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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 21:49:55 +00:00
[Client] Don't send ObjectSound packets for dedicated actor actions
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parent
c99e20e3b4
commit
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1 changed files with 20 additions and 13 deletions
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@ -7,6 +7,7 @@
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/CellController.hpp"
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#include "../mwmp/ObjectList.hpp"
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/*
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End of tes3mp addition
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@ -57,7 +58,7 @@ void MWWorld::Action::execute (const Ptr& actor, bool noSound)
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/*
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Start of tes3mp addition
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Send an ID_OBJECT_SOUND packet every time an actor makes a sound here
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Send an ID_OBJECT_SOUND packet every time the local player makes a sound here
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*/
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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@ -81,13 +82,16 @@ void MWWorld::Action::execute (const Ptr& actor, bool noSound)
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/*
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Start of tes3mp addition
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Send an ID_OBJECT_SOUND packet every time an actor makes a sound here
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Send an ID_OBJECT_SOUND packet every time a local actor makes a sound here
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*/
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
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objectList->addObjectSound(local ? actor : mTarget, mSoundId, 1.0, 1.0);
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objectList->sendObjectSound();
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if (mwmp::Main::get().getCellController()->isLocalActor(actor))
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{
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mwmp::ObjectList* objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
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objectList->addObjectSound(local ? actor : mTarget, mSoundId, 1.0, 1.0);
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objectList->sendObjectSound();
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}
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/*
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End of tes3mp addition
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*/
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@ -101,13 +105,16 @@ void MWWorld::Action::execute (const Ptr& actor, bool noSound)
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/*
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Start of tes3mp addition
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Send an ID_OBJECT_SOUND packet every time an actor makes a sound here
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Send an ID_OBJECT_SOUND packet every time a local actor makes a sound here
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*/
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
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objectList->addObjectSound(local ? actor : mTarget, mSoundId, 1.0, 1.0);
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objectList->sendObjectSound();
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if (mwmp::Main::get().getCellController()->isLocalActor(actor))
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{
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mwmp::ObjectList* objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
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objectList->addObjectSound(local ? actor : mTarget, mSoundId, 1.0, 1.0);
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objectList->sendObjectSound();
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}
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/*
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End of tes3mp addition
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*/
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