1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-03-04 21:19:41 +00:00

[General] Track stacking spells in SpellsActive packets

This commit is contained in:
David Cernat 2021-06-10 13:27:52 +02:00
parent da16c211a4
commit 767287ae51
10 changed files with 16 additions and 9 deletions

View file

@ -202,6 +202,8 @@ namespace MWMechanics
Whenever a player gains an active spell, send an ID_PLAYER_SPELLS_ACTIVE packet to the server with it
*/
bool isStackingSpell = it == end() || stack;
ESM::ActiveSpells::ActiveSpellParams esmParams;
esmParams.mEffects = effects;
esmParams.mDisplayName = displayName;
@ -209,11 +211,11 @@ namespace MWMechanics
if (this == &MWMechanics::getPlayer().getClass().getCreatureStats(MWMechanics::getPlayer()).getActiveSpells())
{
mwmp::Main::get().getLocalPlayer()->sendSpellsActiveAddition(id, esmParams);
mwmp::Main::get().getLocalPlayer()->sendSpellsActiveAddition(id, isStackingSpell, esmParams);
}
else if (mwmp::Main::get().getCellController()->isLocalActor(MechanicsHelper::getCurrentActor()))
{
mwmp::Main::get().getCellController()->getLocalActor(MechanicsHelper::getCurrentActor())->sendSpellsActiveAddition(id, esmParams);
mwmp::Main::get().getCellController()->getLocalActor(MechanicsHelper::getCurrentActor())->sendSpellsActiveAddition(id, isStackingSpell, esmParams);
}
/*
End of tes3mp addition

View file

@ -366,7 +366,7 @@ void DedicatedActor::addSpellsActive()
for (const auto& activeSpell : spellsActiveChanges.activeSpells)
{
// Don't do a check for a spell's existence, because active effects from potions need to be applied here too
activeSpells.addSpell(activeSpell.id, false, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
}
reloadPtr();

View file

@ -491,7 +491,7 @@ void DedicatedPlayer::addSpellsActive()
for (const auto& activeSpell : spellsActiveChanges.activeSpells)
{
// Don't do a check for a spell's existence, because active effects from potions need to be applied here too
activeSpells.addSpell(activeSpell.id, activeSpell.shouldStack, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
}
}

View file

@ -285,7 +285,7 @@ void LocalActor::sendEquipment()
Main::get().getNetworking()->getActorPacket(ID_ACTOR_EQUIPMENT)->Send();
}
void LocalActor::sendSpellsActiveAddition(const std::string id, ESM::ActiveSpells::ActiveSpellParams params)
void LocalActor::sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params)
{
// Skip any bugged spells that somehow have clientside-only dynamic IDs
if (id.find("$dynamic") != std::string::npos)
@ -295,6 +295,7 @@ void LocalActor::sendSpellsActiveAddition(const std::string id, ESM::ActiveSpell
mwmp::ActiveSpell spell;
spell.id = id;
spell.isStackingSpell = isStackingSpell;
spell.params = params;
spellsActiveChanges.activeSpells.push_back(spell);

View file

@ -26,7 +26,7 @@ namespace mwmp
void updateAttackOrCast();
void sendEquipment();
void sendSpellsActiveAddition(const std::string id, ESM::ActiveSpells::ActiveSpellParams params);
void sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params);
void sendSpellsActiveRemoval(const std::string id);
void sendDeath(char newDeathState);

View file

@ -719,7 +719,7 @@ void LocalPlayer::addSpellsActive()
for (const auto& activeSpell : spellsActiveChanges.activeSpells)
{
// Don't do a check for a spell's existence, because active effects from potions need to be applied here too
activeSpells.addSpell(activeSpell.id, false, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
}
}
@ -1589,7 +1589,7 @@ void LocalPlayer::sendSpellsActive()
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLS_ACTIVE)->Send();
}
void LocalPlayer::sendSpellsActiveAddition(const std::string id, ESM::ActiveSpells::ActiveSpellParams params)
void LocalPlayer::sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params)
{
// Skip any bugged spells that somehow have clientside-only dynamic IDs
if (id.find("$dynamic") != std::string::npos)
@ -1599,6 +1599,7 @@ void LocalPlayer::sendSpellsActiveAddition(const std::string id, ESM::ActiveSpel
mwmp::ActiveSpell spell;
spell.id = id;
spell.isStackingSpell = isStackingSpell;
spell.params = params;
spellsActiveChanges.activeSpells.push_back(spell);

View file

@ -91,7 +91,7 @@ namespace mwmp
void sendSpellbook();
void sendSpellChange(std::string id, unsigned int action);
void sendSpellsActive();
void sendSpellsActiveAddition(const std::string id, ESM::ActiveSpells::ActiveSpellParams params);
void sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params);
void sendSpellsActiveRemoval(const std::string id);
void sendQuickKey(unsigned short slot, int type, const std::string& itemId = "");
void sendJournalEntry(const std::string& quest, int index, const MWWorld::Ptr& actor);

View file

@ -160,6 +160,7 @@ namespace mwmp
struct ActiveSpell
{
std::string id;
bool isStackingSpell;
ESM::ActiveSpells::ActiveSpellParams params;
};

View file

@ -29,6 +29,7 @@ void PacketActorSpellsActive::Actor(BaseActor &actor, bool send)
for (auto&& activeSpell : actor.spellsActiveChanges.activeSpells)
{
RW(activeSpell.id, send, true);
RW(activeSpell.isStackingSpell, send);
RW(activeSpell.params.mDisplayName, send, true);
uint32_t effectCount;

View file

@ -30,6 +30,7 @@ void PacketPlayerSpellsActive::Packet(RakNet::BitStream *newBitstream, bool send
for (auto&& activeSpell : player->spellsActiveChanges.activeSpells)
{
RW(activeSpell.id, send, true);
RW(activeSpell.isStackingSpell, send);
RW(activeSpell.params.mDisplayName, send, true);
uint32_t effectCount;