mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 06:23:52 +00:00
commit
785a667517
23 changed files with 478 additions and 346 deletions
|
@ -75,6 +75,7 @@
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||||||
Feature #4887: Add openmw command option to set initial random seed
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Feature #4887: Add openmw command option to set initial random seed
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Feature #4890: Make Distant Terrain configurable
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Feature #4890: Make Distant Terrain configurable
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Feature #4962: Add casting animations for magic items
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Feature #4962: Add casting animations for magic items
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Feature #4968: Scalable UI widget skins
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Task #4686: Upgrade media decoder to a more current FFmpeg API
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Task #4686: Upgrade media decoder to a more current FFmpeg API
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Task #4695: Optimize Distant Terrain memory consumption
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Task #4695: Optimize Distant Terrain memory consumption
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@ -32,7 +32,7 @@ add_openmw_dir (mwinput
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add_openmw_dir (mwgui
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add_openmw_dir (mwgui
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layout textinput widgets race class birth review windowmanagerimp console dialogue
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layout textinput widgets race class birth review windowmanagerimp console dialogue
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windowbase statswindow messagebox journalwindow charactercreation
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windowbase statswindow messagebox journalwindow charactercreation
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mapwindow windowpinnablebase tooltips scrollwindow bookwindow
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mapwindow windowpinnablebase tooltips scrollwindow bookwindow resourceskin
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
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@ -20,7 +20,7 @@ namespace MWGui
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{
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{
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BookWindow::BookWindow ()
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BookWindow::BookWindow ()
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: WindowBase("openmw_book.layout")
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: BookWindowBase("openmw_book.layout")
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, mCurrentPage(0)
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, mCurrentPage(0)
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, mTakeButtonShow(true)
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, mTakeButtonShow(true)
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, mTakeButtonAllowed(true)
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, mTakeButtonAllowed(true)
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@ -43,10 +43,10 @@ namespace MWGui
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getWidget(mLeftPage, "LeftPage");
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getWidget(mLeftPage, "LeftPage");
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getWidget(mRightPage, "RightPage");
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getWidget(mRightPage, "RightPage");
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adjustButton(mCloseButton);
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adjustButton("CloseButton");
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adjustButton(mTakeButton);
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adjustButton("TakeButton");
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adjustButton(mNextPageButton);
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adjustButton("PrevPageBTN");
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adjustButton(mPrevPageButton);
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float scale = adjustButton("NextPageBTN");
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mLeftPage->setNeedMouseFocus(true);
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mLeftPage->setNeedMouseFocus(true);
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mLeftPage->eventMouseWheel += MyGUI::newDelegate(this, &BookWindow::onMouseWheel);
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mLeftPage->eventMouseWheel += MyGUI::newDelegate(this, &BookWindow::onMouseWheel);
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@ -62,7 +62,7 @@ namespace MWGui
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{
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{
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// english button has a 7 pixel wide strip of garbage on its right edge
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// english button has a 7 pixel wide strip of garbage on its right edge
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mNextPageButton->setSize(64-7, mNextPageButton->getSize().height);
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mNextPageButton->setSize(64-7, mNextPageButton->getSize().height);
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mNextPageButton->setImageCoord(MyGUI::IntCoord(0,0,64-7,mNextPageButton->getSize().height));
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mNextPageButton->setImageCoord(MyGUI::IntCoord(0,0,(64-7)*scale,mNextPageButton->getSize().height*scale));
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}
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}
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center();
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center();
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@ -187,15 +187,6 @@ namespace MWGui
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}
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}
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}
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}
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void BookWindow::adjustButton (Gui::ImageButton* button)
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{
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MyGUI::IntSize diff = button->getSize() - button->getRequestedSize();
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button->setSize(button->getRequestedSize());
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if (button->getAlign().isRight())
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button->setPosition(button->getPosition() + MyGUI::IntPoint(diff.width,0));
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}
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void BookWindow::nextPage()
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void BookWindow::nextPage()
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{
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{
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if ((mCurrentPage+1)*2 < mPages.size())
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if ((mCurrentPage+1)*2 < mPages.size())
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@ -9,7 +9,7 @@
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namespace MWGui
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namespace MWGui
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{
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{
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class BookWindow : public WindowBase
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class BookWindow : public BookWindowBase
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{
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{
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public:
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public:
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BookWindow();
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BookWindow();
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@ -34,7 +34,6 @@ namespace MWGui
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void updatePages();
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void updatePages();
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void clearPages();
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void clearPages();
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void adjustButton(Gui::ImageButton* button);
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private:
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private:
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typedef std::pair<int, int> Page;
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typedef std::pair<int, int> Page;
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@ -2,6 +2,7 @@
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_TextBox.h>
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#include <MyGUI_TextBox.h>
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// correctIconPath
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// correctIconPath
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@ -30,6 +31,7 @@ namespace
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namespace MWGui
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namespace MWGui
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{
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{
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std::map<std::string, float> ItemWidget::mScales;
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ItemWidget::ItemWidget()
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ItemWidget::ItemWidget()
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: mItem(nullptr)
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: mItem(nullptr)
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@ -146,10 +148,29 @@ namespace MWGui
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if (backgroundTex != "")
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if (backgroundTex != "")
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backgroundTex += ".dds";
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backgroundTex += ".dds";
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if (state == Barter && !isMagic)
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if (!backgroundTex.empty())
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setFrame(backgroundTex, MyGUI::IntCoord(2,2,42,42));
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{
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float scale = 1.f;
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auto found = mScales.find(backgroundTex);
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if (found == mScales.end())
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{
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// By default, background icons are supposed to use the 42x42 part of 64x64 image.
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// If the image has a different size, we should use a different chunk size
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// Cache result to do not retrieve background texture every frame.
