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@ -76,6 +76,7 @@ void OMW::Engine::frame(float frametime)
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{
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{
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try
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try
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{
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{
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mStartTick = mViewer->getStartTick();
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mEnvironment.setFrameDuration (frametime);
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mEnvironment.setFrameDuration (frametime);
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// update input
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// update input
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@ -99,6 +100,7 @@ void OMW::Engine::frame(float frametime)
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// update game state
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// update game state
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MWBase::Environment::get().getStateManager()->update (frametime);
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MWBase::Environment::get().getStateManager()->update (frametime);
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osg::Timer_t beforeScriptTick = osg::Timer::instance()->tick();
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if (MWBase::Environment::get().getStateManager()->getState()==
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if (MWBase::Environment::get().getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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MWBase::StateManager::State_Running)
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{
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{
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@ -120,15 +122,17 @@ void OMW::Engine::frame(float frametime)
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MWBase::Environment::get().getWorld()->advanceTime(
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MWBase::Environment::get().getWorld()->advanceTime(
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frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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}
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}
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osg::Timer_t afterScriptTick = osg::Timer::instance()->tick();
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// update actors
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// update actors
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osg::Timer_t beforeMechanicsTick = osg::Timer::instance()->tick();
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if (MWBase::Environment::get().getStateManager()->getState()!=
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if (MWBase::Environment::get().getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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MWBase::StateManager::State_NoGame)
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{
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{
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MWBase::Environment::get().getMechanicsManager()->update(frametime,
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MWBase::Environment::get().getMechanicsManager()->update(frametime,
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guiActive);
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guiActive);
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}
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}
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osg::Timer_t afterMechanicsTick = osg::Timer::instance()->tick();
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if (MWBase::Environment::get().getStateManager()->getState()==
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if (MWBase::Environment::get().getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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MWBase::StateManager::State_Running)
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@ -139,11 +143,13 @@ void OMW::Engine::frame(float frametime)
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}
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}
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// update world
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// update world
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osg::Timer_t beforePhysicsTick = osg::Timer::instance()->tick();;
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if (MWBase::Environment::get().getStateManager()->getState()!=
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if (MWBase::Environment::get().getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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MWBase::StateManager::State_NoGame)
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{
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{
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MWBase::Environment::get().getWorld()->update(frametime, guiActive);
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MWBase::Environment::get().getWorld()->update(frametime, guiActive);
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}
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}
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osg::Timer_t afterPhysicsTick = osg::Timer::instance()->tick();
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// update GUI
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// update GUI
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MWBase::Environment::get().getWindowManager()->onFrame(frametime);
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MWBase::Environment::get().getWindowManager()->onFrame(frametime);
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@ -155,6 +161,21 @@ void OMW::Engine::frame(float frametime)
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#endif
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#endif
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MWBase::Environment::get().getWindowManager()->update();
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MWBase::Environment::get().getWindowManager()->update();
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}
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}
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int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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osg::Stats* stats = mViewer->getViewerStats();
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stats->setAttribute(frameNumber, "script_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeScriptTick));
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stats->setAttribute(frameNumber, "script_time_taken", osg::Timer::instance()->delta_s(beforeScriptTick, afterScriptTick));
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stats->setAttribute(frameNumber, "script_time_end", osg::Timer::instance()->delta_s(mStartTick, afterScriptTick));
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stats->setAttribute(frameNumber, "mechanics_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeMechanicsTick));
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stats->setAttribute(frameNumber, "mechanics_time_taken", osg::Timer::instance()->delta_s(beforeMechanicsTick, afterMechanicsTick));
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stats->setAttribute(frameNumber, "mechanics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterMechanicsTick));
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stats->setAttribute(frameNumber, "physics_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforePhysicsTick));
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stats->setAttribute(frameNumber, "physics_time_taken", osg::Timer::instance()->delta_s(beforePhysicsTick, afterPhysicsTick));
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stats->setAttribute(frameNumber, "physics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterPhysicsTick));
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}
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}
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catch (const std::exception& e)
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catch (const std::exception& e)
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{
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{
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@ -194,6 +215,8 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
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throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
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}
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}
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}
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}
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mStartTick = osg::Timer::instance()->tick();
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}
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}
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OMW::Engine::~Engine()
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OMW::Engine::~Engine()
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@ -430,7 +453,7 @@ void OMW::Engine::go()
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{
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{
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MWBase::Environment::get().getStateManager()->loadGame(mSaveGameFile);
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MWBase::Environment::get().getStateManager()->loadGame(mSaveGameFile);
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}
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}
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else if (0)// !mSkipMenu)
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else if (!mSkipMenu)
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{
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{
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// start in main menu
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// start in main menu
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
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@ -452,7 +475,18 @@ void OMW::Engine::go()
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// Start the main rendering loop
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// Start the main rendering loop
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mViewer->setCameraManipulator(new osgGA::TrackballManipulator);
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mViewer->setCameraManipulator(new osgGA::TrackballManipulator);
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mViewer->addEventHandler(new osgViewer::StatsHandler);
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osg::ref_ptr<osgViewer::StatsHandler> statshandler = new osgViewer::StatsHandler;
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statshandler->addUserStatsLine("Script", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
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"script_time_taken", 1000.0, true, false, "script_time_begin", "script_time_end", 10000);
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statshandler->addUserStatsLine("Mechanics", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
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"mechanics_time_taken", 1000.0, true, false, "mechanics_time_begin", "mechanics_time_end", 10000);
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statshandler->addUserStatsLine("Physics", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
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"physics_time_taken", 1000.0, true, false, "physics_time_begin", "physics_time_end", 10000);
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mViewer->addEventHandler(statshandler);
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osg::Timer frameTimer;
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osg::Timer frameTimer;
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while (!mViewer->done() && !MWBase::Environment::get().getStateManager()->hasQuitRequest())
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while (!mViewer->done() && !MWBase::Environment::get().getStateManager()->hasQuitRequest())
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