Merge branch 'this_is_nife' into 'master'

More NIF stuff

See merge request OpenMW/openmw!461
pull/593/head
psi29a 4 years ago
commit 78e85fe011

@ -259,14 +259,19 @@ namespace
value.isBone = false;
}
void init(Nif::NiTriShape& value)
void init(Nif::NiGeometry& value)
{
init(static_cast<Nif::Node&>(value));
value.recType = Nif::RC_NiTriShape;
value.data = Nif::NiTriShapeDataPtr(nullptr);
value.data = Nif::NiGeometryDataPtr(nullptr);
value.skin = Nif::NiSkinInstancePtr(nullptr);
}
void init(Nif::NiTriShape& value)
{
init(static_cast<Nif::NiGeometry&>(value));
value.recType = Nif::RC_NiTriShape;
}
void init(Nif::NiSkinInstance& value)
{
value.data = Nif::NiSkinDataPtr(nullptr);
@ -361,13 +366,15 @@ namespace
init(mNiStringExtraData2);
init(mController);
mNiTriShapeData.recType = Nif::RC_NiTriShapeData;
mNiTriShapeData.vertices = {osg::Vec3f(0, 0, 0), osg::Vec3f(1, 0, 0), osg::Vec3f(1, 1, 0)};
mNiTriShapeData.triangles = {0, 1, 2};
mNiTriShape.data = Nif::NiTriShapeDataPtr(&mNiTriShapeData);
mNiTriShape.data = Nif::NiGeometryDataPtr(&mNiTriShapeData);
mNiTriShapeData2.recType = Nif::RC_NiTriShapeData;
mNiTriShapeData2.vertices = {osg::Vec3f(0, 0, 1), osg::Vec3f(1, 0, 1), osg::Vec3f(1, 1, 1)};
mNiTriShapeData2.triangles = {0, 1, 2};
mNiTriShape2.data = Nif::NiTriShapeDataPtr(&mNiTriShapeData2);
mNiTriShape2.data = Nif::NiGeometryDataPtr(&mNiTriShapeData2);
}
};
@ -873,7 +880,7 @@ namespace
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_empty_data_should_return_shape_with_null_collision_shape)
{
mNiTriShape.data = Nif::NiTriShapeDataPtr(nullptr);
mNiTriShape.data = Nif::NiGeometryDataPtr(nullptr);
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
@ -888,7 +895,8 @@ namespace
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_empty_data_triangles_should_return_shape_with_null_collision_shape)
{
mNiTriShape.data->triangles.clear();
auto data = static_cast<Nif::NiTriShapeData*>(mNiTriShape.data.getPtr());
data->triangles.clear();
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));

@ -47,6 +47,11 @@ namespace Nif
data.post(nif);
}
void BSShaderTextureSet::read(NIFStream *nif)
{
nif->getSizedStrings(textures, nif->getUInt());
}
void NiParticleModifier::read(NIFStream *nif)
{
next.read(nif);

@ -66,6 +66,24 @@ public:
void post(NIFFile *nif) override;
};
struct BSShaderTextureSet : public Record
{
enum TextureType
{
TextureType_Base = 0,
TextureType_Normal = 1,
TextureType_Glow = 2,
TextureType_Parallax = 3,
TextureType_Env = 4,
TextureType_EnvMask = 5,
TextureType_Subsurface = 6,
TextureType_BackLighting = 7
};
std::vector<std::string> textures;
void read(NIFStream *nif) override;
};
struct NiParticleModifier : public Record
{
NiParticleModifierPtr next;

@ -325,4 +325,15 @@ namespace Nif
data.post(nif);
}
void NiColorInterpolator::read(NIFStream *nif)
{
defaultVal = nif->getVector4();
data.read(nif);
}
void NiColorInterpolator::post(NIFFile *nif)
{
data.post(nif);
}
}

@ -37,7 +37,7 @@ public:
float lifetime;
float lifespan;
float timestamp;
int vertex;
unsigned short vertex;
};
float velocity;
@ -230,5 +230,13 @@ struct NiTransformInterpolator : public Interpolator
void post(NIFFile *nif) override;
};
struct NiColorInterpolator : public Interpolator
{
osg::Vec4f defaultVal;
NiColorDataPtr data;
void read(NIFStream *nif) override;
void post(NIFFile *nif) override;
};
} // Namespace
#endif

