diff --git a/apps/openmw/mwmechanics/aitravel.cpp b/apps/openmw/mwmechanics/aitravel.cpp index 13ae2a592..b22185667 100644 --- a/apps/openmw/mwmechanics/aitravel.cpp +++ b/apps/openmw/mwmechanics/aitravel.cpp @@ -48,7 +48,7 @@ namespace MWMechanics { int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX); //check if actor is near the border of an inactive cell. If so, disable aitravel. - if(sideX*(pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX*(ESM::Land::REAL_SIZE/2. - 2000)) + if(sideX*(pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX*(ESM::Land::REAL_SIZE/2. - 200)) { MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0; return true; @@ -58,7 +58,7 @@ namespace MWMechanics { int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY); //check if actor is near the border of an inactive cell. If so, disable aitravel. - if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY*(ESM::Land::REAL_SIZE/2. - 2000)) + if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY*(ESM::Land::REAL_SIZE/2. - 200)) { MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0; return true; diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 236e9c5df..0811d8774 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -14,6 +14,7 @@ #include #include #include +#include #include #include @@ -120,13 +121,11 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b MaterialManager::getSingleton().setDefaultTextureFiltering(tfo); MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 ); - //ResourceGroupManager::getSingleton ().declareResource ("GlobalMap.png", "Texture", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); + Ogre::TextureManager::getSingleton().setMemoryBudget(126*1024*1024); + Ogre::MeshManager::getSingleton().setMemoryBudget(64*1024*1024); ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); - // causes light flicker in opengl when moving.. - //mRendering.getScene()->setCameraRelativeRendering(true); - // disable unsupported effects if (!Settings::Manager::getBool("shaders", "Objects")) Settings::Manager::setBool("enabled", "Shadows", false); @@ -236,6 +235,7 @@ void RenderingManager::toggleWater() void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store) { + sh::Factory::getInstance().unloadUnreferencedMaterials(); mObjects.buildStaticGeometry (*store); mDebugging->cellAdded(store); if (store->mCell->isExterior()) @@ -306,7 +306,6 @@ void RenderingManager::update (float duration, bool paused) int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude; mRendering.getFader()->setFactor(1.f-(blind / 100.f)); - setAmbientMode(); // player position diff --git a/components/compiler/lineparser.cpp b/components/compiler/lineparser.cpp index 5a22309f9..40462c488 100644 --- a/components/compiler/lineparser.cpp +++ b/components/compiler/lineparser.cpp @@ -141,7 +141,7 @@ namespace Compiler if (mState==SetMemberVarState) { - mMemberName = Misc::StringUtils::lowerCase (name); + mMemberName = name; char type = getContext().getMemberType (mMemberName, mName); if (type!=' ') diff --git a/credits.txt b/credits.txt index 6456e30a1..c7430d684 100644 --- a/credits.txt +++ b/credits.txt @@ -52,6 +52,7 @@ Paul McElroy (Greendogo) Pieter van der Kloet (pvdk) Radu-Marius Popovici (rpopovici) Roman Melnik (Kromgart) +Roman Proskuryakov (humbug) Sandy Carter (bwrsandman) Sebastian Wick (swick) Sergey Shambir diff --git a/extern/oics/tinyxml.cpp b/extern/oics/tinyxml.cpp index 841a41cd3..29a4768aa 100644 --- a/extern/oics/tinyxml.cpp +++ b/extern/oics/tinyxml.cpp @@ -706,9 +706,9 @@ void TiXmlElement::SetDoubleAttribute( const char * name, double val ) { char buf[256]; #if defined(TIXML_SNPRINTF) - TIXML_SNPRINTF( buf, sizeof(buf), "%f", val ); + TIXML_SNPRINTF( buf, sizeof(buf), "%f", val ); #else - sprintf( buf, "%f", val ); + sprintf( buf, "%f", val ); #endif SetAttribute( name, buf ); } @@ -1266,9 +1266,9 @@ void TiXmlAttribute::SetDoubleValue( double _value ) { char buf [256]; #if defined(TIXML_SNPRINTF) - TIXML_SNPRINTF( buf, sizeof(buf), "%lf", _value); + TIXML_SNPRINTF( buf, sizeof(buf), "%f", _value); #else - sprintf (buf, "%lf", _value); + sprintf (buf, "%f", _value); #endif SetValue (buf); } diff --git a/extern/shiny/CMakeLists.txt b/extern/shiny/CMakeLists.txt index 6eadcc167..6b6068ba9 100644 --- a/extern/shiny/CMakeLists.txt +++ b/extern/shiny/CMakeLists.txt @@ -9,8 +9,6 @@ set(SHINY_LIBRARY "shiny") set(SHINY_OGREPLATFORM_LIBRARY "shiny.OgrePlatform") # Sources -file(GLOB SOURCE_FILES Main/*.cpp ) - set(SOURCE_FILES Main/Factory.cpp Main/MaterialInstance.cpp @@ -57,12 +55,20 @@ file(GLOB OGRE_PLATFORM_SOURCE_FILES Platforms/Ogre/*.cpp) add_library(${SHINY_LIBRARY} STATIC ${SOURCE_FILES}) +set(SHINY_LIBRARIES ${SHINY_LIBRARY}) + if (SHINY_BUILD_OGRE_PLATFORM) add_library(${SHINY_OGREPLATFORM_LIBRARY} STATIC ${OGRE_PLATFORM_SOURCE_FILES}) + set(SHINY_LIBRARIES ${SHINY_LIBRARIES} ${SHINY_OGREPLATFORM_LIBRARY}) endif() +set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE) -link_directories(${CMAKE_CURRENT_BINARY_DIR}) +if (DEFINED SHINY_BUILD_MATERIAL_EDITOR) + add_subdirectory(Editor) -set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE) -set(SHINY_OGREPLATFORM_LIBRARY ${SHINY_OGREPLATFORM_LIBRARY} PARENT_SCOPE) + set(SHINY_BUILD_EDITOR_FLAG ${SHINY_BUILD_EDITOR_FLAG} PARENT_SCOPE) +endif() + +link_directories(${CMAKE_CURRENT_BINARY_DIR}) +set(SHINY_LIBRARIES ${SHINY_LIBRARIES} PARENT_SCOPE) diff --git a/extern/shiny/Docs/Configurations.dox b/extern/shiny/Docs/Configurations.dox index affd91423..570e81d4a 100644 --- a/extern/shiny/Docs/Configurations.dox +++ b/extern/shiny/Docs/Configurations.dox @@ -21,7 +21,7 @@ } \endcode - \note You may also create configurations using sh::Factory::registerConfiguration. + \note You may also create configurations using sh::Factory::createConfiguration. The active Configuration is controlled by the active material scheme in Ogre. So, in order to use the configuration "reflection_targets" for your reflection renders, simply call \code diff --git a/extern/shiny/Editor/Actions.cpp b/extern/shiny/Editor/Actions.cpp new file mode 100644 index 000000000..135e81987 --- /dev/null +++ b/extern/shiny/Editor/Actions.cpp @@ -0,0 +1,195 @@ +#include "Actions.hpp" + +#include "../Main/Factory.hpp" + +namespace sh +{ + + void ActionDeleteMaterial::execute() + { + sh::Factory::getInstance().destroyMaterialInstance(mName); + } + + void ActionCloneMaterial::execute() + { + sh::MaterialInstance* sourceMaterial = sh::Factory::getInstance().getMaterialInstance(mSourceName); + std::string sourceMaterialParent = static_cast(sourceMaterial->getParent())->getName(); + sh::MaterialInstance* material = sh::Factory::getInstance().createMaterialInstance( + mDestName, sourceMaterialParent); + sourceMaterial->copyAll(material, sourceMaterial, false); + + material->setSourceFile(sourceMaterial->getSourceFile()); + } + + void ActionSaveAll::execute() + { + sh::Factory::getInstance().saveAll(); + } + + void ActionChangeGlobalSetting::execute() + { + sh::Factory::getInstance().setGlobalSetting(mName, mNewValue); + } + + void ActionCreateConfiguration::execute() + { + sh::Configuration newConfiguration; + sh::Factory::getInstance().createConfiguration(mName); + } + + void ActionDeleteConfiguration::execute() + { + sh::Factory::getInstance().destroyConfiguration(mName); + } + + void ActionChangeConfiguration::execute() + { + sh::Configuration* c = sh::Factory::getInstance().getConfiguration(mName); + c->setProperty(mKey, sh::makeProperty(new sh::StringValue(mValue))); + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionDeleteConfigurationProperty::execute() + { + sh::Configuration* c = sh::Factory::getInstance().getConfiguration(mName); + c->deleteProperty(mKey); + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionSetMaterialProperty::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + m->setProperty(mKey, sh::makeProperty(mValue)); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionDeleteMaterialProperty::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + m->deleteProperty(mKey); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionCreatePass::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + m->createPass(); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionDeletePass::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + m->deletePass(mPassIndex); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionSetPassProperty::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + m->getPasses()->at(mPassIndex).setProperty (mKey, sh::makeProperty(mValue)); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionDeletePassProperty::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + m->getPasses()->at(mPassIndex).deleteProperty(mKey); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionSetShaderProperty::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + m->getPasses()->at(mPassIndex).mShaderProperties.setProperty (mKey, sh::makeProperty(mValue)); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionDeleteShaderProperty::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + m->getPasses()->at(mPassIndex).mShaderProperties.deleteProperty (mKey); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionSetTextureProperty::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex); + m->getPasses()->at(mPassIndex).mTexUnits.at(mTextureIndex).setProperty(mKey, sh::makeProperty(mValue)); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionDeleteTextureProperty::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex); + m->getPasses()->at(mPassIndex).mTexUnits.at(mTextureIndex).deleteProperty(mKey); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionCreateTextureUnit::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + m->getPasses()->at(mPassIndex).createTextureUnit(mTexUnitName); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionDeleteTextureUnit::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex); + + m->getPasses()->at(mPassIndex).mTexUnits.erase(m->getPasses()->at(mPassIndex).mTexUnits.begin() + mTextureIndex); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionMoveTextureUnit::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex); + if (!mMoveUp) + assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex+1); + + std::vector textures = m->getPasses()->at(mPassIndex).mTexUnits; + if (mMoveUp) + std::swap(textures[mTextureIndex-1], textures[mTextureIndex]); + else + std::swap(textures[mTextureIndex+1], textures[mTextureIndex]); + m->getPasses()->at(mPassIndex).mTexUnits = textures; + + sh::Factory::getInstance().notifyConfigurationChanged(); + } + + void ActionChangeTextureUnitName::execute() + { + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + assert (m->getPasses()->size() > mPassIndex); + assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex); + + m->getPasses()->at(mPassIndex).mTexUnits[mTextureIndex].setName(mTexUnitName); + + sh::Factory::getInstance().notifyConfigurationChanged(); + } +} diff --git a/extern/shiny/Editor/Actions.hpp b/extern/shiny/Editor/Actions.hpp new file mode 100644 index 000000000..e5cb6df6a --- /dev/null +++ b/extern/shiny/Editor/Actions.hpp @@ -0,0 +1,307 @@ +#ifndef SH_ACTIONS_H +#define SH_ACTIONS_H + +#include + +namespace sh +{ + + class Action + { + public: + virtual void execute() = 0; + virtual ~Action(); + }; + + class ActionDeleteMaterial : public Action + { + public: + ActionDeleteMaterial(const std::string& name) + : mName(name) {} + + virtual void execute(); + private: + std::string mName; + }; + + class ActionCloneMaterial : public Action + { + public: + ActionCloneMaterial(const std::string& sourceName, const std::string& destName) + : mSourceName(sourceName), mDestName(destName) {} + + virtual void execute(); + private: + std::string mSourceName; + std::string mDestName; + }; + + class ActionSaveAll : public Action + { + public: + virtual void execute(); + }; + + class ActionChangeGlobalSetting : public Action + { + public: + ActionChangeGlobalSetting(const std::string& name, const std::string& newValue) + : mName(name), mNewValue(newValue) {} + + virtual void execute(); + private: + std::string mName; + std::string mNewValue; + }; + + // configuration + + class ActionCreateConfiguration : public Action + { + public: + ActionCreateConfiguration(const std::string& name) + : mName(name) {} + + virtual void execute(); + private: + std::string mName; + + }; + + class ActionDeleteConfiguration : public Action + { + public: + ActionDeleteConfiguration(const std::string& name) + : mName(name) {} + + virtual void execute(); + private: + std::string mName; + + }; + + class ActionChangeConfiguration : public Action + { + public: + ActionChangeConfiguration (const std::string& name, const std::string& key, const std::string& value) + : mName(name), mKey(key), mValue(value) {} + + virtual void execute(); + private: + std::string mName; + std::string mKey; + std::string mValue; + }; + + class ActionDeleteConfigurationProperty : public Action + { + public: + ActionDeleteConfigurationProperty (const std::string& name, const std::string& key) + : mName(name), mKey(key) {} + + virtual void execute(); + private: + std::string mName; + std::string mKey; + }; + + // material + + class ActionSetMaterialProperty : public Action + { + public: + ActionSetMaterialProperty (const std::string& name, const std::string& key, const std::string& value) + : mName(name), mKey(key), mValue(value) {} + + virtual void execute(); + private: + std::string mName; + std::string mKey; + std::string mValue; + }; + + class ActionDeleteMaterialProperty : public Action + { + public: + ActionDeleteMaterialProperty (const std::string& name, const std::string& key) + : mName(name), mKey(key) {} + + virtual void execute(); + private: + std::string mName; + std::string mKey; + }; + + // pass + + class ActionCreatePass : public Action + { + public: + ActionCreatePass (const std::string& name) + : mName(name) {} + + virtual void execute(); + private: + std::string mName; + }; + + class ActionDeletePass : public Action + { + public: + ActionDeletePass (const std::string& name, int passIndex) + : mName(name), mPassIndex(passIndex) {} + + virtual void execute(); + private: + std::string mName; + int mPassIndex; + }; + + class ActionSetPassProperty : public Action + { + public: + ActionSetPassProperty (const std::string& name, int passIndex, const std::string& key, const std::string& value) + : mName(name), mPassIndex(passIndex), mKey(key), mValue(value) {} + + virtual void execute(); + private: + std::string mName; + int mPassIndex; + std::string mKey; + std::string mValue; + }; + + class ActionDeletePassProperty : public Action + { + public: + ActionDeletePassProperty (const std::string& name, int passIndex, const std::string& key) + : mName(name), mPassIndex(passIndex), mKey(key) {} + + virtual void execute(); + private: + std::string mName; + int mPassIndex; + std::string mKey; + }; + + // shader + + class ActionSetShaderProperty : public Action + { + public: + ActionSetShaderProperty (const std::string& name, int passIndex, const std::string& key, const std::string& value) + : mName(name), mPassIndex(passIndex), mKey(key), mValue(value) {} + + virtual void execute(); + private: + std::string mName; + int mPassIndex; + std::string