mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:53:51 +00:00
Issue #219: dialogue manager cleanup
This commit is contained in:
parent
d24e3eec9f
commit
79706bf60f
5 changed files with 61 additions and 159 deletions
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@ -20,6 +20,7 @@
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#include "mwscript/scriptmanagerimp.hpp"
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#include "mwscript/extensions.hpp"
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#include "mwscript/interpretercontext.hpp"
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#include "mwsound/soundmanagerimp.hpp"
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@ -33,8 +33,8 @@ namespace MWBase
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virtual void goodbye() = 0;
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///get the faction of the actor you are talking with
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virtual std::string getFaction() const = 0;
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virtual MWWorld::Ptr getActor() const = 0;
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///< Return the actor the player is currently talking to.
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//calbacks for the GUI
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virtual void keywordSelected (const std::string& keyword) = 0;
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@ -6,23 +6,7 @@
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#include <iterator>
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#include <components/esm/loaddial.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/journal.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwgui/dialogue.hpp"
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#include <iostream>
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#include <components/esm/loadinfo.hpp>
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#include <components/compiler/exception.hpp>
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#include <components/compiler/errorhandler.hpp>
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@ -30,14 +14,24 @@
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#include <components/compiler/locals.hpp>
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#include <components/compiler/output.hpp>
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#include <components/compiler/scriptparser.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwgui/dialogue.hpp"
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include "../mwscript/extensions.hpp"
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#include "../mwclass/npc.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "filter.hpp"
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@ -69,22 +63,6 @@ namespace
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return false;
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}
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template<typename T1, typename T2>
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bool selectCompare (char comp, T1 value1, T2 value2)
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{
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switch (comp)
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{
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case '0': return value1==value2;
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case '1': return value1!=value2;
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case '2': return value1>value2;
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case '3': return value1>=value2;
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case '4': return value1<value2;
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case '5': return value1<=value2;
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}
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throw std::runtime_error ("unknown compare type in dialogue info select");
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}
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//helper function
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std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
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{
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@ -94,77 +72,6 @@ namespace
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namespace MWDialogue
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{
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bool DialogueManager::functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice)
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{
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.mSelects.begin());
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iter != info.mSelects.end(); ++iter)
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{
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ESM::DialInfo::SelectStruct select = *iter;
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char type = select.mSelectRule[1];
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if(type == '1')
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{
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char comp = select.mSelectRule[4];
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std::string name = select.mSelectRule.substr (5);
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std::string function = select.mSelectRule.substr(2,2);
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int ifunction;
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std::istringstream iss(function);
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iss >> ifunction;
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switch(ifunction)
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{
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case 48://Detected
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if(!selectCompare<int,int>(comp,1,select.mI)) return false;
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break;
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case 49://Alarmed
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if(!selectCompare<int,int>(comp,0,select.mI)) return false;
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break;
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case 61://Level
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if(!selectCompare<int,int>(comp,1,select.mI)) return false;
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break;
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case 62://Attacked
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if(!selectCompare<int,int>(comp,0,select.mI)) return false;
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break;
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case 65://Creature target
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if(!selectCompare<int,int>(comp,0,select.mI)) return false;
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break;
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case 71://Should Attack
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if(!selectCompare<int,int>(comp,0,select.mI)) return false;
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break;
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default:
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break;
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}
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}
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}
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return true;
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}
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor,
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const ESM::DialInfo::SelectStruct& select) const
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{
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return true;
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}
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const
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{
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// check DATAstruct
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.mSelects.begin());
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iter != info.mSelects.end(); ++iter)
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if (!isMatching (actor, *iter))
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return false;
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return true;
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}
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DialogueManager::DialogueManager (const Compiler::Extensions& extensions) :
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mCompilerContext (MWScript::CompilerContext::Type_Dialgoue),
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mErrorStream(std::cout.rdbuf()),mErrorHandler(mErrorStream)
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@ -190,7 +97,7 @@ namespace MWDialogue
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mKnownTopics[toLower(topic)] = true;
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}
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void DialogueManager::parseText (std::string text)
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void DialogueManager::parseText (const std::string& text)
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{
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std::list<std::string>::iterator it;
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for(it = mActorKnownTopics.begin();it != mActorKnownTopics.end();++it)
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@ -248,7 +155,7 @@ namespace MWDialogue
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for (std::vector<ESM::DialInfo>::const_iterator iter (it->mInfo.begin());
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iter!=it->mInfo.end(); ++iter)
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{
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if (filter (*iter) && isMatching (actor, *iter) && functionFilter(mActor,*iter,true))
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if (filter (*iter))
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{
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if (!iter->mSound.empty())
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{
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@ -311,7 +218,7 @@ namespace MWDialogue
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return false;
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}
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void DialogueManager::executeScript(std::string script)
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void DialogueManager::executeScript (const std::string& script)
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{
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std::vector<Interpreter::Type_Code> code;
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if(compile(script,code))
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@ -351,7 +258,7 @@ namespace MWDialogue
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for (std::vector<ESM::DialInfo>::const_iterator iter (it->mInfo.begin());
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iter!=it->mInfo.end(); ++iter)
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{
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if (filter (*iter) && isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
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if (filter (*iter))
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{
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mActorKnownTopics.push_back(toLower(it->mId));
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//does the player know the topic?
