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fixed a bug in phyiscs update code
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parent
91ea36509d
commit
7b5d24c853
2 changed files with 12 additions and 8 deletions
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@ -163,13 +163,17 @@ void MWScene::moveObject (const std::string& handle, const Ogre::Vector3& positi
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{
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rend.getScene()->getSceneNode(handle)->setPosition(position);
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if(updatePhysics)//TODO: is it an actor?
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{
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OEngine::Physic::RigidBody* body = eng->getRigidBody(handle);
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btTransform tr = body->getWorldTransform();
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tr.setOrigin(btVector3(position.x,position.y,position.z));
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body->setWorldTransform(tr);
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}
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if(updatePhysics)//TODO: is it an actor?
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{
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if (OEngine::Physic::RigidBody* body = eng->getRigidBody(handle))
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{
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// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
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// start positions others than 0, 0, 0
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btTransform tr = body->getWorldTransform();
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tr.setOrigin(btVector3(position.x,position.y,position.z));
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body->setWorldTransform(tr);
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}
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}
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}
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void MWScene::rotateObject (const std::string& handle, const Ogre::Quaternion& rotation)
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@ -18,7 +18,7 @@ namespace MWWorld
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bool DoingPhysics::isDoingPhysics()
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{
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return sCounter>0 || sSuppress>0;
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return sCounter>0 && sSuppress==0;
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}
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SuppressDoingPhysics::SuppressDoingPhysics()
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