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https://github.com/TES3MP/openmw-tes3mp.git
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Merged pull request #1833
This commit is contained in:
commit
79aaf0163a
9 changed files with 47 additions and 15 deletions
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@ -76,6 +76,7 @@
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Bug #4539: Paper Doll is affected by GUI scaling
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Bug #4539: Paper Doll is affected by GUI scaling
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #3083: Play animation when NPC is casting spell via script
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Feature #3083: Play animation when NPC is casting spell via script
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Feature #3103: Provide option for disposition to get increased by successful trade
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Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
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Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
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Feature #3641: Editor: Limit FPS in 3d preview window
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Feature #3641: Editor: Limit FPS in 3d preview window
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Feature #3703: Ranged sneak attack criticals
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Feature #3703: Ranged sneak attack criticals
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@ -75,6 +75,7 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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loadSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
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loadSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
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loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
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loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
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loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
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// Input Settings
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// Input Settings
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loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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@ -129,6 +130,7 @@ void Launcher::AdvancedPage::saveSettings()
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saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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saveSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
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saveSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
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saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
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saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
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saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
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// Input Settings
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// Input Settings
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saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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@ -75,8 +75,8 @@ namespace MWBase
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virtual void persuade (int type, ResponseCallback* callback) = 0;
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virtual void persuade (int type, ResponseCallback* callback) = 0;
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virtual int getTemporaryDispositionChange () const = 0;
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virtual int getTemporaryDispositionChange () const = 0;
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/// @note This change is temporary and gets discarded when dialogue ends.
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/// @note Controlled by an option, gets discarded when dialogue ends by default
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virtual void applyDispositionChange (int delta) = 0;
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virtual void applyBarterDispositionChange (int delta) = 0;
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virtual int countSavedGameRecords() const = 0;
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virtual int countSavedGameRecords() const = 0;
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@ -22,6 +22,8 @@
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/defines.hpp>
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#include <components/interpreter/defines.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/journal.hpp"
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#include "../mwbase/journal.hpp"
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@ -508,9 +510,11 @@ namespace MWDialogue
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return static_cast<int>(mTemporaryDispositionChange);
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return static_cast<int>(mTemporaryDispositionChange);
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}
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}
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void DialogueManager::applyDispositionChange(int delta)
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void DialogueManager::applyBarterDispositionChange(int delta)
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{
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{
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mTemporaryDispositionChange += delta;
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mTemporaryDispositionChange += delta;
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if (Settings::Manager::getBool("barter disposition change is permanent", "Game"))
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mPermanentDispositionChange += delta;
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}
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}
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bool DialogueManager::checkServiceRefused(ResponseCallback* callback)
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bool DialogueManager::checkServiceRefused(ResponseCallback* callback)
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@ -94,8 +94,8 @@ namespace MWDialogue
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virtual void persuade (int type, ResponseCallback* callback);
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virtual void persuade (int type, ResponseCallback* callback);
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virtual int getTemporaryDispositionChange () const;
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virtual int getTemporaryDispositionChange () const;
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/// @note This change is temporary and gets discarded when dialogue ends.
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/// @note Controlled by an option, gets discarded when dialogue ends by default
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virtual void applyDispositionChange (int delta);
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virtual void applyBarterDispositionChange (int delta);
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virtual int countSavedGameRecords() const;
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virtual int countSavedGameRecords() const;
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@ -334,7 +334,7 @@ namespace MWGui
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? gmst.find("iBarterSuccessDisposition")->getInt()
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? gmst.find("iBarterSuccessDisposition")->getInt()
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: gmst.find("iBarterFailDisposition")->getInt();
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: gmst.find("iBarterFailDisposition")->getInt();
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MWBase::Environment::get().getDialogueManager()->applyDispositionChange(dispositionDelta);
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MWBase::Environment::get().getDialogueManager()->applyBarterDispositionChange(dispositionDelta);
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}
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}
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// display message on haggle failure
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// display message on haggle failure
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@ -130,7 +130,7 @@ enchanted weapons are magical
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:Range: True/False
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:Range: True/False
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:Default: True
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:Default: True
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Makes enchanted weapons without Magical flag bypass normal weapons resistance (and weakness) certain creatures have.
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Make enchanted weapons without Magical flag bypass normal weapons resistance (and weakness) certain creatures have.
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This is how original Morrowind behaves.
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This is how original Morrowind behaves.
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This setting can only be configured by editing the settings configuration file.
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This setting can only be configured by editing the settings configuration file.
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@ -142,7 +142,7 @@ prevent merchant equipping
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:Range: True/False
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:Range: True/False
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:Default: False
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:Default: False
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Prevents merchants from equipping items that are sold to them.
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Prevent merchants from equipping items that are sold to them.
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This setting can only be configured by editing the settings configuration file.
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This setting can only be configured by editing the settings configuration file.