@ -129,6 +129,10 @@ static std::map<std::string,RecordFactoryEntry> makeFactory()
factory["NiPoint3Interpolator"] = {&construct <NiPoint3Interpolator> , RC_NiPoint3Interpolator };
factory["NiTransformController"] = {&construct <NiKeyframeController> , RC_NiKeyframeController };
factory["NiTransformInterpolator"] = {&construct <NiTransformInterpolator> , RC_NiTransformInterpolator };
factory["NiColorInterpolator"] = {&construct <NiColorInterpolator> , RC_NiColorInterpolator };
factory["BSShaderTextureSet"] = {&construct <BSShaderTextureSet> , RC_BSShaderTextureSet };
factory["BSLODTriShape"] = {&construct <BSLODTriShape> , RC_BSLODTriShape };
factory["BSShaderProperty"] = {&construct <BSShaderProperty> , RC_BSShaderProperty };
return factory;
}

@ -241,80 +241,57 @@ struct NiNode : Node
struct NiGeometry : Node
{
/* Possible flags:
0x40 - mesh has no vertex normals ?
Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
been observed so far.
*/
struct MaterialData
{
std::vector<std::string> materialNames;
std::vector<int> materialExtraData;
unsigned int activeMaterial{0};
bool materialNeedsUpdate{false};
std::vector<std::string> names;
std::vector<int> extra;
unsigned int active{0};
bool needsUpdate{false};
void read(NIFStream *nif)
{
if (nif->getVersion() <= NIFStream::generateVersion(10,0,1,0))
return;
unsigned int numMaterials = 0;
unsigned int num = 0;
if (nif->getVersion() <= NIFStream::generateVersion(20,1,0,3))
numMaterials = nif->getBoolean(); // Has Shader
num = nif->getBoolean(); // Has Shader
else if (nif->getVersion() >= NIFStream::generateVersion(20,2,0,5))
numMaterials = nif->getUInt();
if (numMaterials)
num = nif->getUInt();
if (num)
{
nif->getStrings(materialNames, numMaterials);
nif->getInts(materialExtraData, numMaterials);
nif->getStrings(names, num);
nif->getInts(extra, num);
}
if (nif->getVersion() >= NIFStream::generateVersion(20,2,0,5))
activeMaterial = nif->getUInt();
active = nif->getUInt();
if (nif->getVersion() >= NIFFile::NIFVersion::VER_BGS)
{
materialNeedsUpdate = nif->getBoolean();
if (nif->getVersion() == NIFFile::NIFVersion::VER_BGS && nif->getBethVersion() > NIFFile::BethVersion::BETHVER_FO3)
nif->skip(8);
}
needsUpdate = nif->getBoolean();
}
};
NiGeometryDataPtr data;
NiSkinInstancePtr skin;
MaterialData materialData;
};
struct NiTriShape : NiGeometry
{
/* Possible flags:
0x40 - mesh has no vertex normals ?
Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
been observed so far.
*/
NiTriShapeDataPtr data;
MaterialData material;
BSShaderPropertyPtr shaderprop;
NiAlphaPropertyPtr alphaprop;
void read(NIFStream *nif) override
{
Node::read(nif);
data.read(nif);
skin.read(nif);
materialData.read(nif);
}
void post(NIFFile *nif) override
{
Node::post(nif);
data.post(nif);
skin.post(nif);
if (!skin.empty())
nif->setUseSkinning(true);
}
};
struct NiTriStrips : NiGeometry
{
NiTriStripsDataPtr data;
void read(NIFStream *nif) override
{
Node::read(nif);
data.read(nif);
skin.read(nif);
materialData.read(nif);
material.read(nif);
if (nif->getVersion() == NIFFile::NIFVersion::VER_BGS && nif->getBethVersion() > NIFFile::BethVersion::BETHVER_FO3)
{
shaderprop.read(nif);
alphaprop.read(nif);
}
}
void post(NIFFile *nif) override
@ -322,31 +299,28 @@ struct NiTriStrips : NiGeometry
Node::post(nif);
data.post(nif);
skin.post(nif);
if (!skin.empty())
shaderprop.post(nif);
alphaprop.post(nif);
if (recType != RC_NiParticles && !skin.empty())
nif->setUseSkinning(true);
}
};
struct NiLines : NiGeometry
struct NiTriShape : NiGeometry {};
struct BSLODTriShape : NiTriShape
{
NiLinesDataPtr data;
unsigned int lod0, lod1, lod2;
void read(NIFStream *nif) override
{
Node::read(nif);
data.read(nif);
skin.read(nif);
}
void post(NIFFile *nif) override
{
Node::post(nif);
data.post(nif);
skin.post(nif);
if (!skin.empty())
nif->setUseSkinning(true);
NiTriShape::read(nif);
lod0 = nif->getUInt();
lod1 = nif->getUInt();
lod2 = nif->getUInt();
}
};
struct NiTriStrips : NiGeometry {};
struct NiLines : NiGeometry {};
struct NiParticles : NiGeometry { };
struct NiCamera : Node
{
@ -401,25 +375,6 @@ struct NiCamera : Node
}
};
struct NiParticles : NiGeometry
{
NiParticlesDataPtr data;
void read(NIFStream *nif) override
{
Node::read(nif);
data.read(nif);
skin.read(nif);
materialData.read(nif);
}
void post(NIFFile *nif) override
{
Node::post(nif);
data.post(nif);
skin.post(nif);
}
};
// A node used as the base to switch between child nodes, such as for LOD levels.
struct NiSwitchNode : public NiNode
{

