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https://github.com/TES3MP/openmw-tes3mp.git
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make snow create water ripples
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da47653625
commit
797e407269
1 changed files with 18 additions and 4 deletions
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@ -1245,9 +1245,11 @@ private:
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class AlphaFader : public SceneUtil::StateSetUpdater
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{
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public:
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AlphaFader()
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/// @param rainIntensityUniform rain uniform to update along with alpha, can be NULL
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AlphaFader(osg::Uniform *rainIntensityUniform=NULL)
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: mAlpha(1.f)
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{
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mRainIntensityUniform = rainIntensityUniform;
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}
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void setAlpha(float alpha)
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@ -1266,15 +1268,19 @@ public:
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{
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0,0,0,mAlpha));
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if (mRainIntensityUniform)
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mRainIntensityUniform->set((float) mAlpha);
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}
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// Helper for adding AlphaFaders to a subgraph
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class SetupVisitor : public osg::NodeVisitor
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{
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public:
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SetupVisitor()
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SetupVisitor(osg::Uniform *rainIntensityUniform)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{
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mRainIntensityUniform = rainIntensityUniform;
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}
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virtual void apply(osg::Node &node)
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@ -1285,14 +1291,16 @@ public:
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{
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SceneUtil::CompositeStateSetUpdater* composite = NULL;
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osg::Callback* callback = node.getUpdateCallback();
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while (callback)
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{
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if ((composite = dynamic_cast<SceneUtil::CompositeStateSetUpdater*>(callback)))
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break;
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callback = callback->getNestedCallback();
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}
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osg::ref_ptr<AlphaFader> alphaFader (new AlphaFader);
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osg::ref_ptr<AlphaFader> alphaFader (new AlphaFader(mRainIntensityUniform));
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if (composite)
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composite->addController(alphaFader);
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@ -1312,10 +1320,12 @@ public:
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private:
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std::vector<osg::ref_ptr<AlphaFader> > mAlphaFaders;
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osg::Uniform *mRainIntensityUniform;
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};
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protected:
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float mAlpha;
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osg::Uniform *mRainIntensityUniform;
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};
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class RainFader : public AlphaFader
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@ -1645,12 +1655,16 @@ void SkyManager::setWeather(const WeatherResult& weather)
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mParticleNode->setNodeMask(Mask_WeatherParticles);
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mRootNode->addChild(mParticleNode);
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}
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mParticleEffect = mSceneManager->getInstance(mCurrentParticleEffect, mParticleNode);
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SceneUtil::AssignControllerSourcesVisitor assignVisitor(std::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
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mParticleEffect->accept(assignVisitor);
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AlphaFader::SetupVisitor alphaFaderSetupVisitor;
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osg::Uniform *rainUniform = weather.mIsStorm ? NULL : mRainIntensityUniform;
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AlphaFader::SetupVisitor alphaFaderSetupVisitor(rainUniform);
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mParticleEffect->accept(alphaFaderSetupVisitor);
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mParticleFaders = alphaFaderSetupVisitor.getAlphaFaders();
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