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@ -153,7 +153,7 @@ followers attack on sight
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:Range: True/False
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:Range: True/False
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:Default: False
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:Default: False
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Makes player followers and escorters start combat with enemies who have started combat with them or the player.
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Make player followers and escorters start combat with enemies who have started combat with them or the player.
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Otherwise they wait for the enemies or the player to do an attack first.
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Otherwise they wait for the enemies or the player to do an attack first.
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Please note this setting has not been extensively tested and could have side effects with certain quests.
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Please note this setting has not been extensively tested and could have side effects with certain quests.
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@ -171,3 +171,15 @@ For example, if the main animation mesh has name Meshes/x.nif, an engine will lo
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Can be useful if you want to use several animation replacers without merging them.
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Can be useful if you want to use several animation replacers without merging them.
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Attention: animations from AnimKit have own format and are not supposed to be directly loaded in-game!
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Attention: animations from AnimKit have own format and are not supposed to be directly loaded in-game!
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This setting can only be configured by editing the settings configuration file.
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This setting can only be configured by editing the settings configuration file.
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barter disposition change is permanent
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--------------------------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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If this setting is true, disposition change of merchants caused by trading will be permanent and won't be discarded upon exiting dialogue with them.
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This imitates the option Morrowind Code Patch offers.
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This setting can be toggled with a checkbox in Advanced tab of the launcher.
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@ -203,25 +203,28 @@ show effect duration = false
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# Account for the first follower in fast travel cost calculations.
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# Account for the first follower in fast travel cost calculations.
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charge for every follower travelling = false
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charge for every follower travelling = false
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# Prevents merchants from equipping items that are sold to them.
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# Prevent merchants from equipping items that are sold to them.
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prevent merchant equipping = false
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prevent merchant equipping = false
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# Make enchanted weaponry without Magical flag bypass normal weapons resistance
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# Make enchanted weaponry without Magical flag bypass normal weapons resistance
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enchanted weapons are magical = true
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enchanted weapons are magical = true
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# Makes player followers and escorters start combat with enemies who have started combat with them
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# Make player followers and escorters start combat with enemies who have started combat with them
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# or the player. Otherwise they wait for the enemies or the player to do an attack first.
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# or the player. Otherwise they wait for the enemies or the player to do an attack first.
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followers attack on sight = false
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followers attack on sight = false
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# Can loot non-fighting actors during death animation
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# Can loot non-fighting actors during death animation
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can loot during death animation = true
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can loot during death animation = true
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# Makes the value of filled soul gems dependent only on soul magnitude (with formula from the Morrowind Code Patch)
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# Make the value of filled soul gems dependent only on soul magnitude (with formula from the Morrowind Code Patch)
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rebalance soul gem values = false
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rebalance soul gem values = false
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# Allow to load per-group KF-files from Animations folder
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# Allow to load per-group KF-files from Animations folder
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use additional anim sources = false
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use additional anim sources = false
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# Make the disposition change of merchants caused by barter dealings permanent
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barter disposition change is permanent = false
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[General]
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[General]
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# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).
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# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).
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@ -22,7 +22,7 @@
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>641</width>
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<width>641</width>
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<height>968</height>
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<height>998</height>
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</rect>
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</rect>
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</property>
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</property>
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<layout class="QVBoxLayout" name="scrollAreaVerticalLayout">
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<layout class="QVBoxLayout" name="scrollAreaVerticalLayout">
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@ -45,7 +45,7 @@
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<item>
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<item>
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<widget class="QCheckBox" name="followersAttackOnSightCheckBox">
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<widget class="QCheckBox" name="followersAttackOnSightCheckBox">
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<property name="toolTip">
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<property name="toolTip">
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<string><html><head/><body><p>Makes player followers and escorters start combat with enemies who have started combat with them or the player. Otherwise they wait for the enemies or the player to do an attack first.</p></body></html></string>
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<string><html><head/><body><p>Make player followers and escorters start combat with enemies who have started combat with them or the player. Otherwise they wait for the enemies or the player to do an attack first.</p></body></html></string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Followers attack on sight</string>
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<string>Followers attack on sight</string>
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@ -65,7 +65,7 @@
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<item>
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<item>
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<widget class="QCheckBox" name="rebalanceSoulGemValuesCheckBox">
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<widget class="QCheckBox" name="rebalanceSoulGemValuesCheckBox">
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<property name="toolTip">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, the value of filled soul gems is dependent only on soul magnitude.</p><p>The default value is false.</p></body></html></string>
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<string><html><head/><body><p>Make the value of filled soul gems dependent only on soul magnitude.</p></body></html></string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Rebalance soul gem values</string>
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<string>Rebalance soul gem values</string>
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@ -89,6 +89,16 @@
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Enchanted weapons are magical</string>
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<string>Enchanted weapons are magical</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="permanentBarterDispositionChangeCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Make disposition change of merchants caused by trading permanent.</p></body></html></string>
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</property>
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<property name="text">
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<string>Barter disposition change is permanent</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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