removed bCollision variable from World

actorid
Marc Zinnschlag 13 years ago
parent 7eae24bb45
commit 781b16a00e

@ -148,7 +148,7 @@ namespace MWWorld
const std::string& master, const boost::filesystem::path& resDir,
bool newGame, Environment& environment, const std::string& encoding)
: mRendering (renderer,resDir, physEng, environment),mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (false), bCollision(false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
{
mPhysEngine = physEng;
@ -612,8 +612,7 @@ namespace MWWorld
bool World::toggleCollisionMode()
{
bCollision = mPhysics->toggleCollisionMode();
return bCollision;
return mPhysics->toggleCollisionMode();;
}
bool World::toggleRenderMode (RenderMode mode)

@ -77,7 +77,6 @@ namespace MWWorld
bool mSky;
Environment& mEnvironment;
int mNextDynamicRecord;
bool bCollision;
Cells mCells;

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