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MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(backgroundTex);
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if (texture)
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scale = texture->getHeight() / 64.f;
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mScales[backgroundTex] = scale;
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}
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else
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else
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setFrame(backgroundTex, MyGUI::IntCoord(0,0,42,42));
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scale = found->second;
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if (state == Barter && !isMagic)
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setFrame(backgroundTex, MyGUI::IntCoord(2*scale,2*scale,44*scale,44*scale));
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else
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setFrame(backgroundTex, MyGUI::IntCoord(0,0,44*scale,44*scale));
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}
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setIcon(ptr);
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setIcon(ptr);
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}
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}
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@ -50,6 +50,8 @@ namespace MWGui
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std::string mCurrentIcon;
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std::string mCurrentIcon;
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std::string mCurrentFrame;
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std::string mCurrentFrame;
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static std::map<std::string, float> mScales;
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};
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};
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class SpellWidget : public ItemWidget
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class SpellWidget : public ItemWidget
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@ -153,7 +153,7 @@ namespace
|
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}
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}
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adjustButton(PrevPageBTN);
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adjustButton(PrevPageBTN);
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adjustButton(NextPageBTN);
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float nextButtonScale = adjustButton(NextPageBTN);
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adjustButton(CloseBTN);
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adjustButton(CloseBTN);
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adjustButton(CancelBTN);
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adjustButton(CancelBTN);
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adjustButton(JournalBTN);
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adjustButton(JournalBTN);
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@ -168,7 +168,7 @@ namespace
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{
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{
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// english button has a 7 pixel wide strip of garbage on its right edge
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// english button has a 7 pixel wide strip of garbage on its right edge
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nextButton->setSize(64-7, nextButton->getSize().height);
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nextButton->setSize(64-7, nextButton->getSize().height);
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nextButton->setImageCoord(MyGUI::IntCoord(0,0,64-7,nextButton->getSize().height));
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nextButton->setImageCoord(MyGUI::IntCoord(0,0,(64-7)*nextButtonScale,nextButton->getSize().height*nextButtonScale));
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}
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}
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if (!questList)
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if (!questList)
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@ -226,17 +226,6 @@ namespace
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mTopicsMode = false;
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mTopicsMode = false;
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}
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}
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void adjustButton (char const * name)
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{
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Gui::ImageButton* button = getWidget<Gui::ImageButton>(name);
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MyGUI::IntSize diff = button->getSize() - button->getRequestedSize();
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button->setSize(button->getRequestedSize());
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if (button->getAlign().isRight())
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button->setPosition(button->getPosition() + MyGUI::IntPoint(diff.width,0));
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}
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void onOpen()
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void onOpen()
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{
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{
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if (!MWBase::Environment::get().getWindowManager ()->getJournalAllowed ())
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if (!MWBase::Environment::get().getWindowManager ()->getJournalAllowed ())
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@ -665,7 +654,7 @@ MWGui::JournalWindow * MWGui::JournalWindow::create (JournalViewModel::Ptr Model
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}
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}
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MWGui::JournalWindow::JournalWindow()
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MWGui::JournalWindow::JournalWindow()
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:WindowBase("openmw_journal.layout")
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: BookWindowBase("openmw_journal.layout")
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{
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{
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}
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}
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@ -13,7 +13,7 @@ namespace MWGui
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{
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{
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struct JournalViewModel;
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struct JournalViewModel;
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struct JournalWindow : public WindowBase
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struct JournalWindow : public BookWindowBase
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{
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{
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JournalWindow();
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JournalWindow();
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@ -285,15 +285,18 @@ namespace MWGui
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Gui::ImageButton* button = mButtons[buttonId];
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Gui::ImageButton* button = mButtons[buttonId];
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button->setVisible(true);
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button->setVisible(true);
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// By default, assume that all menu buttons textures should have 64 height.
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// If they have a different resolution, scale them.
