OPENGLES_FOUND AND NOT OPENGLES2_FOUND)
set(OGRE_RenderSystem_GLES_FOUND FALSE)
endif ()
if (NOT OPENGLES2_FOUND)
set(OGRE_RenderSystem_GLES2_FOUND FALSE)
endif ()
if (NOT Cg_FOUND)
set(OGRE_Plugin_CgProgramManager_FOUND FALSE)
endif ()
set(OGRE_RenderSystem_Direct3D9_LIBRARIES ${OGRE_RenderSystem_Direct3D9_LIBRARIES}
${DirectX_LIBRARIES}
)
set(OGRE_RenderSystem_Direct3D10_LIBRARIES ${OGRE_RenderSystem_Direct3D10_LIBRARIES}
${DirectX_D3D10_LIBRARIES}
)
set(OGRE_RenderSystem_Direct3D11_LIBRARIES ${OGRE_RenderSystem_Direct3D11_LIBRARIES}
${DirectX_D3D11_LIBRARIES}
)
@ -513,9 +527,6 @@ if (OGRE_STATIC)
set(OGRE_RenderSystem_GLES_LIBRARIES ${OGRE_RenderSystem_GLES_LIBRARIES}
${OPENGLES_LIBRARIES}
)
set(OGRE_RenderSystem_GLES2_LIBRARIES ${OGRE_RenderSystem_GLES2_LIBRARIES}
${OPENGLES2_LIBRARIES}
)
set(OGRE_Plugin_CgProgramManager_LIBRARIES ${OGRE_Plugin_CgProgramManager_LIBRARIES}
${Cg_LIBRARIES}
)
@ -540,3 +551,4 @@ set(OGRE_MEDIA_SEARCH_SUFFIX
clear_if_changed(OGRE_PREFIX_WATCH OGRE_MEDIA_DIR)
find_path(OGRE_MEDIA_DIR NAMES packs/cubemapsJS.zip HINTS ${OGRE_MEDIA_SEARCH_PATH}
PATHS ${OGRE_PREFIX_PATH} PATH_SUFFIXES ${OGRE_MEDIA_SEARCH_SUFFIX})

@ -0,0 +1,48 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find zziplib
# Once done, this will define
#
# ZZip_FOUND - system has ZZip
# ZZip_INCLUDE_DIRS - the ZZip include directories
# ZZip_LIBRARIES - link these to use ZZip
include(FindPkgMacros)
findpkg_begin(ZZip)
# Get path, convert backslashes as ${ENV_${var}}
getenv_path(ZZIP_HOME)
# construct search paths
set(ZZip_PREFIX_PATH ${ZZIP_HOME} ${ENV_ZZIP_HOME})
create_search_paths(ZZip)
# redo search if prefix path changed
clear_if_changed(ZZip_PREFIX_PATH
ZZip_LIBRARY_FWK
ZZip_LIBRARY_REL
ZZip_LIBRARY_DBG
ZZip_INCLUDE_DIR
)
set(ZZip_LIBRARY_NAMES zzip zziplib)
get_debug_names(ZZip_LIBRARY_NAMES)
use_pkgconfig(ZZip_PKGC zziplib)
findpkg_framework(ZZip)
find_path(ZZip_INCLUDE_DIR NAMES zzip/zzip.h HINTS ${ZZip_INC_SEARCH_PATH} ${ZZip_PKGC_INCLUDE_DIRS})
find_library(ZZip_LIBRARY_REL NAMES ${ZZip_LIBRARY_NAMES} HINTS ${ZZip_LIB_SEARCH_PATH} ${ZZip_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
find_library(ZZip_LIBRARY_DBG NAMES ${ZZip_LIBRARY_NAMES_DBG} HINTS ${ZZip_LIB_SEARCH_PATH} ${ZZip_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
make_library_set(ZZip_LIBRARY)
findpkg_finish(ZZip)

@ -639,7 +639,7 @@ namespace Compiler
std::vector<Interpreter::Type_Code>& code, bool invert)
{
bool optional = false;
bool optionalCount = 0;
int optionalCount = 0;
ExprParser parser (getErrorHandler(), getContext(), mLocals, mLiterals, true);
StringParser stringParser (getErrorHandler(), getContext(), mLiterals);