@ -99,6 +99,25 @@ void NiTexturingProperty::post(NIFFile *nif)
shaderTextures[i].post(nif);
}
void BSShaderProperty::read(NIFStream *nif)
{
NiShadeProperty::read(nif);
if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
{
type = nif->getUInt();
flags1 = nif->getUInt();
flags2 = nif->getUInt();
envMapIntensity = nif->getFloat();
}
}
void BSShaderLightingProperty::read(NIFStream *nif)
{
BSShaderProperty::read(nif);
if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
clamp = nif->getUInt();
}
void NiFogProperty::read(NIFStream *nif)
{
Property::read(nif);

@ -118,6 +118,19 @@ struct NiShadeProperty : public Property
}
};
struct BSShaderProperty : public NiShadeProperty
{
unsigned int type{0u}, flags1{0u}, flags2{0u};
float envMapIntensity{0.f};
void read(NIFStream *nif) override;
};
struct BSShaderLightingProperty : public BSShaderProperty
{
unsigned int clamp{0u};
void read(NIFStream *nif) override;
};
struct NiDitherProperty : public Property
{
unsigned short flags;

@ -118,7 +118,11 @@ enum RecordType
RC_NiFloatInterpolator,
RC_NiPoint3Interpolator,
RC_NiBoolInterpolator,
RC_NiTransformInterpolator
RC_NiTransformInterpolator,
RC_NiColorInterpolator,
RC_BSShaderTextureSet,
RC_BSLODTriShape,
RC_BSShaderProperty
};
/// Base class for all records