mKey; + std::string mValue; + }; + + class ActionDeleteShaderProperty : public Action + { + public: + ActionDeleteShaderProperty (const std::string& name, int passIndex, const std::string& key) + : mName(name), mPassIndex(passIndex), mKey(key) {} + + virtual void execute(); + private: + std::string mName; + int mPassIndex; + std::string mKey; + }; + + // texture unit + + class ActionChangeTextureUnitName : public Action + { + public: + ActionChangeTextureUnitName (const std::string& name, int passIndex, int textureIndex, const std::string& texUnitName) + : mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mTexUnitName(texUnitName) {} + + virtual void execute(); + + private: + std::string mName; + int mPassIndex; + int mTextureIndex; + std::string mTexUnitName; + }; + + class ActionCreateTextureUnit : public Action + { + public: + ActionCreateTextureUnit (const std::string& name, int passIndex, const std::string& texUnitName) + : mName(name), mPassIndex(passIndex), mTexUnitName(texUnitName) {} + + virtual void execute(); + + private: + std::string mName; + int mPassIndex; + std::string mTexUnitName; + }; + + class ActionDeleteTextureUnit : public Action + { + public: + ActionDeleteTextureUnit (const std::string& name, int passIndex, int textureIndex) + : mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex) {} + + virtual void execute(); + + private: + std::string mName; + int mPassIndex; + int mTextureIndex; + }; + + class ActionMoveTextureUnit : public Action + { + public: + ActionMoveTextureUnit (const std::string& name, int passIndex, int textureIndex, bool moveUp) + : mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mMoveUp(moveUp) {} + + virtual void execute(); + + private: + std::string mName; + int mPassIndex; + int mTextureIndex; + bool mMoveUp; + }; + + class ActionSetTextureProperty : public Action + { + public: + ActionSetTextureProperty (const std::string& name, int passIndex, int textureIndex, const std::string& key, const std::string& value) + : mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mKey(key), mValue(value) {} + + virtual void execute(); + private: + std::string mName; + int mPassIndex; + int mTextureIndex; + std::string mKey; + std::string mValue; + }; + + class ActionDeleteTextureProperty : public Action + { + public: + ActionDeleteTextureProperty (const std::string& name, int passIndex, int textureIndex, const std::string& key) + : mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mKey(key) {} + + virtual void execute(); + private: + std::string mName; + int mPassIndex; + int mTextureIndex; + std::string mKey; + }; + +} + +#endif diff --git a/extern/shiny/Editor/AddPropertyDialog.cpp b/extern/shiny/Editor/AddPropertyDialog.cpp new file mode 100644 index 000000000..71b47feb1 --- /dev/null +++ b/extern/shiny/Editor/AddPropertyDialog.cpp @@ -0,0 +1,31 @@ +#include "AddPropertyDialog.hpp" +#include "ui_addpropertydialog.h" + +AddPropertyDialog::AddPropertyDialog(QWidget *parent) + : QDialog(parent) + , ui(new Ui::AddPropertyDialog) + , mType(0) +{ + ui->setupUi(this); + + connect(ui->buttonBox, SIGNAL(accepted()), + this, SLOT(accepted())); + connect(ui->buttonBox, SIGNAL(rejected()), + this, SLOT(rejected())); +} + +void AddPropertyDialog::accepted() +{ + mName = ui->lineEdit->text(); + mType = ui->comboBox->currentIndex(); +} + +void AddPropertyDialog::rejected() +{ + mName = ""; +} + +AddPropertyDialog::~AddPropertyDialog() +{ + delete ui; +} diff --git a/extern/shiny/Editor/AddPropertyDialog.h b/extern/shiny/Editor/AddPropertyDialog.h new file mode 100644 index 000000000..c1d2c960b --- /dev/null +++ b/extern/shiny/Editor/AddPropertyDialog.h @@ -0,0 +1,22 @@ +#ifndef ADDPROPERTYDIALOG_H +#define ADDPROPERTYDIALOG_H + +#include + +namespace Ui { +class AddPropertyDialog; +} + +class AddPropertyDialog : public QDialog +{ + Q_OBJECT + +public: + explicit AddPropertyDialog(QWidget *parent = 0); + ~AddPropertyDialog(); + +private: + Ui::AddPropertyDialog *ui; +}; + +#endif // ADDPROPERTYDIALOG_H diff --git a/extern/shiny/Editor/AddPropertyDialog.hpp b/extern/shiny/Editor/AddPropertyDialog.hpp new file mode 100644 index 000000000..b4e19b087 --- /dev/null +++ b/extern/shiny/Editor/AddPropertyDialog.hpp @@ -0,0 +1,29 @@ +#ifndef ADDPROPERTYDIALOG_H +#define ADDPROPERTYDIALOG_H + +#include + +namespace Ui { +class AddPropertyDialog; +} + +class AddPropertyDialog : public QDialog +{ + Q_OBJECT + +public: + explicit AddPropertyDialog(QWidget *parent = 0); + ~AddPropertyDialog(); + + int mType; + QString mName; + +public slots: + void accepted(); + void rejected(); + +private: + Ui::AddPropertyDialog *ui; +}; + +#endif // ADDPROPERTYDIALOG_H diff --git a/extern/shiny/Editor/CMakeLists.txt b/extern/shiny/Editor/CMakeLists.txt new file mode 100644 index 000000000..eead159f0 --- /dev/null +++ b/extern/shiny/Editor/CMakeLists.txt @@ -0,0 +1,61 @@ +set(SHINY_EDITOR_LIBRARY "shiny.Editor") + +find_package(Qt4) + +if (QT_FOUND) + + add_definitions(-DSHINY_BUILD_MATERIAL_EDITOR=1) + set (SHINY_BUILD_EDITOR_FLAG -DSHINY_BUILD_MATERIAL_EDITOR=1 PARENT_SCOPE) + + set(QT_USE_QTGUI 1) + + # Headers that must be preprocessed + set(SHINY_EDITOR_HEADER_MOC + MainWindow.hpp + NewMaterialDialog.hpp + AddPropertyDialog.hpp + PropertySortModel.hpp + ) + + set(SHINY_EDITOR_UI + mainwindow.ui + newmaterialdialog.ui + addpropertydialog.ui + ) + + QT4_WRAP_CPP(MOC_SRCS ${SHINY_EDITOR_HEADER_MOC}) + QT4_WRAP_UI(UI_HDRS ${SHINY_EDITOR_UI}) + + set(SOURCE_FILES + NewMaterialDialog.cpp + AddPropertyDialog.cpp + ColoredTabWidget.hpp + MainWindow.cpp + Editor.cpp + Actions.cpp + Query.cpp + PropertySortModel.cpp + ${SHINY_EDITOR_UI} # Just to have them in the IDE's file explorer + ) + + include(${QT_USE_FILE}) + + set (CMAKE_INCLUDE_CURRENT_DIR "true") + + include_directories(${CMAKE_CURRENT_BINARY_DIR}) + + add_library(${SHINY_EDITOR_LIBRARY} STATIC ${SOURCE_FILES} ${MOC_SRCS} ${UI_HDRS}) + + set(SHINY_LIBRARIES ${SHINY_LIBRARIES} + ${SHINY_EDITOR_LIBRARY} + ${QT_LIBRARIES} + ) + set(SHINY_LIBRARIES ${SHINY_LIBRARIES} PARENT_SCOPE) + +else (QT_FOUND) + + add_definitions(-DSHINY_BUILD_MATERIAL_EDITOR=0) + set (SHINY_BUILD_EDITOR_FLAG -DSHINY_BUILD_MATERIAL_EDITOR=0 PARENT_SCOPE) + message(STATUS "QT4 was not found. You will not be able to use the material editor.") + +endif(QT_FOUND) diff --git a/extern/shiny/Editor/ColoredTabWidget.hpp b/extern/shiny/Editor/ColoredTabWidget.hpp new file mode 100644 index 000000000..0bf30f6dd --- /dev/null +++ b/extern/shiny/Editor/ColoredTabWidget.hpp @@ -0,0 +1,24 @@ +#ifndef SHINY_EDITOR_COLOREDTABWIDGET_H +#define SHINY_EDITOR_COLOREDTABWIDGET_H + +#include + +namespace sh +{ + +/// Makes tabBar() public to allow changing tab title colors. +class ColoredTabWidget : public QTabWidget +{ +public: + ColoredTabWidget(QWidget* parent = 0) + : QTabWidget(parent) {} + + QTabBar* tabBar() + { + return QTabWidget::tabBar(); + } +}; + +} + +#endif diff --git a/extern/shiny/Editor/Editor.cpp b/extern/shiny/Editor/Editor.cpp new file mode 100644 index 000000000..8c58d0e66 --- /dev/null +++ b/extern/shiny/Editor/Editor.cpp @@ -0,0 +1,117 @@ +#include "Editor.hpp" + + +#include +#include + +#include + +#include "../Main/Factory.hpp" + +#include "MainWindow.hpp" + +namespace sh +{ + + Editor::Editor() + : mMainWindow(NULL) + , mApplication(NULL) + , mInitialized(false) + , mThread(NULL) + { + } + + Editor::~Editor() + { + if (mMainWindow) + mMainWindow->mRequestExit = true; + + if (mThread) + mThread->join(); + delete mThread; + } + + void Editor::show() + { + if (!mInitialized) + { + mInitialized = true; + + mThread = new boost::thread(boost::bind(&Editor::runThread, this)); + } + else + { + if (mMainWindow) + mMainWindow->mRequestShowWindow = true; + } + } + + void Editor::runThread() + { + int argc = 0; + char** argv = NULL; + mApplication = new QApplication(argc, argv); + mApplication->setQuitOnLastWindowClosed(false); + mMainWindow = new MainWindow(); + mMainWindow->mSync = &mSync; + mMainWindow->show(); + + mApplication->exec(); + + delete mApplication; + } + + void Editor::update() + { + sh::Factory::getInstance().doMonitorShaderFiles(); + + if (!mMainWindow) + return; + + + { + boost::mutex::scoped_lock lock(mSync.mActionMutex); + + // execute pending actions + while (mMainWindow->mActionQueue.size()) + { + Action* action = mMainWindow->mActionQueue.front(); + action->execute(); + delete action; + mMainWindow->mActionQueue.pop(); + } + } + { + boost::mutex::scoped_lock lock(mSync.mQueryMutex); + + // execute pending queries + for (std::vector::iterator it = mMainWindow->mQueries.begin(); it != mMainWindow->mQueries.end(); ++it) + { + Query* query = *it; + if (!query->mDone) + query->execute(); + } + } + + boost::mutex::scoped_lock lock2(mSync.mUpdateMutex); + + // update the list of materials + mMainWindow->mState.mMaterialList.clear(); + sh::Factory::getInstance().listMaterials(mMainWindow->mState.mMaterialList); + + // update global settings + mMainWindow->mState.mGlobalSettingsMap.clear(); + sh::Factory::getInstance().listGlobalSettings(mMainWindow->mState.mGlobalSettingsMap); + + // update configuration list + mMainWindow->mState.mConfigurationList.clear(); + sh::Factory::getInstance().listConfigurationNames(mMainWindow->mState.mConfigurationList); + + // update shader list + mMainWindow->mState.mShaderSets.clear(); + sh::Factory::getInstance().listShaderSets(mMainWindow->mState.mShaderSets); + + mMainWindow->mState.mErrors += sh::Factory::getInstance().getErrorLog(); + } + +} diff --git a/extern/shiny/Editor/Editor.hpp b/extern/shiny/Editor/Editor.hpp new file mode 100644 index 000000000..2b1e8040d --- /dev/null +++ b/extern/shiny/Editor/Editor.hpp @@ -0,0 +1,73 @@ +#ifndef SH_EDITOR_H +#define SH_EDITOR_H + +#if SHINY_BUILD_MATERIAL_EDITOR +class QApplication; + +#include +#include + +namespace boost +{ + class thread; +} + +namespace sh +{ + class MainWindow; + + struct SynchronizationState + { + boost::mutex mUpdateMutex; + boost::mutex mActionMutex; + boost::mutex mQueryMutex; + }; + + class Editor + { + public: + + Editor(); + ~Editor(); + + void show(); + void update(); + + + private: + bool mInitialized; + + MainWindow* mMainWindow; + QApplication* mApplication; + + SynchronizationState mSync; + + boost::thread* mThread; + + void runThread(); + + void processShowWindow(); + }; + +} + +#else + +// Dummy implementation, so that the user's code does not have to be polluted with #ifdefs +namespace sh +{ + + class Editor + { + public: + Editor() {} + ~Editor() {} + void show() {} + void update() {} + + }; +} + +#endif + +#endif diff --git a/extern/shiny/Editor/MainWindow.cpp b/extern/shiny/Editor/MainWindow.cpp new file mode 100644 index 000000000..1d46719ce --- /dev/null +++ b/extern/shiny/Editor/MainWindow.cpp @@ -0,0 +1,950 @@ +#include "MainWindow.hpp" +#include "ui_mainwindow.h" + +#include +#include + +#include +#include + +#include "Editor.hpp" +#include "ColoredTabWidget.hpp" +#include "AddPropertyDialog.hpp" + +sh::MainWindow::MainWindow(QWidget *parent) + : QMainWindow(parent) + , ui(new Ui::MainWindow) + , mRequestShowWindow(false) + , mRequestExit(false) + , mIgnoreGlobalSettingChange(false) + , mIgnoreConfigurationChange(false) + , mIgnoreMaterialChange(false) + , mIgnoreMaterialPropertyChange(false) +{ + ui->setupUi(this); + + QTimer *timer = new QTimer(this); + connect(timer, SIGNAL(timeout()), this, SLOT(onIdle())); + timer->start(50); + + QList sizes; + sizes << 250; + sizes << 550; + ui->splitter->setSizes(sizes); + + mMaterialModel = new QStringListModel(this); + + mMaterialProxyModel = new QSortFilterProxyModel(this); + mMaterialProxyModel->setSourceModel(mMaterialModel); + mMaterialProxyModel->setFilterCaseSensitivity(Qt::CaseInsensitive); + mMaterialProxyModel->setDynamicSortFilter(true); + mMaterialProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive); + + ui->materialList->setModel(mMaterialProxyModel); + ui->materialList->setSelectionMode(QAbstractItemView::SingleSelection); + ui->materialList->setEditTriggers(QAbstractItemView::NoEditTriggers); + ui->materialList->setAlternatingRowColors(true); + + connect(ui->materialList->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), + this, SLOT(onMaterialSelectionChanged(QModelIndex,QModelIndex))); + + mMaterialPropertyModel = new QStandardItemModel(0, 2, this); + mMaterialPropertyModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name"))); + mMaterialPropertyModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value"))); + connect(mMaterialPropertyModel, SIGNAL(itemChanged(QStandardItem*)), + this, SLOT(onMaterialPropertyChanged(QStandardItem*))); + + mMaterialSortModel = new PropertySortModel(this); + mMaterialSortModel->setSourceModel(mMaterialPropertyModel); + mMaterialSortModel->setDynamicSortFilter(true); + mMaterialSortModel->setSortCaseSensitivity(Qt::CaseInsensitive); + + ui->materialView->setModel(mMaterialSortModel); + ui->materialView->setContextMenuPolicy(Qt::CustomContextMenu); + ui->materialView->setAlternatingRowColors(true); + ui->materialView->setSortingEnabled(true); + connect(ui->materialView, SIGNAL(customContextMenuRequested(QPoint)), + this, SLOT(onContextMenuRequested(QPoint))); + + mGlobalSettingsModel = new QStandardItemModel(0, 2, this); + mGlobalSettingsModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name"))); + mGlobalSettingsModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value"))); + connect(mGlobalSettingsModel, SIGNAL(itemChanged(QStandardItem*)), + this, SLOT(onGlobalSettingChanged(QStandardItem*))); + + ui->globalSettingsView->setModel(mGlobalSettingsModel); + ui->globalSettingsView->verticalHeader()->setResizeMode(QHeaderView::ResizeToContents); + ui->globalSettingsView->verticalHeader()->hide(); + ui->globalSettingsView->horizontalHeader()->setResizeMode(QHeaderView::Stretch); + ui->globalSettingsView->setSelectionMode(QAbstractItemView::SingleSelection); + + ui->configurationList->setSelectionMode(QAbstractItemView::SingleSelection); + ui->configurationList->setEditTriggers(QAbstractItemView::NoEditTriggers); + connect(ui->configurationList, SIGNAL(currentTextChanged(QString)), + this, SLOT(onConfigurationSelectionChanged(QString))); + + mConfigurationModel = new QStandardItemModel(0, 2, this); + mConfigurationModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name"))); + mConfigurationModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value"))); + connect(mConfigurationModel, SIGNAL(itemChanged(QStandardItem*)), + this, SLOT(onConfigurationChanged(QStandardItem*))); + + ui->configurationView->setModel(mConfigurationModel); + ui->configurationView->verticalHeader()->setResizeMode(QHeaderView::ResizeToContents); + ui->configurationView->verticalHeader()->hide(); + ui->configurationView->horizontalHeader()->setResizeMode(QHeaderView::Stretch); + ui->configurationView->setSelectionMode(QAbstractItemView::SingleSelection); +} + +sh::MainWindow::~MainWindow() +{ + delete ui; +} + +void sh::MainWindow::closeEvent(QCloseEvent *event) +{ + this->hide(); + event->ignore(); +} + +void sh::MainWindow::onIdle() +{ + if (mRequestShowWindow) + { + mRequestShowWindow = false; + show(); + } + + if (mRequestExit) + { + QApplication::exit(); + return; + } + + boost::mutex::scoped_lock lock(mSync->mUpdateMutex); + + + mIgnoreMaterialChange = true; + QString