[Client] Check validity of refIds in ObjectSpawn packets

This reverts c7bcf70c32 because it provides a better solution to the problem solved there, while solving another related problem as well.
pull/471/head
David Cernat 7 years ago
parent 8d286657d4
commit 7995466e3c

@ -6,6 +6,7 @@
#include "DedicatedPlayer.hpp" #include "DedicatedPlayer.hpp"
#include "PlayerList.hpp" #include "PlayerList.hpp"
#include "CellController.hpp" #include "CellController.hpp"
#include "RecordHelper.hpp"
#include <components/openmw-mp/Log.hpp> #include <components/openmw-mp/Log.hpp>
@ -375,7 +376,7 @@ void ObjectList::placeObjects(MWWorld::CellStore* cellStore)
} }
catch (std::exception&) catch (std::exception&)
{ {
LOG_APPEND(Log::LOG_INFO, "-- Ignored placement of invalid object"); LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Ignored placement of invalid object %s", baseObject.refId.c_str());
} }
} }
else else
@ -393,6 +394,11 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
// Ignore generic dynamic refIds because they could be anything on other clients // Ignore generic dynamic refIds because they could be anything on other clients
if (baseObject.refId.find("$dynamic") != string::npos) if (baseObject.refId.find("$dynamic") != string::npos)
continue; continue;
else if (!RecordHelper::doesCreatureExist(baseObject.refId) && !RecordHelper::doesNpcExist(baseObject.refId))
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Ignored spawning of invalid object %s", baseObject.refId.c_str());
continue;
}
MWWorld::Ptr ptrFound = cellStore->searchExact(0, baseObject.mpNum); MWWorld::Ptr ptrFound = cellStore->searchExact(0, baseObject.mpNum);
@ -402,45 +408,40 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), baseObject.refId, 1); MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), baseObject.refId, 1);
MWWorld::Ptr newPtr = ref.getPtr(); MWWorld::Ptr newPtr = ref.getPtr();
if (newPtr.getClass().isActor()) newPtr = MWBase::Environment::get().getWorld()->placeObject(newPtr, cellStore, baseObject.position);
MWMechanics::CreatureStats& creatureStats = newPtr.getClass().getCreatureStats(newPtr);
if (baseObject.isSummon)
{ {
newPtr = MWBase::Environment::get().getWorld()->placeObject(newPtr, cellStore, baseObject.position); MWWorld::Ptr masterPtr;
MWMechanics::CreatureStats& creatureStats = newPtr.getClass().getCreatureStats(newPtr);
if (baseObject.isSummon) if (baseObject.master.isPlayer)
masterPtr = MechanicsHelper::getPlayerPtr(baseObject.master);
else
masterPtr = cellStore->searchExact(baseObject.master.refNum, baseObject.master.mpNum);
if (masterPtr)
{ {
MWWorld::Ptr masterPtr; LOG_APPEND(Log::LOG_VERBOSE, "-- Actor has master: %s", masterPtr.getCellRef().getRefId().c_str());
if (baseObject.master.isPlayer) MWMechanics::AiFollow package(masterPtr);
masterPtr = MechanicsHelper::getPlayerPtr(baseObject.master); creatureStats.getAiSequence().stack(package, newPtr);
else
masterPtr = cellStore->searchExact(baseObject.master.refNum, baseObject.master.mpNum);
if (masterPtr) MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(newPtr);
if (anim)
{ {
LOG_APPEND(Log::LOG_VERBOSE, "-- Actor has master: %s", masterPtr.getCellRef().getRefId().c_str()); const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
.search("VFX_Summon_Start");
MWMechanics::AiFollow package(masterPtr); if (fx)
creatureStats.getAiSequence().stack(package, newPtr); anim->addEffect("meshes\\" + fx->mModel, -1, false);
}
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(newPtr);
if (anim)
{
const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
.search("VFX_Summon_Start");
if (fx)
anim->addEffect("meshes\\" + fx->mModel, -1, false);
}
int creatureActorId = newPtr.getClass().getCreatureStats(newPtr).getActorId(); int creatureActorId = newPtr.getClass().getCreatureStats(newPtr).getActorId();
MWMechanics::CreatureStats& masterCreatureStats = masterPtr.getClass().getCreatureStats(masterPtr); MWMechanics::CreatureStats& masterCreatureStats = masterPtr.getClass().getCreatureStats(masterPtr);
masterCreatureStats.setSummonedCreatureActorId(baseObject.refId, creatureActorId); masterCreatureStats.setSummonedCreatureActorId(baseObject.refId, creatureActorId);
}
} }
} }
else
LOG_APPEND(Log::LOG_VERBOSE, "-- Cannot spawn non-actor object!");
} }
else else
LOG_APPEND(Log::LOG_VERBOSE, "-- Actor already existed!"); LOG_APPEND(Log::LOG_VERBOSE, "-- Actor already existed!");

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