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@ -13,7 +13,7 @@ NpcAnimation::~NpcAnimation(){
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv), timeToChange(0),
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robe(inv.getSlot(MWWorld::InventoryStore::Slot_Robe)),
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robe(inv.getSlot(MWWorld::InventoryStore::Slot_Robe)), helmet(inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)),
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lclavicle(0),
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rclavicle(0),
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rupperArm(0),
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@ -160,13 +160,12 @@ void NpcAnimation::updateParts(){
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std::string hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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//inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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if(robe != inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){
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//A robe was added or removed
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if(chest.first)
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{
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insert->detachObject(chest.first); chest.first = 0;
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}
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removePartGroup(MWWorld::InventoryStore::Slot_Robe);
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robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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if(robe != inv.end())
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{
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@ -177,23 +176,47 @@ void NpcAnimation::updateParts(){
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for(int i = 0; i < parts.size(); i++)
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{
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ESM::PartReference part = parts[i];
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if(part.part == ESM::PRT_Cuirass)
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{
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const ESM::BodyPart *bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
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chest = insertFreePart("meshes\\" + bodypart->model, ":\"");
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}
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if(bodypart)
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addOrReplaceIndividualPart(part.part, MWWorld::InventoryStore::Slot_Robe,5,"meshes\\" + bodypart->model);
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}
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}
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}
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if(robe == inv.end() ){
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//if(inv.getSlot(MWWorld::InventoryStore::Cuirass) != inv.end())
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if(chest.first == 0){
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const ESM::BodyPart *chestPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
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chest = insertFreePart("meshes\\" + chestPart->model, ":\"");
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if(helmet != inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)){
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helmet = inv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
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removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
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removeIndividualPart(ESM::PRT_Hair);
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if(helmet != inv.end()){
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const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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for(int i = 0; i < parts.size(); i++)
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{
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ESM::PartReference part = parts[i];
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const ESM::BodyPart *bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
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if(bodypart)
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addOrReplaceIndividualPart(part.part, MWWorld::InventoryStore::Slot_Helmet,3,"meshes\\" + bodypart->model);
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}
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}
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}
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if(partpriorities[ESM::PRT_Cuirass] < 1){
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const ESM::BodyPart *chestPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
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if(chestPart)
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addOrReplaceIndividualPart(ESM::PRT_Cuirass, -1,1,"meshes\\" + chestPart->model);
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}
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if(partpriorities[ESM::PRT_Head] < 1){
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addOrReplaceIndividualPart(ESM::PRT_Head, -1,1,headModel);
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}
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if(partpriorities[ESM::PRT_Hair] < 1 && partpriorities[ESM::PRT_Head] <= 1){
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addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1,hairModel);
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}
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@ -418,9 +441,10 @@ void NpcAnimation::removeIndividualPart(int type){
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}
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}
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bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh){
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if(priority >= partpriorities[type]){
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if(priority > partpriorities[type]){
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removeIndividualPart(type);
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partslots[type] = group;
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partpriorities[type] = priority;
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switch(type){
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case ESM::PRT_Head: //0
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head = insertBoundedPart(mesh, "Head");
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