Handle NiCollisionSwitch node

pull/558/head
Andrei Kortunov 5 years ago
parent 9b9769a123
commit 77d6fe46ca

@ -48,6 +48,7 @@ static std::map<std::string,RecordFactoryEntry> makeFactory()
newFactory.insert(makeEntry("NiSwitchNode", &construct <NiSwitchNode> , RC_NiSwitchNode ));
newFactory.insert(makeEntry("NiLODNode", &construct <NiLODNode> , RC_NiLODNode ));
newFactory.insert(makeEntry("AvoidNode", &construct <NiNode> , RC_AvoidNode ));
newFactory.insert(makeEntry("NiCollisionSwitch", &construct <NiNode> , RC_NiCollisionSwitch ));
newFactory.insert(makeEntry("NiBSParticleNode", &construct <NiNode> , RC_NiBSParticleNode ));
newFactory.insert(makeEntry("NiBSAnimationNode", &construct <NiNode> , RC_NiBSAnimationNode ));
newFactory.insert(makeEntry("NiBillboardNode", &construct <NiNode> , RC_NiBillboardNode ));

@ -84,7 +84,8 @@ struct NiNode : Node
enum Flags {
Flag_Hidden = 0x0001,
Flag_MeshCollision = 0x0002,
Flag_BBoxCollision = 0x0004
Flag_BBoxCollision = 0x0004,
Flag_ActiveCollision = 0x0020
};
enum BSAnimFlags {
AnimFlag_AutoPlay = 0x0020

@ -40,6 +40,7 @@ enum RecordType
RC_NiLODNode,
RC_NiBillboardNode,
RC_AvoidNode,
RC_NiCollisionSwitch,
RC_NiTriShape,
RC_NiTriStrips,
RC_NiRotatingParticles,

@ -254,6 +254,10 @@ bool BulletNifLoader::hasAutoGeneratedCollision(const Nif::Node* rootNode)
void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node *node, int flags,
bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid)
{
// TODO: allow on-the fly collision switching via toggling this flag
if (node->recType == Nif::RC_NiCollisionSwitch && !(node->flags & Nif::NiNode::Flag_ActiveCollision))
return;
// Accumulate the flags from all the child nodes. This works for all
// the flags we currently use, at least.
flags |= node->flags;

@ -168,6 +168,20 @@ namespace
namespace NifOsg
{
class CollisionSwitch : public osg::Group
{
public:
CollisionSwitch(bool enabled) : osg::Group()
{
setEnabled(enabled);
}
void setEnabled(bool enabled)
{
setNodeMask(enabled ? SceneUtil::Mask_Default : SceneUtil::Mask_Effect);
}
};
bool Loader::sShowMarkers = false;
void Loader::setShowMarkers(bool show)
@ -460,6 +474,14 @@ namespace NifOsg
case Nif::RC_NiBillboardNode:
dataVariance = osg::Object::DYNAMIC;
break;
case Nif::RC_NiCollisionSwitch:
{
bool enabled = nifNode->flags & Nif::NiNode::Flag_ActiveCollision;
node = new CollisionSwitch(enabled);
dataVariance = osg::Object::STATIC;
break;
}
default:
// The Root node can be created as a Group if no transformation is required.
// This takes advantage of the fact root nodes can't have additional controllers

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