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[General] Change "unsigned long" to uint32_t for cross platform compatibility
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parent
23684489da
commit
779f2a564d
1 changed files with 5 additions and 5 deletions
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@ -16,7 +16,7 @@ void PacketPlayerActiveSkills::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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unsigned long spells = 0;
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uint32_t spells = 0;
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if (send)
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spells = player->activeSpells.mSpells.size();
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@ -29,7 +29,7 @@ void PacketPlayerActiveSkills::Packet(RakNet::BitStream *bs, bool send)
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{
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RW(spell->first, true);
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RW(spell->second.mTimeStamp, true);
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unsigned long effects = spell->second.mEffects.size();
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uint32_t effects = spell->second.mEffects.size();
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RW(effects, true);
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for (std::vector<ESM::ActiveEffect>::const_iterator effect = spell->second.mEffects.begin();
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@ -38,17 +38,17 @@ void PacketPlayerActiveSkills::Packet(RakNet::BitStream *bs, bool send)
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}
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else
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for (unsigned int i = 0; i < spells; i++)
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for (uint32_t i = 0; i < spells; i++)
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{
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ESM::ActiveSpells::TContainer::value_type spell;
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RW(spell.first, false);
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RW(spell.second.mTimeStamp, false);
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unsigned long effects;
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uint32_t effects;
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RW(effects, false);
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ESM::ActiveEffect effect;
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for (unsigned int j = 0; j < effects; j++)
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for (uint32_t j = 0; j < effects; j++)
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{
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RW(effect, false);
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spell.second.mEffects.push_back(effect);
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