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MyGUI::IntSize requested = button->getRequestedSize();
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MyGUI::IntSize requested = button->getRequestedSize();
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float scale = requested.height / 64.f;
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button->setImageCoord(MyGUI::IntCoord(0, 0, requested.width, requested.height));
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button->setImageCoord(MyGUI::IntCoord(0, 0, requested.width, requested.height));
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// Trim off some of the excessive padding
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// Trim off some of the excessive padding
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// TODO: perhaps do this within ImageButton?
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// TODO: perhaps do this within ImageButton?
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int height = requested.height-16;
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int height = requested.height;
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button->setImageTile(MyGUI::IntSize(requested.width, height));
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button->setImageTile(MyGUI::IntSize(requested.width, requested.height-16*scale));
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button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, height);
|
button->setCoord((maxwidth-requested.width/scale) / 2, curH, requested.width/scale, height/scale-16);
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curH += height;
|
curH += height/scale-16;
|
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}
|
}
|
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|
|
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if (state == MWBase::StateManager::State_NoGame)
|
if (state == MWBase::StateManager::State_NoGame)
|
||||||
|
|
83
apps/openmw/mwgui/resourceskin.cpp
Normal file
83
apps/openmw/mwgui/resourceskin.cpp
Normal file
|
@ -0,0 +1,83 @@
|
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|
#include "resourceskin.hpp"
|
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|
|
||||||
|
#include <MyGUI_RenderManager.h>
|
||||||
|
|
||||||
|
#include <components/misc/stringops.hpp>
|
||||||
|
|
||||||
|
namespace MWGui
|
||||||
|
{
|
||||||
|
void resizeSkin(MyGUI::xml::ElementPtr _node)
|
||||||
|
{
|
||||||
|
_node->setAttribute("type", "ResourceSkin");
|
||||||
|
const std::string size = _node->findAttribute("size");
|
||||||
|
if (!size.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
const std::string textureName = _node->findAttribute("texture");
|
||||||
|
if (textureName.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(textureName);
|
||||||
|
if (!texture)
|
||||||
|
return;
|
||||||
|
|
||||||
|
MyGUI::IntCoord coord(0, 0, texture->getWidth(), texture->getHeight());
|
||||||
|
MyGUI::xml::ElementEnumerator basis = _node->getElementEnumerator();
|
||||||
|
const std::string textureSize = std::to_string(coord.width) + " " + std::to_string(coord.height);
|
||||||
|
_node->addAttribute("size", textureSize);
|
||||||
|
while (basis.next())
|
||||||
|
{
|
||||||
|
if (basis->getName() != "BasisSkin")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const std::string basisSkinType = basis->findAttribute("type");
|
||||||
|
if (Misc::StringUtils::ciEqual(basisSkinType, "SimpleText"))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const std::string offset = basis->findAttribute("offset");
|
||||||
|
if (!offset.empty())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
basis->addAttribute("offset", coord);
|
||||||
|
|
||||||
|
MyGUI::xml::ElementEnumerator state = basis->getElementEnumerator();
|
||||||
|
while (state.next())
|
||||||
|
{
|
||||||
|
if (state->getName() == "State")
|
||||||
|
{
|
||||||
|
const std::string stateOffset = state->findAttribute("offset");
|
||||||
|
if (!stateOffset.empty())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
state->addAttribute("offset", coord);
|
||||||
|
if (Misc::StringUtils::ciEqual(basisSkinType, "TileRect"))
|
||||||
|
{
|
||||||
|
MyGUI::xml::ElementEnumerator property = state->getElementEnumerator();
|
||||||
|
bool hasTileSize = false;
|
||||||
|
while (property.next("Property"))
|
||||||
|
{
|
||||||
|
const std::string key = property->findAttribute("key");
|
||||||
|
if (key != "TileSize")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
hasTileSize = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!hasTileSize)
|
||||||
|
{
|
||||||
|
MyGUI::xml::ElementPtr tileSizeProperty = state->createChild("Property");
|
||||||
|
tileSizeProperty->addAttribute("key", "TileSize");
|
||||||
|
tileSizeProperty->addAttribute("value", textureSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AutoSizedResourceSkin::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
|
||||||
|
{
|
||||||
|
resizeSkin(_node);
|
||||||
|
Base::deserialization(_node, _version);
|
||||||
|
}
|
||||||
|
}
|
18
apps/openmw/mwgui/resourceskin.hpp
Normal file
18
apps/openmw/mwgui/resourceskin.hpp
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
#ifndef MWGUI_RESOURCESKIN_H
|
||||||
|
#define MWGUI_RESOURCESKIN_H
|
||||||
|
|
||||||
|
#include <MyGUI_ResourceSkin.h>
|
||||||
|
|
||||||
|
namespace MWGui
|
||||||
|
{
|
||||||
|
class AutoSizedResourceSkin : public MyGUI::ResourceSkin
|
||||||
|
{
|
||||||
|
MYGUI_RTTI_DERIVED( AutoSizedResourceSkin )
|
||||||
|
|
||||||
|
public:
|
||||||
|
virtual void deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -16,23 +16,11 @@
|
||||||
|
|
||||||
#include "formatting.hpp"
|
#include "formatting.hpp"
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
void adjustButton (Gui::ImageButton* button)
|
|
||||||
{
|
|
||||||
MyGUI::IntSize diff = button->getSize() - button->getRequestedSize();
|
|
||||||
button->setSize(button->getRequestedSize());
|
|
||||||
|
|
||||||
if (button->getAlign().isRight())
|
|
||||||
button->setPosition(button->getPosition() + MyGUI::IntPoint(diff.width,0));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
|
|
||||||
ScrollWindow::ScrollWindow ()
|
ScrollWindow::ScrollWindow ()
|
||||||
: WindowBase("openmw_scroll.layout")
|
: BookWindowBase("openmw_scroll.layout")
|
||||||
, mTakeButtonShow(true)
|
, mTakeButtonShow(true)
|
||||||
, mTakeButtonAllowed(true)
|
, mTakeButtonAllowed(true)
|
||||||
{
|
{
|
||||||
|
@ -44,8 +32,8 @@ namespace MWGui
|
||||||
getWidget(mTakeButton, "TakeButton");
|
getWidget(mTakeButton, "TakeButton");
|
||||||
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked);
|
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked);
|
||||||
|
|
||||||
adjustButton(mCloseButton);
|
adjustButton("CloseButton");
|
||||||
adjustButton(mTakeButton);
|
adjustButton("TakeButton");
|
||||||
|
|
||||||
mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
|
mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
|
||||||
mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
|
mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace Gui
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
class ScrollWindow : public WindowBase
|
class ScrollWindow : public BookWindowBase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ScrollWindow ();
|
ScrollWindow ();
|
||||||
|
|
|
@ -6,6 +6,8 @@
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
|
||||||
|
#include <components/widgets/imagebutton.hpp>
|
||||||
|
|
||||||
#include "draganddrop.hpp"
|
#include "draganddrop.hpp"
|
||||||
|
|
||||||
using namespace MWGui;
|
using namespace MWGui;
|
||||||
|
@ -120,3 +122,30 @@ void NoDrop::setAlpha(float alpha)
|
||||||
if (mWidget)
|
if (mWidget)
|
||||||
mWidget->setAlpha(alpha);
|
mWidget->setAlpha(alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BookWindowBase::BookWindowBase(const std::string& parLayout)
|
||||||
|
: WindowBase(parLayout)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
float BookWindowBase::adjustButton (char const * name)
|
||||||
|
{
|
||||||
|
Gui::ImageButton* button;
|
||||||
|
WindowBase::getWidget (button, name);
|
||||||
|
MyGUI::IntSize requested = button->getRequestedSize();
|
||||||
|
float scale = requested.height / button->getSize().height;
|
||||||
|
MyGUI::IntSize newSize = requested;
|
||||||
|
newSize.width /= scale;
|
