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[Client] Check validity of refIds in ObjectSpawn packets

This reverts c7bcf70c32 because it provides a better solution to the problem solved there, while solving another related problem as well.
This commit is contained in:
David Cernat 2018-07-26 23:57:22 +03:00
parent 8d286657d4
commit 7995466e3c

View file

@ -6,6 +6,7 @@
#include "DedicatedPlayer.hpp"
#include "PlayerList.hpp"
#include "CellController.hpp"
#include "RecordHelper.hpp"
#include <components/openmw-mp/Log.hpp>
@ -375,7 +376,7 @@ void ObjectList::placeObjects(MWWorld::CellStore* cellStore)
}
catch (std::exception&)
{
LOG_APPEND(Log::LOG_INFO, "-- Ignored placement of invalid object");
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Ignored placement of invalid object %s", baseObject.refId.c_str());
}
}
else
@ -393,6 +394,11 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
// Ignore generic dynamic refIds because they could be anything on other clients
if (baseObject.refId.find("$dynamic") != string::npos)
continue;
else if (!RecordHelper::doesCreatureExist(baseObject.refId) && !RecordHelper::doesNpcExist(baseObject.refId))
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Ignored spawning of invalid object %s", baseObject.refId.c_str());
continue;
}
MWWorld::Ptr ptrFound = cellStore->searchExact(0, baseObject.mpNum);
@ -402,8 +408,6 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), baseObject.refId, 1);
MWWorld::Ptr newPtr = ref.getPtr();
if (newPtr.getClass().isActor())
{
newPtr = MWBase::Environment::get().getWorld()->placeObject(newPtr, cellStore, baseObject.position);
MWMechanics::CreatureStats& creatureStats = newPtr.getClass().getCreatureStats(newPtr);
@ -439,9 +443,6 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
}
}
}
else
LOG_APPEND(Log::LOG_VERBOSE, "-- Cannot spawn non-actor object!");
}
else
LOG_APPEND(Log::LOG_VERBOSE, "-- Actor already existed!");
}