Add 'm' prefix to member variables in ExteriorCell

actorid
athile 14 years ago
parent c459eb7c55
commit 75f77e9659

@ -35,14 +35,14 @@ bool ExteriorCellRender::lightOutQuadInLin = false;
void ExteriorCellRender::insertBegin (ESM::CellRef &ref)
{
assert (!insert);
assert (!mInsert);
// Create and place scene node for this object
insert = base->createChildSceneNode();
mInsert = mBase->createChildSceneNode();
const float *f = ref.pos.pos;
insert->setPosition(f[0], f[1], f[2]);
insert->setScale(ref.scale, ref.scale, ref.scale);
mInsert->setPosition(f[0], f[1], f[2]);
mInsert->setScale(ref.scale, ref.scale, ref.scale);
// Convert MW rotation to a quaternion:
f = ref.pos.rot;
@ -57,14 +57,14 @@ void ExteriorCellRender::insertBegin (ESM::CellRef &ref)
Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
// Rotates first around z, then y, then x
insert->setOrientation(xr*yr*zr);
mInsert->setOrientation(xr*yr*zr);
}
void ExteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements)
{
assert(insert);
Ogre::SceneNode *parent = insert;
assert(mInsert);
Ogre::SceneNode *parent = mInsert;
//std::cout << "ELEMENTS:" << elements;
for (int i = 0; i < elements; i++){
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
@ -74,24 +74,24 @@ void ExteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std
}
/*
void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements){
assert (insert);
//insert->
Ogre::SceneNode *parent = insert;
assert (mInsert);
//mInsert->
Ogre::SceneNode *parent = mInsert;
for (int i = 0; i < elements; i++){
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
}
npcPart = parent->createChildSceneNode(sceneNodeName);
mNpcPart = parent->createChildSceneNode(sceneNodeName);
NIFLoader::load(mesh);
MovableObject *ent = scene.getMgr()->createEntity(mesh);
MovableObject *ent = mScene.getMgr()->createEntity(mesh);
npcPart->translate(vec);
npcPart->rotate(axis, angle);
// npcPart->translate(vec);
//npcPart->rotate(axis, angle);
npcPart->attachObject(ent);
//npcPart->
mNpcPart->translate(vec);
mNpcPart->rotate(axis, angle);
// mNpcPart->translate(vec);
//mNpcPart->rotate(axis, angle);
mNpcPart->attachObject(ent);
//mNpcPart->
}
*/
@ -101,30 +101,30 @@ void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
}
void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){
assert (insert);
//insert->
Ogre::SceneNode *parent = insert;
assert (mInsert);
//mInsert->
Ogre::SceneNode *parent = mInsert;
for (int i = 0; i < elements; i++){
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
}
npcPart = parent->createChildSceneNode(sceneNodeName);
mNpcPart = parent->createChildSceneNode(sceneNodeName);
MeshPtr good2 = NIFLoader::load(mesh);
MovableObject *ent = scene.getMgr()->createEntity(mesh);
MovableObject *ent = mScene.getMgr()->createEntity(mesh);
if(translateFirst){
npcPart->translate(vec);
npcPart->rotate(axis, angle);
mNpcPart->translate(vec);
mNpcPart->rotate(axis, angle);
}
else{
npcPart->rotate(axis, angle);
npcPart->translate(vec);
mNpcPart->rotate(axis, angle);
mNpcPart->translate(vec);
}
npcPart->attachObject(ent);
mNpcPart->attachObject(ent);
Ogre::MeshManager *m = MeshManager::getSingletonPtr();
const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
@ -182,8 +182,8 @@ void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements)
{
assert(insert);
Ogre::SceneNode *parent = insert;
assert(mInsert);
Ogre::SceneNode *parent = mInsert;
//std::cout << "ELEMENTS:" << elements;
for (int i = 0; i < elements; i++){
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
@ -197,19 +197,19 @@ void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeNam
void ExteriorCellRender::insertMesh(const std::string &mesh)
{
assert (insert);
assert (mInsert);
NIFLoader::load(mesh);
MovableObject *ent = scene.getMgr()->createEntity(mesh);
insert->attachObject(ent);
MovableObject *ent = mScene.getMgr()->createEntity(mesh);
mInsert->attachObject(ent);
}
// insert a light related to the most recent insertBegin call.
void ExteriorCellRender::insertLight(float r, float g, float b, float radius)
{
assert (insert);
assert (mInsert);
Ogre::Light *light = scene.getMgr()->createLight();
Ogre::Light *light = mScene.getMgr()->createLight();
light->setDiffuseColour (r, g, b);
float cval=0.0f, lval=0.0f, qval=0.0f;
@ -237,21 +237,21 @@ void ExteriorCellRender::insertLight(float r, float g, float b, float radius)
light->setAttenuation(10*radius, cval, lval, qval);
insert->attachObject(light);
mInsert->attachObject(light);
}
// finish inserting a new reference and return a handle to it.
std::string ExteriorCellRender::insertEnd (bool enable)
{
assert (insert);
assert (mInsert);
std::string handle = insert->getName();
std::string handle = mInsert->getName();
if (!enable)
insert->setVisible (false);