||||||
|
newSize.height /= scale;
|
||||||
|
button->setSize(newSize);
|
||||||
|
|
||||||
|
if (button->getAlign().isRight())
|
||||||
|
{
|
||||||
|
MyGUI::IntSize diff = (button->getSize() - requested);
|
||||||
|
diff.width /= scale;
|
||||||
|
diff.height /= scale;
|
||||||
|
button->setPosition(button->getPosition() + MyGUI::IntPoint(diff.width,0));
|
||||||
|
}
|
||||||
|
|
||||||
|
return scale;
|
||||||
|
}
|
||||||
|
|
|
@ -82,6 +82,15 @@ namespace MWGui
|
||||||
DragAndDrop* mDrag;
|
DragAndDrop* mDrag;
|
||||||
bool mTransparent;
|
bool mTransparent;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class BookWindowBase : public WindowBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BookWindowBase(const std::string& parLayout);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
float adjustButton (char const * name);
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -13,7 +13,6 @@
|
||||||
#include <MyGUI_InputManager.h>
|
#include <MyGUI_InputManager.h>
|
||||||
#include <MyGUI_Gui.h>
|
#include <MyGUI_Gui.h>
|
||||||
#include <MyGUI_ClipboardManager.h>
|
#include <MyGUI_ClipboardManager.h>
|
||||||
#include <MyGUI_RenderManager.h>
|
|
||||||
#include <MyGUI_WidgetManager.h>
|
#include <MyGUI_WidgetManager.h>
|
||||||
|
|
||||||
#include <SDL_keyboard.h>
|
#include <SDL_keyboard.h>
|
||||||
|
@ -112,6 +111,7 @@
|
||||||
#include "jailscreen.hpp"
|
#include "jailscreen.hpp"
|
||||||
#include "itemchargeview.hpp"
|
#include "itemchargeview.hpp"
|
||||||
#include "keyboardnavigation.hpp"
|
#include "keyboardnavigation.hpp"
|
||||||
|
#include "resourceskin.hpp"
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
@ -240,6 +240,7 @@ namespace MWGui
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerFollowMouse>("Controller");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerFollowMouse>("Controller");
|
||||||
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
|
MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
|
||||||
|
MyGUI::FactoryManager::getInstance().registerFactory<AutoSizedResourceSkin>("Resource", "AutoSizedResourceSkin");
|
||||||
MyGUI::ResourceManager::getInstance().load("core.xml");
|
MyGUI::ResourceManager::getInstance().load("core.xml");
|
||||||
loadUserFonts();
|
loadUserFonts();
|
||||||
|
|
||||||
|
@ -290,14 +291,13 @@ namespace MWGui
|
||||||
|
|
||||||
void WindowManager::loadFontDelegate(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
|
void WindowManager::loadFontDelegate(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
|
||||||
{
|
{
|
||||||
const std::string templateName = "Journalbook ";
|
MyGUI::xml::ElementEnumerator resourceNode = _node->getElementEnumerator();
|
||||||
MyGUI::xml::ElementEnumerator font = _node->getElementEnumerator();
|
|
||||||
bool createCopy = false;
|
bool createCopy = false;
|
||||||
while (font.next("Resource"))
|
while (resourceNode.next("Resource"))
|
||||||
{
|
{
|
||||||
std::string type, name;
|
std::string type, name;
|
||||||
font->findAttribute("type", type);
|
resourceNode->findAttribute("type", type);
|
||||||
font->findAttribute("name", name);
|
resourceNode->findAttribute("name", name);
|
||||||
|
|
||||||
if (name.empty())
|
if (name.empty())
|
||||||
continue;
|
continue;
|
||||||
|
@ -315,18 +315,19 @@ namespace MWGui
|
||||||
float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
|
float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
|
||||||
resolution *= uiScale;
|
resolution *= uiScale;
|
||||||
|
|
||||||
MyGUI::xml::ElementPtr resolutionNode = font->createChild("Property");
|
MyGUI::xml::ElementPtr resolutionNode = resourceNode->createChild("Property");
|
||||||
resolutionNode->addAttribute("key", "Resolution");
|
resolutionNode->addAttribute("key", "Resolution");
|
||||||
resolutionNode->addAttribute("value", std::to_string(resolution));
|
resolutionNode->addAttribute("value", std::to_string(resolution));
|
||||||
|
|
||||||
MyGUI::xml::ElementPtr sizeNode = font->createChild("Property");
|
MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
|
||||||
sizeNode->addAttribute("key", "Size");
|
sizeNode->addAttribute("key", "Size");
|
||||||
sizeNode->addAttribute("value", std::to_string(mFontHeight));
|
sizeNode->addAttribute("value", std::to_string(mFontHeight));
|
||||||
}
|
}
|
||||||
else if (Misc::StringUtils::ciEqual(type, "ResourceSkin"))
|
else if (Misc::StringUtils::ciEqual(type, "ResourceSkin") ||
|
||||||
|
Misc::StringUtils::ciEqual(type, "AutoSizedResourceSkin"))
|
||||||
{
|
{
|
||||||
// We should adjust line height for MyGUI widgets depending on font size
|
// We should adjust line height for MyGUI widgets depending on font size
|
||||||
MyGUI::xml::ElementPtr heightNode = font->createChild("Property");
|
MyGUI::xml::ElementPtr heightNode = resourceNode->createChild("Property");
|
||||||
heightNode->addAttribute("key", "HeightLine");
|
heightNode->addAttribute("key", "HeightLine");
|
||||||
heightNode->addAttribute("value", std::to_string(mFontHeight+2));
|
heightNode->addAttribute("value", std::to_string(mFontHeight+2));
|
||||||
}
|
}
|
||||||
|
@ -2087,6 +2088,9 @@ namespace MWGui
|
||||||
|
|
||||||
void WindowManager::createCursors()
|
void WindowManager::createCursors()
|
||||||
{
|
{
|
||||||
|
// FIXME: currently we do not scale cursor since it is not a MyGUI widget.
|
||||||
|
// In theory, we can do it manually (rescale the cursor image via osg::Imag::scaleImage() and scale the hotspot position).
|
||||||
|
// Unfortunately, this apploach can lead to driver crashes on some setups (e.g. on laptops with nvidia-prime on Linux).
|
||||||
MyGUI::ResourceManager::EnumeratorPtr enumerator = MyGUI::ResourceManager::getInstance().getEnumerator();
|
MyGUI::ResourceManager::EnumeratorPtr enumerator = MyGUI::ResourceManager::getInstance().getEnumerator();
|
||||||
while (enumerator.next())
|
while (enumerator.next())
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,60 +5,56 @@ as around the sections of the stats window, or around popup info windows -->
|
||||||
|
|
||||||
<MyGUI type="Resource" version="1.1">
|
<MyGUI type="Resource" version="1.1">
|
||||||
<!-- Box borders -->
|
<!-- Box borders -->
|
||||||
<Resource type="ResourceSkin" name="IB_T" size="512 2" texture="textures\menu_thin_border_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="IB_T" texture="textures\menu_thin_border_top.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 512 2" align="HStretch">
|
<BasisSkin type="TileRect" align="HStretch">
|
||||||
<State name="normal" offset="0 0 512 2">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="512 2"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="IB_B" size="512 2" texture="textures\menu_thin_border_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="IB_B" texture="textures\menu_thin_border_bottom.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 512 2" align="HStretch">
|
<BasisSkin type="TileRect" align="HStretch">
|
||||||
<State name="normal" offset="0 0 512 2">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="512 2"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="IB_L" size="2 512" texture="textures\menu_thin_border_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="IB_L" texture="textures\menu_thin_border_left.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 2 512" align="VStretch">
|
<BasisSkin type="TileRect" align="VStretch">
|
||||||
<State name="normal" offset="0 0 2 512">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="2 512"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="IB_R" size="2 512" texture="textures\menu_thin_border_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="IB_R" texture="textures\menu_thin_border_right.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 2 512" align="VStretch">
|
<BasisSkin type="TileRect" align="VStretch">
|
||||||
<State name="normal" offset="0 0 2 512">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="2 512"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="IB_TL" size="2 2" texture="textures\menu_thin_border_top_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="IB_TL" texture="textures\menu_thin_border_top_left_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="IB_TR" size="2 2" texture="textures\menu_thin_border_top_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="IB_TR" texture="textures\menu_thin_border_top_right_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="IB_BL" size="2 2" texture="textures\menu_thin_border_bottom_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="IB_BL" texture="textures\menu_thin_border_bottom_left_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="IB_BR" size="2 2" texture="textures\menu_thin_border_bottom_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="IB_BR" texture="textures\menu_thin_border_bottom_right_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
