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@ -159,6 +159,7 @@ namespace CSMWorld
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{ ColumnId_DoorPositionXRot, "Teleport Rot X" },
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{ ColumnId_DoorPositionYRot, "Teleport Rot Y" },
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{ ColumnId_DoorPositionZRot, "Teleport Rot Z" },
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{ ColumnId_DialogueType, "Dialogue Type" },
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{ ColumnId_UseValue1, "Use value 1" },
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{ ColumnId_UseValue2, "Use value 2" },
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@ -269,6 +270,11 @@ namespace
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"unknown", "none", "short", "integer", "long", "float", "string", 0
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};
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static const char *sDialogueTypeEnums[] =
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{
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"Topic", "Voice", "Greeting", "Persuasion", 0
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};
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const char **getEnumNames (CSMWorld::Columns::ColumnId column)
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{
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switch (column)
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@ -283,6 +289,7 @@ namespace
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case CSMWorld::Columns::ColumnId_WeaponType: return sWeaponTypes;
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case CSMWorld::Columns::ColumnId_Modification: return sModificationEnums;
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case CSMWorld::Columns::ColumnId_ValueType: return sVarTypeEnums;
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case CSMWorld::Columns::ColumnId_DialogueType: return sDialogueTypeEnums;
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default: return 0;
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}
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