[General] Change "unsigned long" to uint32_t for cross platform compatibility

0.6.3
Koncord 7 years ago
parent 23684489da
commit 779f2a564d

@ -16,7 +16,7 @@ void PacketPlayerActiveSkills::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
unsigned long spells = 0;
uint32_t spells = 0;
if (send)
spells = player->activeSpells.mSpells.size();
@ -29,7 +29,7 @@ void PacketPlayerActiveSkills::Packet(RakNet::BitStream *bs, bool send)
{
RW(spell->first, true);
RW(spell->second.mTimeStamp, true);
unsigned long effects = spell->second.mEffects.size();
uint32_t effects = spell->second.mEffects.size();
RW(effects, true);
for (std::vector<ESM::ActiveEffect>::const_iterator effect = spell->second.mEffects.begin();
@ -38,17 +38,17 @@ void PacketPlayerActiveSkills::Packet(RakNet::BitStream *bs, bool send)
}
else
for (unsigned int i = 0; i < spells; i++)
for (uint32_t i = 0; i < spells; i++)
{
ESM::ActiveSpells::TContainer::value_type spell;
RW(spell.first, false);
RW(spell.second.mTimeStamp, false);
unsigned long effects;
uint32_t effects;
RW(effects, false);
ESM::ActiveEffect effect;
for (unsigned int j = 0; j < effects; j++)
for (uint32_t j = 0; j < effects; j++)
{
RW(effect, false);
spell.second.mEffects.push_back(effect);

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