selected; + + QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex(); + if (selectedIndex.isValid()) + selected = mMaterialModel->data(selectedIndex, Qt::DisplayRole).toString(); + + QStringList list; + + for (std::vector::const_iterator it = mState.mMaterialList.begin(); it != mState.mMaterialList.end(); ++it) + { + list.push_back(QString::fromStdString(*it)); + } + + if (mMaterialModel->stringList() != list) + { + mMaterialModel->setStringList(list); + + // quick hack to keep our selection when the model has changed + if (!selected.isEmpty()) + for (int i=0; irowCount(); ++i) + { + const QModelIndex& index = mMaterialModel->index(i,0); + if (mMaterialModel->data(index, Qt::DisplayRole).toString() == selected) + { + ui->materialList->setCurrentIndex(index); + break; + } + } + } + mIgnoreMaterialChange = false; + + mIgnoreGlobalSettingChange = true; + for (std::map::const_iterator it = mState.mGlobalSettingsMap.begin(); + it != mState.mGlobalSettingsMap.end(); ++it) + { + QList list = mGlobalSettingsModel->findItems(QString::fromStdString(it->first)); + if (!list.empty()) // item was already there + { + // if it changed, set the value column + if (mGlobalSettingsModel->data(mGlobalSettingsModel->index(list.front()->row(), 1)).toString() + != QString::fromStdString(it->second)) + { + mGlobalSettingsModel->setItem(list.front()->row(), 1, new QStandardItem(QString::fromStdString(it->second))); + } + } + else // item wasn't there; insert new row + { + QList toAdd; + QStandardItem* name = new QStandardItem(QString::fromStdString(it->first)); + name->setFlags(name->flags() &= ~Qt::ItemIsEditable); + QStandardItem* value = new QStandardItem(QString::fromStdString(it->second)); + toAdd.push_back(name); + toAdd.push_back(value); + mGlobalSettingsModel->appendRow(toAdd); + } + } + mIgnoreGlobalSettingChange = false; + + + mIgnoreConfigurationChange = true; + QList selected_ = ui->configurationList->selectedItems(); + QString selectedStr; + if (selected_.size()) + selectedStr = selected_.front()->text(); + + ui->configurationList->clear(); + + for (std::vector::const_iterator it = mState.mConfigurationList.begin(); it != mState.mConfigurationList.end(); ++it) + ui->configurationList->addItem(QString::fromStdString(*it)); + + if (!selectedStr.isEmpty()) + for (int i=0; iconfigurationList->count(); ++i) + { + if (ui->configurationList->item(i)->text() == selectedStr) + { + ui->configurationList->setCurrentItem(ui->configurationList->item(i), QItemSelectionModel::ClearAndSelect); + } + } + + mIgnoreConfigurationChange = false; + + if (!mState.mErrors.empty()) + { + ui->errorLog->append(QString::fromStdString(mState.mErrors)); + mState.mErrors = ""; + QColor color = ui->tabWidget->palette().color(QPalette::Normal, QPalette::Link); + ui->tabWidget->tabBar()->setTabTextColor(3, color); + } + + + // process query results + boost::mutex::scoped_lock lock2(mSync->mQueryMutex); + for (std::vector::iterator it = mQueries.begin(); it != mQueries.end();) + { + if ((*it)->mDone) + { + if (typeid(**it) == typeid(ConfigurationQuery)) + buildConfigurationModel(static_cast(*it)); + else if (typeid(**it) == typeid(MaterialQuery)) + buildMaterialModel(static_cast(*it)); + else if (typeid(**it) == typeid(MaterialPropertyQuery)) + { + MaterialPropertyQuery* q = static_cast(*it); + mIgnoreMaterialPropertyChange = true; + if (getSelectedMaterial().toStdString() == q->mName) + { + for (int i=0; irowCount(); ++i) + { + if (mMaterialPropertyModel->item(i,0)->text() == QString::fromStdString(q->mPropertyName)) + { + mMaterialPropertyModel->item(i,1)->setText(QString::fromStdString(q->mValue)); + if (mMaterialPropertyModel->item(i,1)->isCheckable()) + mMaterialPropertyModel->item(i,1)->setCheckState ((q->mValue == "true") + ? Qt::Checked : Qt::Unchecked); + } + } + } + mIgnoreMaterialPropertyChange = false; + } + + delete *it; + it = mQueries.erase(it); + } + else + ++it; + } +} + +void sh::MainWindow::onMaterialSelectionChanged (const QModelIndex & current, const QModelIndex & previous) +{ + if (mIgnoreMaterialChange) + return; + + QString name = getSelectedMaterial(); + if (!name.isEmpty()) + requestQuery(new sh::MaterialQuery(name.toStdString())); +} + +QString sh::MainWindow::getSelectedMaterial() +{ + QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex(); + if (!selectedIndex.isValid()) + return QString(""); + + return mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString(); +} + +void sh::MainWindow::onConfigurationSelectionChanged (const QString& current) +{ + if (mIgnoreConfigurationChange) + return; + requestQuery(new sh::ConfigurationQuery(current.toStdString())); +} + +void sh::MainWindow::onGlobalSettingChanged(QStandardItem *item) +{ + if (mIgnoreGlobalSettingChange) + return; // we are only interested in changes by the user, not by the backend. + + std::string name = mGlobalSettingsModel->data(mGlobalSettingsModel->index(item->row(), 0)).toString().toStdString(); + std::string value = mGlobalSettingsModel->data(mGlobalSettingsModel->index(item->row(), 1)).toString().toStdString(); + + queueAction(new sh::ActionChangeGlobalSetting(name, value)); +} + +void sh::MainWindow::onConfigurationChanged (QStandardItem* item) +{ + QList items = ui->configurationList->selectedItems(); + if (items.size()) + { + std::string name = items.front()->text().toStdString(); + std::string key = mConfigurationModel->data(mConfigurationModel->index(item->row(), 0)).toString().toStdString(); + std::string value = mConfigurationModel->data(mConfigurationModel->index(item->row(), 1)).toString().toStdString(); + + queueAction(new sh::ActionChangeConfiguration(name, key, value)); + + requestQuery(new sh::ConfigurationQuery(name)); + } +} + +void sh::MainWindow::on_lineEdit_textEdited(const QString &arg1) +{ + mMaterialProxyModel->setFilterFixedString(arg1); +} + +void sh::MainWindow::on_actionSave_triggered() +{ + queueAction (new sh::ActionSaveAll()); +} + +void sh::MainWindow::on_actionNewMaterial_triggered() +{ + +} + +void sh::MainWindow::on_actionDeleteMaterial_triggered() +{ + QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex(); + QString name = mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString(); + + queueAction (new sh::ActionDeleteMaterial(name.toStdString())); +} + +void sh::MainWindow::queueAction(Action* action) +{ + boost::mutex::scoped_lock lock(mSync->mActionMutex); + mActionQueue.push(action); +} + +void sh::MainWindow::requestQuery(Query *query) +{ + boost::mutex::scoped_lock lock(mSync->mActionMutex); + mQueries.push_back(query); +} + +void sh::MainWindow::on_actionQuit_triggered() +{ + hide(); +} + +void sh::MainWindow::on_actionNewConfiguration_triggered() +{ + QInputDialog dialog(this); + + QString text = QInputDialog::getText(this, tr("New Configuration"), + tr("Configuration name:")); + + if (!text.isEmpty()) + { + queueAction(new ActionCreateConfiguration(text.toStdString())); + } +} + +void sh::MainWindow::on_actionDeleteConfiguration_triggered() +{ + QList items = ui->configurationList->selectedItems(); + if (items.size()) + queueAction(new ActionDeleteConfiguration(items.front()->text().toStdString())); +} + +void sh::MainWindow::on_actionDeleteConfigurationProperty_triggered() +{ + QList items = ui->configurationList->selectedItems(); + if (items.empty()) + return; + std::string configurationName = items.front()->text().toStdString(); + + QModelIndex current = ui->configurationView->currentIndex(); + if (!current.isValid()) + return; + + std::string propertyName = mConfigurationModel->data(mConfigurationModel->index(current.row(), 0)).toString().toStdString(); + + queueAction(new sh::ActionDeleteConfigurationProperty(configurationName, propertyName)); + requestQuery(new sh::ConfigurationQuery(configurationName)); +} + +void sh::MainWindow::on_actionCloneMaterial_triggered() +{ + QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex(); + QString name = mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString(); + if (name.isEmpty()) + return; + + QInputDialog dialog(this); + + QString text = QInputDialog::getText(this, tr("Clone material"), + tr("Name:")); + + if (!text.isEmpty()) + { + queueAction(new ActionCloneMaterial(name.toStdString(), text.toStdString())); + } +} + +void sh::MainWindow::onContextMenuRequested(const QPoint &point) +{ + QPoint globalPos = ui->materialView->viewport()->mapToGlobal(point); + + QMenu menu; + + QList actions; + actions.push_back(ui->actionNewProperty); + actions.push_back(ui->actionDeleteProperty); + actions.push_back(ui->actionCreatePass); + actions.push_back(ui->actionCreateTextureUnit); + menu.addActions(actions); + + menu.exec(globalPos); +} + +void sh::MainWindow::getContext(QModelIndex index, int* passIndex, int* textureIndex, bool* isInPass, bool* isInTextureUnit) +{ + if (passIndex) + { + *passIndex = 0; + if (isInPass) + *isInPass = false; + QModelIndex passModelIndex = index; + // go up until we find the pass item. + while (getPropertyKey(passModelIndex) != "pass" && passModelIndex.isValid()) + passModelIndex = passModelIndex.parent(); + + if (passModelIndex.isValid()) + { + if (passModelIndex.column() != 0) + passModelIndex = passModelIndex.parent().child(passModelIndex.row(), 0); + for (int i=0; irowCount(); ++i) + { + if (mMaterialPropertyModel->data(mMaterialPropertyModel->index(i, 0)).toString() == QString("pass")) + { + if (mMaterialPropertyModel->index(i, 0) == passModelIndex) + { + if (isInPass) + *isInPass = true; + break; + } + ++(*passIndex); + } + } + } + } + if (textureIndex) + { + *textureIndex = 0; + if (isInTextureUnit) + *isInTextureUnit = false; + QModelIndex texModelIndex = index; + // go up until we find the texture_unit item. + while (getPropertyKey(texModelIndex) != "texture_unit" && texModelIndex.isValid()) + texModelIndex = texModelIndex.parent(); + if (texModelIndex.isValid()) + { + if (texModelIndex.column() != 0) + texModelIndex = texModelIndex.parent().child(texModelIndex.row(), 0); + for (int i=0; irowCount(texModelIndex.parent()); ++i) + { + if (texModelIndex.parent().child(i, 0).data().toString() == QString("texture_unit")) + { + if (texModelIndex.parent().child(i, 0) == texModelIndex) + { + if (isInTextureUnit) + *isInTextureUnit = true; + break; + } + ++(*textureIndex); + } + } + } + } +} + +std::string sh::MainWindow::getPropertyKey(QModelIndex index) +{ + if (!index.parent().isValid()) + return mMaterialPropertyModel->data(mMaterialPropertyModel->index(index.row(), 0)).toString().toStdString(); + else + return index.parent().child(index.row(), 0).data().toString().toStdString(); +} + +std::string sh::MainWindow::getPropertyValue(QModelIndex index) +{ + if (!index.parent().isValid()) + return mMaterialPropertyModel->data(mMaterialPropertyModel->index(index.row(), 1)).toString().toStdString(); + else + return index.parent().child(index.row(), 1).data().toString().toStdString(); +} + +void sh::MainWindow::onMaterialPropertyChanged(QStandardItem *item) +{ + if (mIgnoreMaterialPropertyChange) + return; + + QString material = getSelectedMaterial(); + if (material.isEmpty()) + return; + + // handle checkboxes being checked/unchecked + std::string value = getPropertyValue(item->index()); + if (item->data(Qt::UserRole).toInt() == MaterialProperty::Boolean) + { + if (item->checkState() == Qt::Checked && value != "true") + value = "true"; + else if (item->checkState() == Qt::Unchecked && value == "true") + value = "false"; + item->setText(QString::fromStdString(value)); + } + + // handle inherited properties being changed, i.e. overridden by the current (derived) material + if (item->data(Qt::UserRole+1).toInt() == MaterialProperty::Inherited_Unchanged) + { + QColor normalColor = ui->materialView->palette().color(QPalette::Normal, QPalette::WindowText); + mIgnoreMaterialPropertyChange = true; + mMaterialPropertyModel->item(item->index().row(), 0) + ->setData(QVariant(MaterialProperty::Inherited_Changed), Qt::UserRole+1); + mMaterialPropertyModel->item(item->index().row(), 0) + ->setData(normalColor, Qt::ForegroundRole); + mMaterialPropertyModel->item(item->index().row(), 1) + ->setData(QVariant(MaterialProperty::Inherited_Changed), Qt::UserRole+1); + mMaterialPropertyModel->item(item->index().row(), 1) + ->setData(normalColor, Qt::ForegroundRole); + mIgnoreMaterialPropertyChange = false; + + ui->materialView->scrollTo(mMaterialSortModel->mapFromSource(item->index())); + } + + if (!item->index().parent().isValid()) + { + // top level material property + queueAction(new ActionSetMaterialProperty( + material.toStdString(), getPropertyKey(item->index()), value)); + } + else if (getPropertyKey(item->index()) == "texture_unit") + { + // texture unit name changed + int passIndex, textureIndex; + getContext(item->index(), &passIndex, &textureIndex); + std::cout << "passIndex " << passIndex << " " << textureIndex << std::endl; + + queueAction(new ActionChangeTextureUnitName( + material.toStdString(), passIndex, textureIndex, value)); + + } + else if (item->index().parent().data().toString() == "pass") + { + // pass property + int passIndex; + getContext(item->index(), &passIndex, NULL); + /// \todo if shaders are changed, check that the material provides all properties needed by the shader + queueAction(new ActionSetPassProperty( + material.toStdString(), passIndex, getPropertyKey(item->index()), value)); + } + else if (item->index().parent().data().toString() == "shader_properties") + { + // shader property + int passIndex; + getContext(item->index(), &passIndex, NULL); + queueAction(new ActionSetShaderProperty( + material.toStdString(), passIndex, getPropertyKey(item->index()), value)); + } + else if (item->index().parent().data().toString() == "texture_unit") + { + // texture property + int passIndex, textureIndex; + getContext(item->index(), &passIndex, &textureIndex); + queueAction(new ActionSetTextureProperty( + material.toStdString(), passIndex, textureIndex, getPropertyKey(item->index()), value)); + } +} + +void sh::MainWindow::buildMaterialModel(MaterialQuery *data) +{ + mMaterialPropertyModel->clear(); + + mMaterialPropertyModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name"))); + mMaterialPropertyModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value"))); + + for (std::map::const_iterator it = data->mProperties.begin(); + it != data->mProperties.end(); ++it) + { + addProperty(mMaterialPropertyModel->invisibleRootItem(), it->first, it->second); + } + + for (std::vector::iterator it = data->mPasses.begin(); + it != data->mPasses.end(); ++it) + { + QStandardItem* passItem = new QStandardItem (QString("pass")); + passItem->setFlags(passItem->flags() &= ~Qt::ItemIsEditable); + passItem->setData(QVariant(static_cast(MaterialProperty::Object)), Qt::UserRole); + + if (it->mShaderProperties.size()) + { + QStandardItem* shaderPropertiesItem = new QStandardItem (QString("shader_properties")); + shaderPropertiesItem->setFlags(shaderPropertiesItem->flags() &= ~Qt::ItemIsEditable); + shaderPropertiesItem->setData(QVariant(static_cast(MaterialProperty::Object)), Qt::UserRole); + + for (std::map::iterator pit = it->mShaderProperties.begin(); + pit != it->mShaderProperties.end(); ++pit) + { + addProperty(shaderPropertiesItem, pit->first, pit->second); + } + passItem->appendRow(shaderPropertiesItem); + } + + for (std::map::iterator pit = it->mProperties.begin(); + pit != it->mProperties.end(); ++pit) + { + addProperty(passItem, pit->first, pit->second); + } + + for (std::vector::iterator tIt = it->mTextureUnits.begin(); + tIt != it->mTextureUnits.end(); ++tIt) + { + QStandardItem* unitItem = new QStandardItem (QString("texture_unit")); + unitItem->setFlags(unitItem->flags() &= ~Qt::ItemIsEditable); + unitItem->setData(QVariant(static_cast(MaterialProperty::Object)), Qt::UserRole); + QStandardItem* nameItem = new QStandardItem (QString::fromStdString(tIt->mName)); + nameItem->setData(QVariant(static_cast(MaterialProperty::Object)), Qt::UserRole); + + QList texUnit; + texUnit << unitItem << nameItem; + + for (std::map::iterator pit = tIt->mProperties.begin(); + pit != tIt->mProperties.end(); ++pit) + { + addProperty(unitItem, pit->first, pit->second); + } + + passItem->appendRow(texUnit); + } + + QList toAdd; + toAdd << passItem; + toAdd << new QStandardItem(QString("")); + mMaterialPropertyModel->appendRow(toAdd); + } + + ui->materialView->expandAll(); + ui->materialView->resizeColumnToContents(0); + ui->materialView->resizeColumnToContents(1); +} + +void sh::MainWindow::addProperty(QStandardItem *parent, const std::string &key, MaterialProperty value, bool scrollTo) +{ + QList toAdd; + QStandardItem* keyItem = new QStandardItem(QString::fromStdString(key)); + keyItem->setFlags(keyItem->flags() &= ~Qt::ItemIsEditable); + keyItem->setData(QVariant(value.mType), Qt::UserRole); + keyItem->setData(QVariant(value.mSource), Qt::UserRole+1); + toAdd.push_back(keyItem); + + QStandardItem* valueItem = NULL; + if (value.mSource != MaterialProperty::None) + { + valueItem = new QStandardItem(QString::fromStdString(value.mValue)); + valueItem->setData(QVariant(value.mType), Qt::UserRole); + valueItem->setData(QVariant(value.mSource), Qt::UserRole+1); + toAdd.push_back(valueItem); + } + + + if (value.mSource == MaterialProperty::Inherited_Unchanged) + { + QColor color = ui->configurationView->palette().color(QPalette::Disabled, QPalette::WindowText); + keyItem->setData(color, Qt::ForegroundRole); + if (valueItem) + valueItem->setData(color, Qt::ForegroundRole); + } + if (value.mType == MaterialProperty::Boolean && valueItem) + { + valueItem->setCheckable(true); + valueItem->setCheckState((value.mValue == "true") ? Qt::Checked : Qt::Unchecked); + } + + parent->appendRow(toAdd); + + if (scrollTo) + ui->materialView->scrollTo(mMaterialSortModel->mapFromSource(keyItem->index())); +} + +void sh::MainWindow::buildConfigurationModel(ConfigurationQuery *data) +{ + while (mConfigurationModel->rowCount()) + mConfigurationModel->removeRow(0); + for (std::map::iterator it = data->mProperties.begin(); + it != data->mProperties.end(); ++it) + { + QList toAdd; + QStandardItem* name = new QStandardItem(QString::fromStdString(it->first)); + name->setFlags(name->flags() &= ~Qt::ItemIsEditable); + QStandardItem* value = new QStandardItem(QString::fromStdString(it->second)); + toAdd.push_back(name); + toAdd.push_back(value); + mConfigurationModel->appendRow(toAdd); + } + + // add items that are in global settings, but not in this configuration (with a "inactive" color) + for (std::map::const_iterator it = mState.mGlobalSettingsMap.begin(); + it != mState.mGlobalSettingsMap.end(); ++it) + { + if (data->mProperties.find(it->first) == data->mProperties.end()) + { + QColor color = ui->configurationView->palette().color(QPalette::Disabled, QPalette::WindowText); + QList toAdd; + QStandardItem* name = new QStandardItem(QString::fromStdString(it->first)); + name->setFlags(name->flags() &= ~Qt::ItemIsEditable); + name->setData(color, Qt::ForegroundRole); + QStandardItem* value = new QStandardItem(QString::fromStdString(it->second)); + value->setData(color, Qt::ForegroundRole); + toAdd.push_back(name); + toAdd.push_back(value); + mConfigurationModel->appendRow(toAdd); + } + } +} + +void sh::MainWindow::on_actionCreatePass_triggered() +{ + QString material = getSelectedMaterial(); + if (!material.isEmpty()) + { + addProperty(mMaterialPropertyModel->invisibleRootItem(), + "pass", MaterialProperty("", MaterialProperty::Object, MaterialProperty::None), true); + + queueAction (new ActionCreatePass(material.toStdString())); + } +} + +void sh::MainWindow::on_actionDeleteProperty_triggered() +{ + QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex()); + QString material = getSelectedMaterial(); + if (material.isEmpty()) + return; + + mIgnoreMaterialPropertyChange = true; + + if (getPropertyKey(selectedIndex) == "pass") + { + // delete whole pass + int passIndex; + getContext(selectedIndex, &passIndex, NULL); + if (passIndex == 0) + { + QMessageBox msgBox; + msgBox.setText("The first pass can not be deleted."); + msgBox.exec(); + } + else + { + queueAction(new ActionDeletePass(material.toStdString(), passIndex)); + mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent()); + } + } + else if (getPropertyKey(selectedIndex) == "texture_unit") + { + // delete whole texture unit + int passIndex, textureIndex; + getContext(selectedIndex, &passIndex, &textureIndex); + queueAction(new ActionDeleteTextureUnit(material.toStdString(), passIndex, textureIndex)); + mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent()); + } + else if (!selectedIndex.parent().isValid()) + { + // top level material property + MaterialProperty::Source source = static_cast( + mMaterialPropertyModel->itemFromIndex(selectedIndex)->data(Qt::UserRole+1).toInt()); + if (source == MaterialProperty::Inherited_Unchanged) + { + QMessageBox msgBox; + msgBox.setText("Inherited properties can not be deleted."); + msgBox.exec(); + } + else + { + queueAction(new ActionDeleteMaterialProperty( + material.toStdString(), getPropertyKey(selectedIndex))); + std::cout << "source is " << source << std::endl; + if (source == MaterialProperty::Inherited_Changed) + { + QColor inactiveColor = ui->materialView->palette().color(QPalette::Disabled, QPalette::WindowText); + mMaterialPropertyModel->item(selectedIndex.row(), 0) + ->setData(QVariant(MaterialProperty::Inherited_Unchanged), Qt::UserRole+1); + mMaterialPropertyModel->item(selectedIndex.row(), 0) + ->setData(inactiveColor, Qt::ForegroundRole); + mMaterialPropertyModel->item(selectedIndex.row(), 1) + ->setData(QVariant(MaterialProperty::Inherited_Unchanged), Qt::UserRole+1); + mMaterialPropertyModel->item(selectedIndex.row(), 1) + ->setData(inactiveColor, Qt::ForegroundRole); + + // make sure to update the property's value + requestQuery(new sh::MaterialPropertyQuery(material.toStdString(), getPropertyKey(selectedIndex))); + } + else + mMaterialPropertyModel->removeRow(selectedIndex.row()); + } + } + else if (selectedIndex.parent().data().toString() == "pass") + { + // pass property + int passIndex; + getContext(selectedIndex, &passIndex, NULL); + queueAction(new ActionDeletePassProperty( + material.toStdString(), passIndex, getPropertyKey(selectedIndex))); + mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent()); + } + else if (selectedIndex.parent().data().toString() == "shader_properties") + { + // shader property + int passIndex; + getContext(selectedIndex, &passIndex, NULL); + queueAction(new ActionDeleteShaderProperty( + material.toStdString(), passIndex, getPropertyKey(selectedIndex))); + mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent()); + } + else if (selectedIndex.parent().data().toString() == "texture_unit") + { + // texture property + int passIndex, textureIndex; + getContext(selectedIndex, &passIndex, &textureIndex); + queueAction(new ActionDeleteTextureProperty( + material.toStdString(), passIndex, textureIndex, getPropertyKey(selectedIndex))); + mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent()); + } + mIgnoreMaterialPropertyChange = false; +} + +void sh::MainWindow::on_actionNewProperty_triggered() +{ + QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex()); + QString material = getSelectedMaterial(); + if (material.isEmpty()) + return; + + AddPropertyDialog* dialog = new AddPropertyDialog(this); + dialog->exec(); + QString propertyName = dialog->mName; + QString defaultValue = ""; + + /// \todo check if this property name exists already + + if (!propertyName.isEmpty()) + { + int passIndex, textureIndex; + bool isInPass, isInTextureUnit; + getContext(selectedIndex, &passIndex, &textureIndex, &isInPass, &isInTextureUnit); + + QList items; + QStandardItem* keyItem = new QStandardItem(propertyName); + keyItem->setFlags(keyItem->flags() &= ~Qt::ItemIsEditable); + items << keyItem; + items << new QStandardItem(defaultValue); + + // figure out which item the new property should be a child of + QModelIndex parentIndex = selectedIndex; + if (selectedIndex.data(Qt::UserRole) != MaterialProperty::Object) + parentIndex = selectedIndex.parent(); + QStandardItem* parentItem; + if (!parentIndex.isValid()) + parentItem = mMaterialPropertyModel->invisibleRootItem(); + else + parentItem = mMaterialPropertyModel->itemFromIndex(parentIndex); + + if (isInTextureUnit) + { + queueAction(new ActionSetTextureProperty( + material.toStdString(), passIndex, textureIndex, propertyName.toStdString(), defaultValue.toStdString())); + } + else if (isInPass) + { + if (selectedIndex.parent().child(selectedIndex.row(),0).data().toString() == "shader_properties" + || selectedIndex.parent().data().toString() == "shader_properties") + { + queueAction(new ActionSetShaderProperty( + material.toStdString(), passIndex, propertyName.toStdString(), defaultValue.toStdString())); + } + else + { + queueAction(new ActionSetPassProperty( + material.toStdString(), passIndex, propertyName.toStdString(), defaultValue.toStdString())); + } + } + else + { + queueAction(new ActionSetMaterialProperty( + material.toStdString(), propertyName.toStdString(), defaultValue.toStdString())); + } + + addProperty(parentItem, propertyName.toStdString(), + MaterialProperty (defaultValue.toStdString(), MaterialProperty::Misc, MaterialProperty::Normal), true); + + /// \todo scroll to newly added property + } +} + +void sh::MainWindow::on_actionCreateTextureUnit_triggered() +{ + QString material = getSelectedMaterial(); + if (material.isEmpty()) + return; + + QInputDialog dialog(this); + + QString text = QInputDialog::getText(this, tr("New texture unit"), + tr("Texture unit name (for referencing in shaders):")); + if (!text.isEmpty()) + { + QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex()); + int passIndex; + getContext(selectedIndex, &passIndex, NULL); + queueAction(new ActionCreateTextureUnit(material.toStdString(), passIndex, text.toStdString())); + + // add to model + int index = 0; + for (int i=0; irowCount(); ++i) + { + if (mMaterialPropertyModel->data(mMaterialPropertyModel->index(i, 0)).toString() == QString("pass")) + { + if (index == passIndex) + { + addProperty(mMaterialPropertyModel->itemFromIndex(mMaterialPropertyModel->index(i, 0)), + "texture_unit", MaterialProperty(text.toStdString(), MaterialProperty::Object), true); + break; + } + + ++index; + } + } + } +} + +void sh::MainWindow::on_clearButton_clicked() +{ + ui->errorLog->clear(); +} + +void sh::MainWindow::on_tabWidget_currentChanged(int index) +{ + QColor color = ui->tabWidget->palette().color(QPalette::Normal, QPalette::WindowText); + + if (index == 3) + ui->tabWidget->tabBar()->setTabTextColor(3, color); +} diff --git a/extern/shiny/Editor/MainWindow.hpp b/extern/shiny/Editor/MainWindow.hpp new file mode 100644 index 000000000..3f0dc295c --- /dev/null +++ b/extern/shiny/Editor/MainWindow.hpp @@ -0,0 +1,139 @@ +#ifndef SHINY_EDITOR_MAINWINDOW_HPP +#define SHINY_EDITOR_MAINWINDOW_HPP + +#include + +#include +#include +#include + +#include + +#include "Actions.hpp" +#include "Query.hpp" + +#include "PropertySortModel.hpp" + +namespace Ui { +class MainWindow; +} + +namespace sh +{ + +struct SynchronizationState; + + +/** + * @brief A snapshot of the material system's state. Lock the mUpdateMutex before accessing. + */ +struct MaterialSystemState +{ + std::vector mMaterialList; + + std::map mGlobalSettingsMap; + + std::vector mConfigurationList; + + std::vector mMaterialFiles; + std::vector mConfigurationFiles; + + std::vector mShaderSets; + + std::string mErrors; +}; + +class MainWindow : public QMainWindow +{ + Q_OBJECT + +public: + explicit MainWindow(QWidget *parent = 0); + ~MainWindow(); + + // really should be an std::atomic + volatile bool mRequestShowWindow; + // dito + volatile bool mRequestExit; + + SynchronizationState* mSync; + + /// \todo Is there a better way to ignore manual model changes? + bool mIgnoreGlobalSettingChange; + bool mIgnoreConfigurationChange; + bool mIgnoreMaterialChange; + bool mIgnoreMaterialPropertyChange; + + std::queue mActionQueue; + std::vector mQueries; + + MaterialSystemState mState; + +private: + Ui::MainWindow *ui; + + // material tab + QStringListModel* mMaterialModel; + QSortFilterProxyModel* mMaterialProxyModel; + + QStandardItemModel* mMaterialPropertyModel; + PropertySortModel* mMaterialSortModel; + + // global settings tab + QStandardItemModel* mGlobalSettingsModel; + + // configuration tab + QStandardItemModel* mConfigurationModel; + + void queueAction(Action* action); + void requestQuery(Query* query); + + void buildMaterialModel (MaterialQuery* data); + void buildConfigurationModel (ConfigurationQuery* data); + + QString getSelectedMaterial(); + + /// get the context of an index in the material property model + void getContext(QModelIndex index, int* passIndex, int* textureIndex, bool* isInPass=NULL, bool* isInTextureUnit=NULL); + + std::string getPropertyKey(QModelIndex index); + std::string getPropertyValue(QModelIndex index); + + void addProperty (QStandardItem* parent, const std::string& key, MaterialProperty value, bool scrollTo=false); + +protected: + void closeEvent(QCloseEvent *event); + +public slots: + void onIdle(); + + void onMaterialSelectionChanged (const QModelIndex & current, const QModelIndex & previous); + void onConfigurationSelectionChanged (const QString& current); + + void onGlobalSettingChanged (QStandardItem* item); + void onConfigurationChanged (QStandardItem* item); + void onMaterialPropertyChanged (QStandardItem* item); + + void onContextMenuRequested(const QPoint& point); + +private slots: + void on_lineEdit_textEdited(const QString &arg1); + void on_actionSave_triggered(); + void on_actionNewMaterial_triggered(); + void on_actionDeleteMaterial_triggered(); + void on_actionQuit_triggered(); + void on_actionNewConfiguration_triggered(); + void on_actionDeleteConfiguration_triggered(); + void on_actionDeleteConfigurationProperty_triggered(); + void on_actionCloneMaterial_triggered(); + void on_actionCreatePass_triggered(); + void on_actionDeleteProperty_triggered(); + void on_actionNewProperty_triggered(); + void on_actionCreateTextureUnit_triggered(); + void on_clearButton_clicked(); + void on_tabWidget_currentChanged(int index); +}; + +} + +#endif // MAINWINDOW_HPP diff --git a/extern/shiny/Editor/NewMaterialDialog.cpp b/extern/shiny/Editor/NewMaterialDialog.cpp new file mode 100644 index 000000000..f1a716a9f --- /dev/null +++ b/extern/shiny/Editor/NewMaterialDialog.cpp @@ -0,0 +1,14 @@ +#include "NewMaterialDialog.hpp" +#include "ui_newmaterialdialog.h" + +NewMaterialDialog::NewMaterialDialog(QWidget *parent) : + QDialog(parent), + ui(new Ui::NewMaterialDialog) +{ + ui->setupUi(this); +} + +NewMaterialDialog::~NewMaterialDialog() +{ + delete ui; +} diff --git a/extern/shiny/Editor/NewMaterialDialog.hpp b/extern/shiny/Editor/NewMaterialDialog.hpp new file mode 100644 index 000000000..2a20bbb39 --- /dev/null +++ b/extern/shiny/Editor/NewMaterialDialog.hpp @@ -0,0 +1,22 @@ +#ifndef NEWMATERIALDIALOG_HPP +#define NEWMATERIALDIALOG_HPP + +#include + +namespace Ui { +class NewMaterialDialog; +} + +class NewMaterialDialog : public QDialog +{ + Q_OBJECT + +public: + explicit NewMaterialDialog(QWidget *parent = 0); + ~NewMaterialDialog(); + +private: + Ui::NewMaterialDialog *ui; +}; + +#endif // NEWMATERIALDIALOG_HPP diff --git a/extern/shiny/Editor/PropertySortModel.cpp b/extern/shiny/Editor/PropertySortModel.cpp new file mode 100644 index 000000000..637fe11b0 --- /dev/null +++ b/extern/shiny/Editor/PropertySortModel.cpp @@ -0,0 +1,35 @@ +#include "PropertySortModel.hpp" + +#include "Query.hpp" + +#include +sh::PropertySortModel::PropertySortModel(QObject *parent) + : QSortFilterProxyModel(parent) +{ +} + +bool sh::PropertySortModel::lessThan(const QModelIndex &left, const QModelIndex &right) const +{ + if (left.data(Qt::UserRole+1).toInt() != 0 && right.data(Qt::UserRole+1).toInt() != 0) + { + int sourceL = left.data(Qt::UserRole+1).toInt(); + int sourceR = right.data(Qt::UserRole+1).toInt(); + + if (sourceL > sourceR) + return true; + else if (sourceR > sourceL) + return false; + } + + int typeL = left.data(Qt::UserRole).toInt(); + int typeR = right.data(Qt::UserRole).toInt(); + + if (typeL > typeR) + return true; + else if (typeR > typeL) + return false; + + QString nameL = left.data().toString(); + QString nameR = right.data().toString(); + return nameL > nameR; +} diff --git a/extern/shiny/Editor/PropertySortModel.hpp b/extern/shiny/Editor/PropertySortModel.hpp new file mode 100644 index 000000000..f96927764 --- /dev/null +++ b/extern/shiny/Editor/PropertySortModel.hpp @@ -0,0 +1,21 @@ +#ifndef SHINY_EDITOR_PROPERTYSORTMODEL_H +#define SHINY_EDITOR_PROPERTYSORTMODEL_H + +#include + +namespace sh +{ + + class PropertySortModel : public QSortFilterProxyModel + { + Q_OBJECT + + public: + PropertySortModel(QObject* parent); + protected: + bool lessThan(const QModelIndex &left, const QModelIndex &right) const; + }; + +} + +#endif diff --git a/extern/shiny/Editor/Query.cpp b/extern/shiny/Editor/Query.cpp new file mode 100644 index 000000000..ccf07b62b --- /dev/null +++ b/extern/shiny/Editor/Query.cpp @@ -0,0 +1,134 @@ +#include "Query.hpp" + +#include "../Main/Factory.hpp" + +namespace sh +{ + +void Query::execute() +{ + executeImpl(); + mDone = true; +} + +ConfigurationQuery::ConfigurationQuery(const std::string &name) + : mName(name) +{ +} + +void ConfigurationQuery::executeImpl() +{ + sh::Factory::getInstance().listConfigurationSettings(mName, mProperties); +} + +void MaterialQuery::executeImpl() +{ + sh::MaterialInstance* instance = sh::Factory::getInstance().getMaterialInstance(mName); + + if (instance->getParent()) + mParent = static_cast(instance->getParent())->getName(); + + // add the inherited properties + sh::PropertySetGet* parent = instance; + std::vector inheritedPropertiesVector; + while (parent->getParent()) + { + parent = parent->getParent(); + const sh::PropertyMap& parentProperties = parent->listProperties(); + + for (PropertyMap::const_iterator it = parentProperties.begin(); it != parentProperties.end(); ++it) + { + MaterialProperty::Source source = MaterialProperty::Inherited_Unchanged; + MaterialProperty::Type type = getType(it->first, parent->getProperty(it->first)); + mProperties[it->first] = MaterialProperty ( + retrieveValue(parent->getProperty(it->first), NULL).get(), + type, source); + inheritedPropertiesVector.push_back(it->first); + } + } + + // add our properties + const sh::PropertyMap& ourProperties = instance->listProperties(); + for (PropertyMap::const_iterator it = ourProperties.begin(); it != ourProperties.end(); ++it) + { + MaterialProperty::Source source = + (std::find(inheritedPropertiesVector.begin(), inheritedPropertiesVector.end(), it->first) + != inheritedPropertiesVector.end()) ? + MaterialProperty::Inherited_Changed : MaterialProperty::Normal; + MaterialProperty::Type type = getType(it->first, instance->getProperty(it->first)); + mProperties[it->first] = MaterialProperty ( + retrieveValue(instance->getProperty(it->first), NULL).get(), + type, source); + } + + std::vector* passes = instance->getPasses(); + for (std::vector::iterator it = passes->begin(); it != passes->end(); ++it) + { + mPasses.push_back(PassInfo()); + + const sh::PropertyMap& passProperties = it->listProperties(); + for (PropertyMap::const_iterator pit = passProperties.begin(); pit != passProperties.end(); ++pit) + { + PropertyValuePtr property = it->getProperty(pit->first); + MaterialProperty::Type type = getType(pit->first, property); + if (typeid(*property).name() == typeid(sh::LinkedValue).name()) + mPasses.back().mProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type); + else + mPasses.back().mProperties[pit->first] = MaterialProperty( + retrieveValue(property, NULL).get(), type); + } + + const sh::PropertyMap& shaderProperties = it->mShaderProperties.listProperties(); + for (PropertyMap::const_iterator pit = shaderProperties.begin(); pit != shaderProperties.end(); ++pit) + { + PropertyValuePtr property = it->mShaderProperties.getProperty(pit->first); + MaterialProperty::Type type = getType(pit->first, property); + if (typeid(*property).name() == typeid(sh::LinkedValue).name()) + mPasses.back().mShaderProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type); + else + mPasses.back().mShaderProperties[pit->first] = MaterialProperty( + retrieveValue(property, NULL).get(), type); + } + + std::vector* texUnits = &it->mTexUnits; + for (std::vector::iterator tIt = texUnits->begin(); tIt != texUnits->end(); ++tIt) + { + mPasses.back().mTextureUnits.push_back(TextureUnitInfo()); + mPasses.back().mTextureUnits.back().mName = tIt->getName(); + const sh::PropertyMap& unitProperties = tIt->listProperties(); + for (PropertyMap::const_iterator pit = unitProperties.begin(); pit != unitProperties.end(); ++pit) + { + PropertyValuePtr property = tIt->getProperty(pit->first); + MaterialProperty::Type type = getType(pit->first, property); + if (typeid(*property).name() == typeid(sh::LinkedValue).name()) + mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty( + "$" + property->_getStringValue(), MaterialProperty::Linked); + else + mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty( + retrieveValue(property, NULL).get(), type); + } + } + } +} + +MaterialProperty::Type MaterialQuery::getType(const std::string &key, PropertyValuePtr value) +{ + if (typeid(*value).name() == typeid(sh::LinkedValue).name()) + return MaterialProperty::Linked; + + if (key == "vertex_program" || key == "fragment_program") + return MaterialProperty::Shader; + + std::string valueStr = retrieveValue(value, NULL).get(); + + if (valueStr == "false" || valueStr == "true") + return MaterialProperty::Boolean; +} + +void MaterialPropertyQuery::executeImpl() +{ + sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); + mValue = retrieveValue(m->getProperty(mPropertyName), m).get(); +} + +} diff --git a/extern/shiny/Editor/Query.hpp b/extern/shiny/Editor/Query.hpp new file mode 100644 index 000000000..7aec68488 --- /dev/null +++ b/extern/shiny/Editor/Query.hpp @@ -0,0 +1,121 @@ +#ifndef SH_QUERY_H +#define SH_QUERY_H + +#include +#include +#include + +#include "../Main/PropertyBase.hpp" + +namespace sh +{ + +class Query +{ +public: + Query() + : mDone(false) {} + virtual ~Query(); + + void execute(); + + bool mDone; + +protected: + virtual void executeImpl() = 0; +}; + +class ConfigurationQuery : public Query +{ +public: + ConfigurationQuery(const std::string& name); + + std::map mProperties; +protected: + std::string mName; + virtual void executeImpl(); +}; + + +struct MaterialProperty +{ + + enum Type + { + Texture, + Color, + Boolean, + Shader, + Misc, + Linked, + Object // child object, i.e. pass, texture unit, shader properties + }; + + enum Source + { + Normal, + Inherited_Changed, + Inherited_Unchanged, + None // there is no property source (e.g. a pass, which does not have a name) + }; + + MaterialProperty() {} + MaterialProperty (const std::string& value, Type type, Source source=Normal) + : mValue(value), mType(type), mSource(source) {} + + std::string mValue; + Type mType; + Source mSource; +}; + + +struct TextureUnitInfo +{ + std::string mName; + std::map mProperties; +}; + +struct PassInfo +{ + std::map mShaderProperties; + + std::map mProperties; + std::vector mTextureUnits; +}; + +class MaterialQuery : public Query +{ +public: + MaterialQuery(const std::string& name) + : mName(name) {} + + std::string mParent; + std::vector mPasses; + std::map mProperties; + +protected: + std::string mName; + virtual void executeImpl(); + + MaterialProperty::Type getType (const std::string& key, PropertyValuePtr value); +}; + +class MaterialPropertyQuery : public Query +{ +public: + MaterialPropertyQuery(const std::string& name, const std::string& propertyName) + : mName(name), mPropertyName(propertyName) + { + } + + std::string mValue; + + std::string mName; + std::string mPropertyName; +protected: + virtual void executeImpl(); +}; + +} + +#endif diff --git a/extern/shiny/Editor/addpropertydialog.ui b/extern/shiny/Editor/addpropertydialog.ui new file mode 100644 index 000000000..63de7d141 --- /dev/null +++ b/extern/shiny/Editor/addpropertydialog.ui @@ -0,0 +1,118 @@ + + + AddPropertyDialog + + + + 0 + 0 + 257 + 133 + + + + Dialog + + + + + + + + + + + + + Property name + + + + + + + Editing widget + + + + + + + + Checkbox + + + + + Shader + + + + + Color + + + + + Texture + + + + + Other + + + + + + + + + + Qt::Horizontal + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + + + buttonBox + accepted() + AddPropertyDialog + accept() + + + 248 + 254 + + + 157 + 274 + + + + + buttonBox + rejected() + AddPropertyDialog + reject() + + + 316 + 260 + + + 286 + 274 + + + + + diff --git a/extern/shiny/Editor/mainwindow.ui b/extern/shiny/Editor/mainwindow.ui new file mode 100644 index 000000000..b27c8357d --- /dev/null +++ b/extern/shiny/Editor/mainwindow.ui @@ -0,0 +1,420 @@ + + + MainWindow + + + + 0 + 0 + 647 + 512 + + + + MainWindow + + + + + + + 0 + + + + + + + Materials + + + + + + Qt::Horizontal + + + + + + + + + + Search + + + + + + + + 0 + 0 + + + + + + + + + 0 + 0 + + + + + 16 + 16 + + + + + + + + + + + + + + + + 1 + 0 + + + + + + + + + 1 + 0 + + + + + 16 + 16 + + + + Qt::ToolButtonIconOnly + + + + + + + + + + + + + + Global settings + + + + + + + + + + Configurations + + + + + + Qt::Horizontal + + + + + + + + + + + 16 + 16 + + + + + + + + + + + + + + + + + + 16 + 16 + + + + + + + + + + + + + + Errors + + + + + + + + true + + + + + + + + 0 + 0 + + + + Clear + + + + + + + + + + + + + + + + + + + + + 0 + 0 + 647 + 25 + + + + false + + + + File + + + + + + + Material + + + + + + + + + History + + + + + + + + + + + + + + Quit + + + + + + + + + + Save + + + Save all + + + + + + + + + + Delete + + + Delete selected material + + + + + Change parent... + + + + + + + + + + New + + + Create a new material + + + + + + + + + + Clone + + + Clone selected material + + + + + + + + + + Delete + + + Delete selected configuration + + + Del + + + + + + + + + + New + + + Create a new configuration + + + + + + + + + + Delete + + + Delete property + + + + + + + + + + Delete + + + Delete item + + + + + + + + + + New property + + + + + + + + + + Create pass + + + + + + + + + + Create texture unit + + + + + + sh::ColoredTabWidget + QTabWidget +
ColoredTabWidget.hpp
+ 1 +
+
+ + +
diff --git a/extern/shiny/Editor/newmaterialdialog.ui b/extern/shiny/Editor/newmaterialdialog.ui new file mode 100644 index 000000000..f24561cf7 --- /dev/null +++ b/extern/shiny/Editor/newmaterialdialog.ui @@ -0,0 +1,98 @@ + + + NewMaterialDialog + + + + 0 + 0 + 385 + 198 + + + + Dialog + + + + + + + + Name + + + + + + + Parent material + + + + + + + + + + + + + File + + + + + + + + + + + + Qt::Horizontal + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + buttonBox + accepted() + NewMaterialDialog + accept() + + + 248 + 254 + + + 157 + 274 + + + + + buttonBox + rejected() + NewMaterialDialog + reject() + + + 316 + 260 + + + 286 + 274 + + + + + diff --git a/extern/shiny/Main/Factory.cpp b/extern/shiny/Main/Factory.cpp index 40c695fd4..780d5eece 100644 --- a/extern/shiny/Main/Factory.cpp +++ b/extern/shiny/Main/Factory.cpp @@ -51,8 +51,6 @@ namespace sh { assert(mCurrentLanguage != Language_None); - bool removeBinaryCache = false; - if (boost::filesystem::exists (mPlatform->getCacheFolder () + "/lastModified.txt")) { std::ifstream file; @@ -86,8 +84,9 @@ namespace sh break; } - PropertySetGet newConfiguration; + Configuration newConfiguration; newConfiguration.setParent(&mGlobalSettings); + newConfiguration.setSourceFile (it->second->mFileName); std::vector props = it->second->getChildren(); for (std::vector::const_iterator propIt = props.begin(); propIt != props.end(); ++propIt) @@ -137,82 +136,7 @@ namespace sh } // load shader sets - { - ScriptLoader shaderSetLoader(".shaderset"); - ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath()); - std::map nodes = shaderSetLoader.getAllConfigScripts(); - for (std::map ::const_iterator it = nodes.begin(); - it != nodes.end(); ++it) - { - if (!