|
|
|
@ -274,12 +274,9 @@ void ActorAnimation::updateQuiver()
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<osg::Group> arrowNode = ammoNode->getChild(i)->asGroup();
|
|
|
|
|
osg::ref_ptr<osg::Node> arrow = mResourceSystem->getSceneManager()->getInstance(model, arrowNode);
|
|
|
|
|
if (!ammo->getClass().getEnchantment(*ammo).empty())
|
|
|
|
|
mGlowUpdater = SceneUtil::addEnchantedGlow(arrow, mResourceSystem, glowColor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Assign GlowUpdater for ammo sheathing bone itself to do not attach it to every arrow
|
|
|
|
|
ammoNode->setUpdateCallback(nullptr);
|
|
|
|
|
if (ammoCount > 0 && !ammo->getClass().getEnchantment(*ammo).empty())
|
|
|
|
|
SceneUtil::addEnchantedGlow(ammoNode, mResourceSystem, glowColor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ActorAnimation::itemAdded(const MWWorld::ConstPtr& item, int /*count*/)
|
|
|
|
|