@ -134,19 +134,20 @@ struct NiMorphData;
class NiPixelData;
class NiColorData;
struct NiKeyframeData;
class NiTriShapeData;
class NiTriStripsData;
class NiSkinInstance;
class NiSourceTexture;
class NiParticlesData;
class NiPalette;
struct NiParticleModifier;
struct NiLinesData;
struct NiBoolData;
struct NiSkinPartition;
struct NiFloatInterpolator;
struct NiPoint3Interpolator;
struct NiTransformInterpolator;
struct BSShaderTextureSet;
struct NiGeometryData;
struct BSShaderProperty;
class NiAlphaProperty;
using NodePtr = RecordPtrT<Node>;
using ExtraPtr = RecordPtrT<Extra>;
@ -161,12 +162,8 @@ using NiPixelDataPtr = RecordPtrT<NiPixelData>;
using NiFloatDataPtr = RecordPtrT<NiFloatData>;
using NiColorDataPtr = RecordPtrT<NiColorData>;
using NiKeyframeDataPtr = RecordPtrT<NiKeyframeData>;
using NiTriShapeDataPtr = RecordPtrT<NiTriShapeData>;
using NiTriStripsDataPtr = RecordPtrT<NiTriStripsData>;
using NiLinesDataPtr = RecordPtrT<NiLinesData>;
using NiSkinInstancePtr = RecordPtrT<NiSkinInstance>;
using NiSourceTexturePtr = RecordPtrT<NiSourceTexture>;
using NiParticlesDataPtr = RecordPtrT<NiParticlesData>;
using NiPalettePtr = RecordPtrT<NiPalette>;
using NiParticleModifierPtr = RecordPtrT<NiParticleModifier>;
using NiBoolDataPtr = RecordPtrT<NiBoolData>;
@ -174,12 +171,17 @@ using NiSkinPartitionPtr = RecordPtrT<NiSkinPartition>;
using NiFloatInterpolatorPtr = RecordPtrT<NiFloatInterpolator>;
using NiPoint3InterpolatorPtr = RecordPtrT<NiPoint3Interpolator>;
using NiTransformInterpolatorPtr = RecordPtrT<NiTransformInterpolator>;
using BSShaderTextureSetPtr = RecordPtrT<BSShaderTextureSet>;
using NiGeometryDataPtr = RecordPtrT<NiGeometryData>;
using BSShaderPropertyPtr = RecordPtrT<BSShaderProperty>;
using NiAlphaPropertyPtr = RecordPtrT<NiAlphaProperty>;
using NodeList = RecordListT<Node>;
using PropertyList = RecordListT<Property>;
using ExtraList = RecordListT<Extra>;
using NiSourceTextureList = RecordListT<NiSourceTexture>;
using NiFloatInterpolatorList = RecordListT<NiFloatInterpolator>;
using NiTriStripsDataList = RecordListT<NiTriStripsData>;
} // Namespace
#endif

