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@ -35,9 +35,9 @@ namespace MWMechanics
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bool create(); //Return true if created, false if failed.
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void nextEnchantType(); //Set enchant type to next possible type (for mOldItemPtr object)
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int getEnchantType() const;
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int getEnchantCost() const;
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float getEnchantCost() const;
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int getEnchantPrice() const;
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int getMaxEnchantValue() const;
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float getMaxEnchantValue() const;
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int getGemCharge() const;
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float getEnchantChance() const;
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bool soulEmpty() const; //Return true if empty
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