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Fixed: creatures won't witness crimes

and potential crash.
This commit is contained in:
Jeffrey Haines 2014-04-27 09:37:43 -04:00
parent 0409e18a0e
commit 7599b26d30

View file

@ -843,7 +843,8 @@ namespace MWMechanics
// Find an actor who witnessed the crime
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
{
if (*it == ptr) continue; // not the player
if ( *it == ptr
&& it->getClass().isNpc()) continue; // not the player and is an NPC
// Was the crime seen?
if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) ||
@ -859,7 +860,8 @@ namespace MWMechanics
// Tell everyone, including yourself
for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
{
if (*it1 == ptr) continue; // not the player
if ( *it == ptr
&& it->getClass().isNpc()) continue; // not the player and is an NPC
// TODO: Add more messages
if (type == OT_Theft)