mInsert->setVisible (false);
insert = 0;
mInsert = 0;
return handle;
}
@ -260,14 +260,14 @@ std::string ExteriorCellRender::insertEnd (bool enable)
void ExteriorCellRender::configureAmbient()
{
ambientColor.setAsABGR (cell.cell->ambi.ambient);
mAmbientColor.setAsABGR (mCell.cell->ambi.ambient);
setAmbientMode();
// Create a "sun" that shines light downwards. It doesn't look
// completely right, but leave it for now.
Ogre::Light *light = scene.getMgr()->createLight();
Ogre::Light *light = mScene.getMgr()->createLight();
Ogre::ColourValue colour;
colour.setAsABGR (cell.cell->ambi.sunlight);
colour.setAsABGR (mCell.cell->ambi.sunlight);
light->setDiffuseColour (colour);
light->setType(Ogre::Light::LT_DIRECTIONAL);
light->setDirection(0,-1,0);
@ -277,74 +277,74 @@ void ExteriorCellRender::configureAmbient()
void ExteriorCellRender::configureFog()
{
Ogre::ColourValue color;
color.setAsABGR (cell.cell->ambi.fog);
color.setAsABGR (mCell.cell->ambi.fog);
float high = 4500 + 9000 * (1-cell.cell->ambi.fogDensity);
float high = 4500 + 9000 * (1-mCell.cell->ambi.fogDensity);
float low = 200;
scene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high);
scene.getCamera()->setFarClipDistance (high + 10);
scene.getViewport()->setBackgroundColour (color);
mScene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high);
mScene.getCamera()->setFarClipDistance (high + 10);
mScene.getViewport()->setBackgroundColour (color);
}
void ExteriorCellRender::setAmbientMode()
{
switch (ambientMode)
switch (mAmbientMode)
{
case 0:
scene.getMgr()->setAmbientLight(ambientColor);
mScene.getMgr()->setAmbientLight(mAmbientColor);
break;
case 1:
scene.getMgr()->setAmbientLight(0.7f*ambientColor + 0.3f*ColourValue(1,1,1));
mScene.getMgr()->setAmbientLight(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
break;
case 2:
scene.getMgr()->setAmbientLight(ColourValue(1,1,1));
mScene.getMgr()->setAmbientLight(ColourValue(1,1,1));
break;
}
}
void ExteriorCellRender::show()
{
base = scene.getRoot()->createChildSceneNode();
mBase = mScene.getRoot()->createChildSceneNode();
configureAmbient();
configureFog();
insertCell(cell, mEnvironment);
insertCell(mCell, mEnvironment);
}
void ExteriorCellRender::hide()
{
if(base)
base->setVisible(false);
if(mBase)
mBase->setVisible(false);
}
void ExteriorCellRender::destroy()
{
if(base)
if(mBase)
{
base->removeAndDestroyAllChildren();
scene.getMgr()->destroySceneNode(base);
mBase->removeAndDestroyAllChildren();
mScene.getMgr()->destroySceneNode(mBase);
}
base = NULL;
mBase = NULL;
}
// Switch through lighting modes.
void ExteriorCellRender::toggleLight()
{
if (ambientMode==2)
ambientMode = 0;
if (mAmbientMode==2)
mAmbientMode = 0;
else
++ambientMode;
++mAmbientMode;
switch (ambientMode)
switch (mAmbientMode)
{
case 0: std::cout << "Setting lights to normal\n"; break;
case 1: std::cout << "Turning the lights up\n"; break;
@ -357,21 +357,21 @@ void ExteriorCellRender::toggleLight()
void ExteriorCellRender::enable (const std::string& handle)
{
if (!handle.empty())
scene.getMgr()->getSceneNode (handle)->setVisible (true);
mScene.getMgr()->getSceneNode (handle)->setVisible (true);
}
void ExteriorCellRender::disable (const std::string& handle)
{
if (!handle.empty())
scene.getMgr()->getSceneNode (handle)->setVisible (false);
mScene.getMgr()->getSceneNode (handle)->setVisible (false);
}
void ExteriorCellRender::deleteObject (const std::string& handle)
{
if (!handle.empty())
{
Ogre::SceneNode *node = scene.getMgr()->getSceneNode (handle);
Ogre::SceneNode *node = mScene.getMgr()->getSceneNode (handle);
node->removeAndDestroyAllChildren();
scene.getMgr()->destroySceneNode (node);
mScene.getMgr()->destroySceneNode (node);
}
}

@ -45,21 +45,21 @@ namespace MWRender
static bool lightOutQuadInLin;
ESMS::CellStore<MWWorld::RefData> &cell;
ESMS::CellStore<MWWorld::RefData> &mCell;
MWWorld::Environment &mEnvironment;
MWScene &scene;
MWScene &mScene;
/// The scene node that contains all objects belonging to this
/// cell.
Ogre::SceneNode *base;
Ogre::SceneNode *mBase;
Ogre::SceneNode *insert;
Ogre::SceneNode *npcPart;
Ogre::SceneNode *mInsert;
Ogre::SceneNode *mNpcPart;
// 0 normal, 1 more bright, 2 max
int ambientMode;
int mAmbientMode;
Ogre::ColourValue ambientColor;
Ogre::ColourValue mAmbientColor;
/// start inserting a new reference.
virtual void insertBegin (ESM::CellRef &ref);
@ -91,7 +91,7 @@ namespace MWRender
ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
MWScene &_scene)
: cell(_cell), mEnvironment (environment), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
: mCell(_cell), mEnvironment (environment), mScene(_scene), mBase(NULL), mInsert(NULL), mAmbientMode (0) {}
virtual ~ExteriorCellRender() { destroy(); }

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