@ -24,7 +24,7 @@ namespace Compiler
mLineParser.reset();
if (mLineParser.parseName (name, loc, scanner))
scanner.scan (mLineParser);
return true;
}
@ -34,22 +34,22 @@ namespace Compiler
{
mControlParser.reset();
if (mControlParser.parseKeyword (keyword, loc, scanner))
scanner.scan (mControlParser);
scanner.scan (mControlParser);
mControlParser.appendCode (mOutput.getCode());
return true;
}
if (keyword==Scanner::K_end && mEnd)
{
return false;
}
mLineParser.reset();
if (mLineParser.parseKeyword (keyword, loc, scanner))
scanner.scan (mLineParser);
return true;
}
@ -57,11 +57,11 @@ namespace Compiler
{
if (code==Scanner::S_newline) // empty line
return true;
mLineParser.reset();
if (mLineParser.parseSpecial (code, loc, scanner))
scanner.scan (mLineParser);
return true;
}
@ -77,4 +77,3 @@ namespace Compiler
mOutput.clear();
}
}

@ -39,6 +39,11 @@ namespace Compiler
mState = CommaState;
return true;
}
else if (code==Scanner::S_newline && mState==StartState)
{
scanner.putbackSpecial (code, loc);
return false;
}
return Parser::parseSpecial (code, loc, scanner);
}

@ -54,6 +54,7 @@ configure_file("${SDIR}/openmw_chargen_class_description_layout.xml" "${DDIR}/op
configure_file("${SDIR}/openmw_chargen_birth_layout.xml" "${DDIR}/openmw_chargen_birth_layout.xml" COPYONLY)
configure_file("${SDIR}/openmw_chargen_review_layout.xml" "${DDIR}/openmw_chargen_review_layout.xml" COPYONLY)
configure_file("${SDIR}/openmw_dialogue_window_layout.xml" "${DDIR}/openmw_dialogue_window_layout.xml" COPYONLY)
configure_file("${SDIR}/openmw_dialogue_window_skin.xml" "${DDIR}/openmw_dialogue_window_skin.xml" COPYONLY)
configure_file("${SDIR}/openmw_inventory_window_layout.xml" "${DDIR}/openmw_inventory_window_layout.xml" COPYONLY)
configure_file("${SDIR}/openmw_layers.xml" "${DDIR}/openmw_layers.xml" COPYONLY)
configure_file("${SDIR}/openmw_mainmenu_layout.xml" "${DDIR}/openmw_mainmenu_layout.xml" COPYONLY)

@ -20,6 +20,7 @@
<List file="openmw_mainmenu_skin.xml" group="General"/>
<List file="openmw_console.skin.xml" group="General"/>
<List file="openmw_journal_skin.xml" group="General"/>
<List file="openmw_dialogue_window_skin.xml" group="General"/>
</MyGUI>
</MyGUI>

@ -17,8 +17,13 @@
<Property key="Edit_VisibleVScroll" value="1" />
</Widget>
<!-- The disposition bar-->
<Widget type="Progress" skin="MW_EnergyBar_Blue" position="432 39 132 18"
align="Right Top" name="Disposition">
<Widget type="Edit" skin="MW_DispositionEdit" position_real = "0.25 0 0.5 1" name = "DispositionText"/>
</Widget>
<!-- The list of topics -->
<Widget type="List" skin="MW_List" position="432 39 132 341" name="TopicsList">
<Widget type="List" skin="MW_List" position="432 62 132 318" name="TopicsList">
</Widget>
<!-- The Goodbye button -->

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Skin">
<Skin name = "MW_DispEdit" size = "10 10">
<Property key="FontName" value = "MonoFont" />
<Property key="AlignText" value = "Left Top" />
<Property key="Colour" value = "0000FF" />
<!--Property key="Pointer" value = "beam" /-->
<BasisSkin type="EditText" offset = "0 0 10 10" align = "Stretch"/>
</Skin>
<Skin name="MW_DispositionEdit" size="0 0 50 50">
<Property key="WordWrap" value = "true" />
<Child type="Widget" skin="MW_DispEdit" offset="0 0 35 10" align = "ALIGN_STRETCH" name = "Client"/>
<!--Child type="VScroll" skin="VScroll" offset = "35 0 15 50" align = "Right VStretch" name = "VScroll"/-->
</Skin>
</MyGUI>