|
|
|
@ -2,68 +2,64 @@
|
||||||
|
|
||||||
<MyGUI type="Resource" version="1.1">
|
<MyGUI type="Resource" version="1.1">
|
||||||
<!-- Button graphics -->
|
<!-- Button graphics -->
|
||||||
<Resource type="ResourceSkin" name="BTN_Top" size="128 4" texture="textures\menu_button_frame_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="BTN_Top" texture="textures\menu_button_frame_top.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="TileRect" offset="0 0 128 4" align="HStretch">
|
<BasisSkin type="TileRect" align="HStretch">
|
||||||
<State name="normal" offset="0 0 128 4">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="128 4"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="BTN_Bottom" size="128 4" texture="textures\menu_button_frame_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="BTN_Bottom" texture="textures\menu_button_frame_bottom.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="TileRect" offset="0 0 128 4" align="HStretch">
|
<BasisSkin type="TileRect" align="HStretch">
|
||||||
<State name="normal" offset="0 0 128 4">
|
<State name="normal" >
|
||||||
<Property key="TileSize" value="128 4"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="BTN_Left" size="4 16" texture="textures\menu_button_frame_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="BTN_Left" texture="textures\menu_button_frame_left.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="TileRect" offset="0 0 4 16" align="VStretch">
|
<BasisSkin type="TileRect" align="VStretch">
|
||||||
<State name="normal" offset="0 0 4 16">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="4 16"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="BTN_Right" size="4 16" texture="textures\menu_button_frame_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="BTN_Right" texture="textures\menu_button_frame_right.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="TileRect" offset="0 0 4 16" align="VStretch">
|
<BasisSkin type="TileRect" align="VStretch">
|
||||||
<State name="normal" offset="0 0 4 16">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="4 16"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="BTN_TopLeft" size="4 4" texture="textures\menu_button_frame_top_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="BTN_TopLeft" texture="textures\menu_button_frame_top_left_corner.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="BTN_TopRight" size="4 4" texture="textures\menu_button_frame_top_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="BTN_TopRight" texture="textures\menu_button_frame_top_right_corner.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="BTN_BottomLeft" size="4 4" texture="textures\menu_button_frame_bottom_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="BTN_BottomLeft" texture="textures\menu_button_frame_bottom_left_corner.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="BTN_BottomRight" size="4 4" texture="textures\menu_button_frame_bottom_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="BTN_BottomRight" texture="textures\menu_button_frame_bottom_right_corner.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
|
|
|
@ -57,17 +57,17 @@
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Defines crosshair color -->
|
<!-- Defines crosshair color -->
|
||||||
<Resource type="ResourceSkin" name="HUD_Crosshair" size="32 32" texture="textures\target.dds">
|
<Resource type="AutoSizedResourceSkin" name="HUD_Crosshair" texture="textures\target.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 32 32">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 32 32"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Defines owned crosshair color -->
|
<!-- Defines owned crosshair color -->
|
||||||
<Resource type="ResourceSkin" name="HUD_Crosshair_Owned" size="32 32" texture="textures\target.dds">
|
<Resource type="AutoSizedResourceSkin" name="HUD_Crosshair_Owned" texture="textures\target.dds">
|
||||||
<Property key="Colour" value="#{setting=GUI,color crosshair owned}"/>
|
<Property key="Colour" value="#{setting=GUI,color crosshair owned}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 32 32">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 32 32"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
|
|
|
@ -2,60 +2,60 @@
|
||||||
|
|
||||||
<MyGUI type="Resource" version="1.1">
|
<MyGUI type="Resource" version="1.1">
|
||||||
<!-- Energy bar frame graphics -->
|
<!-- Energy bar frame graphics -->
|
||||||
<Resource type="ResourceSkin" name="HUD_Bar_Top" size="64 2" texture="textures\menu_small_energy_bar_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="HUD_Bar_Top" texture="textures\menu_small_energy_bar_top.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 64 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 64 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="HUD_Bar_Bottom" size="64 2" texture="textures\menu_small_energy_bar_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="HUD_Bar_Bottom" texture="textures\menu_small_energy_bar_bottom.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 64 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 64 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="HUD_Bar_Side" size="2 8" texture="textures\menu_small_energy_bar_vert.dds">
|
<Resource type="AutoSizedResourceSkin" name="HUD_Bar_Side" texture="textures\menu_small_energy_bar_vert.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 8">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Progress bar track, various colors -->
|
<!-- Progress bar track, various colors -->
|
||||||
<Resource type="ResourceSkin" name="MW_BarTrack_Red" size="4 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BarTrack_Red" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="#{fontcolour=health}"/>
|
<Property key="Colour" value="#{fontcolour=health}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="MW_BarTrack_Green" size="4 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BarTrack_Green" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="#{fontcolour=fatigue}"/>
|
<Property key="Colour" value="#{fontcolour=fatigue}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="MW_BarTrack_Blue" size="4 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BarTrack_Blue" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="#{fontcolour=magic}"/>
|
<Property key="Colour" value="#{fontcolour=magic}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="MW_BarTrack_Yellow" size="4 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BarTrack_Yellow" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="1 1 0"/>
|
<Property key="Colour" value="1 1 0"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="MW_BarTrack_Magic" size="4 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BarTrack_Magic" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="#{fontcolour=magic_fill}"/>
|
<Property key="Colour" value="#{fontcolour=magic_fill}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="MW_BarTrack_Weapon" size="4 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BarTrack_Weapon" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="#{fontcolour=weapon_fill}"/>
|
<Property key="Colour" value="#{fontcolour=weapon_fill}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
|
|
|
@ -57,13 +57,13 @@
|
||||||
</Widget>
|
</Widget>
|
||||||
|
|
||||||
<!-- "options" -->
|
<!-- "options" -->
|
||||||
<Widget type="ImageBox" skin="ImageBox" position="293 0 242 350" name="OptionsOverlay">
|
<Widget type="ImageBox" skin="ImageBox" position="293 0 386 350" name="OptionsOverlay">
|
||||||
<Property key="ImageTexture" value="textures\tx_menubook_bookmark.dds"/>
|
<Property key="ImageTexture" value="textures\tx_menubook_bookmark.dds"/>
|
||||||
<Property key="ImageCoord" value="0 0 164 256"/>
|
|
||||||
|
|
||||||