(it->second->getName() == "shader_set")) - { - std::cerr << "sh::Factory: Warning: Unsupported root node type \"" << it->second->getName() << "\" for file type .shaderset" << std::endl; - break; - } - - if (!it->second->findChild("profiles_cg")) - throw std::runtime_error ("missing \"profiles_cg\" field for \"" + it->first + "\""); - if (!it->second->findChild("profiles_hlsl")) - throw std::runtime_error ("missing \"profiles_hlsl\" field for \"" + it->first + "\""); - if (!it->second->findChild("source")) - throw std::runtime_error ("missing \"source\" field for \"" + it->first + "\""); - if (!it->second->findChild("type")) - throw std::runtime_error ("missing \"type\" field for \"" + it->first + "\""); - - std::vector profiles_cg; - boost::split (profiles_cg, it->second->findChild("profiles_cg")->getValue(), boost::is_any_of(" ")); - std::string cg_profile; - for (std::vector::iterator it2 = profiles_cg.begin(); it2 != profiles_cg.end(); ++it2) - { - if (mPlatform->isProfileSupported(*it2)) - { - cg_profile = *it2; - break; - } - } - - std::vector profiles_hlsl; - boost::split (profiles_hlsl, it->second->findChild("profiles_hlsl")->getValue(), boost::is_any_of(" ")); - std::string hlsl_profile; - for (std::vector::iterator it2 = profiles_hlsl.begin(); it2 != profiles_hlsl.end(); ++it2) - { - if (mPlatform->isProfileSupported(*it2)) - { - hlsl_profile = *it2; - break; - } - } - - std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue(); - std::string sourceRelative = it->second->findChild("source")->getValue(); - - ShaderSet newSet (it->second->findChild("type")->getValue(), cg_profile, hlsl_profile, - sourceAbsolute, - mPlatform->getBasePath(), - it->first, - &mGlobalSettings); - - int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute)); - mShadersLastModifiedNew[sourceRelative] = lastModified; - if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end()) - { - if (mShadersLastModified[sourceRelative] != lastModified) - { - // delete any outdated shaders based on this shader set - if (removeCache (it->first)) - removeBinaryCache = true; - } - } - else - { - // if we get here, this is either the first run or a new shader file was added - // in both cases we can safely delete - if (removeCache (it->first)) - removeBinaryCache = true; - } - mShaderSets.insert(std::make_pair(it->first, newSet)); - } - } + bool removeBinaryCache = reloadShaders(); // load materials { @@ -315,6 +239,8 @@ namespace sh Factory::~Factory () { + mShaderSets.clear(); + if (mPlatform->supportsShaderSerialization () && mWriteMicrocodeCache) { std::string file = mPlatform->getCacheFolder () + "/" + mBinaryCacheName; @@ -367,15 +293,16 @@ namespace sh while (i>0) { --i; - m->createForConfiguration (configuration, i); - - if (mListener) + if (m->createForConfiguration (configuration, i) && mListener) mListener->materialCreated (m, configuration, i); + else + return NULL; } - m->createForConfiguration (configuration, lodIndex); - if (mListener) + if (m->createForConfiguration (configuration, lodIndex) && mListener) mListener->materialCreated (m, configuration, lodIndex); + else + return NULL; } return m; } @@ -439,6 +366,12 @@ namespace sh ShaderSet* Factory::getShaderSet (const std::string& name) { + if (mShaderSets.find(name) == mShaderSets.end()) + { + std::stringstream msg; + msg << "Shader '" << name << "' not found"; + throw std::runtime_error(msg.str()); + } return &mShaderSets.find(name)->second; } @@ -466,6 +399,14 @@ namespace sh } } + void Factory::notifyConfigurationChanged() + { + for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it) + { + it->second.destroyAll(); + } + } + MaterialInstance* Factory::getMaterialInstance (const std::string& name) { return findInstance(name); @@ -493,17 +434,21 @@ namespace sh return ""; } - PropertySetGet* Factory::getConfiguration (const std::string& name) + Configuration* Factory::getConfiguration (const std::string& name) { return &mConfigurations[name]; } - void Factory::registerConfiguration (const std::string& name, PropertySetGet configuration) + void Factory::createConfiguration (const std::string& name) { - mConfigurations[name] = configuration; mConfigurations[name].setParent (&mGlobalSettings); } + void Factory::destroyConfiguration(const std::string &name) + { + mConfigurations.erase(name); + } + void Factory::registerLodConfiguration (int index, PropertySetGet configuration) { mLodConfigurations[index] = configuration; @@ -571,17 +516,93 @@ namespace sh return p; } - void Factory::saveMaterials (const std::string& filename) + void Factory::saveAll () { - std::ofstream file; - file.open (filename.c_str ()); + std::map files; + for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it) + { + if (it->second.getSourceFile().empty()) + continue; + if (files.find(it->second.getSourceFile()) == files.end()) + { + /// \todo check if this is actually the same file, since there can be different paths to the same file + std::ofstream* stream = new std::ofstream(); + stream->open (it->second.getSourceFile().c_str()); + + files[it->second.getSourceFile()] = stream; + } + it->second.save (*files[it->second.getSourceFile()]); + } + + for (std::map::iterator it = files.begin(); it != files.end(); ++it) + { + delete it->second; + } + files.clear(); + + for (ConfigurationMap::iterator it = mConfigurations.begin(); it != mConfigurations.end(); ++it) + { + if (it->second.getSourceFile().empty()) + continue; + if (files.find(it->second.getSourceFile()) == files.end()) + { + /// \todo check if this is actually the same file, since there can be different paths to the same file + std::ofstream* stream = new std::ofstream(); + stream->open (it->second.getSourceFile().c_str()); + + files[it->second.getSourceFile()] = stream; + } + it->second.save (it->first, *files[it->second.getSourceFile()]); + } + for (std::map::iterator it = files.begin(); it != files.end(); ++it) + { + delete it->second; + } + } + + void Factory::listMaterials(std::vector &out) + { for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it) { - it->second.save(file); + out.push_back(it->first); } + } + + void Factory::listGlobalSettings(std::map &out) + { + const PropertyMap& properties = mGlobalSettings.listProperties(); - file.close(); + for (PropertyMap::const_iterator it = properties.begin(); it != properties.end(); ++it) + { + out[it->first] = retrieveValue(mGlobalSettings.getProperty(it->first), NULL).get(); + } + } + + void Factory::listConfigurationSettings(const std::string& name, std::map &out) + { + const PropertyMap& properties = mConfigurations[name].listProperties(); + + for (PropertyMap::const_iterator it = properties.begin(); it != properties.end(); ++it) + { + out[it->first] = retrieveValue(mConfigurations[name].getProperty(it->first), NULL).get(); + } + } + + void Factory::listConfigurationNames(std::vector &out) + { + for (ConfigurationMap::const_iterator it = mConfigurations.begin(); it != mConfigurations.end(); ++it) + { + out.push_back(it->first); + } + } + + void Factory::listShaderSets(std::vector &out) + { + for (ShaderSetMap::const_iterator it = mShaderSets.begin(); it != mShaderSets.end(); ++it) + { + out.push_back(it->first); + } } void Factory::_ensureMaterial(const std::string& name, const std::string& configuration) @@ -630,4 +651,146 @@ namespace sh } return ret; } + + bool Factory::reloadShaders() + { + mShaderSets.clear(); + notifyConfigurationChanged(); + + bool removeBinaryCache = false; + ScriptLoader shaderSetLoader(".shaderset"); + ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath()); + std::map nodes = shaderSetLoader.getAllConfigScripts(); + for (std::map ::const_iterator it = nodes.begin(); + it != nodes.end(); ++it) + { + if (!(it->second->getName() == "shader_set")) + { + std::cerr << "sh::Factory: Warning: Unsupported root node type \"" << it->second->getName() << "\" for file type .shaderset" << std::endl; + break; + } + + if (!it->second->findChild("profiles_cg")) + throw std::runtime_error ("missing \"profiles_cg\" field for \"" + it->first + "\""); + if (!it->second->findChild("profiles_hlsl")) + throw std::runtime_error ("missing \"profiles_hlsl\" field for \"" + it->first + "\""); + if (!it->second->findChild("source")) + throw std::runtime_error ("missing \"source\" field for \"" + it->first + "\""); + if (!it->second->findChild("type")) + throw std::runtime_error ("missing \"type\" field for \"" + it->first + "\""); + + std::vector profiles_cg; + boost::split (profiles_cg, it->second->findChild("profiles_cg")->getValue(), boost::is_any_of(" ")); + std::string cg_profile; + for (std::vector::iterator it2 = profiles_cg.begin(); it2 != profiles_cg.end(); ++it2) + { + if (mPlatform->isProfileSupported(*it2)) + { + cg_profile = *it2; + break; + } + } + + std::vector profiles_hlsl; + boost::split (profiles_hlsl, it->second->findChild("profiles_hlsl")->getValue(), boost::is_any_of(" ")); + std::string hlsl_profile; + for (std::vector::iterator it2 = profiles_hlsl.begin(); it2 != profiles_hlsl.end(); ++it2) + { + if (mPlatform->isProfileSupported(*it2)) + { + hlsl_profile = *it2; + break; + } + } + + std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue(); + std::string sourceRelative = it->second->findChild("source")->getValue(); + + ShaderSet newSet (it->second->findChild("type")->getValue(), cg_profile, hlsl_profile, + sourceAbsolute, + mPlatform->getBasePath(), + it->first, + &mGlobalSettings); + + int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute)); + mShadersLastModifiedNew[sourceRelative] = lastModified; + if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end()) + { + if (mShadersLastModified[sourceRelative] != lastModified) + { + // delete any outdated shaders based on this shader set + if (removeCache (it->first)) + removeBinaryCache = true; + mShadersLastModified[sourceRelative] = lastModified; + } + } + else + { + // if we get here, this is either the first run or a new shader file was added + // in both cases we can safely delete + if (removeCache (it->first)) + removeBinaryCache = true; + mShadersLastModified[sourceRelative] = lastModified; + } + mShaderSets.insert(std::make_pair(it->first, newSet)); + } + + return removeBinaryCache; + } + + void Factory::doMonitorShaderFiles() + { + bool reload=false; + ScriptLoader shaderSetLoader(".shaderset"); + ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath()); + std::map nodes = shaderSetLoader.getAllConfigScripts(); + for (std::map ::const_iterator it = nodes.begin(); + it != nodes.end(); ++it) + { + + std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue(); + std::string sourceRelative = it->second->findChild("source")->getValue(); + + int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute)); + if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end()) + { + if (mShadersLastModified[sourceRelative] != lastModified) + { + reload=true; + break; + } + } + } + if (reload) + reloadShaders(); + } + + void Factory::logError(const std::string &msg) + { + mErrorLog << msg << '\n'; + } + + std::string Factory::getErrorLog() + { + std::string errors = mErrorLog.str(); + mErrorLog.str(""); + return errors; + } + + void Factory::unloadUnreferencedMaterials() + { + for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it) + { + if (it->second.getMaterial()->isUnreferenced()) + it->second.destroyAll(); + } + } + + void Configuration::save(const std::string& name, std::ofstream &stream) + { + stream << "configuration " << name << '\n'; + stream << "{\n"; + PropertySetGet::save(stream, "\t"); + stream << "}\n"; + } } diff --git a/extern/shiny/Main/Factory.hpp b/extern/shiny/Main/Factory.hpp index 846860b89..97984609e 100644 --- a/extern/shiny/Main/Factory.hpp +++ b/extern/shiny/Main/Factory.hpp @@ -3,6 +3,7 @@ #include #include +#include #include "MaterialInstance.hpp" #include "ShaderSet.hpp" @@ -12,9 +13,21 @@ namespace sh { class Platform; + class Configuration : public PropertySetGet + { + public: + void setSourceFile (const std::string& file) { mSourceFile = file ; } + std::string getSourceFile () { return mSourceFile; } + + void save(const std::string& name, std::ofstream &stream); + + private: + std::string mSourceFile; + }; + typedef std::map MaterialMap; typedef std::map ShaderSetMap; - typedef std::map ConfigurationMap; + typedef std::map ConfigurationMap; typedef std::map LodConfigurationMap; typedef std::map LastModifiedMap; @@ -81,8 +94,8 @@ namespace sh /// Get a MaterialInstance by name MaterialInstance* getMaterialInstance (const std::string& name); - /// Register a configuration, which can then be used by switching the active material scheme - void registerConfiguration (const std::string& name, PropertySetGet configuration); + /// Create a configuration, which can then be altered by using Factory::getConfiguration + void createConfiguration (const std::string& name); /// Register a lod configuration, which can then be used by setting up lod distance values for the material \n /// 0 refers to highest lod, so use 1 or higher as index parameter @@ -125,8 +138,48 @@ namespace sh /// \note The default is off (no cache reading) void setReadMicrocodeCache(bool read) { mReadMicrocodeCache = read; } - /// Saves all the materials that were initially loaded from the file with this name - void saveMaterials (const std::string& filename); + /// Lists all materials currently registered with the factory. Whether they are + /// loaded or not does not matter. + void listMaterials (std::vector& out); + + /// Lists current name & value of all global settings. + void listGlobalSettings (std::map& out); + + /// Lists configuration names. + void listConfigurationNames (std::vector& out); + + /// Lists current name & value of settings for a given configuration. + void listConfigurationSettings (const std::string& name, std::map& out); + + /// Lists shader sets. + void listShaderSets (std::vector& out); + + /// \note This only works if microcode caching is disabled, as there is currently no way to remove the cache + /// through the Ogre API. Luckily, this is already fixed in Ogre 1.9. + bool reloadShaders(); + + /// Calls reloadShaders() if shader files have been modified since the last reload. + /// \note This only works if microcode caching is disabled, as there is currently no way to remove the cache + /// through the Ogre API. Luckily, this is already fixed in Ogre 1.9. + void doMonitorShaderFiles(); + + /// Unloads all materials that are currently not referenced. This will not unload the textures themselves, + /// but it will let go of the SharedPtr's to the textures, so that you may unload them if you so desire. \n + /// A good time to call this would be after a new level has been loaded, but just calling it occasionally after a period + /// of time should work just fine too. + void unloadUnreferencedMaterials(); + + void destroyConfiguration (const std::string& name); + + void notifyConfigurationChanged(); + + /// Saves all materials and configurations, by default to the file they were loaded from. + /// If you wish to save them elsewhere, use setSourceFile first. + void saveAll (); + + /// Returns the error log as a string, then clears it. + /// Note: Errors are also written to the standard error output, or thrown if they are fatal. + std::string getErrorLog (); static Factory& getInstance(); ///< Return instance of this class. @@ -137,11 +190,13 @@ namespace sh /// You will probably never have to use this. void _ensureMaterial(const std::string& name, const std::string& configuration); + + Configuration* getConfiguration (const std::string& name); + private: MaterialInstance* requestMaterial (const std::string& name, const std::string& configuration, unsigned short lodIndex); ShaderSet* getShaderSet (const std::string& name); - PropertySetGet* getConfiguration (const std::string& name); Platform* getPlatform (); PropertySetGet* getCurrentGlobalSettings(); @@ -163,6 +218,8 @@ namespace sh std::map mTextureAliasInstances; + void logError (const std::string& msg); + friend class Platform; friend class MaterialInstance; friend class ShaderInstance; @@ -179,6 +236,7 @@ namespace sh bool mWriteMicrocodeCache; bool mReadSourceCache; bool mWriteSourceCache; + std::stringstream mErrorLog; MaterialMap mMaterials; ShaderSetMap mShaderSets; diff --git a/extern/shiny/Main/MaterialInstance.cpp b/extern/shiny/Main/MaterialInstance.cpp index 0f8bcdda7..b8032d681 100644 --- a/extern/shiny/Main/MaterialInstance.cpp +++ b/extern/shiny/Main/MaterialInstance.cpp @@ -1,6 +1,7 @@ #include "MaterialInstance.hpp" #include +#include #include "Factory.hpp" #include "ShaderSet.hpp" @@ -12,6 +13,7 @@ namespace sh , mShadersEnabled(true) , mFactory(f) , mListener(NULL) + , mFailedToCreate(false) { } @@ -46,6 +48,7 @@ namespace sh return; mMaterial->removeAll(); mTexUnits.clear(); + mFailedToCreate = false; } void MaterialInstance::setProperty (const std::string& name, PropertyValuePtr value) @@ -54,118 +57,136 @@ namespace sh destroyAll(); // trigger updates } - void MaterialInstance::createForConfiguration (const std::string& configuration, unsigned short lodIndex) + bool MaterialInstance::createForConfiguration (const std::string& configuration, unsigned short lodIndex) { - bool res = mMaterial->createConfiguration(configuration, lodIndex); - if (!res) - return; // listener was false positive - - if (mListener) - mListener->requestedConfiguration (this, configuration); - - mFactory->setActiveConfiguration (configuration); - mFactory->setActiveLodLevel (lodIndex); - - bool allowFixedFunction = true; - if (!mShadersEnabled && hasProperty("allow_fixed_function")) - { - allowFixedFunction = retrieveValue(getProperty("allow_fixed_function"), NULL).get(); - } + if (mFailedToCreate) + return false; + try{ + mMaterial->ensureLoaded(); + bool res = mMaterial->createConfiguration(configuration, lodIndex); + if (!res) + return false; // listener was false positive + + if (mListener) + mListener->requestedConfiguration (this, configuration); + + mFactory->setActiveConfiguration (configuration); + mFactory->setActiveLodLevel (lodIndex); + + bool allowFixedFunction = true; + if (!mShadersEnabled && hasProperty("allow_fixed_function")) + { + allowFixedFunction = retrieveValue(getProperty("allow_fixed_function"), NULL).get(); + } - bool useShaders = mShadersEnabled || !allowFixedFunction; + bool useShaders = mShadersEnabled || !allowFixedFunction; - // get passes of the top-most parent - PassVector passes = getPasses(); - if (passes.size() == 0) - throw std::runtime_error ("material \"" + mName + "\" does not have any passes"); + // get passes of the top-most parent + PassVector* passes = getParentPasses(); + if (passes->empty()) + throw std::runtime_error ("material \"" + mName + "\" does not have any passes"); - for (PassVector::iterator it = passes.begin(); it != passes.end(); ++it) - { - boost::shared_ptr pass = mMaterial->createPass (configuration, lodIndex); - it->copyAll (pass.get(), this); + for (PassVector::iterator it = passes->begin(); it != passes->end(); ++it) + { + boost::shared_ptr pass = mMaterial->createPass (configuration, lodIndex); + it->copyAll (pass.get(), this); - // texture samplers used in the shaders - std::vector usedTextureSamplersVertex; - std::vector usedTextureSamplersFragment; + // texture samplers used in the shaders + std::vector usedTextureSamplersVertex; + std::vector usedTextureSamplersFragment; - PropertySetGet* context = this; + PropertySetGet* context = this; - // create or retrieve shaders - bool hasVertex = it->hasProperty("vertex_program"); - bool hasFragment = it->hasProperty("fragment_program"); - if (useShaders) - { - it->setContext(context); - it->mShaderProperties.setContext(context); - if (hasVertex) + // create or retrieve shaders + bool hasVertex = it->hasProperty("vertex_program") + && !retrieveValue(it->getProperty("vertex_program"), context).get().empty(); + bool hasFragment = it->hasProperty("fragment_program") + && !retrieveValue(it->getProperty("fragment_program"), context).get().empty(); + if (useShaders) { - ShaderSet* vertex = mFactory->getShaderSet(retrieveValue(it->getProperty("vertex_program"), context).get()); - ShaderInstance* v = vertex->getInstance(&it->mShaderProperties); - if (v) + it->setContext(context); + it->mShaderProperties.setContext(context); + if (hasVertex) { - pass->assignProgram (GPT_Vertex, v->getName()); - v->setUniformParameters (pass, &it->mShaderProperties); - - std::vector sharedParams = v->getSharedParameters (); - for (std::vector::iterator it = sharedParams.begin(); it != sharedParams.end(); ++it) + ShaderSet* vertex = mFactory->getShaderSet(retrieveValue(it->getProperty("vertex_program"), context).get()); + ShaderInstance* v = vertex->getInstance(&it->mShaderProperties); + if (v) { - pass->addSharedParameter (GPT_Vertex, *it); - } + pass->assignProgram (GPT_Vertex, v->getName()); + v->setUniformParameters (pass, &it->mShaderProperties); + + std::vector sharedParams = v->getSharedParameters (); + for (std::vector::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2) + { + pass->addSharedParameter (GPT_Vertex, *it2); + } - std::vector vector = v->getUsedSamplers (); - usedTextureSamplersVertex.insert(usedTextureSamplersVertex.end(), vector.begin(), vector.end()); + std::vector vector = v->getUsedSamplers (); + usedTextureSamplersVertex.insert(usedTextureSamplersVertex.end(), vector.begin(), vector.end()); + } } - } - if (hasFragment) - { - ShaderSet* fragment = mFactory->getShaderSet(retrieveValue(it->getProperty("fragment_program"), context).get()); - ShaderInstance* f = fragment->getInstance(&it->mShaderProperties); - if (f) + if (hasFragment) { - pass->assignProgram (GPT_Fragment, f->getName()); - f->setUniformParameters (pass, &it->mShaderProperties); - - std::vector sharedParams = f->getSharedParameters (); - for (std::vector::iterator it = sharedParams.begin(); it != sharedParams.end(); ++it) + ShaderSet* fragment = mFactory->getShaderSet(retrieveValue(it->getProperty("fragment_program"), context).get()); + ShaderInstance* f = fragment->getInstance(&it->mShaderProperties); + if (f) { - pass->addSharedParameter (GPT_Fragment, *it); - } + pass->assignProgram (GPT_Fragment, f->getName()); + f->setUniformParameters (pass, &it->mShaderProperties); - std::vector vector = f->getUsedSamplers (); - usedTextureSamplersFragment.insert(usedTextureSamplersFragment.end(), vector.begin(), vector.end()); + std::vector sharedParams = f->getSharedParameters (); + for (std::vector::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2) + { + pass->addSharedParameter (GPT_Fragment, *it2); + } + + std::vector vector = f->getUsedSamplers (); + usedTextureSamplersFragment.insert(usedTextureSamplersFragment.end(), vector.begin(), vector.end()); + } } } - } - // create texture units - std::vector texUnits = it->getTexUnits(); - int i=0; - for (std::vector::iterator texIt = texUnits.begin(); texIt != texUnits.end(); ++texIt ) - { - // only create those that are needed by the shader, OR those marked to be created in fixed function pipeline if shaders are disabled - bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end(); - bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end(); - if ( (foundVertex || foundFragment) - || (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue(texIt->getProperty("create_in_ffp"), this).get())) + // create texture units + std::vector* texUnits = &it->mTexUnits; + int i=0; + for (std::vector::iterator texIt = texUnits->begin(); texIt != texUnits->end(); ++texIt ) { - boost::shared_ptr texUnit = pass->createTextureUnitState (); - texIt->copyAll (texUnit.get(), context); + // only create those that are needed by the shader, OR those marked to be created in fixed function pipeline if shaders are disabled + bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end(); + bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end(); + if ( (foundVertex || foundFragment) + || (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue(texIt->getProperty("create_in_ffp"), this).get())) + { + boost::shared_ptr texUnit = pass->createTextureUnitState (texIt->getName()); + texIt->copyAll (texUnit.get(), context); - mTexUnits.push_back(texUnit); + mTexUnits.push_back(texUnit); - // set texture unit indices (required by GLSL) - if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL) - { - pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i); + // set texture unit indices (required by GLSL) + if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL) + { + pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i); - ++i; + ++i; + } } } } - } - if (mListener) - mListener->createdConfiguration (this, configuration); + if (mListener) + mListener->createdConfiguration (this, configuration); + return true; + + } catch (std::runtime_error& e) + { + destroyAll(); + mFailedToCreate = true; + std::stringstream msg; + msg << "Error while creating material " << mName << ": " << e.what(); + std::cerr << msg.str() << std::endl; + mFactory->logError(msg.str()); + return false; + } } Material* MaterialInstance::getMaterial () @@ -180,12 +201,23 @@ namespace sh return &mPasses.back(); } - PassVector MaterialInstance::getPasses() + void MaterialInstance::deletePass(unsigned int index) + { + assert(mPasses.size() > index); + mPasses.erase(mPasses.begin()+index); + } + + PassVector* MaterialInstance::getParentPasses() { if (mParent) - return static_cast(mParent)->getPasses(); + return static_cast(mParent)->getParentPasses(); else - return mPasses; + return &mPasses; + } + + PassVector* MaterialInstance::getPasses() + { + return &mPasses; } void MaterialInstance::setShadersEnabled (bool enabled) @@ -206,7 +238,7 @@ namespace sh if (mParent) { - stream << "\t" << static_cast(mParent)->getName() << "\n"; + stream << "\t" << "parent " << static_cast(mParent)->getName() << "\n"; } const PropertyMap& properties = listProperties (); @@ -215,6 +247,14 @@ namespace sh stream << "\t" << it->first << " " << retrieveValue(getProperty(it->first), NULL).get() << "\n"; } + for (PassVector::iterator it = mPasses.begin(); it != mPasses.end(); ++it) + { + stream << "\tpass" << '\n'; + stream << "\t{" << '\n'; + it->save(stream); + stream << "\t}" << '\n'; + } + stream << "}\n"; } } diff --git a/extern/shiny/Main/MaterialInstance.hpp b/extern/shiny/Main/MaterialInstance.hpp index 36ba37ddb..72c78c7b7 100644 --- a/extern/shiny/Main/MaterialInstance.hpp +++ b/extern/shiny/Main/MaterialInstance.hpp @@ -41,8 +41,12 @@ namespace sh MaterialInstance (const std::string& name, Factory* f); virtual ~MaterialInstance (); + PassVector* getParentPasses(); ///< gets the passes of the top-most parent + + PassVector* getPasses(); ///< get our passes (for derived materials, none) + MaterialInstancePass* createPass (); - PassVector getPasses(); ///< gets the passes of the top-most parent + void deletePass (unsigned int index); /// @attention Because the backend material passes are created on demand, the returned material here might not contain anything yet! /// The only place where you should use this method, is for the MaterialInstance given by the MaterialListener::materialCreated event! @@ -55,25 +59,25 @@ namespace sh virtual void setProperty (const std::string& name, PropertyValuePtr value); + void setSourceFile(const std::string& sourceFile) { mSourceFile = sourceFile; } + + std::string getSourceFile() { return mSourceFile; } + ///< get the name of the file this material was read from, or empty if it was created dynamically by code + private: void setParentInstance (const std::string& name); std::string getParentInstance (); void create (Platform* platform); - void createForConfiguration (const std::string& configuration, unsigned short lodIndex); + bool createForConfiguration (const std::string& configuration, unsigned short lodIndex); void destroyAll (); void setShadersEnabled (bool enabled); - void setSourceFile(const std::string& sourceFile) { mSourceFile = sourceFile; } - - std::string getSourceFile() { return mSourceFile; } - ///< get the name of the file this material was read from, or empty if it was created dynamically by code - void save (std::ofstream& stream); - ///< this will only save the properties, not the passes and texture units, and as such - /// is only intended to be used for derived materials + + bool mFailedToCreate; friend class Factory; diff --git a/extern/shiny/Main/MaterialInstancePass.cpp b/extern/shiny/Main/MaterialInstancePass.cpp index b14476f4e..a628cd64c 100644 --- a/extern/shiny/Main/MaterialInstancePass.cpp +++ b/extern/shiny/Main/MaterialInstancePass.cpp @@ -1,5 +1,7 @@ #include "MaterialInstancePass.hpp" +#include + namespace sh { @@ -9,8 +11,25 @@ namespace sh return &mTexUnits.back(); } - std::vector MaterialInstancePass::getTexUnits () + void MaterialInstancePass::save(std::ofstream &stream) { - return mTexUnits; + if (mShaderProperties.listProperties().size()) + { + stream << "\t\t" << "shader_properties" << '\n'; + stream << "\t\t{\n"; + mShaderProperties.save(stream, "\t\t\t"); + stream << "\t\t}\n"; + } + + PropertySetGet::save(stream, "\t\t"); + + for (std::vector ::iterator it = mTexUnits.begin(); + it != mTexUnits.end(); ++it) + { + stream << "\t\ttexture_unit " << it->getName() << '\n'; + stream << "\t\t{\n"; + it->save(stream, "\t\t\t"); + stream << "\t\t}\n"; + } } } diff --git a/extern/shiny/Main/MaterialInstancePass.hpp b/extern/shiny/Main/MaterialInstancePass.hpp index 7d7330f70..3d83d8fa3 100644 --- a/extern/shiny/Main/MaterialInstancePass.hpp +++ b/extern/shiny/Main/MaterialInstancePass.hpp @@ -18,10 +18,10 @@ namespace sh public: MaterialInstanceTextureUnit* createTextureUnit (const std::string& name); + void save (std::ofstream& stream); + PropertySetGet mShaderProperties; - std::vector getTexUnits (); - private: std::vector mTexUnits; }; } diff --git a/extern/shiny/Main/MaterialInstanceTextureUnit.hpp b/extern/shiny/Main/MaterialInstanceTextureUnit.hpp index ae9f54fd2..5ca400fd4 100644 --- a/extern/shiny/Main/MaterialInstanceTextureUnit.hpp +++ b/extern/shiny/Main/MaterialInstanceTextureUnit.hpp @@ -18,6 +18,7 @@ namespace sh public: MaterialInstanceTextureUnit (const std::string& name); std::string getName() const; + void setName (const std::string& name) { mName = name; } private: std::string mName; }; diff --git a/extern/shiny/Main/Platform.cpp b/extern/shiny/Main/Platform.cpp index 94b4f872a..3eb7f4ad3 100644 --- a/extern/shiny/Main/Platform.cpp +++ b/extern/shiny/Main/Platform.cpp @@ -9,7 +9,7 @@ namespace sh Platform::Platform (const std::string& basePath) : mBasePath(basePath) , mCacheFolder("./") - , mShaderCachingEnabled(false) + , mFactory(NULL) { } @@ -57,11 +57,6 @@ namespace sh mCacheFolder = folder; } - void Platform::setShaderCachingEnabled (bool enabled) - { - mShaderCachingEnabled = enabled; - } - std::string Platform::getCacheFolder() const { return mCacheFolder; diff --git a/extern/shiny/Main/Platform.hpp b/extern/shiny/Main/Platform.hpp index 1b095e957..24afea03b 100644 --- a/extern/shiny/Main/Platform.hpp +++ b/extern/shiny/Main/Platform.hpp @@ -24,6 +24,7 @@ namespace sh class GpuProgram { public: + virtual ~GpuProgram() {} virtual bool getSupported () = 0; ///< @return true if the compilation was successful /// @param name name of the uniform in the shader @@ -35,8 +36,7 @@ namespace sh class TextureUnitState : public PropertySet { public: - virtual ~TextureUnitState(); - + virtual ~TextureUnitState(); virtual void setTextureName (const std::string& textureName) = 0; protected: @@ -46,7 +46,7 @@ namespace sh class Pass : public PropertySet { public: - virtual boost::shared_ptr createTextureUnitState () = 0; + virtual boost::shared_ptr createTextureUnitState (const std::string& name) = 0; virtual void assignProgram (GpuProgramType type, const std::string& name) = 0; /// @param type gpu program type @@ -68,6 +68,9 @@ namespace sh virtual bool createConfiguration (const std::string& name, unsigned short lodIndex) = 0; ///< @return false if already exists virtual void removeAll () = 0; ///< remove all configurations + virtual bool isUnreferenced() = 0; + virtual void ensureLoaded() = 0; + virtual void setLodLevels (const std::string& lodLevels) = 0; virtual void setShadowCasterMaterial (const std::string& name) = 0; @@ -79,8 +82,6 @@ namespace sh Platform (const std::string& basePath); virtual ~Platform (); - void setShaderCachingEnabled (bool enabled); - /// set the folder to use for shader caching void setCacheFolder (const std::string& folder); @@ -93,6 +94,8 @@ namespace sh const std::string& name, const