diff --git a/apps/openmw-mp/processors/world/ProcessorContainer.hpp b/apps/openmw-mp/processors/world/ProcessorContainer.hpp index 19d0247f2..d2ad90440 100644 --- a/apps/openmw-mp/processors/world/ProcessorContainer.hpp +++ b/apps/openmw-mp/processors/world/ProcessorContainer.hpp @@ -18,18 +18,7 @@ namespace mwmp LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str()); LOG_APPEND(Log::LOG_INFO, "- action: %i", event.action); - // Until we have a timestamp-based system, send packets pertaining to more - // than one container (i.e. replies to server requests for container contents) - // only to players who have the container's cell loaded - if (event.action == BaseEvent::SET && event.worldObjectCount > 1) - { - Cell *serverCell = CellController::get()->getCell(&event.cell); - - if (serverCell != nullptr) - serverCell->sendToLoaded(&packet, &event); - } - - // Otherwise, don't have any hardcoded sync and expect Lua scripts to forward + // Don't have any hardcoded sync, and instead expect Lua scripts to forward // container packets to ensure their integrity based on what exists in the // server data