@ -34,11 +34,10 @@ bool pathFileNameStartsWithX(const std::string& path)
void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriShapeData& data, const osg::Matrixf &transform)
{
mesh.preallocateVertices(static_cast<int>(data.vertices.size()));
mesh.preallocateIndices(static_cast<int>(data.triangles.size()));
const std::vector<osg::Vec3f> &vertices = data.vertices;
const std::vector<unsigned short> &triangles = data.triangles;
mesh.preallocateVertices(static_cast<int>(vertices.size()));
mesh.preallocateIndices(static_cast<int>(triangles.size()));
for (std::size_t i = 0; i < triangles.size(); i += 3)
{
@ -54,8 +53,6 @@ void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriStripsData& data, co
{
const std::vector<osg::Vec3f> &vertices = data.vertices;
const std::vector<std::vector<unsigned short>> &strips = data.strips;
if (vertices.empty() || strips.empty())
return;
mesh.preallocateVertices(static_cast<int>(vertices.size()));
int numTriangles = 0;
for (const std::vector<unsigned short>& strip : strips)
@ -102,12 +99,12 @@ void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriStripsData& data, co
}
}
void fillTriangleMesh(btTriangleMesh& mesh, const Nif::Node* nifNode, const osg::Matrixf &transform = osg::Matrixf())
void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiGeometry* geometry, const osg::Matrixf &transform = osg::Matrixf())
{
if (nifNode->recType == Nif::RC_NiTriShape)
fillTriangleMesh(mesh, static_cast<const Nif::NiTriShape*>(nifNode)->data.get(), transform);
else if (nifNode->recType == Nif::RC_NiTriStrips)
fillTriangleMesh(mesh, static_cast<const Nif::NiTriStrips*>(nifNode)->data.get(), transform);
if (geometry->recType == Nif::RC_NiTriShape || geometry->recType == Nif::RC_BSLODTriShape)
fillTriangleMesh(mesh, static_cast<const Nif::NiTriShapeData&>(geometry->data.get()), transform);
else if (geometry->recType == Nif::RC_NiTriStrips)
fillTriangleMesh(mesh, static_cast<const Nif::NiTriStripsData&>(geometry->data.get()), transform);
}
}
@ -312,7 +309,9 @@ void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node *n
// NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
// It must be ignored completely.
// (occurs in tr_ex_imp_wall_arch_04.nif)
if(!node->hasBounds && (node->recType == Nif::RC_NiTriShape || node->recType == Nif::RC_NiTriStrips))
if(!node->hasBounds && (node->recType == Nif::RC_NiTriShape
|| node->recType == Nif::RC_NiTriStrips
|| node->recType == Nif::RC_BSLODTriShape))
{
handleNiTriShape(node, flags, getWorldTransform(node), isAnimated, avoid);
}
@ -341,23 +340,31 @@ void BulletNifLoader::handleNiTriShape(const Nif::Node *nifNode, int flags, cons
if ((flags & 0x800))
return;
if (nifNode->recType == Nif::RC_NiTriShape)
auto niGeometry = static_cast<const Nif::NiGeometry*>(nifNode);
if (niGeometry->data.empty() || niGeometry->data->vertices.empty())
return;
if (niGeometry->recType == Nif::RC_NiTriShape || niGeometry->recType == Nif::RC_BSLODTriShape)
{
const Nif::NiTriShape* shape = static_cast<const Nif::NiTriShape*>(nifNode);
if (!shape->skin.empty())
isAnimated = false;
if (shape->data.empty() || shape->data->triangles.empty())
if (niGeometry->data->recType != Nif::RC_NiTriShapeData)
return;
auto data = static_cast<const Nif::NiTriShapeData*>(niGeometry->data.getPtr());
if (data->triangles.empty())
return;
}
else
else if (niGeometry->recType == Nif::RC_NiTriStrips)
{
const Nif::NiTriStrips* shape = static_cast<const Nif::NiTriStrips*>(nifNode);
if (!shape->skin.empty())
isAnimated = false;
if (shape->data.empty() || shape->data->strips.empty())
if (niGeometry->data->recType != Nif::RC_NiTriStripsData)
return;
auto data = static_cast<const Nif::NiTriStripsData*>(niGeometry->data.getPtr());
if (data->strips.empty())
return;
}
if (!niGeometry->skin.empty())
isAnimated = false;
if (isAnimated)
{
@ -366,7 +373,7 @@ void BulletNifLoader::handleNiTriShape(const Nif::Node *nifNode, int flags, cons
std::unique_ptr<btTriangleMesh> childMesh(new btTriangleMesh);
fillTriangleMesh(*childMesh, nifNode);
fillTriangleMesh(*childMesh, niGeometry);
std::unique_ptr<Resource::TriangleMeshShape> childShape(new Resource::TriangleMeshShape(childMesh.get(), true));
childMesh.release();
@ -394,7 +401,7 @@ void BulletNifLoader::handleNiTriShape(const Nif::Node *nifNode, int flags, cons
if (!mAvoidStaticMesh)
mAvoidStaticMesh.reset(new btTriangleMesh(false));
fillTriangleMesh(*mAvoidStaticMesh, nifNode, transform);
fillTriangleMesh(*mAvoidStaticMesh, niGeometry, transform);
}
else
{
@ -402,7 +409,7 @@ void BulletNifLoader::handleNiTriShape(const Nif::Node *nifNode, int flags, cons
mStaticMesh.reset(new btTriangleMesh(false));
// Static shape, just transform all vertices into position
fillTriangleMesh(*mStaticMesh, nifNode, transform);
fillTriangleMesh(*mStaticMesh, niGeometry, transform);
}
}

@ -66,7 +66,9 @@ namespace NifOsg
std::conjunction_v<
std::disjunction<
std::is_same<ValueT, float>,
std::is_same<ValueT, osg::Vec3f>
std::is_same<ValueT, osg::Vec3f>,
std::is_same<ValueT, bool>,
std::is_same<ValueT, osg::Vec4f>
>,
std::is_same<decltype(T::defaultVal), ValueT>
>,