<Widget type="BookPage" skin="MW_BookPage" position="10 10 92 260" name="LeftTopicIndex"/>
|
|
||||||
<Widget type="BookPage" skin="MW_BookPage" position="66 10 92 260" name="CenterTopicIndex"/>
|
<Widget type="BookPage" skin="MW_BookPage" position="20 10 92 260" name="LeftTopicIndex"/>
|
||||||
<Widget type="BookPage" skin="MW_BookPage" position="122 10 92 260" name="RightTopicIndex"/>
|
<Widget type="BookPage" skin="MW_BookPage" position="75 10 92 260" name="CenterTopicIndex"/>
|
||||||
|
<Widget type="BookPage" skin="MW_BookPage" position="130 10 92 260" name="RightTopicIndex"/>
|
||||||
|
|
||||||
<Widget type="ImageButton" skin="ImageBox" position="71 15 100 20" Align="Top|Left" name="ShowActiveBTN">
|
<Widget type="ImageButton" skin="ImageBox" position="71 15 100 20" Align="Top|Left" name="ShowActiveBTN">
|
||||||
<!-- Image set at runtime since it may not be available in all versions of the game -->
|
<!-- Image set at runtime since it may not be available in all versions of the game -->
|
||||||
|
|
|
@ -2,41 +2,41 @@
|
||||||
|
|
||||||
<MyGUI type="Resource" version="1.1">
|
<MyGUI type="Resource" version="1.1">
|
||||||
<!-- Progress bar track, various colors -->
|
<!-- Progress bar track, various colors -->
|
||||||
<Resource type="ResourceSkin" name="MW_Track_Red" size="2 14" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_Track_Red" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="#{fontcolour=health}"/>
|
<Property key="Colour" value="#{fontcolour=health}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 16" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 16"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="MW_Track_Blue" size="2 14" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_Track_Blue" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="#{fontcolour=magic}"/>
|
<Property key="Colour" value="#{fontcolour=magic}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 16" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 16"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="MW_Track_Green" size="2 14" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_Track_Green" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="#{fontcolour=fatigue}"/>
|
<Property key="Colour" value="#{fontcolour=fatigue}"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 16" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 16"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<!-- Lighter variants (only uses top half of the gradient) -->
|
<!-- Lighter variants (only uses top half of the gradient) -->
|
||||||
<Resource type="ResourceSkin" name="MW_BigTrack_Progress_Red_Small" size="16 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BigTrack_Progress_Red_Small" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="1 0 0"/>
|
<Property key="Colour" value="1 0 0"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="MW_BigTrack_Progress_Blue_Small" size="16 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BigTrack_Progress_Blue_Small" size="16 8" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="0.3 0.3 1"/>
|
<Property key="Colour" value="0.3 0.3 1"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="MW_BigTrack_Progress_Green_Small" size="16 8" texture="textures\menu_bar_gray.dds" >
|
<Resource type="AutoSizedResourceSkin" name="MW_BigTrack_Progress_Green_Small" texture="textures\menu_bar_gray.dds" >
|
||||||
<Property key="Colour" value="0.298 0.784 0.780"/>
|
<Property key="Colour" value="0.298 0.784 0.780"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 16 8" align="Stretch">
|
<BasisSkin type="MainSkin" align="Stretch">
|
||||||
<State name="normal" offset="0 0 16 8"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="MW_Progress_Drowning_Full_Small" size="16 8" texture="white" >
|
<Resource type="ResourceSkin" name="MW_Progress_Drowning_Full_Small" size="16 8" texture="white" >
|
||||||
|
|
|
@ -22,110 +22,123 @@
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Define the borders for pin button (up) -->
|
<!-- Define the borders for pin button (up) -->
|
||||||
<Resource type="ResourceSkin" name="PU_B" size="12 2" texture="textures\menu_rightbuttonup_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="PU_B" texture="textures\menu_rightbuttonup_bottom.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 12 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 12 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PU_BR" size="2 2" texture="textures\menu_rightbuttonup_bottom_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="PU_BR" texture="textures\menu_rightbuttonup_bottom_right.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PU_R" size="2 12" texture="textures\menu_rightbuttonup_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="PU_R" texture="textures\menu_rightbuttonup_right.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 12">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 12"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PU_TR" size="2 2" texture="textures\menu_rightbuttonup_top_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="PU_TR" texture="textures\menu_rightbuttonup_top_right.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PU_T" size="12 2" texture="textures\menu_rightbuttonup_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="PU_T" texture="textures\menu_rightbuttonup_top.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 12 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 12 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PU_TL" size="2 2" texture="textures\menu_rightbuttonup_top_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="PU_TL" texture="textures\menu_rightbuttonup_top_left.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PU_L" size="2 12" texture="textures\menu_rightbuttonup_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="PU_L" texture="textures\menu_rightbuttonup_left.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 12">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 12"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PU_BL" size="2 2" texture="textures\menu_rightbuttonup_bottom_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="PU_BL" texture="textures\menu_rightbuttonup_bottom_left.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Resource>
|
||||||
|
<Resource type="AutoSizedResourceSkin" name="PU_С" texture="textures\menu_rightbuttonup_center.dds">
|
||||||
|
<Property key="NeedMouse" value="false"/>
|
||||||
|
<BasisSkin type="MainSkin">
|
||||||
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Define the borders for pin button (down) -->
|
<!-- Define the borders for pin button (down) -->
|
||||||
<Resource type="ResourceSkin" name="PD_B" size="12 2" texture="textures\menu_rightbuttondown_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="PD_B" texture="textures\menu_rightbuttondown_bottom.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 12 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 12 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PD_BR" size="2 2" texture="textures\menu_rightbuttondown_bottom_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="PD_BR" texture="textures\menu_rightbuttondown_bottom_right.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PD_R" size="2 12" texture="textures\menu_rightbuttondown_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="PD_R" texture="textures\menu_rightbuttondown_right.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 12">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 12"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PD_TR" size="2 2" texture="textures\menu_rightbuttondown_top_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="PD_TR" texture="textures\menu_rightbuttondown_top_right.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PD_T" size="12 2" texture="textures\menu_rightbuttondown_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="PD_T" texture="textures\menu_rightbuttondown_top.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 12 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 12 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PD_TL" size="2 2" texture="textures\menu_rightbuttondown_top_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="PD_TL" texture="textures\menu_rightbuttondown_top_left.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PD_L" size="2 12" texture="textures\menu_rightbuttondown_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="PD_L" texture="textures\menu_rightbuttondown_left.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 12">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 12"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PD_BL" size="2 2" texture="textures\menu_rightbuttondown_bottom_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="PD_BL" texture="textures\menu_rightbuttondown_bottom_left.dds">