@ -26,6 +26,31 @@ void OgreRenderer::start()
mRoot->startRendering();
}
bool OgreRenderer::loadPlugins()
{
#ifdef ENABLE_PLUGIN_GL
mGLPlugin = new Ogre::GLPlugin();
mRoot->installPlugin(mGLPlugin);
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
mD3D9Plugin = new Ogre::D3D9Plugin();
mRoot->installPlugin(mD3D9Plugin);
#endif
#ifdef ENABLE_PLUGIN_CgProgramManager
mCgPlugin = new Ogre::CgPlugin();
mRoot->installPlugin(mCgPlugin);
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
mOctreePlugin = new Ogre::OctreePlugin();
mRoot->installPlugin(mOctreePlugin);
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
mParticleFXPlugin = new Ogre::ParticleFXPlugin();
mRoot->installPlugin(mParticleFXPlugin);
#endif
return true;
}
void OgreRenderer::update(float dt)
{
mFader->update(dt);
@ -59,7 +84,12 @@ bool OgreRenderer::configure(bool showConfig,
// Disable logging
log->setDebugOutputEnabled(false);
#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9) || defined(ENABLE_PLUGIN_CgProgramManager) || defined(ENABLE_PLUGIN_OctreeSceneManager) || defined(ENABLE_PLUGIN_ParticleFX)
mRoot = new Root("", cfgPath, "");
loadPlugins();
#else
mRoot = new Root(pluginCfg, cfgPath, "");
#endif
// Show the configuration dialog and initialise the system, if the
// showConfig parameter is specified. The settings are stored in

@ -7,6 +7,23 @@
#include <string>
// Static plugin headers
#ifdef ENABLE_PLUGIN_CgProgramManager
# include "OgreCgPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
# include "OgreOctreePlugin.h"
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
# include "OgreParticleFXPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_GL
# include "OgreGLPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
# include "OgreD3D9Plugin.h"
#endif
namespace Ogre
{
class Root;
@ -27,6 +44,21 @@ namespace Render
Ogre::SceneManager *mScene;
Ogre::Camera *mCamera;
Ogre::Viewport *mView;
#ifdef ENABLE_PLUGIN_CgProgramManager
Ogre::CgPlugin* mCgPlugin;
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
Ogre::OctreePlugin* mOctreePlugin;
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
Ogre::ParticleFXPlugin* mParticleFXPlugin;
#endif
#ifdef ENABLE_PLUGIN_GL
Ogre::GLPlugin* mGLPlugin;
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
Ogre::D3D9Plugin* mD3D9Plugin;
#endif
Fader* mFader;
bool logging;
@ -68,6 +100,8 @@ namespace Render
/// Start the main rendering loop
void start();
bool loadPlugins();
void update(float dt);

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.12.0
Version: 0.13.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -96,11 +96,15 @@ athile
Cris “Mirceam” Mihalache
gugus / gus
Jacob “Yacoby” Essex
Jannik “scrawl” Heller
Jason “jhooks” Hooks
Karl-Felix “k1ll” Glatzer
Lukasz “lgro” Gromanowski
Marc “Zini” Zinnschlag
Michael “werdanith” Papageorgiou
Nikolay “corristo” Kasyanov
Pieter “pvdk” van der Kloet
Roman "Kromgart" Melnik
Sebastian “swick” Wick
Retired Developers:
@ -110,7 +114,6 @@ Diggory Hardy
Jan Borsodi
Jan-Peter “peppe” Nilsson
Josua Grawitter
Karl-Felix “k1ll” Glatzer
Nicolay Korslund
sergoz
Star-Demon
@ -125,6 +128,38 @@ Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Fil
CHANGELOG
0.13.0
Bug #145: Fixed sound problems after cell change
Bug #179: Pressing space in console triggers activation
Bug #186: CMake doesn't use the debug versions of Ogre libraries on Linux
Bug #189: ASCII 16 character added to console on it's activation on Mac OS X
Bug #190: Case Folding fails with music files
Bug #192: Keypresses write Text into Console no matter which gui element is active
Bug #196: Collision shapes out of place
Bug #202: ESMTool doesn't not work with localised ESM files anymore
Bug #203: Torch lights only visible on short distance
Bug #207: Ogre.log not written
Bug #209: Sounds do not play
Bug #210: Ogre crash at Dren plantation
Bug #214: Unsupported file format version
Feature #9: NPC Dialogue Window
Feature #16/42: New sky/weather implementation
Feature #40: Fading
Feature #48: NPC Dialogue System
Feature #117: Equipping Items (backend only, no GUI yet, no rendering of equipped items yet)
Feature #161: Load REC_PGRD records
Feature #195: Wireframe-mode
Feature #198/199: Various sound effects
Feature #206: Allow picking data path from launcher if non is set
Task #108: Refactor window manager class
Task #172: Sound Manager Cleanup
Task #173: Create OpenEngine systems in the appropriate manager classes
Task #184: Adjust MSVC and gcc warning levels
Task #185: RefData rewrite
Task #201: Workaround for transparency issues
Task #208: silenced esm_reader.hpp warning
0.12.0
Bug #154: FPS Drop

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