Merge branch 'bound_branch' into 'master'

Bound branch

Closes #5912

See merge request OpenMW/openmw!682
pull/593/head
Alexei Dobrohotov 4 years ago
commit 75a967d743

@ -112,6 +112,7 @@
Bug #5899: Visible modal windows and dropdowns crashing game on exit
Bug #5902: NiZBufferProperty is unable to disable the depth test
Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
Bug #5912: ImprovedBound mod doesn't work
Feature #390: 3rd person look "over the shoulder"
Feature #832: OpenMW-CS: Handle deleted references
Feature #1536: Show more information about level on menu

@ -346,7 +346,11 @@ namespace MWMechanics
if (actor != MWMechanics::getPlayer())
return;
MWWorld::Ptr newItem = *store.getSlot(slot);
MWWorld::Ptr newItem;
auto it = store.getSlot(slot);
// Equip can fail because beast races cannot equip boots/helmets
if(it != store.end())
newItem = *it;
if (newItem.isEmpty() || boundPtr != newItem)
return;

@ -145,6 +145,12 @@ namespace MWMechanics
for (std::map<ESM::SummonKey, int>::iterator it = creatureMap.begin(); it != creatureMap.end(); )
{
if(it->second == -1)
{
// Keep the spell effect active if we failed to spawn anything
it++;
continue;
}
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaActorId(it->second);
if (ptr.isEmpty() || (ptr.getClass().getCreatureStats(ptr).isDead() && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished()))
{

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