|
||||||
<Property key="NeedMouse" value="false"/>
|
<Property key="NeedMouse" value="false"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Resource>
|
||||||
|
<Resource type="AutoSizedResourceSkin" name="PD_С" texture="textures\menu_rightbuttondown_center.dds">
|
||||||
|
<Property key="NeedMouse" value="false"/>
|
||||||
|
<BasisSkin type="MainSkin">
|
||||||
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Define the pin button skin -->
|
<!-- Define the pin button skin -->
|
||||||
<Resource type="ResourceSkin" name="PinUp" size="19 19" texture="textures\menu_rightbuttonup_center.dds">
|
<Resource type="ResourceSkin" name="PinUp" size="19 19">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 19 19">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 19 19"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
|
<Child type="Widget" skin="PU_С" offset="2 2 15 15" align="Stretch"/>
|
||||||
<Child type="Widget" skin="PU_B" offset="2 17 15 2" align="Stretch"/>
|
<Child type="Widget" skin="PU_B" offset="2 17 15 2" align="Stretch"/>
|
||||||
<Child type="Widget" skin="PU_BR" offset="17 17 2 2" align="Stretch"/>
|
<Child type="Widget" skin="PU_BR" offset="17 17 2 2" align="Stretch"/>
|
||||||
<Child type="Widget" skin="PU_R" offset="17 2 2 15" align="Stretch"/>
|
<Child type="Widget" skin="PU_R" offset="17 2 2 15" align="Stretch"/>
|
||||||
|
@ -135,10 +148,11 @@
|
||||||
<Child type="Widget" skin="PU_L" offset="0 2 2 15" align="Stretch"/>
|
<Child type="Widget" skin="PU_L" offset="0 2 2 15" align="Stretch"/>
|
||||||
<Child type="Widget" skin="PU_BL" offset="0 17 2 2" align="Stretch"/>
|
<Child type="Widget" skin="PU_BL" offset="0 17 2 2" align="Stretch"/>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="PinDown" size="19 19" texture="textures\menu_rightbuttondown_center.dds">
|
<Resource type="ResourceSkin" name="PinDown" size="19 19">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 19 19">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 19 19"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
|
<Child type="Widget" skin="PD_С" offset="2 2 15 15" align="Stretch"/>
|
||||||
<Child type="Widget" skin="PD_B" offset="2 17 15 2" align="Stretch"/>
|
<Child type="Widget" skin="PD_B" offset="2 17 15 2" align="Stretch"/>
|
||||||
<Child type="Widget" skin="PD_BR" offset="17 17 2 2" align="Stretch"/>
|
<Child type="Widget" skin="PD_BR" offset="17 17 2 2" align="Stretch"/>
|
||||||
<Child type="Widget" skin="PD_R" offset="17 2 2 15" align="Stretch"/>
|
<Child type="Widget" skin="PD_R" offset="17 2 2 15" align="Stretch"/>
|
||||||
|
@ -173,40 +187,36 @@
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- These define the dialog borders -->
|
<!-- These define the dialog borders -->
|
||||||
<Resource type="ResourceSkin" name="DB_B" size="512 4" texture="textures\menu_thick_border_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="DB_B" texture="textures\menu_thick_border_bottom.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 512 4" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 512 4">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="512 4"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="DB_R" size="4 512" texture="textures\menu_thick_border_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="DB_R" texture="textures\menu_thick_border_right.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 4 512" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 4 512">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="4 512"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="DB_T" size="512 4" texture="textures\menu_thick_border_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="DB_T" texture="textures\menu_thick_border_top.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 512 4" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 512 4">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="512 4"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="DB_L" size="4 512" texture="textures\menu_thick_border_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="DB_L" texture="textures\menu_thick_border_left.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 4 512" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 4 512">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="4 512"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
|
@ -214,67 +224,63 @@
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Dialog border corners -->
|
<!-- Dialog border corners -->
|
||||||
<Resource type="ResourceSkin" name="DB_BR" size="4 4" texture="textures\menu_thick_border_bottom_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="DB_BR" texture="textures\menu_thick_border_bottom_right_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="DB_BL" size="4 4" texture="textures\menu_thick_border_bottom_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="DB_BL" texture="textures\menu_thick_border_bottom_left_corner.dds">
|
||||||
<Property key="Pointer" value="dresize2"/>
|
<Property key="Pointer" value="dresize2"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="DB_TR" size="4 4" texture="textures\menu_thick_border_top_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="DB_TR" texture="textures\menu_thick_border_top_right_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="DB_TL" size="4 4" texture="textures\menu_thick_border_top_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="DB_TL" texture="textures\menu_thick_border_top_left_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- These define the window borders -->
|
<!-- These define the window borders -->
|
||||||
<Resource type="ResourceSkin" name="TB_B" size="512 4" texture="textures\menu_thick_border_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_B" texture="textures\menu_thick_border_bottom.dds">
|
||||||
<Property key="Pointer" value="vresize"/>
|
<Property key="Pointer" value="vresize"/>
|
||||||
<BasisSkin type="TileRect" offset="0 0 512 4" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 512 4">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="512 4"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_R" size="4 512" texture="textures\menu_thick_border_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_R" texture="textures\menu_thick_border_right.dds">
|
||||||
<Property key="Pointer" value="hresize"/>
|
<Property key="Pointer" value="hresize"/>
|
||||||
<BasisSkin type="TileRect" offset="0 0 4 512" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 4 512">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="4 512"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_T" size="512 4" texture="textures\menu_thick_border_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_T" texture="textures\menu_thick_border_top.dds">
|
||||||
<Property key="Pointer" value="vresize"/>
|
<Property key="Pointer" value="vresize"/>
|
||||||
<BasisSkin type="TileRect" offset="0 0 512 4" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 512 4">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="512 4"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_L" size="4 512" texture="textures\menu_thick_border_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_L" texture="textures\menu_thick_border_left.dds">
|
||||||
<Property key="Pointer" value="hresize"/>
|
<Property key="Pointer" value="hresize"/>
|
||||||
<BasisSkin type="TileRect" offset="0 0 4 512" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 4 512">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="4 512"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
|
@ -282,149 +288,146 @@
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Window border corners -->
|
<!-- Window border corners -->
|
||||||
