mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-21 09:39:41 +00:00
move implementation to .cpp
This commit is contained in:
parent
ce63d29d4a
commit
789fbb460f
2 changed files with 136 additions and 123 deletions
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@ -152,3 +152,127 @@ void HUD::setPlayerDir(const float x, const float y)
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rotatingSubskin->setAngle(angle);
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rotatingSubskin->setAngle(angle);
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}
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}
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MapWindow::MapWindow()
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: Layout("openmw_map_window_layout.xml"), mGlobal(false)
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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setImage("Compass", "textures\\compass.dds");
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// Obviously you should override this later on
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setCellName("No Cell Loaded");
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getWidget(mLocalMap, "LocalMap");
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getWidget(mGlobalMap, "GlobalMap");
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getWidget(mPlayerArrow, "Compass");
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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MyGUI::Button* eventbox;
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getWidget(eventbox, "EventBox");
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eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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}
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void MapWindow::setVisible(bool b)
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{
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mMainWidget->setVisible(b);
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if (b)
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mVisible = true;
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else
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mVisible = false;
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}
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void MapWindow::setCellName(const std::string& cellName)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
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}
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void MapWindow::setCellPrefix(const std::string& prefix)
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{
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mPrefix = prefix;
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}
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void MapWindow::setActiveCell(const int x, const int y, bool interior)
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{
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if (x==mCurX && y==mCurY && mInterior==interior) return; // don't do anything if we're still in the same cell
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for (int mx=0; mx<3; ++mx)
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{
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for (int my=0; my<3; ++my)
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{
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std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
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+ boost::lexical_cast<std::string>(my);
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std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
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+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
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if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
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setImage(name, image);
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else
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setImage(name, "black.png");
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if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
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setImage(name+"_fog", image+"_fog");
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else
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setImage(name+"_fog", "black.png");
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}
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}
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mInterior = interior;
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mCurX = x;
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mCurY = y;
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}
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void MapWindow::setPlayerPos(const float x, const float y)
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{
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if (mGlobal || mVisible) return;
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MyGUI::IntSize size = mLocalMap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = mLocalMap->getCoord();
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MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
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mLocalMap->setViewOffset(pos);
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mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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}
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void MapWindow::setPlayerDir(const float x, const float y)
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{
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if (!mVisible) return;
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MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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}
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void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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{
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MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
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mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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}
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void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
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{
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mGlobal = !mGlobal;
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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mButton->setCaption( mGlobal ? "Local" : "World" );
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}
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@ -66,130 +66,20 @@ namespace MWGui
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class MapWindow : public OEngine::GUI::Layout
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class MapWindow : public OEngine::GUI::Layout
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{
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{
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public:
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public:
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MapWindow()
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MapWindow();
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: Layout("openmw_map_window_layout.xml"), mGlobal(false)
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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setImage("Compass", "textures\\compass.dds");
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// Obviously you should override this later on
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setCellName("No Cell Loaded");
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getWidget(mLocalMap, "LocalMap");
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getWidget(mGlobalMap, "GlobalMap");
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getWidget(mPlayerArrow, "Compass");
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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MyGUI::Button* eventbox;
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getWidget(eventbox, "EventBox");
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eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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}
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void setVisible(bool b)
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{
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mMainWidget->setVisible(b);
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if (b)
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mVisible = true;
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else
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mVisible = false;
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}
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void setCellName(const std::string& cellName)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
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}
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// for interiors: cell name, for exteriors: "Cell"
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void setCellPrefix(const std::string& prefix)
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{
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mPrefix = prefix;
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}
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void setActiveCell(const int x, const int y, bool interior=false)
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{
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if (x==mCurX && y==mCurY && mInterior==interior) return; // don't do anything if we're still in the same cell
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for (int mx=0; mx<3; ++mx)
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{
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for (int my=0; my<3; ++my)
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{
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std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
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+ boost::lexical_cast<std::string>(my);
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std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
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+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
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if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
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setImage(name, image);
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else
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setImage(name, "black.png");
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if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
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setImage(name+"_fog", image+"_fog");
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else
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setImage(name+"_fog", "black.png");
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}
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}
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mInterior = interior;
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mCurX = x;
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mCurY = y;
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}
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void setPlayerPos(const float x, const float y)
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{
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if (mGlobal || mVisible) return;
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MyGUI::IntSize size = mLocalMap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = mLocalMap->getCoord();
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MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
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mLocalMap->setViewOffset(pos);
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mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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}
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void setPlayerDir(const float x, const float y)
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{
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if (!mVisible) return;
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MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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}
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void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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{
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MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
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mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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}
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void onWorldButtonClicked(MyGUI::Widget* _sender)
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{
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mGlobal = !mGlobal;
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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mButton->setCaption( mGlobal ? "Local" : "World" );
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}
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void setVisible(bool b);
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void setCellName(const std::string& cellName);
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void setCellPrefix(const std::string& prefix);
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void setActiveCell(const int x, const int y, bool interior=false);
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void setPlayerPos(const float x, const float y);
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void setPlayerDir(const float x, const float y);
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private:
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private:
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void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onWorldButtonClicked(MyGUI::Widget* _sender);
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std::string mPrefix;
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std::string mPrefix;
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MyGUI::ScrollView* mLocalMap;
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MyGUI::ScrollView* mLocalMap;
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MyGUI::ScrollView* mGlobalMap;
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MyGUI::ScrollView* mGlobalMap;
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@ -199,7 +89,6 @@ namespace MWGui
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int mCurX, mCurY;
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int mCurX, mCurY;
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bool mInterior;
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bool mInterior;
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bool mVisible;
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bool mVisible;
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bool mGlobal;
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bool mGlobal;
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};
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};
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