added spell container class

actorid
Marc Zinnschlag 13 years ago
parent c94d683014
commit 750d79eaf0

@ -55,7 +55,7 @@ add_openmw_dir (mwclass
)
add_openmw_dir (mwmechanics
mechanicsmanager stat creaturestats magiceffects movement
mechanicsmanager stat creaturestats magiceffects movement spells
)
# Main executable

@ -0,0 +1,77 @@
#include "spells.hpp"
#include <cassert>
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "magiceffects.hpp"
namespace MWMechanics
{
void Spells::addSpell (const ESM::Spell *spell, MagicEffects& effects) const
{
for (std::vector<ESM::ENAMstruct>::const_iterator iter = spell->effects.list.begin();
iter!=spell->effects.list.end(); ++iter)
{
EffectParam param;
param.mMagnitude = iter->magnMax; /// \todo calculate magnitude
effects.add (EffectKey (*iter), param);
}
}
Spells::TIterator Spells::begin (ESM::Spell::SpellType type) const
{
assert (type>=0 && type<sTypes);
return mSpells[type].begin();
}
Spells::TIterator Spells::end (ESM::Spell::SpellType type) const
{
assert (type>=0 && type<sTypes);
return mSpells[type].end();
}
void Spells::add (const std::string& spellId, MWWorld::Environment& environment)
{
const ESM::Spell *spell = environment.mWorld->getStore().spells.find (spellId);
int type = spell->data.type;
assert (type>=0 && type<sTypes);
if (std::find (mSpells[type].begin(), mSpells[type].end(), spell)!=mSpells[type].end())
mSpells[type].push_back (spell);
}
void Spells::remove (const std::string& spellId, MWWorld::Environment& environment)
{
const ESM::Spell *spell = environment.mWorld->getStore().spells.find (spellId);
int type = spell->data.type;
TContainer::iterator iter = std::find (mSpells[type].begin(), mSpells[type].end(), spell);
if (iter!=mSpells[type].end())
mSpells[type].erase (iter);
}
MagicEffects Spells::getMagicEffects (MWWorld::Environment& environment) const
{
MagicEffects effects;
for (int i=ESM::Spell::ST_Ability; i<=ESM::Spell::ST_Curse; ++i)
for (TIterator iter (begin (static_cast<ESM::Spell::SpellType> (i)));
iter!=end(static_cast<ESM::Spell::SpellType> (i)); ++iter)
addSpell (*iter, effects);
return effects;
}
void Spells::clear()
{
for (int i=0; i<sTypes; ++i)
mSpells[i].clear();
}
}

@ -0,0 +1,55 @@
#ifndef GAME_MWMECHANICS_SPELLS_H
#define GAME_MWMECHANICS_SPELLS_H
#include <components/esm/loadspel.hpp>
#include <vector>
namespace MWWorld
{
struct Environment;
}
namespace MWMechanics
{
class MagicEffects;
/// \brief Spell list
///
/// This class manages known spells as well as abilities, powers and permanent negative effects like
/// diseaes.
class Spells
{
public:
typedef std::vector<const ESM::Spell *> TContainer;
typedef TContainer::const_iterator TIterator;
private:
static const int sTypes = 6;
std::vector<const ESM::Spell *> mSpells[sTypes];
void addSpell (const ESM::Spell *, MagicEffects& effects) const;
public:
TIterator begin (ESM::Spell::SpellType type) const;
TIterator end (ESM::Spell::SpellType type) const;
void add (const std::string& spell, MWWorld::Environment& environment);
/// \note Adding a spell that is already listed in *this is a no-op.
void remove (const std::string& spell, MWWorld::Environment& environment);
MagicEffects getMagicEffects (MWWorld::Environment& environment) const;
///< Return sum of magic effects resulting from abilities, blights, deseases and curses.
void clear();
///< Remove all spells of al types.
};
}
#endif
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