From 7817c52cbb6e7f67d4cc49a8b07a89f3d26d5407 Mon Sep 17 00:00:00 2001 From: slothlife Date: Thu, 27 Aug 2015 09:57:32 -0500 Subject: [PATCH] Discard old save game weather records --- apps/openmw/mwworld/weather.cpp | 49 ++++++++++++++++++++------------- components/esm/savedgame.cpp | 2 +- 2 files changed, 31 insertions(+), 20 deletions(-) diff --git a/apps/openmw/mwworld/weather.cpp b/apps/openmw/mwworld/weather.cpp index 744cae28b..43b2a0dff 100644 --- a/apps/openmw/mwworld/weather.cpp +++ b/apps/openmw/mwworld/weather.cpp @@ -5,7 +5,9 @@ #include +#include #include +#include #include #include "../mwbase/environment.hpp" @@ -723,30 +725,39 @@ bool WeatherManager::readRecord(ESM::ESMReader& reader, uint32_t type) { if(ESM::REC_WTHR == type) { - ESM::WeatherState state; - state.load(reader); - - mCurrentRegion.swap(state.mCurrentRegion); - mTimePassed = state.mTimePassed; - mFastForward = state.mFastForward; - mWeatherUpdateTime = state.mWeatherUpdateTime; - mTransitionFactor = state.mTransitionFactor; - mCurrentWeather = state.mCurrentWeather; - mNextWeather = state.mCurrentWeather; - mQueuedWeather = state.mQueuedWeather; - - mRegions.clear(); - std::map::iterator it = state.mRegions.begin(); - if(it == state.mRegions.end()) + if(reader.getFormat() < ESM::SavedGame::sCurrentFormat) { - // When loading an imported save, the region modifiers aren't currently being set, so just reset them. - importRegions(); + // Weather state isn't really all that important, so to preserve older save games, we'll just discard the + // older weather records, rather than fail to handle the record. + reader.skipRecord(); } else { - for(; it != state.mRegions.end(); ++it) + ESM::WeatherState state; + state.load(reader); + + mCurrentRegion.swap(state.mCurrentRegion); + mTimePassed = state.mTimePassed; + mFastForward = state.mFastForward; + mWeatherUpdateTime = state.mWeatherUpdateTime; + mTransitionFactor = state.mTransitionFactor; + mCurrentWeather = state.mCurrentWeather; + mNextWeather = state.mCurrentWeather; + mQueuedWeather = state.mQueuedWeather; + + mRegions.clear(); + std::map::iterator it = state.mRegions.begin(); + if(it == state.mRegions.end()) { - mRegions.insert(std::make_pair(it->first, RegionWeather(it->second))); + // When loading an imported save, the region modifiers aren't currently being set, so just reset them. + importRegions(); + } + else + { + for(; it != state.mRegions.end(); ++it) + { + mRegions.insert(std::make_pair(it->first, RegionWeather(it->second))); + } } } diff --git a/components/esm/savedgame.cpp b/components/esm/savedgame.cpp index 2e5509b7a..cf9f68c9a 100644 --- a/components/esm/savedgame.cpp +++ b/components/esm/savedgame.cpp @@ -5,7 +5,7 @@ #include "defs.hpp" unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE; -int ESM::SavedGame::sCurrentFormat = 1; +int ESM::SavedGame::sCurrentFormat = 2; void ESM::SavedGame::load (ESMReader &esm) {