@ -67,6 +67,7 @@ namespace
case Nif::RC_NiTriShape:
case Nif::RC_NiTriStrips:
case Nif::RC_NiLines:
case Nif::RC_BSLODTriShape:
return true;
}
return false;
@ -95,6 +96,15 @@ namespace
}
}
}
auto geometry = dynamic_cast<const Nif::NiGeometry*>(nifNode);
if (geometry)
{
if (!geometry->shaderprop.empty())
out.emplace_back(geometry->shaderprop.getPtr());
if (!geometry->alphaprop.empty())
out.emplace_back(geometry->alphaprop.getPtr());
}
}
// NodeCallback used to have a node always oriented towards the camera. The node can have translation and scale
@ -365,6 +375,11 @@ namespace NifOsg
handleProperty(props[i].getPtr(), applyTo, composite, imageManager, boundTextures, animflags);
}
}
auto geometry = dynamic_cast<const Nif::NiGeometry*>(nifNode);
// NiGeometry's NiAlphaProperty doesn't get handled here because it's a drawable property
if (geometry && !geometry->shaderprop.empty())
handleProperty(geometry->shaderprop.getPtr(), applyTo, composite, imageManager, boundTextures, animflags);
}
void setupController(const Nif::Controller* ctrl, SceneUtil::Controller* toSetup, int animflags)
@ -466,19 +481,12 @@ namespace NifOsg
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
osg::ref_ptr<osg::TexEnvCombine> texEnv = new osg::TexEnvCombine;
texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
texEnv->setCombine_RGB(osg::TexEnvCombine::ADD);
texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
int texUnit = 3; // FIXME
osg::StateSet* stateset = node->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(texUnit, texGen, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(texUnit, createEmissiveTexEnv(), osg::StateAttribute::ON);
stateset->addUniform(new osg::Uniform("envMapColor", osg::Vec4f(1,1,1,1)));
}
@ -946,11 +954,11 @@ namespace NifOsg
// Load the initial state of the particle system, i.e. the initial particles and their positions, velocity and colors.
void handleParticleInitialState(const Nif::Node* nifNode, osgParticle::ParticleSystem* partsys, const Nif::NiParticleSystemController* partctrl)
{
const auto particleNode = static_cast<const Nif::NiParticles*>(nifNode);
if (particleNode->data.empty())
auto particleNode = static_cast<const Nif::NiParticles*>(nifNode);
if (particleNode->data.empty() || particleNode->data->recType != Nif::RC_NiParticlesData)
return;
const Nif::NiParticlesData* particledata = particleNode->data.getPtr();
auto particledata = static_cast<const Nif::NiParticlesData*>(particleNode->data.getPtr());
osg::BoundingBox box;
@ -963,6 +971,9 @@ namespace NifOsg
if (particle.lifespan <= 0)
continue;
if (particle.vertex >= particledata->vertices.size())
continue;
ParticleAgeSetter particletemplate(std::max(0.f, particle.lifetime));
osgParticle::Particle* created = partsys->createParticle(&particletemplate);
@ -971,16 +982,16 @@ namespace NifOsg
// Note this position and velocity is not correct for a particle system with absolute reference frame,
// which can not be done in this loader since we are not attached to the scene yet. Will be fixed up post-load in the SceneManager.
created->setVelocity(particle.velocity);
const osg::Vec3f& position = particledata->vertices.at(particle.vertex);
const osg::Vec3f& position = particledata->vertices[particle.vertex];
created->setPosition(position);
osg::Vec4f partcolor (1.f,1.f,1.f,1.f);
if (particle.vertex < int(particledata->colors.size()))
partcolor = particledata->colors.at(particle.vertex);
if (particle.vertex < particledata->colors.size())
partcolor = particledata->colors[particle.vertex];
float size = partctrl->size;
if (particle.vertex < int(particledata->sizes.size()))
size *= particledata->sizes.at(particle.vertex);
if (particle.vertex < particledata->sizes.size())
size *= particledata->sizes[particle.vertex];
created->setSizeRange(osgParticle::rangef(size, size));
box.expandBy(osg::BoundingSphere(position, size));
@ -1177,51 +1188,50 @@ namespace NifOsg
void handleNiGeometry(const Nif::Node *nifNode, osg::Geometry *geometry, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures, int animflags)
{
const Nif::NiGeometryData* niGeometryData = nullptr;
if (nifNode->recType == Nif::RC_NiTriShape)
const Nif::NiGeometry* niGeometry = static_cast<const Nif::NiGeometry*>(nifNode);
if (niGeometry->data.empty())
return;
const Nif::NiGeometryData* niGeometryData = niGeometry->data.getPtr();
