@ -694,7 +694,6 @@ namespace CSVRender
{
osg::Vec3d eye, center, up;
getCamera()->getViewMatrixAsLookAt(eye, center, up);
osg::Vec3d absoluteUp = osg::Vec3(0,0,1);
osg::Vec3d forward = center - eye;
osg::Vec3d axis = up ^ forward;