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@ -433,7 +340,7 @@ namespace MWDialogue
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for (std::vector<ESM::DialInfo>::const_iterator iter = ndialogue.mInfo.begin();
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iter!=ndialogue.mInfo.end(); ++iter)
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{
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if (filter (*iter) && isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
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if (filter (*iter))
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{
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std::string text = iter->mResponse;
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std::string script = iter->mResultScript;
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@ -480,7 +387,7 @@ namespace MWDialogue
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for (std::vector<ESM::DialInfo>::const_iterator iter = ndialogue.mInfo.begin();
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iter!=ndialogue.mInfo.end(); ++iter)
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{
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if (filter (*iter) && isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
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if (filter (*iter))
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{
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mChoiceMap.clear();
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mChoice = -1;
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@ -501,7 +408,7 @@ namespace MWDialogue
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}
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}
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void DialogueManager::printError (std::string error)
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void DialogueManager::printError (const std::string& error)
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{
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MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
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win->addText(error);
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@ -515,22 +422,9 @@ namespace MWDialogue
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mIsInChoice = true;
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}
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std::string DialogueManager::getFaction() const
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MWWorld::Ptr DialogueManager::getActor() const
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{
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if (mActor.getTypeName() != typeid(ESM::NPC).name())
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return "";
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std::string factionID("");
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MWMechanics::NpcStats stats = MWWorld::Class::get(mActor).getNpcStats(mActor);
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if(stats.getFactionRanks().empty())
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{
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std::cout << "No faction for this actor!";
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}
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else
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{
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factionID = stats.getFactionRanks().begin()->first;
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}
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return factionID;
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return mActor;
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}
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void DialogueManager::goodbye()
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@ -3,53 +3,45 @@
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#include "../mwbase/dialoguemanager.hpp"
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#include <components/esm/loadinfo.hpp>
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#include <map>
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#include <list>
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#include <components/compiler/streamerrorhandler.hpp>
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include <components/compiler/output.hpp>
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#include "../mwworld/ptr.hpp"
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#include <map>
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#include "../mwscript/compilercontext.hpp"
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namespace MWDialogue
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{
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class DialogueManager : public MWBase::DialogueManager
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{
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo::SelectStruct& select) const;
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
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bool functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice);
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void parseText(std::string text);
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void updateTopics();
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std::map<std::string,ESM::Dialogue> mDialogueMap;
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std::map<std::string,bool> mKnownTopics;// Those are the topics the player knows.
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std::map<std::string, ESM::Dialogue> mDialogueMap;
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std::map<std::string, bool> mKnownTopics;// Those are the topics the player knows.
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std::list<std::string> mActorKnownTopics;
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MWScript::CompilerContext mCompilerContext;
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std::ostream mErrorStream;
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Compiler::StreamErrorHandler mErrorHandler;
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bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
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void executeScript(std::string script);
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MWWorld::Ptr mActor;
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bool mTalkedTo;
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void printError(std::string error);
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int mChoice;
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std::map<std::string,int> mChoiceMap;
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std::map<std::string, int> mChoiceMap;
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std::string mLastTopic;
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ESM::DialInfo mLastDialogue;
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bool mIsInChoice;
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void parseText (const std::string& text);
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void updateTopics();
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bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
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void executeScript (const std::string& script);
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void printError (const std::string& error);
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public:
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DialogueManager (const Compiler::Extensions& extensions);
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@ -62,8 +54,8 @@ namespace MWDialogue
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virtual void goodbye();
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///get the faction of the actor you are talking with
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virtual std::string getFaction() const;
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virtual MWWorld::Ptr getActor() const;
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///< Return the actor the player is currently talking to.
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//calbacks for the GUI
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virtual void keywordSelected (const std::string& keyword);
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@ -28,6 +28,21 @@
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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namespace
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{
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std::string getDialogueActorFaction()
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{
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MWWorld::Ptr actor = MWBase::Environment::get().getDialogueManager()->getActor();
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MWMechanics::NpcStats stats = MWWorld::Class::get (actor).getNpcStats (actor);
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if (stats.getFactionRanks().empty())
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throw std::runtime_error (
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"failed to determine dialogue actors faction (because actor is factionless)");
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return stats.getFactionRanks().begin()->first;
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}
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}
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namespace MWScript
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{
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@ -450,7 +465,7 @@ namespace MWScript
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if(arg0==0)
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{
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factionID = MWBase::Environment::get().getDialogueManager()->getFaction();
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factionID = getDialogueActorFaction();
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}
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else
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{
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@ -479,7 +494,7 @@ namespace MWScript
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if(arg0==0)
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{
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factionID = MWBase::Environment::get().getDialogueManager()->getFaction();
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factionID = getDialogueActorFaction();
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}
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else
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{
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@ -512,7 +527,7 @@ namespace MWScript
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if(arg0==0)
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{
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factionID = MWBase::Environment::get().getDialogueManager()->getFaction();
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factionID = getDialogueActorFaction();
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}
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else
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{
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