if (niGeometry->recType == Nif::RC_NiTriShape || nifNode->recType == Nif::RC_BSLODTriShape)
{
const Nif::NiTriShape* triShape = static_cast<const Nif::NiTriShape*>(nifNode);
if (!triShape->data.empty())
{
const Nif::NiTriShapeData* data = triShape->data.getPtr();
niGeometryData = static_cast<const Nif::NiGeometryData*>(data);
if (!data->triangles.empty())
geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, data->triangles.size(),
(unsigned short*)data->triangles.data()));
}
if (niGeometryData->recType != Nif::RC_NiTriShapeData)
return;
auto triangles = static_cast<const Nif::NiTriShapeData*>(niGeometryData)->triangles;
if (triangles.empty())
return;
geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, triangles.size(),
(unsigned short*)triangles.data()));
}
else if (nifNode->recType == Nif::RC_NiTriStrips)
else if (niGeometry->recType == Nif::RC_NiTriStrips)
{
const Nif::NiTriStrips* triStrips = static_cast<const Nif::NiTriStrips*>(nifNode);
if (!triStrips->data.empty())
if (niGeometryData->recType != Nif::RC_NiTriStripsData)
return;
auto data = static_cast<const Nif::NiTriStripsData*>(niGeometryData);
bool hasGeometry = false;
for (const auto& strip : data->strips)
{
const Nif::NiTriStripsData* data = triStrips->data.getPtr();
niGeometryData = static_cast<const Nif::NiGeometryData*>(data);
if (!data->strips.empty())
{
for (const auto& strip : data->strips)
{
if (strip.size() >= 3)
geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP, strip.size(),
(unsigned short*)strip.data()));
}
}
if (strip.size() < 3)
continue;
geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP, strip.size(),
(unsigned short*)strip.data()));
hasGeometry = true;
}
if (!hasGeometry)
return;
}
else if (nifNode->recType == Nif::RC_NiLines)
else if (niGeometry->recType == Nif::RC_NiLines)
{
const Nif::NiLines* lines = static_cast<const Nif::NiLines*>(nifNode);
if (!lines->data.empty())
{
const Nif::NiLinesData* data = lines->data.getPtr();
niGeometryData = static_cast<const Nif::NiGeometryData*>(data);
const auto& line = data->lines;
if (!line.empty())
geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, line.size(), (unsigned short*)line.data()));
}
if (niGeometryData->recType != Nif::RC_NiLinesData)
return;
auto data = static_cast<const Nif::NiLinesData*>(niGeometryData);
const auto& line = data->lines;
if (line.empty())
return;
geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, line.size(),
(unsigned short*)line.data()));
}
if (niGeometryData)
handleNiGeometryData(geometry, niGeometryData, boundTextures, nifNode->name);
handleNiGeometryData(geometry, niGeometryData, boundTextures, nifNode->name);
// osg::Material properties are handled here for two reasons:
// - if there are no vertex colors, we need to disable colorMode.
@ -1229,7 +1239,7 @@ namespace NifOsg
// above the actual renderable would be tedious.
std::vector<const Nif::Property*> drawableProps;
collectDrawableProperties(nifNode, drawableProps);
applyDrawableProperties(parentNode, drawableProps, composite, niGeometryData && !niGeometryData->colors.empty(), animflags);
applyDrawableProperties(parentNode, drawableProps, composite, !niGeometryData->colors.empty(), animflags);
}
void handleGeometry(const Nif::Node* nifNode, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures, int animflags)
@ -1481,6 +1491,17 @@ namespace NifOsg
return image;
}
osg::ref_ptr<osg::TexEnvCombine> createEmissiveTexEnv()
{
osg::ref_ptr<osg::TexEnvCombine> texEnv(new osg::TexEnvCombine);
texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
texEnv->setCombine_RGB(osg::TexEnvCombine::ADD);
texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
return texEnv;
}
void handleTextureProperty(const Nif::NiTexturingProperty* texprop, const std::string& nodeName, osg::StateSet* stateset, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<unsigned int>& boundTextures, int animflags)
{
if (!boundTextures.empty())
@ -1567,14 +1588,7 @@ namespace NifOsg
if (i == Nif::NiTexturingProperty::GlowTexture)
{
osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
texEnv->setCombine_RGB(osg::TexEnvCombine::ADD);
texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(texUnit, createEmissiveTexEnv(), osg::StateAttribute::ON);
}
else if (i == Nif::NiTexturingProperty::DarkTexture)
{

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