std::string& profile, const std::string& source, Language lang) = 0; + virtual void destroyGpuProgram (const std::string& name) = 0; + virtual void setSharedParameter (const std::string& name, PropertyValuePtr value) = 0; virtual bool isProfileSupported (const std::string& profile) = 0; @@ -105,6 +108,7 @@ namespace sh friend class Factory; friend class MaterialInstance; friend class ShaderInstance; + friend class ShaderSet; protected: /** @@ -131,9 +135,6 @@ namespace sh std::string mCacheFolder; Factory* mFactory; - protected: - bool mShaderCachingEnabled; - private: void setFactory (Factory* factory); diff --git a/extern/shiny/Main/PropertyBase.cpp b/extern/shiny/Main/PropertyBase.cpp index 0c39e5c1e..8592712fa 100644 --- a/extern/shiny/Main/PropertyBase.cpp +++ b/extern/shiny/Main/PropertyBase.cpp @@ -6,6 +6,8 @@ #include #include +#include + namespace sh { @@ -39,8 +41,9 @@ namespace sh mValue = false; else { - std::cerr << "sh::BooleanValue: Warning: Unrecognized value \"" << in << "\" for property value of type BooleanValue" << std::endl; - mValue = false; + std::stringstream msg; + msg << "sh::BooleanValue: Warning: Unrecognized value \"" << in << "\" for property value of type BooleanValue"; + throw std::runtime_error(msg.str()); } } @@ -183,12 +186,16 @@ namespace sh void PropertySet::setProperty (const std::string& name, PropertyValuePtr &value, PropertySetGet* context) { if (!setPropertyOverride (name, value, context)) - std::cerr << "sh::PropertySet: Warning: No match for property with name '" << name << "'" << std::endl; + { + std::stringstream msg; + msg << "sh::PropertySet: Warning: No match for property with name '" << name << "'"; + throw std::runtime_error(msg.str()); + } } bool PropertySet::setPropertyOverride (const std::string& name, PropertyValuePtr &value, PropertySetGet* context) { - // if we got here, none of the sub-classes was able to make use of the property + // if we got here, none of the sub-classes were able to make use of the property return false; } @@ -226,6 +233,11 @@ namespace sh mProperties [name] = value; } + void PropertySetGet::deleteProperty(const std::string &name) + { + mProperties.erase(name); + } + PropertyValuePtr& PropertySetGet::getProperty (const std::string& name) { bool found = (mProperties.find(name) != mProperties.end()); @@ -241,7 +253,7 @@ namespace sh return mProperties[name]; } - bool PropertySetGet::hasProperty (const std::string& name) + bool PropertySetGet::hasProperty (const std::string& name) const { bool found = (mProperties.find(name) != mProperties.end()); @@ -256,13 +268,35 @@ namespace sh return true; } - void PropertySetGet::copyAll (PropertySet* target, PropertySetGet* context) + void PropertySetGet::copyAll (PropertySet* target, PropertySetGet* context, bool copyParent) { - if (mParent) + if (mParent && copyParent) mParent->copyAll (target, context); for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it) { target->setProperty(it->first, it->second, context); } } + + void PropertySetGet::copyAll (PropertySetGet* target, PropertySetGet* context, bool copyParent) + { + if (mParent && copyParent) + mParent->copyAll (target, context); + for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it) + { + std::string val = retrieveValue(it->second, this).get(); + target->setProperty(it->first, sh::makeProperty(new sh::StringValue(val))); + } + } + + void PropertySetGet::save(std::ofstream &stream, const std::string& indentation) + { + for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it) + { + if (typeid( *(it->second) ) == typeid(LinkedValue)) + stream << indentation << it->first << " " << "$" + static_cast(&*(it->second))->_getStringValue() << '\n'; + else + stream << indentation << it->first << " " << retrieveValue(it->second, this).get() << '\n'; + } + } } diff --git a/extern/shiny/Main/PropertyBase.hpp b/extern/shiny/Main/PropertyBase.hpp index 240acce81..13809443e 100644 --- a/extern/shiny/Main/PropertyBase.hpp +++ b/extern/shiny/Main/PropertyBase.hpp @@ -133,6 +133,7 @@ namespace sh class PropertySet { public: + virtual ~PropertySet() {} void setProperty (const std::string& name, PropertyValuePtr& value, PropertySetGet* context); protected: @@ -151,18 +152,26 @@ namespace sh virtual ~PropertySetGet() {} - void copyAll (PropertySet* target, PropertySetGet* context); ///< call setProperty for each property/value pair stored in \a this + void save (std::ofstream& stream, const std::string& indentation); + + void copyAll (PropertySet* target, PropertySetGet* context, bool copyParent=true); + ///< call setProperty for each property/value pair stored in \a this + void copyAll (PropertySetGet* target, PropertySetGet* context, bool copyParent=true); + ///< call setProperty for each property/value pair stored in \a this void setParent (PropertySetGet* parent); + PropertySetGet* getParent () { return mParent; } void setContext (PropertySetGet* context); PropertySetGet* getContext(); virtual void setProperty (const std::string& name, PropertyValuePtr value); PropertyValuePtr& getProperty (const std::string& name); + void deleteProperty (const std::string& name); + const PropertyMap& listProperties() { return mProperties; } - bool hasProperty (const std::string& name); + bool hasProperty (const std::string& name) const; private: PropertyMap mProperties; @@ -225,7 +234,7 @@ namespace sh template /// Create a property of any type - /// Example: sh::makeProperty\ (new sh::Vector4(1, 1, 1, 1)) + /// Example: sh::makeProperty (new sh::Vector4(1, 1, 1, 1)) inline PropertyValuePtr makeProperty (T* p) { return PropertyValuePtr ( static_cast(p) ); diff --git a/extern/shiny/Main/ScriptLoader.cpp b/extern/shiny/Main/ScriptLoader.cpp index 93d728b02..bafe07fc8 100644 --- a/extern/shiny/Main/ScriptLoader.cpp +++ b/extern/shiny/Main/ScriptLoader.cpp @@ -24,6 +24,10 @@ namespace sh } ScriptLoader::ScriptLoader(const std::string& fileEnding) + : mLoadOrder(0) + , mToken(TOKEN_NewLine) + , mLastToken(TOKEN_NewLine) + { mFileEnding = fileEnding; } @@ -36,7 +40,7 @@ namespace sh void ScriptLoader::clearScriptList() { std::map ::iterator i; - for (i = m_scriptList.begin(); i != m_scriptList.end(); i++) + for (i = m_scriptList.begin(); i != m_scriptList.end(); ++i) { delete i->second; } @@ -293,7 +297,7 @@ namespace sh { //Delete all children std::vector::iterator i; - for (i = mChildren.begin(); i != mChildren.end(); i++) + for (i = mChildren.begin(); i != mChildren.end(); ++i) { ScriptNode *node = *i; node->mRemoveSelf = false; @@ -323,15 +327,24 @@ namespace sh ScriptNode *ScriptNode::findChild(const std::string &name, bool recursive) { - int indx, prevC, nextC; + int indx; int childCount = (int)mChildren.size(); if (mLastChildFound != -1) { //If possible, try checking the nodes neighboring the last successful search //(often nodes searched for in sequence, so this will boost search speeds). - prevC = mLastChildFound-1; if (prevC < 0) prevC = 0; else if (prevC >= childCount) prevC = childCount-1; - nextC = mLastChildFound+1; if (nextC < 0) nextC = 0; else if (nextC >= childCount) nextC = childCount-1; + int prevC = mLastChildFound-1; + if (prevC < 0) + prevC = 0; + else if (prevC >= childCount) + prevC = childCount-1; + int nextC = mLastChildFound+1; + if (nextC < 0) + nextC = 0; + else if (nextC >= childCount) + nextC = childCount-1; + for (indx = prevC; indx <= nextC; ++indx) { ScriptNode *node = mChildren[indx]; diff --git a/extern/shiny/Main/ShaderSet.cpp b/extern/shiny/Main/ShaderSet.cpp index 628e0acee..8fb530d39 100644 --- a/extern/shiny/Main/ShaderSet.cpp +++ b/extern/shiny/Main/ShaderSet.cpp @@ -37,6 +37,14 @@ namespace sh parse(); } + ShaderSet::~ShaderSet() + { + for (ShaderInstanceMap::iterator it = mInstances.begin(); it != mInstances.end(); ++it) + { + sh::Factory::getInstance().getPlatform()->destroyGpuProgram(it->second.getName()); + } + } + void ShaderSet::parse() { std::string currentToken; diff --git a/extern/shiny/Main/ShaderSet.hpp b/extern/shiny/Main/ShaderSet.hpp index b21278ac9..988c6769f 100644 --- a/extern/shiny/Main/ShaderSet.hpp +++ b/extern/shiny/Main/ShaderSet.hpp @@ -21,6 +21,7 @@ namespace sh public: ShaderSet (const std::string& type, const std::string& cgProfile, const std::string& hlslProfile, const std::string& sourceFile, const std::string& basePath, const std::string& name, PropertySetGet* globalSettingsPtr); + ~ShaderSet(); /// Retrieve a shader instance for the given properties. \n /// If a \a ShaderInstance with the same properties exists already, simply returns this instance. \n diff --git a/extern/shiny/Platforms/Ogre/OgreMaterial.cpp b/extern/shiny/Platforms/Ogre/OgreMaterial.cpp index 4a550b8bf..77091fe03 100644 --- a/extern/shiny/Platforms/Ogre/OgreMaterial.cpp +++ b/extern/shiny/Platforms/Ogre/OgreMaterial.cpp @@ -15,6 +15,7 @@ namespace sh OgreMaterial::OgreMaterial (const std::string& name, const std::string& resourceGroup) : Material() { + mName = name; assert (Ogre::MaterialManager::getSingleton().getByName(name).isNull() && "Material already exists"); mMaterial = Ogre::MaterialManager::getSingleton().create (name, resourceGroup); mMaterial->removeAllTechniques(); @@ -22,9 +23,22 @@ namespace sh mMaterial->compile(); } + void OgreMaterial::ensureLoaded() + { + if (mMaterial.isNull()) + mMaterial = Ogre::MaterialManager::getSingleton().getByName(mName); + } + + bool OgreMaterial::isUnreferenced() + { + // Resource system internals hold 3 shared pointers, we hold one, so usecount of 4 means unused + return (!mMaterial.isNull() && mMaterial.useCount() <= Ogre::ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS+1); + } + OgreMaterial::~OgreMaterial() { - Ogre::MaterialManager::getSingleton().remove(mMaterial->getName()); + if (!mMaterial.isNull()) + Ogre::MaterialManager::getSingleton().remove(mMaterial->getName()); } boost::shared_ptr OgreMaterial::createPass (const std::string& configuration, unsigned short lodIndex) @@ -34,6 +48,8 @@ namespace sh void OgreMaterial::removeAll () { + if (mMaterial.isNull()) + return; mMaterial->removeAllTechniques(); mMaterial->createTechnique()->setSchemeName (sDefaultTechniqueName); mMaterial->compile(); diff --git a/extern/shiny/Platforms/Ogre/OgreMaterial.hpp b/extern/shiny/Platforms/Ogre/OgreMaterial.hpp index bec23f0b6..bfa6e2c6f 100644 --- a/extern/shiny/Platforms/Ogre/OgreMaterial.hpp +++ b/extern/shiny/Platforms/Ogre/OgreMaterial.hpp @@ -18,6 +18,9 @@ namespace sh virtual boost::shared_ptr createPass (const std::string& configuration, unsigned short lodIndex); virtual bool createConfiguration (const std::string& name, unsigned short lodIndex); + virtual bool isUnreferenced(); + virtual void ensureLoaded(); + virtual void removeAll (); Ogre::MaterialPtr getOgreMaterial(); @@ -30,6 +33,7 @@ namespace sh private: Ogre::MaterialPtr mMaterial; + std::string mName; std::string mShadowCasterMaterial; }; diff --git a/extern/shiny/Platforms/Ogre/OgrePass.cpp b/extern/shiny/Platforms/Ogre/OgrePass.cpp index 3ed48b96f..3a25c5c74 100644 --- a/extern/shiny/Platforms/Ogre/OgrePass.cpp +++ b/extern/shiny/Platforms/Ogre/OgrePass.cpp @@ -20,9 +20,9 @@ namespace sh mPass = t->createPass(); } - boost::shared_ptr OgrePass::createTextureUnitState () + boost::shared_ptr OgrePass::createTextureUnitState (const std::string& name) { - return boost::shared_ptr (new OgreTextureUnitState (this)); + return boost::shared_ptr (new OgreTextureUnitState (this, name)); } void OgrePass::assignProgram (GpuProgramType type, const std::string& name) @@ -105,7 +105,17 @@ namespace sh else if (type == GPT_Fragment) params = mPass->getFragmentProgramParameters(); - params->addSharedParameters (name); + try + { + params->addSharedParameters (name); + } + catch (Ogre::Exception& e) + { + std::stringstream msg; + msg << "Could not create a shared parameter instance for '" + << name << "'. Make sure this shared parameter has a value set (via Factory::setSharedParameter)!"; + throw std::runtime_error(msg.str()); + } } void OgrePass::setTextureUnitIndex (int programType, const std::string& name, int index) diff --git a/extern/shiny/Platforms/Ogre/OgrePass.hpp b/extern/shiny/Platforms/Ogre/OgrePass.hpp index da67a1a2a..e7cfd4e33 100644 --- a/extern/shiny/Platforms/Ogre/OgrePass.hpp +++ b/extern/shiny/Platforms/Ogre/OgrePass.hpp @@ -14,7 +14,7 @@ namespace sh public: OgrePass (OgreMaterial* parent, const std::string& configuration, unsigned short lodIndex); - virtual boost::shared_ptr createTextureUnitState (); + virtual boost::shared_ptr createTextureUnitState (const std::string& name); virtual void assignProgram (GpuProgramType type, const std::string& name); Ogre::Pass* getOgrePass(); diff --git a/extern/shiny/Platforms/Ogre/OgrePlatform.cpp b/extern/shiny/Platforms/Ogre/OgrePlatform.cpp index 357949402..2749c22ce 100644 --- a/extern/shiny/Platforms/Ogre/OgrePlatform.cpp +++ b/extern/shiny/Platforms/Ogre/OgrePlatform.cpp @@ -4,6 +4,7 @@ #include #include +#include #include #include "OgreMaterial.hpp" @@ -76,6 +77,11 @@ namespace sh return boost::shared_ptr (material); } + void OgrePlatform::destroyGpuProgram(const std::string &name) + { + Ogre::HighLevelGpuProgramManager::getSingleton().remove(name); + } + boost::shared_ptr OgrePlatform::createGpuProgram ( GpuProgramType type, const std::string& compileArguments, @@ -122,6 +128,7 @@ namespace sh if (mSharedParameters.find(name) == mSharedParameters.end()) { params = Ogre::GpuProgramManager::getSingleton().createSharedParameters(name); + Ogre::GpuConstantType type; if (typeid(*value) == typeid(Vector4)) type = Ogre::GCT_FLOAT4; diff --git a/extern/shiny/Platforms/Ogre/OgrePlatform.hpp b/extern/shiny/Platforms/Ogre/OgrePlatform.hpp index d115c46bb..d3a1a8360 100644 --- a/extern/shiny/Platforms/Ogre/OgrePlatform.hpp +++ b/extern/shiny/Platforms/Ogre/OgrePlatform.hpp @@ -47,6 +47,8 @@ namespace sh const std::string& name, const std::string& profile, const std::string& source, Language lang); + virtual void destroyGpuProgram (const std::string& name); + virtual void setSharedParameter (const std::string& name, PropertyValuePtr value); friend class ShaderInstance; diff --git a/extern/shiny/Platforms/Ogre/OgreTextureUnitState.cpp b/extern/shiny/Platforms/Ogre/OgreTextureUnitState.cpp index 0938cf667..54dda3523 100644 --- a/extern/shiny/Platforms/Ogre/OgreTextureUnitState.cpp +++ b/extern/shiny/Platforms/Ogre/OgreTextureUnitState.cpp @@ -6,10 +6,11 @@ namespace sh { - OgreTextureUnitState::OgreTextureUnitState (OgrePass* parent) + OgreTextureUnitState::OgreTextureUnitState (OgrePass* parent, const std::string& name) : TextureUnitState() { mTextureUnitState = parent->getOgrePass()->createTextureUnitState(""); + mTextureUnitState->setName(name); } bool OgreTextureUnitState::setPropertyOverride (const std::string &name, PropertyValuePtr& value, PropertySetGet* context) diff --git a/extern/shiny/Platforms/Ogre/OgreTextureUnitState.hpp b/extern/shiny/Platforms/Ogre/OgreTextureUnitState.hpp index d36f4b945..0f1914f62 100644 --- a/extern/shiny/Platforms/Ogre/OgreTextureUnitState.hpp +++ b/extern/shiny/Platforms/Ogre/OgreTextureUnitState.hpp @@ -12,7 +12,7 @@ namespace sh class OgreTextureUnitState : public TextureUnitState { public: - OgreTextureUnitState (OgrePass* parent); + OgreTextureUnitState (OgrePass* parent, const std::string& name); virtual void setTextureName (const std::string& textureName);