<Resource type="ResourceSkin" name="TB_BR" size="4 4" texture="textures\menu_thick_border_bottom_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_BR" texture="textures\menu_thick_border_bottom_right_corner.dds">
|
||||||
<Property key="Pointer" value="dresize"/>
|
<Property key="Pointer" value="dresize"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="TB_BL" size="4 4" texture="textures\menu_thick_border_bottom_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_BL" texture="textures\menu_thick_border_bottom_left_corner.dds">
|
||||||
<Property key="Pointer" value="dresize2"/>
|
<Property key="Pointer" value="dresize2"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="TB_TR" size="4 4" texture="textures\menu_thick_border_top_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_TR" texture="textures\menu_thick_border_top_right_corner.dds">
|
||||||
<Property key="Pointer" value="dresize2"/>
|
<Property key="Pointer" value="dresize2"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="TB_TL" size="4 4" texture="textures\menu_thick_border_top_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_TL" texture="textures\menu_thick_border_top_left_corner.dds">
|
||||||
<Property key="Pointer" value="dresize"/>
|
<Property key="Pointer" value="dresize"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- Expanded border corners, to get larger diagonal corner pointer area -->
|
<!-- Expanded border corners, to get larger diagonal corner pointer area -->
|
||||||
<Resource type="ResourceSkin" name="TB_TL_T" size="10 4" texture="textures\menu_thick_border_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_TL_T" texture="textures\menu_thick_border_top.dds">
|
||||||
<Property key="Pointer" value="dresize"/>
|
<Property key="Pointer" value="dresize"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 10 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 10 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_TL_B" size="4 10" texture="textures\menu_thick_border_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_TL_B" texture="textures\menu_thick_border_left.dds">
|
||||||
<Property key="Pointer" value="dresize"/>
|
<Property key="Pointer" value="dresize"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 10">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 10"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_TR_T" size="10 4" texture="textures\menu_thick_border_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_TR_T" texture="textures\menu_thick_border_top.dds">
|
||||||
<Property key="Pointer" value="dresize2"/>
|
<Property key="Pointer" value="dresize2"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 10 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 10 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_TR_B" size="4 10" texture="textures\menu_thick_border_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_TR_B" texture="textures\menu_thick_border_right.dds">
|
||||||
<Property key="Pointer" value="dresize2"/>
|
<Property key="Pointer" value="dresize2"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 10">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 10"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_BL_T" size="4 10" texture="textures\menu_thick_border_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_BL_T" texture="textures\menu_thick_border_left.dds">
|
||||||
<Property key="Pointer" value="dresize2"/>
|
<Property key="Pointer" value="dresize2"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 10">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 10"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_BL_B" size="10 4" texture="textures\menu_thick_border_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_BL_B" texture="textures\menu_thick_border_bottom.dds">
|
||||||
<Property key="Pointer" value="dresize2"/>
|
<Property key="Pointer" value="dresize2"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 10 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 10 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_BR_T" size="4 10" texture="textures\menu_thick_border_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_BR_T" texture="textures\menu_thick_border_right.dds">
|
||||||
<Property key="Pointer" value="dresize"/>
|
<Property key="Pointer" value="dresize"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 4 10">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 4 10"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="TB_BR_B" size="10 4" texture="textures\menu_thick_border_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="TB_BR_B" texture="textures\menu_thick_border_bottom.dds">
|
||||||
<Property key="Pointer" value="dresize"/>
|
<Property key="Pointer" value="dresize"/>
|
||||||
<BasisSkin type="MainSkin" offset="0 0 10 4">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 10 4"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<!-- These parts defines the 'blocks' to the left and right of the caption -->
|
<!-- These parts defines the 'blocks' to the left and right of the caption -->
|
||||||
<Resource type="ResourceSkin" name="HB_MID" size="256 16" texture="textures\menu_head_block_middle.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_MID" texture="textures\menu_head_block_middle.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 256 16" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 256 16">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="256 16"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="HB_TOP" size="256 2" texture="textures\menu_head_block_top.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_TOP" texture="textures\menu_head_block_top.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 256 2" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 256 2">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="256 2"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="HB_BOTTOM" size="256 2" texture="textures\menu_head_block_bottom.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_BOTTOM" texture="textures\menu_head_block_bottom.dds">
|
||||||
<BasisSkin type="TileRect" offset="0 0 256 2" align="Stretch">
|
<BasisSkin type="TileRect" align="Stretch">
|
||||||
<State name="normal" offset="0 0 256 2">
|
<State name="normal">
|
||||||
<Property key="TileSize" value="256 2"/>
|
|
||||||
<Property key="TileH" value="true"/>
|
<Property key="TileH" value="true"/>
|
||||||
<Property key="TileV" value="true"/>
|
<Property key="TileV" value="true"/>
|
||||||
</State>
|
</State>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="HB_LEFT" size="2 16" texture="textures\menu_head_block_left.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_LEFT" texture="textures\menu_head_block_left.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 16">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 16"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="HB_RIGHT" size="2 16" texture="textures\menu_head_block_right.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_RIGHT" texture="textures\menu_head_block_right.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 16">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 16"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
<Resource type="ResourceSkin" name="HB_TR" size="2 2" texture="textures\menu_head_block_top_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_TR" texture="textures\menu_head_block_top_right_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="HB_TL" size="2 2" texture="textures\menu_head_block_top_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_TL" texture="textures\menu_head_block_top_left_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="HB_BR" size="2 2" texture="textures\menu_head_block_bottom_right_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_BR" texture="textures\menu_head_block_bottom_right_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
<Resource type="ResourceSkin" name="HB_BL" size="2 2" texture="textures\menu_head_block_bottom_left_corner.dds">
|
<Resource type="AutoSizedResourceSkin" name="HB_BL" texture="textures\menu_head_block_bottom_left_corner.dds">
|
||||||
<BasisSkin type="MainSkin" offset="0 0 2 2">
|
<BasisSkin type="MainSkin">
|
||||||
<State name="normal" offset="0 0 2 2"/>
|
<State name="normal"/>
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Resource>
|
</Resource>
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue