Delete old mygui_resource_plugin which is unlikely to be brought back in its current form because resources can't be accessed by MyGUI's editor if not using the Ogre resources system.

pull/408/head
scrawl 7 years ago
parent 6c79c0fb35
commit 789f552ad4
No known key found for this signature in database
GPG Key ID: 2E6CC3676024C402

@ -545,11 +545,6 @@ endif()
# Components
add_subdirectory (components)
# Plugins
#if (BUILD_MYGUI_PLUGIN)
# add_subdirectory(plugins/mygui_resource_plugin)
#endif()
# Apps and tools
if (BUILD_OPENMW)
add_subdirectory( apps/openmw )

@ -1,31 +0,0 @@
set (MYGUI_RESOURCE_PLUGIN_SOURCES
plugin.hpp
plugin.cpp
plugin_export.cpp
)
set (MYGUI_RESOURCE_PLUGIN_LIBRARY
Plugin_MyGUI_OpenMW_Resources
)
add_definitions("-D_USRDLL -DMYGUI_BUILD_DLL")
add_library(${MYGUI_RESOURCE_PLUGIN_LIBRARY}
SHARED
${MYGUI_RESOURCE_PLUGIN_SOURCES}
)
if(WIN32)
if(MSVC)
# from top-level CMakelists.txt:
# 4305 - Truncating value (double to float, for example)
set_target_properties(${MYGUI_RESOURCE_PLUGIN_LIBRARY} PROPERTIES COMPILE_FLAGS "/wd4305")
endif(MSVC)
endif(WIN32)
set_target_properties(${MYGUI_RESOURCE_PLUGIN_LIBRARY} PROPERTIES PREFIX "")
target_link_libraries(${MYGUI_RESOURCE_PLUGIN_LIBRARY}
${OGRE_LIBRARIES}
components
)

@ -1,183 +0,0 @@
#include "plugin.hpp"
#include <MyGUI_LogManager.h>
#include <MyGUI_FactoryManager.h>
#include <MyGUI_ScrollBar.h>
#include <MyGUI_Gui.h>
#include <MyGUI_Window.h>
#include <MyGUI_LanguageManager.h>
#include <components/bsa/resources.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/fontloader/fontloader.hpp>
#include <components/widgets/tags.hpp>
#include <components/widgets/widgets.hpp>
#include <OgreTextureManager.h>
#include <OgreHardwarePixelBuffer.h>
//FIXME: code duplication
namespace boost
{
struct FallbackMap {
std::map<std::string,std::string> mMap;
};
void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int)
{
if(v.empty())
{
v = boost::any(FallbackMap());
}
FallbackMap *map = boost::any_cast<FallbackMap>(&v);
for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); ++it)
{
int sep = it->find(",");
if(sep < 1 || sep == (int)it->length()-1)
#if (BOOST_VERSION < 104200)
throw boost::program_options::validation_error("invalid value");
#else
throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value);
#endif
std::string key(it->substr(0,sep));
std::string value(it->substr(sep+1));
if(map->mMap.find(key) == map->mMap.end())
{
map->mMap.insert(std::make_pair (key,value));
}
}
}
}
namespace MyGUIPlugin
{
// Dummy - obsolete when using MyGUI git, because the ScrollBar there has autorepeat support added.
class MWScrollBar : public MyGUI::ScrollBar
{
MYGUI_RTTI_DERIVED(MWScrollBar)
};
const std::string& ResourcePlugin::getName() const
{
static const std::string name = "OpenMW resource plugin";
return name;
}
void ResourcePlugin::install()
{
}
void ResourcePlugin::uninstall()
{
}
void ResourcePlugin::registerResources()
{
boost::program_options::variables_map variables;
boost::program_options::options_description desc("Allowed options");
desc.add_options()
("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken()->composing())
("data-local", boost::program_options::value<std::string>()->default_value(""))
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
("fallback-archive", boost::program_options::value<std::vector<std::string> >()->
default_value(std::vector<std::string>(), "fallback-archive")->multitoken())
("encoding", boost::program_options::value<std::string>()->default_value("win1252"))
("fallback", boost::program_options::value<boost::FallbackMap>()->default_value(boost::FallbackMap(), "")
->multitoken()->composing(), "fallback values");
boost::program_options::notify(variables);
Files::ConfigurationManager cfgManager;
cfgManager.readConfiguration(variables, desc);
std::vector<std::string> archives = variables["fallback-archive"].as<std::vector<std::string> >();
bool fsStrict = variables["fs-strict"].as<bool>();
Files::PathContainer dataDirs, dataLocal;
if (!variables["data"].empty()) {
dataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
}
std::string local = variables["data-local"].as<std::string>();
if (!local.empty()) {
dataLocal.push_back(Files::PathContainer::value_type(local));
}
cfgManager.processPaths (dataDirs);
cfgManager.processPaths (dataLocal, true);
if (!dataLocal.empty())
dataDirs.insert (dataDirs.end(), dataLocal.begin(), dataLocal.end());
Files::Collections collections (dataDirs, !fsStrict);
Bsa::registerResources(collections, archives, true, fsStrict);
std::string encoding(variables["encoding"].as<std::string>());
std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl;
Gui::FontLoader loader(ToUTF8::calculateEncoding(encoding));
loader.loadAllFonts(false);
mFallbackMap = variables["fallback"].as<boost::FallbackMap>().mMap;
}
void ResourcePlugin::registerWidgets()
{
MyGUI::FactoryManager::getInstance().registerFactory<MWScrollBar>("Widget");
Gui::registerAllWidgets();
}
void ResourcePlugin::createTransparentBGTexture()
{
// This texture is manually created in OpenMW to be able to change its opacity at runtime in the options menu
Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual(
"transparent.png",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D,
1, 1,
0,
Ogre::PF_A8R8G8B8,
Ogre::TU_WRITE_ONLY);
std::vector<Ogre::uint32> buffer;
buffer.resize(1);
const float val = 0.7;
buffer[0] = (int(255*val) << 24) | (255 << 16) | (255 << 8) | 255;
memcpy(tex->getBuffer()->lock(Ogre::HardwareBuffer::HBL_DISCARD), &buffer[0], 1*4);
tex->getBuffer()->unlock();
}
void ResourcePlugin::initialize()
{
MYGUI_LOGGING("OpenMW_Resource_Plugin", Info, "initialize");
registerResources();
registerWidgets();
createTransparentBGTexture();
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &ResourcePlugin::onRetrieveTag);
}
void ResourcePlugin::shutdown()
{
/// \todo cleanup
MYGUI_LOGGING("OpenMW_Resource_Plugin", Info, "shutdown");
}
void ResourcePlugin::onRetrieveTag(const MyGUI::UString& tag, MyGUI::UString& out)
{
if (!Gui::replaceTag(tag, out, mFallbackMap))
out = tag;
}
}

@ -1,52 +0,0 @@
#ifndef OPENMW_MYGUI_RESOURCE_PLUGIN_H
#define OPENMW_MYGUI_RESOURCE_PLUGIN_H
#include <MyGUI_Plugin.h>
#include <MyGUI_UString.h>
namespace MyGUIPlugin
{
/**
* @brief MyGUI plugin used to register Morrowind resources, custom widgets used in OpenMW, and load Morrowind fonts.
* @paragraph The plugin isn't used in OpenMW itself, but it is useful with the standalone MyGUI tools. To use it,
* change EditorPlugin.xml in Media/Tools/LayoutEditor/EditorPlugin.xml and add an entry for this plugin.
*/
class ResourcePlugin : public MyGUI::IPlugin
{
/*! Get the name of the plugin.
@remarks An implementation must be supplied for this method to uniquely
identify the plugin
*/
virtual const std::string& getName() const;
/*! Perform the plugin initial installation sequence
*/
virtual void install();
/*! Perform any tasks the plugin needs to perform on full system
initialisation.
*/
virtual void initialize();
/*! Perform any tasks the plugin needs to perform when the system is shut down
*/
virtual void shutdown();
/*! Perform the final plugin uninstallation sequence
*/
virtual void uninstall();
private:
void registerResources();
void registerWidgets();
void createTransparentBGTexture();
void onRetrieveTag(const MyGUI::UString& tag, MyGUI::UString& out);
std::map<std::string, std::string> mFallbackMap;
};
}
#endif

@ -1,17 +0,0 @@
#include "plugin.hpp"
#include "MyGUI_PluginManager.h"
MyGUIPlugin::ResourcePlugin* plugin_item = nullptr;
extern "C" MYGUI_EXPORT_DLL void dllStartPlugin(void)
{
plugin_item = new MyGUIPlugin::ResourcePlugin();
MyGUI::PluginManager::getInstance().installPlugin(plugin_item);
}
extern "C" MYGUI_EXPORT_DLL void dllStopPlugin(void)
{
MyGUI::PluginManager::getInstance().uninstallPlugin(plugin_item);
delete plugin_item;
plugin_item = nullptr;
}
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