[Server] Create ShapeshiftFunctions and move relevant functions there
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#include "Shapeshift.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <iostream>
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using namespace std;
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double ShapeshiftFunctions::GetScale(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->scale;
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}
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bool ShapeshiftFunctions::IsWerewolf(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->isWerewolf;
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}
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const char *ShapeshiftFunctions::GetCreatureRefId(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->creatureRefId.c_str();
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}
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bool ShapeshiftFunctions::GetCreatureNameDisplayState(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->displayCreatureName;
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}
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void ShapeshiftFunctions::SetScale(unsigned short pid, double scale) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->scale = scale;
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}
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void ShapeshiftFunctions::SetWerewolfState(unsigned short pid, bool isWerewolf) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->isWerewolf = isWerewolf;
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}
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void ShapeshiftFunctions::SetCreatureRefId(unsigned short pid, const char *refId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->creatureRefId = refId;
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}
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void ShapeshiftFunctions::SetCreatureNameDisplayState(unsigned short pid, bool displayState) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->displayCreatureName = displayState;
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}
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void ShapeshiftFunctions::SendShapeshift(unsigned short pid)
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(false);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(true);
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}
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@ -0,0 +1,120 @@
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#ifndef OPENMW_SHAPESHIFTAPI_HPP
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#define OPENMW_SHAPESHIFTAPI_HPP
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#include "../Types.hpp"
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#define SHAPESHIFTAPI \
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{"GetScale", ShapeshiftFunctions::GetScale},\
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{"IsWerewolf", ShapeshiftFunctions::IsWerewolf},\
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{"GetCreatureRefId", ShapeshiftFunctions::GetCreatureRefId},\
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{"GetCreatureNameDisplayState", ShapeshiftFunctions::GetCreatureNameDisplayState},\
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\
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{"SetScale", ShapeshiftFunctions::SetScale},\
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{"SetWerewolfState", ShapeshiftFunctions::SetWerewolfState},\
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{"SetCreatureRefId", ShapeshiftFunctions::SetCreatureRefId},\
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{"SetCreatureNameDisplayState", ShapeshiftFunctions::SetCreatureNameDisplayState},\
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\
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{"SendShapeshift", ShapeshiftFunctions::SendShapeshift}
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class ShapeshiftFunctions
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{
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public:
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/**
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* \brief Get the scale of a player.
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*
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* \param pid The player ID.
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* \return The scale.
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*/
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static double GetScale(unsigned short pid) noexcept;
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/**
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* \brief Check whether a player is a werewolf.
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*
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* This is based on the last PlayerShapeshift packet received or sent for that player.
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*
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* \param pid The player ID.
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* \return The werewolf state.
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*/
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static bool IsWerewolf(unsigned short pid) noexcept;
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/**
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* \brief Get the refId of the creature the player is disguised as.
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*
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* \param pid The player ID.
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* \return The creature refId.
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*/
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static const char *GetCreatureRefId(unsigned short pid) noexcept;
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/**
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* \brief Check whether a player's name is replaced by that of the creature they are
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* disguised as when other players hover over them.
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*
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* This is based on the last PlayerShapeshift packet received or sent for that player.
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*
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* \param pid The player ID.
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* \return The creature name display state.
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*/
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static bool GetCreatureNameDisplayState(unsigned short pid) noexcept;
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/**
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* \brief Set the scale of a player.
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*
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* This changes the scale recorded for that player in the server memory, but
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* does not by itself send a packet.
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*
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* \param pid The player ID.
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* \param scale The new scale.
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* \return void
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*/
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static void SetScale(unsigned short pid, double scale) noexcept;
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/**
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* \brief Set the werewolf state of a player.
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*
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* This changes the werewolf state recorded for that player in the server memory, but
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* does not by itself send a packet.
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*
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* \param pid The player ID.
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* \param isWerewolf The new werewolf state.
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* \return void
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*/
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static void SetWerewolfState(unsigned short pid, bool isWerewolf) noexcept;
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/**
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* \brief Set the refId of the creature a player is disguised as.
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*
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* This changes the creature refId recorded for that player in the server memory, but
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* does not by itself send a packet.
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*
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* \param pid The player ID.
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* \param refId The creature refId.
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* \param displaysCreatureName Whether the player's name appears as that of the creature
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* when hovered over by others.
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* \return void
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*/
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static void SetCreatureRefId(unsigned short pid, const char *refId) noexcept;
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/**
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* \brief Set whether a player's name is replaced by that of the creature they are
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* disguised as when other players hover over them.
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*
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* \param pid The player ID.
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* \param displayState The creature name display state.
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* \return void
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*/
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static void SetCreatureNameDisplayState(unsigned short pid, bool displayState) noexcept;
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/**
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* \brief Send a PlayerShapeshift packet about a player.
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*
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* This sends the packet to all players connected to the server. It is currently used
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* only to communicate werewolf states.
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*
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* \param pid The player ID.
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* \return void
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*/
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static void SendShapeshift(unsigned short pid);
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};
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#endif //OPENMW_SHAPESHIFTAPI_HPP
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